The non-beta version of the 2.26 minimod is now reasonably close to being finished, though I'm still trying to fix a problem with German bots being unable to use the Geballte Ladung (they run up to tanks, then run away without dropping the charge; this didn't occur with 2.25). Anyone else getting this issue? And does it occur with any other AT charge/grenade weapons?
Also regarding the smoke shell issue, I didn't notice it earlier as I did most of my playtesting on North Africa maps - tried playing Cobra as Allied and lost mainly due to Shermans firing smoke at enemy tanks + guns (the Germans don't have smoke rounds) rather than something actually capable of doing damage! I've now completely disabled smoke shell use for tanks and AT guns (infantry will still throw smoke nades, mainly at tanks and gun positions)
Similarly I've now stopped aircraft (except the Hurricane IID with its 40mm guns) from strafing medium + heavy armour, They'll still strafe unarmoured vehicles and light armour (halftracks, armoured cars, some light tanks)
I don't think there's any way of specifying a particular weapon (e.g bombs) to use against concealed targets... bots sometimes seem to know that a target's concealed, but this is presumably part of the hard-coded BF2 AI.
A few new issues:
Clearly an issue with ratios where increasing bot count above 32 dumps the remainder on allies. You can rebalance it by moving the ratio in the axis favor to rebalance, but its not ideal. Using a functional FH toolbox, you can go as far as 96 bots with the ratio slider @ 98% to get a 50:50 ratio, but higher and it will be impossible to fix the bias. 128 bots, and you can't even be in a squad along with 32 other bots.
Bots in halftrucks or APcs will never fire on open spots on enemy APCs eg. 2 hanomags or a hanomag and bren carrier.
Bots don't fire at hanomags any longer or at tank top mgs
Many vehicles with the mg34 used by bots have continued mg firing sound in between bursts i.e when the gun is not firing
German binocs dont spot in SP/COOP, no matter the kit its with. You can fire a spot at a target, but no remote cam is created. Allied binocs work though.
Not sure what's causing the bot count issue, it shouldn't be anything to do with the minimod as I haven't edited (or even included in the release) any files relating to this area.
Similarly I don't know what's causing the binocular issue as the minimod shouldn't contain any files (edited or otherwise) for binoculars.
I'll definitely look into to the issue with bots not firing at open positions, I suspect this is because bots no longer MGs/small arms at vehicles in the "LightArmour" category (as unarmoured vehicles now have their own category) and somehow aren't recognising the MG crew positions as exposed. I've tried giving the gunner crew positions a different armour category, but this just causes a CTD
The MG34 sound loop bug was also present in 2.25, I managed to fix the 2pdr + 88 sound loops but haven't yet managed to track down the source of the MG34 one.
Sorry it's off-topic, but I thought this might be of interest: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=15109
Thanks for the link - I'll definitely have a look at this, some of it at least might be usable in FH2 map AI.