Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: nvrsummer2 on 15-07-2011, 20:07:38

Title: FH2.4 First Immpressions
Post by: nvrsummer2 on 15-07-2011, 20:07:38
I am waiting for a customer to stop by. Doesnt look good when a grown man is playing a video game!

So ill start a first impressions thread. What do you think about the changes in 2.4? I got into a quick Vossenack server. The sounds are the first thing I noticed! Really good job! They have much more oomph to them. And the death sound is much more manly!

Also the tank turret movement is gonna take some getting used to. Is this so point and shoot is removed? takes a sec longer to line up a shot? if so I like it!

What else? The Hurtgen forest is amazing to go through as well...

So far, great job guys! ill be enjoying this well into the winter.....
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 15-07-2011, 20:07:02
Tank turret hints:

- Lower your mouse sensitivity to very, very low. Almost minimum. Makes the turret actually responsive.
- Add arrowkeys to your tank turrets controls.
- Use arrowkeys to turn turrets easier and use your mouse to fine adjust aim.

Remember:
- Using high mouse sensitivity in your tank control settings will make your turret go bat-shit insane and very, very difficult to control. This is to counter people who were laming with the sensitivity in the first place. They used to have high sensitivity to make the turrets spin very fast. This made it very lame and unfair towards those who didnt do this. Now they are leveled to more even grounds.
Title: Re: FH2.4 First Immpressions
Post by: FatJoe on 15-07-2011, 20:07:31
Yeah.. it does take a while to get used to using mouse on tank turrets, I overshot my targets very often but I got the hang of it eventually.. Then I started using keyboard and boy it feels good, feels so much more.. mechanical.. heavy.. Metal somehow. So from now on, it's two hands on the keyboard when I drive a tank, and I'll be driving a lot more tank from now on!!
Title: Re: FH2.4 First Immpressions
Post by: nvrsummer2 on 15-07-2011, 21:07:40
Do you reduce sensitivity in-game? Or in Windows? If you change it doesn't it affect infantry too? Pointing weapons?

Guess ill get used to the arrow keys whilst tanking.

How about other impressions guys??
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 15-07-2011, 21:07:44
Like I said: Tank controls.

This means ingame and in Tank controls section.
Title: Re: FH2.4 First Immpressions
Post by: IrishReloaded on 15-07-2011, 21:07:27
rifle nade distance is insane.
kubel horn sounds funny
snow is blinding me ^^
tank change feels new and good
rifle sounds different in houses
no more " fire in the hole" when firing handgrenade. good and bad :(
 ;D
Title: Re: FH2.4 First Immpressions
Post by: nvrsummer2 on 15-07-2011, 21:07:28
Like I said: Tank controls.

This means ingame and in Tank controls section.

Ok, gotcha, all clear now! Thx
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 15-07-2011, 21:07:39
The Panzerfaust 60 and M9 bazooka are the most epic anti tank weapons i ever played with on any videogame

Faustillery? FUCK YEAH
Zookasniping? FUCK YEAH

Keep CRYING 762 admins!

still only played 2 rounds

ATM=6 servers are full, one is at 59 players, one at 50 and 2-3 with medium amounts of players
Title: Re: FH2.4 First Immpressions
Post by: A-tree on 15-07-2011, 21:07:04
Two quick questions.
The crash on alt-tab bug has made an unwelcome return for me. I remember there was a fix for it somwhere, where can i find it? This is vital because my computer likes to alt-tab me out of games.
Edit: Derp, fixed. Behold the power of the search button.
Secondly, how the shit do I shut the tutorial guy up? I don't need to learn how to play battlefield 2 AGAIN! :P
 
Title: Re: FH2.4 First Immpressions
Post by: therenas on 15-07-2011, 22:07:26
So I played 2.4 for some rounds now and its epic.
The game immersion is even more intense now thanks to great graphics and new sound.
The new maps are great, controls are new, but still good... only thing that bugs me is driving and turning in tanks...
I have serious problems with driving tanks in tight spots like on town roads... somehow tanks cannot reverse properly... if you slam in reverse and you tank is slightly placed downhill, nothing seems to happen... and if you want to turn by going forward the tank first turn smooth for a second and then suddenly jumps forward slamming into the next wall... you cannot retreat backwards or turn on the spot... maybe something can be done about that...
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 15-07-2011, 22:07:01
No idea what you are talking about, therenas.
Title: Re: FH2.4 First Immpressions
Post by: sheikyerbouti on 15-07-2011, 22:07:25
 My first impression is WTF!,

