Author Topic: DD tanks (duplex drive sherman)  (Read 4870 times)

Offline bakehouse

  • Jr. Member
  • **
  • Posts: 113
    • View Profile
DD tanks (duplex drive sherman)
« on: 01-04-2009, 08:04:49 »
I believe i mentioned this on the FF forums (so sad that they had to shut down.....we will never forget the fallen) but i was wondering if it was possible to add DD tanks to FH2.2 for Normandy............... i know they did not see much action and most of them sank due to the channel surf but some did make it. maybe you could have them spawn in long intervals say at 5 minutes after being destroyed. this would add a sence of them being rare like they were on D-Day.

anyway feel free to post your opinions here and tell me what you think.................... :)
:) WAR!!!!!!!!!!!!!!!!!!!!!!!!!!!.............its hell>>>>>>>>deal with it :)

Offline Admiral Donutz

  • Global Moderator
  • *****
  • Posts: 901
  • Betatester
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #1 on: 01-04-2009, 16:04:30 »
Did you read the sticky? :p See:
http://fhpubforum.warumdarum.de/index.php?topic=18.0

The Sherman DD is quite well known, I think everybody on this forum knows about them.  So the devs know about these, but if you look at how many were used in Normandy I'd say "Not likely we will see them". 

Oh and welcome to the (new) forums.

azreal

  • Guest
Re: DD tanks (duplex drive sherman)
« Reply #2 on: 01-04-2009, 21:04:39 »
Quote
i know they did not see much action and most of them sank due to the channel surf but some did make it.

You pretty much answered your own question right there. Also, tanks in FH2 are so much more rape now. Here's a scenario I foresee happening:

#1 Americans get DD tanks, and to balance the map the Germans get an equal number of Pz4. If both tanks are on equal spawns the Pz4 will win the fight because it holds the high ground on the beach. After it destroys the Sherman, the Pz4 uses HE to rape LCVPs and infantry coming ashore.

#2 Same as 1, but Sherman is on 5 minute delay spawn like you said. In which case Pz4 wins again, and the result is the same as 1.

#3 No Pz4 this time, and a DD Sherman for Americans. The Sherman uses HE shells to kill Mg42 gunners in the bunkers, while infantry advances at ease up the beach.


Offline bakehouse

  • Jr. Member
  • **
  • Posts: 113
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #3 on: 02-04-2009, 01:04:40 »
you guys have some good points there and come to think of it, it would be a little bit uneven but realy to balance it out put some at guns instead of panzer 4's .yes the still will rape the boats but if not AT guns then perhaps some arty further back from the beach to previde arty support for the germans.............anyway if it does not make it into the mod i dont care that much i looking forward to the M10 tank destry with the 3inch gun ....................oh and thank you for welcoming me to the fourms ;D
:) WAR!!!!!!!!!!!!!!!!!!!!!!!!!!!.............its hell>>>>>>>>deal with it :)

Offline Pointblank86

  • Developer
  • ******
  • Posts: 19
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #4 on: 02-04-2009, 02:04:49 »
My view on this is mostly geared toward gameplay and then realism.

Germans didnt have tanks at the beaches, putting them in throws off the realism aspect.

Giving only americans tanks makes it easier for them to take the beach, possibly too easy.

In reality most of the tanks from the first wave didnt make it. simple reason for that is the DD Sherman did not work, and the few that didnt sink to the bottom of the channel got stuck in the soft sand on the beach.

My opinion is to create beaches in a first wave scenario. Mabey place a few destroyed and partialy sunken tanks on the beach and leave it at that.

Mabey you will see tanks on the beach and mabey not it all depends on how the map plays in testing i guess.
« Last Edit: 02-04-2009, 02:04:04 by Pointblank86 »

Offline Lightning

  • Dreamcrusher
  • *****
  • Posts: 1.517
  • FH2 Dev
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #5 on: 02-04-2009, 15:04:08 »
I can think of 2 valid reasons not to include DD Shermans in 2.2;

1 - When in the water, the tanks would be completely under sea-level. Only the canvas would stick out. I don't think there is any way we can make it so that the canvas goes down automatically when you're out of the water, not to mention there is no way to disable the gun while underwater. There is no way we can (on the BF2 engine) realistically have DD Shermans.

