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Topics - Solifuge2

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General Discussion / Panzerschreck
« on: 21-04-2014, 00:04:36 »
Hi all,

Like most of you I'm having great fun with the new patch. I was playing around with the panzerfausts and boy they did feel powerful, blowing up shermans now in 1 shot as long as the angle is right.

When I started on the German side on Lebisey I managed to grab a schreck and went out to ambush some shermans. I hit one on the frontal hull armor, it survived and blew me up. I went back to grab a new schrek, hit a second sherman on the side turret, no kill. Grabbed a schreck again and the situation repeated. So 3 schreck hits, no shermans killed and I gave up.

A test on a local server confirmed the panzerschreck does less damage than the panzerfaust. They only 1 hit kill on the hull side and hull rear. This might purely be a balance thing as in real life the schreck has similar penetration. Now as the panzerschreck is only available as pickup kit I think it shouldn't be nerfed. With 200mm penetration a hit on a sherman at a good angle should always kill it, or you end up dying. (if you have more information feel free to prove me wrong)

What do you guys think about this, needed balance or should this be fixed? :) Maybe the range can be decreased a bit instead!

2
Singleplayer and Coop / Overly effective AI stukas
« on: 02-08-2012, 15:08:18 »
Has anyone tried tanking on El Alamein or more importantly gazala as allies in singleplayer yet? If you grab a tank it's impossible to survive more than 15 seconds before you get bombed by a stuka. It might be that allied AI planes don't take them down, allied AI AA is too ineffective or the stuka AI is just too damn good but even on easy it's just unplayable. They always find you quickly and never miss their bombs.... Just have a go on those maps and share your thoughts.

Greets,
Soli

3
Community Polls / Artillery effectiveness
« on: 07-05-2012, 20:05:48 »
Hi guys,

I personally dislike the amount and destructiveness of the artillery alot. For me getting sent back to the timeout screen repeatedly 5 seconds after you spawn gets old really fast. While it does provide atmosphere and is needed to break through defenses on certain locations, some maps (Brest, PHL, Meuse River, etc) go overboard. It's an enemy you can't fight and you are forced to deal with it to cap the flags. If someone shoots you you weren't as fast as him or he was in a better, anyway it's your fault. It adds to the gameplay because it rewards your skill. When you get killed by the artillery you just die randomly because some guy on the other side of the map has god vision of an entire area. You get punished with the timeout screen over and over again.

Therefore the artillery's fire rate, accuracy, power or the number of artillery pieces should be reduced on these maps.

Please vote and share your opinion on the artillery, i really wonder if I'm the only one here  :P


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