Xdelta does not like patch...
Title: Re: FH2.4 First Immpressions
Post by: nvrsummer2 on 15-07-2011, 22:07:52
So I played 2.4 for some rounds now and its epic.
The game immersion is even more intense now thanks to great graphics and new sound.
The new maps are great, controls are new, but still good... only thing that bugs me is driving and turning in tanks...
I have serious problems with driving tanks in tight spots like on town roads... somehow tanks cannot reverse properly... if you slam in reverse and you tank is slightly placed downhill, nothing seems to happen... and if you want to turn by going forward the tank first turn smooth for a second and then suddenly jumps forward slamming into the next wall... you cannot retreat backwards or turn on the spot... maybe something can be done about that...

Probably due to lag, create your own server and see if tanks behave
Title: Re: FH2.4 First Immpressions
Post by: FatJoe on 15-07-2011, 22:07:23
My first impression is WTF!,

Xdelta does not like patch...

There aren't even words to describe how much I hate that error.. Which is why I from now on just download the full version every time..
Title: Re: FH2.4 First Immpressions
Post by: therenas on 15-07-2011, 23:07:30
My first impression is WTF!,

Xdelta does not like patch...

There aren't even words to describe how much I hate that error.. Which is why I from now on just download the full version every time..

Ok, was wrong impression... obviously it's only about the M18 Hellcat... you cannot go backwards up a hill... takes ages to accellerate... which is the sure death for a vehicle that relies on speed.
Title: Re: FH2.4 First Immpressions
Post by: IrishReloaded on 15-07-2011, 23:07:17
dont recognice the new wounded screen at all, it just turns little little little red, thats all, liked the older more.
tanks are nice and tricky, you need to get used to which will need some time.
Title: Re: FH2.4 First Immpressions
Post by: Mayhemic.MAD on 15-07-2011, 23:07:04
no more " fire in the hole" when firing handgrenade. good and bad :(

to counter this, the command rose now has "incoming" as the central message, instead of "charge" as previously.
So you can easily yell "take cover" just after a throw, if you want to.
Title: Re: FH2.4 First Immpressions
Post by: Excavus on 15-07-2011, 23:07:10
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Title: Re: FH2.4 First Immpressions
Post by: TheRevoluzer on 15-07-2011, 23:07:29
I had several crashes and I am using the patched version...
Does the patch cause my game to get instable? I had at least 3 CTDs  :(
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 15-07-2011, 23:07:04
i have rather mixed impressions

German tanks..........Flatten simply everything in there way now.
The allied maps where the allies have to assault are brutal and pretty impossible to play.
Bastogne is a easy win for the germans. 2 flags captured and the allied bleed already starts. Tonnes of panzers and NO way at all to flank them.

8 losses in a row on 3 diffrent servers.... This says something. Dont come with that pitty excuse off "you need to learn how to play the map" It is always that excuse.
 We had allied teams with tonnes of experienced players and beta testers..........And all failed miserable with the germans winning with HUGE ticket diffrences.

Allied offensive maps? Much more kills for germans
German offensive maps? again much more kills for the germans. This has also, always have been on FH2 maps... Excluding gazala and aberdeen...

Visual wise everything is a milestone ahead and you wouldnt even say this is BF2...
But balance wise, i had my fears. Aswel as others..And i saw them become reality.
Title: Re: FH2.4 First Immpressions
Post by: Wulfburk on 15-07-2011, 23:07:32
been loving it so far!

Sadly, my damn 1.9 ghz Single core processor cant run the new maps so well...   :(
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 15-07-2011, 23:07:59
I had several crashes and I am using the patched version...
Does the patch cause my game to get instable? I had at least 3 CTDs  :(

Good question, I'm using the full install and haven't had a single CTD the entire evening.
I always use clean installs. Incrementals are just too freaky...
Title: Re: FH2.4 First Immpressions
Post by: Eglaerinion on 15-07-2011, 23:07:45
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.