2 - There are no maps in 2.2 on which they can be placed. We would need a beach assault map where they were actually used in numbers and we do not have such a map.

Offline Gl@mRock

  • Jr. Member
  • **
  • Posts: 692
  • À vaincre sans périls, on triomphe sans gloire.
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #6 on: 02-04-2009, 17:04:01 »


If the Dev team create an amphibious Sherman, this is what they probably have in mind.
If such a tank is needed.

Offline Lightning

  • Dreamcrusher
  • *****
  • Posts: 1.517
  • FH2 Dev
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #7 on: 02-04-2009, 17:04:48 »
Such a tank is indeed a much more likely option, but it isn't a DD Sherman, nor is it amphibious.

Offline Pointblank86

  • Developer
  • ******
  • Posts: 19
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #8 on: 02-04-2009, 20:04:30 »
If you see shermans on the beach, i think it would be in that fashon, sunk in the sand for the sake of cover and eye candy.

Offline Ksoje

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: DD tanks (duplex drive sherman)
« Reply #9 on: 02-04-2009, 21:04:38 »
Quote
i know they did not see much action and most of them sank due to the channel surf but some did make it.

You pretty much answered your own question right there. Also, tanks in FH2 are so much more rape now. Here's a scenario I foresee happening:

#1 Americans get DD tanks, and to balance the map the Germans get an equal number of Pz4. If both tanks are on equal spawns the Pz4 will win the fight because it holds the high ground on the beach. After it destroys the Sherman, the Pz4 uses HE to rape LCVPs and infantry coming ashore.

#2 Same as 1, but Sherman is on 5 minute delay spawn like you said. In which case Pz4 wins again, and the result is the same as 1.

#3 No Pz4 this time, and a DD Sherman for Americans. The Sherman uses HE shells to kill Mg42 gunners in the bunkers, while infantry advances at ease up the beach.



yes, but don't forget the Germans  had cannons and such in their bunkers and trenches.

Biiviz

  • Guest
Re: DD tanks (duplex drive sherman)
« Reply #10 on: 02-04-2009, 21:04:33 »
If you see shermans on the beach, i think it would be in that fashon, sunk in the sand for the sake of cover and eye candy.

So when will you be revealing this new static? ;D

Taranov

  • Guest
Re: DD tanks (duplex drive sherman)
« Reply #11 on: 03-04-2009, 19:04:46 »
So when will you be revealing this new static? ;D

If static modellers have time for this ;)

Offline Michael Z Freeman

  • Jr. Member
  • **
  • Posts: 811
  • The Few are many ;)
    • View Profile
    • Homepage
Re: DD tanks (duplex drive sherman)
« Reply #12 on: 04-04-2009, 16:04:01 »
I agree with most of that, apart from the impression of the DD Sherman's overall failure. As the Wikipedia article put's it ..

Quote
In the event, the tank's record was a mixture of success and failure, although they are mainly remembered for their disastrous failure on Omaha Beach
(article, permalink).


Offline Fuchs

  • No lollygagging
  • FH-Betatester
  • ***
  • Posts: 6.655
  • Traction Wars Propaganda Officer
    • View Profile
    • Traction Wars - WWII Free to Play Game
Re: DD tanks (duplex drive sherman)
« Reply #13 on: 04-04-2009, 17:04:21 »
OmahaOmahaOmahaOmahaOmaha.
It's always about Omaha. Just like with Obama. Word starting with an O and ending with an A tend to do that alot.
Anyways, on Omaha it failed but on other beaches it helped out alot. Utah, Juno, Gold. Name it.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."