PS. an added benefit of the stats is that it will give a clear indication of bias in the long run.
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 15-07-2011, 23:07:57
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.
Come to Hslan......we had ace players on the allied team and we got Flattend every single round
Title: Re: FH2.4 First Immpressions
Post by: IrishReloaded on 15-07-2011, 23:07:49
used the 2.3-2.4 patch and all ran smoothly.

just testing different stuff in singleplayer. cobra, planes.
rockets of thunderbolt nice, bombs of mustangs looks like napalm, BUT
if you crash a plane, nothing happens on the ground, just a wreck, no explosion! So crashing planes dont do any damage -.- dont like

hellcat  reverse gear still so damm slow.
why were the seats of tanks reduced, I cant even take my squad with me now. And why do soldiers sit at Panther at the frontfenders when there was much more space to seat at the engine deck. Edit: And why does Panther A have more seats then Panther G----

Love the new sounds of planes, the flashes of mgs, and handling seems to be improved too (need more detailed looking here)
so going to bed now, I will give a detailed and long after action report on wednesday, with all my pros and cons.
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 15-07-2011, 23:07:30
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.
Come to Hslan......we had ace players on the allied team and we got Flattend every single round

Funny, he was with me on HSLAN and I got a 4:4 win/loss stat for the entire 8 rounds I played since 2.4 went live.
You were there as well iirc.  ;D
Title: Re: FH2.4 First Immpressions
Post by: nvrsummer2 on 15-07-2011, 23:07:45
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.

Maybe because its the same guys? Just some good players that stay on same side? Was it the same server and all 8 games in a row?
Title: Re: FH2.4 First Immpressions
Post by: nvrsummer2 on 15-07-2011, 23:07:30
Just like every other release, im having trouble getting guys to squad up and work together. Im right there talking to them, they jump right in a vehicle ALONE and drive off to their death. I mention teamplay and staying together. And these little pricks tell me to fuck off.

Ingame im Panzer_Pimp, I usually create or join any squad labeled 'Teamplay'. Look for me, We had a good sequence on one map where 2 squads moved along a road, squad 2 on left, squad 3 on right. Squad 2 came in head on and supressed, while 3 flanked and took the flag! I seriously yelled how cool that was!
Title: Re: FH2.4 First Immpressions
Post by: Mazz on 16-07-2011, 00:07:29
Infantry combat seems pretty damn great, the changes there seem entertaining in all aspects.

Tank combat is fun but really, as said, a good German tanker in the Panther/Heavies can put himself in a position to not get flanked, and decimate. Not saying the 1% side shot was a good thing, but its pretty gay that the tank is giving the dude the score and hes not earning it like he would have to in a PIVH or Sherman 76. I can explicitly guarantee that on a map like Totalize you'll see the differences from 2.3 to 2.4.
I don't want to hear the realism argument because I know how it works (probably better then most who will try an make said argument), I'm just saying that your average player will not enjoy having his shit handed to him and not be very capable to do anything about it unless he can find a plane or the 1-2 allied vehicles that can touch them frontally. I'm sure the Jumbo can do something similar, but the 76 is on 1 map that I can tell.

 Turrets will take some getting used to, still kinda on the fence on this one, the jumpiness of when you go over the limit is very irritating, wish it was just a straight limit to movement. Seems good though.

New sounds, explosions and effects are top notch.
Title: Re: FH2.4 First Immpressions
Post by: ajappat on 16-07-2011, 00:07:43
-Looks better on medium settings than on high setting before. Too bad my comp can't run high  :(
-Many hand held weapons had receaved some love. I can finally hit with garand sights and Breda modello 30 and thompson now have more comfortable recoil.
-Tank turret traverse with mouse feels weird, but on the other hand I like it. Makes tanks more like tanks and less like mechas.
-Improved sounds <3
-Maps were great, with exception of Meuse where germans steam rolled allies. I wait for next time to see how it plays.

Gameplay in general changed to better direction. Like I suspected on one of "Road to..." topics, this really was best FH2 patch ever. Thank you devs!
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 00:07:24
-Tank turret traverse with mouse feels weird, but on the other hand I like it. Makes tanks more like tanks and less like mechas.

Did you read my post in the first page? Some helpful tips if you just went balls first for tanking with the new system.
Title: Re: FH2.4 First Immpressions
Post by: therenas on 16-07-2011, 00:07:22
The German tanks are hard for Allied tanks, but I saw that the new Bazooka does very well even against Panthers... other than that you can only do, what Allies did in WW2:
Hide and ambush or flank... but the second one can be rather difficult on some maps...
Title: Re: FH2.4 First Immpressions
Post by: Watchtower1001 on 16-07-2011, 00:07:50
Likes -

- New Maps  - overall some A+ quality stuff here, enjoying the vertical game play and interesting angles
- New Audio
- New Vehicles, Player Models, skins, etc
- Favorite new map is Meuse River so far -- enjoying the interesting look, Hills to climb up and down is a welcome change from relatively flat maps
- GFX are great, the new shaders are nice
- Thompson finally feels usable and balanced, thank you.
- Removal of crosshair is okay by me as hit indications help.

Dislikes -

-Removed tracers on deployed mgs.  Smaller less frequent tracers would be nice, its hard to see what you are hitting now that film grain cuts your distance view, you can't see any bullet impacts :/  Tracers also serve to provide immersion, battles with tracers everywhere look awesome.

-Too much inertia on tank turrets.  I understand a change was probably necessary, however, i believe the penalty for too much gain on the turret speed is slightly overdone.  Time spent on tanks may change my opinion but initially my reaction is negative.

Very Dislike -

-Player speed decrease. 

So we have these giant maps with a now very slow player speed.  Classic game play mistake 101.  Many mods that fail ultimately have this in common -- large maps, slow player.  Bad form FH2, bad form.  Slow down? Fine, whatever.   But on the sprint???  Rename sprint to "Jog".   10%...no way.  Too drastic of a change.

Something which I always thought was just right in the game is the player speed.

The slow down feels like a giant catering to the hardcore realism PR crowd, and what ever happened to the saying "if it ain't broke, don't fix it"?? 

When oh when did players ever complain the player speed is too fast??  I'd sure love links to threads about player being too fast and players wanting to see it changed.

I believe the long term consequences of this are that players will abuse vehicles more, and newer players will be less inclined to stay around for faster paced games and less flag capping will be happening because it'll take too darn long to get anywhere.  Would love to be wrong about this.


Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 00:07:10
-Too much inertia on tank turrets.  I understand a change was probably necessary, however, i believe the penalty for too much gain on the turret speed is slightly overdone.  Time spent on tanks may change my opinion but initially my reaction is negative.

Tank turret spinning fast and hard to control? If so, read my post on the first page.
Title: Re: FH2.4 First Immpressions
Post by: K.Cower on 16-07-2011, 00:07:31
Some people, like to write, not to read.
Patch is perfect. Thanx guys for hard work
Title: Re: FH2.4 First Immpressions
Post by: Rustysteel on 16-07-2011, 00:07:09
Just got off the Forgotten honour server had a good night on there here's what I think so far

-Tanks....what a difference really enjoyed them tonight, love the keyboard controls, love all the beefed up sounds they feel like proper metal beasts now. I seen the angle modifier at work was playing eppeldorf in the jagdpanzer and seen a couple of shots ricochet off the shermans, also noticed that shermans turret blows off when destroyed looked really cool 8) I got robbed of a KT kill on bastogne in the sherman 76, managed to flank right round and hit him in the rear, he started backing up and looking for me and I'm about to put the finishing round in when round ends arghh. Cant say for sure yet how this will affect balance for tanks I think it's too soon to tell but first impressions were pretty good tonight.

Graphics- Really like the new effects seen  two people whine A LOT about them, but I thought it was better everything seemed to just blend, before you could see playermodels and vehicles from miles away now it's a lot harder and I like it.

Maps-First class, not a dud amongst them even getting hammered in hurtgen forest as the jerries I enjoyed it. I also got to try sidi rezegh which was good fun jumped into the M13 and laughed when I heard the mightiest machine gun sound come from this tin can :D

Infantry-Didn't really do a lot of ground pounding and when I did I was mostly trying to just hide and spot for arty was good fun though.

Arty-This is the only thing I thought 'meh' the mobile arty is really hard to use. I had to jump in the rocket jeep with a guy called panzer_pimp and steer/aim while he manned the rockets, was really awkward I hope that the bug that forced the separation of the positions is sorted someday :-\

So overall superb update to FH had a good night on Forgotten honour but it sounds like some of you guys we're having a bad one on hslan. Just want to say when it comes to discussing balance and using hslan play as an example, please remember that this server never switches sides or even mixes up the teams when one is getting really hammered. That has a massive effect on how the game plays and is my major gripe with that particular server. I've spent whole evenings on there and my team has lost every round no matter what we did so not saying you guys are wrong just saying that the server might have had something to do with it as well as the new gameplay changes.
Title: Re: FH2.4 First Immpressions
Post by: SiCaRiO on 16-07-2011, 00:07:24

When oh when did players ever complain the player speed is too fast??  I'd sure love links to threads about player being too fast and players wanting to see it changed.


I complainted, they moved way faster than the world record sprinter.
Title: Re: FH2.4 First Immpressions
Post by: Rustysteel on 16-07-2011, 00:07:44
Yeah have to say I didn't really notice that much of slow down when I was on foot.
Title: Re: FH2.4 First Immpressions
Post by: Eat Uranium on 16-07-2011, 00:07:19
Just my luck that I came down with a case of crippling lag about the time I liberated the zb.26 on Hurtgen (I still got an 800ms ping kill with it though).

Anyway, I only had the time to play 4 rounds:

First was Eppeldorf, where I spent most of my time in a M4A3 spamming HE into forests and generally stopping the advance of German infantry (this was a comfortable US victory).

Next was Meuse, where I did a bit of infantry followed by an epic bit of mortaring (I'd like to thank all the spotters).  Came down to a nail-biting finish with 7 tickets apiece, with the Germans going on to win 5-0.

Third was Vossenack, where I spent my time on foot chasing around after tanks or in an M4A3 chasing around after more tanks.  I think this was a US victory.

Finally was Hurtgen.  I think tactics have yet to be learnt for this, as the US team spent a long time and a lot of tickets getting to Katzenhart.  After that, the lag set in and I couldn't do much but hope it went away.
Title: Re: FH2.4 First Immpressions
Post by: MeanMotherJr on 16-07-2011, 01:07:35
Likes:

-Very well designed maps, they look and play great
-The Thompson sounds a lot better then the previous version
-Added coop for Leisiby (I know I misspelled it) and other SP maps

Dislikes:
-Tank turrents move too slow and are hard to turn back around
-Only one new SP map, Eppendorf, and the bots seem slow on it, however, I haven't played it all the way yet

Things to Note: Meuse River-1944 with less then 10 people seems like a tank fest.

Title: Re: FH2.4 First Immpressions
Post by: hslan.GN_Angrybeaver on 16-07-2011, 01:07:11
Out of all the 8 rounds I've played so far on the new maps, the Germans have won EVERY SINGLE ROUND. I'm not exaggerating here, they actually did win every round with a significant ticket lead.
Doesn't mean an awful lot. I played 4 rounds sofar.
Meuse, German win
Bastogne, US win
Hurtgen, US win.
Vossenack, German win.
Come to Hslan......we had ace players on the allied team and we got Flattend every single round

time time i played us team we won all rounds
Title: Re: FH2.4 First Immpressions
Post by: MaJ.P.Bouras on 16-07-2011, 01:07:19
I loved every second of playing today. Tank fights are now much more than who gets the first shot.Knife works a lot better (i got two kills with it each time first hit killed them). I haven't gotten to try the airplanes but i will.Sounds are awesome too but i believe the cannon sounds for tanks could be a bit improved.Everything looks much much better now.


Keep up the good work devs...And i sure hope you are proud of this release.
Title: Re: FH2.4 First Immpressions
Post by: NTH on 16-07-2011, 01:07:09
I played every map two times

Overall feeling and feedback I got from people was the gameplay effects are a large improvement on 2.3
When asked how people thought about removal of crosshairs I got immediate seven replies of approval. Players also seem to like the blown away turret effect and the fear of God that new arty sounds put in every fiber of your body.

The two maps I enjoyed most are Hurtgen Forest and Eppeldorf. I had some insane time defending the farm at Eppeldorf. Bodies were stuck three feet high on the upper floor.

We had around 500 or 600 players this evening, keeping in mind that PR also has her Release evening I'd say that a great accomplishment.
Title: Re: FH2.4 First Immpressions
Post by: therenas on 16-07-2011, 01:07:46
The new artillery sounds are just great... the sound of incoming mortar and artillery rounds and rockets really scare people...
I had a great round on Bastogne today... manned the rocket launcher of the Axis and got some spotters, too... one spotted two players (sniper+mg) lying on a hill and picking of targets from the distance...
My first salvo of four rockets blew the sniper past his comrade... he got on his feet and ran for the next rock for cover, mortar rounds from axis mortars exploding all around him... when I had reloaded I sent my second salvo in a straight line from the last aiming point towards his hiding point... he must have known that it was his end.
Later a spotter spotted one of the flags, a building complex on a small hill... when I saw Allied soldiers advancing to defend the position I just sent a spread salvo all over the place... the smoke and debris obscured my view, but after the dust settled down I could see 4 enemy soldiers on the ground with the rest running for cover in the buildings.
Great game.
About the new graphic grain shader... I like it... the colors don't look so bright and clear anymore... I don't see a problem in not being able to see small targets at great distances... instead the whole game now looks much darker, depressing, dirty... just like war is...
Title: Re: FH2.4 First Immpressions
Post by: Natty on 16-07-2011, 01:07:08
Very Dislike -

-Player speed decrease. 
You completely missed the point with this design  ;)
I wanted to get rid of the silly stamina punishment you used to suffer from jumping over obstacles in this mod. As reality have it, you need to jump alot in this mod. Be it over walls, boxes or simply random crap.
So I reduced the stamina punishment a lot from jumping, and I lowered the sprint speed a bit. But to compensate, I let you sprint longer than before.
So the effect is: Less fast sprinters running around (which adds to a spammy and confusing gameplay), less punishment for moving around the maps, but still allowing you to cross longer distances in shorter time.

So in effect: you run "faster" in 2.4, since you can sprint longer, but the speed at which you sprint, is slower.
Together with the removed Crosshair, it is the exact right direction we want to take infantry game play. It has nothing to do with any other mod or game, or based off on what anyone has "complained" about. it's what we want.
Title: Re: FH2.4 First Immpressions
Post by: LuckyOne on 16-07-2011, 01:07:07
Like
Everything! Maps are great, sounds are great, the new shader is less annoying than I thought would be, and adds to the atmosphere of the maps. The new Allied MG is epic!

Dislike
Too tired to play longer  :(
New turret traverse limitation needs to much tweaking to get it to work correctly
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 01:07:21
New turret traverse limitation needs to much tweaking to get it to work correctly

Nope. Just set your mouse sensitivity in tank controls to almost minimum. Test and adjust until you have found a value you like the most. Takes a minute.
Title: Re: FH2.4 First Immpressions
Post by: mopskind on 16-07-2011, 02:07:05
As most of the pros were already said i will just leave this here. You guys once again did not disappoint me, i am really stunned by the new looks and the sounds. For i have only played two maps online so far i cant say something about dislikes or whatever. Keep the good work up guys and enjoy the fruits of your  hard dedication to this project with your fans and friends ;)
Title: Re: FH2.4 First Immpressions
Post by: Digga Dave on 16-07-2011, 02:07:10
Flippy Warbear wrote

Quote
Tank turret hints:
- Lower your mouse sensitivity to very, very low. Almost minimum. Makes the turret actually responsive.  I lowered mine to "1"
- Add arrowkeys to your tank turrets controls.  I set these as secondary as I still like mouse control of turret
- Use arrowkeys to turn turrets easier and use your mouse to fine adjust aim.

Thanks Flippy these hints have just made my FH2 2.4 even more enjoyable than the previous version - cos I know that Tanks are now more realisaticly controled in game - I can now compete with the "grommits" of the FH2 tank world.
Title: Re: FH2.4 First Immpressions
Post by: flyboy_fx on 16-07-2011, 02:07:34
Way tooooo much fun! Tank war is now more realistic. Camo actually works! :D I dislike the sniper scopes though. I liked them when they where further away.
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 16-07-2011, 02:07:38
best about 2.4 are the "small" things.
when i joined and all tghe new sounds came into my ears i was just amazed. it sounds like you really imagine combat. the mg42, stg44 and 50cals in the background (fired by other players) just gave the ultimate ww2 atmosphere.

the movement looks great, especially because experienced players (on hslan) worked as a team - thus it looks realistic. you dont have that in any other ww2 game i know. i just remember the last round on huertgen where a sherman came out of the woods and behind him about 5 infantrymen.
Title: Re: FH2.4 First Immpressions
Post by: Neighbor Kid on 16-07-2011, 03:07:52
Love it.. but here are my issues...

Bring back the tank shake screen when a shell hits the tank...

and make the sound of shells bouncing off the armor louder.. you cant hear them.. thats all for the moment..
Title: Re: FH2.4 First Immpressions
Post by: Archimonday on 16-07-2011, 03:07:42
I really like the Patch..yet..I don't know, something is still missing, I can't put my finger on it. Maybe after I play some more it will hit me in the face.
Title: Re: FH2.4 First Immpressions
Post by: LHeureux on 16-07-2011, 03:07:57
I really like the Patch..yet..I don't know, something is still missing, I can't put my finger on it. Maybe after I play some more it will hit me in the face.
Balance, or rifles being too accurate.
Title: Re: FH2.4 First Immpressions
Post by: General_Henry on 16-07-2011, 03:07:27
I really like the Patch..yet..I don't know, something is still missing, I can't put my finger on it. Maybe after I play some more it will hit me in the face.

we need 128p :p seriously. for all servers. playing on gazala today and feels map is empty.

the game mechanics are much more improved.
Title: Re: FH2.4 First Immpressions
Post by: Archimonday on 16-07-2011, 04:07:49
I don't know if its players to be honest. I feel its more that last bit of immersion which would tie everything up with a nice bow on-top of an already excellent package. Something about the way in which the characters handle the weapons just doesn't feel right, doesn't feel natural, and I still believe that suppression needs to be put on all weapons, to really bring to light that old military truism: fire superiority wins the day.
Title: Re: FH2.4 First Immpressions
Post by: DaWorg! on 16-07-2011, 04:07:12
When i started the game, i wasn't able to say anything or even read chat for some 20 minutes  ;D
New tank system, and behavior of tanks is awesome. Feels like real now. And when i was in sherman when arty started shelling my place, i was so freaked out that it made me unable to do anything. This update really looks like new game to me... It's simply awesome, thanks FH 2 team
Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 16-07-2011, 05:07:29
I hate when some assholes are talking on behalf of others especially when they should shut their mouth for being wrong or those "I will not agree with everything, must find something to complain even if I know shit about modding" guys...  :-\ Decreasing player's speed is one of the best things in new release - it looks and feels more real, and it is MUCH FUNNIER! Patch is PERFECT. Great work devs! I played it about 9hours straight. Nothing more is needed to say.   ;D

EDIT:
I really like the Patch..yet..I don't know, something is still missing, I can't put my finger on it. Maybe after I play some more it will hit me in the face.
Balance, or rifles being too accurate.

I played it for long, at the beginning I felt the same, but after 2hours it hit me in the face, very hard - and that was awesome! :D
Also stop whinning about balance, I saw enough on few servers to admit that maps are very well balanced! ;)
Title: Re: FH2.4 First Immpressions
Post by: Musti on 16-07-2011, 05:07:50
Finished playing at 5AM
need to say more?
Title: Re: FH2.4 First Immpressions
Post by: Ajs47951 on 16-07-2011, 05:07:06
I hate when some assholes are talking on behalf of others especially when they should shut their mouth for being wrong or those "I will not agree with everything, must find something to complain even if I know shit about modding" guys...  :-\ Decreasing player's speed is one of the best things in new release - it looks and feels more real, and it is MUCH FUNNIER! Patch is PERFECT. Great work devs! I played it about 9hours straight. Nothing more is needed to say.   ;D

EDIT:
I really like the Patch..yet..I don't know, something is still missing, I can't put my finger on it. Maybe after I play some more it will hit me in the face.
Balance, or rifles being too accurate.

I played it for long, at the beginning I felt the same, but after 2hours it hit me in the face, very hard - and that was awesome! :D
Also stop whinning about balance, I saw enough on few servers to admit that maps are very well balanced! ;)

(http://s3.amazonaws.com/kym-assets/photos/images/original/000/103/625/bender-hatersz-gon-hate.gif?1299301051)
dame people just be happy for a god dame update 2.4
Title: Re: FH2.4 First Immpressions
Post by: LHeureux on 16-07-2011, 05:07:35
I hate when some assholes are talking on behalf of others especially when they should shut their mouth for being wrong or those "I will not agree with everything, must find something to complain even if I know shit about modding" guys...  :-\ Decreasing player's speed is one of the best things in new release - it looks and feels more real, and it is MUCH FUNNIER! Patch is PERFECT. Great work devs! I played it about 9hours straight. Nothing more is needed to say.   ;D

EDIT:
I really like the Patch..yet..I don't know, something is still missing, I can't put my finger on it. Maybe after I play some more it will hit me in the face.
Balance, or rifles being too accurate.

I played it for long, at the beginning I felt the same, but after 2hours it hit me in the face, very hard - and that was awesome! :D
Also stop whinning about balance, I saw enough on few servers to admit that maps are very well balanced! ;)
Yeah, we just need to wait till the people learn how to survive agaisnt the buffed german tanks and we whould be alright. But for the rifle accuracy, it's there since 2.3 (when I started playing) the new update is just awesome nothing to whine about.
Title: Re: FH2.4 First Immpressions
Post by: therenas on 16-07-2011, 07:07:50
Actually the German tanks are not buffed... at least not more than the Allied tanks... they just ARE better, like they were in WW2... still I don't know if I'm right, but I have the feeling, that Allies got more tank support (at least on the new maps)... tanks already respawn even if the previous one isn't dead yet.
Another small but great improvement is, that vehicles aren't so badly damaged when going fast through rough terrain... now you can actually go offroad at decent speed without wrecking your tank.
Title: Re: FH2.4 First Immpressions
Post by: Matthew_Baker on 16-07-2011, 08:07:49
So what can I say?... Only spent about 2 hours playing (almost all on Wolf, and i cant find my stats fyi, dunno what wrong :-[) and I ran through all 4 maps on the server and...

Words can't begin to describe the epicness of this release. Devs, youve really really really outdone yourselves with this one. Honestly. The greatest FH2 patch to date imo.

I dont wanna sound like a kiss ass, but seriously i cant find anything wrong with this release. people might say that this is nerfed or that is unbalanced, but from what I just came from, i seriously cant think of anything that puts this release on a less than amazing scale.

before I begin I would like to personally thank the sound team on this one. seriously the sounds blow me out of the water, theres no other way to describe it.

Inf combat: great stuff here,
-the slowed down running speed gives the maps a greater scale, I feel more like im on a battlefield not in a closed off map.
-the jump stamina fix is a great addition, like natty said, jumping over things in this mod can be a pain when it takes away all of your stamina
-no crosshair... LOVE it, perfect to slow down and make firefights longer lasting

Tanks: they feel so much bigger, more mechanical, I love it... and which a bit of tweaking like Flippy said, they are perfectly fun to drive
-the HE bug fix, oh my GOd i cant even describe this... this adds SO much more immersion to the mod, seeing explosions going off everywhere! mortar tank rounds amazing

Sounds: seriously words can describe them... the new thompson sound, perfect
-the new louder distant sounds.... ups the immersion tenfold
everything, is amazing

Shaders: unfortunately I still have some stupid bug that wont shoiw the shaders when i bleed... but the film grain color correction etc... wow, just wow... from BF2-BF3 jump in graphics quality I love it!

Also, ik that alot of ppl dont like the new shaders (heard alot of ppl in my squad talking saying how they cant see anything) and they found a way around it... a way of taking the shaders (film grain etc..) off (a download or something) so they could have a bit of an advantage, being able to see more clearly.  :-\ really? like... its jsut so much better this way... idk what some ppl have to complain about

devs, this is a grade A release, A+ from me

Title: Re: FH2.4 First Immpressions
Post by: Erwin on 16-07-2011, 08:07:49
Thank you for this great patch. It's like a brand new game.
Pros:
- Tanks are awesome now, so much close to FH1.(Turret turning system is fantastic)
- Infantry speed finally balanced. You do walk faster but run slower.
- Bazooka is great, looking awesome.
- Awesome maps, Meuse looks like a Battle of the Bulge from 42.  ;D
- At least German tanks now "German"
- You don't get owned by AT guns, they were not little KTs anymore.
- Infantry action is epic now, Machine Guns seems more stabil.
- SOUNDS!!!!  :o

Cons:
- Big maps creates problems, especially when you're on foot.
- Maps does not have enough transports, even if they do they're not respawning quite fast enough.
- Hurtgen forest a little bit too dark.

Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 08:07:52
No one using the new OFFICIAL AWARDS SIGNATURES?? Surprising!!

Also, I wonder why 762 wont start running official awards. Are they afraid people who have earned their gold medals will stop playing there if they do?
Title: Re: FH2.4 First Immpressions
Post by: :| Hi on 16-07-2011, 08:07:00
With no link? What does it mean?!
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 08:07:52
No one using the new OFFICIAL AWARDS SIGNATURES?? Surprising!!
...

You aren't doing it either.  ;D
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 08:07:20
Oh but I have nothing to show.  :P
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 08:07:00
Au contraire, mon ami!
You already have a medal!... my 3 goes haven't been registered... :(

(http://awards.fh2.ifihada.com/sig-graphic/43425359/2.png) (http://awards.fh2.ifihada.com/player/43425359/)
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 08:07:51
Mon Dieu! How did that happen?! I guess it was due to KT-camping in Eppel.
Title: Re: FH2.4 First Immpressions
Post by: ajappat on 16-07-2011, 09:07:00
Just noticed that 762 didn't start using official ranking system. Still their server name misleads and tells RANKED and PURE. And everyone plays there again  :-X
Title: Re: FH2.4 First Immpressions
Post by: LHeureux on 16-07-2011, 09:07:14
Ok I must say that this is awesome, the new sounds and shaders for the most. M1 Carbine is now a TRUE gun!

Tanking is finally what it should be.
Title: Re: FH2.4 First Immpressions
Post by: Excavus on 16-07-2011, 09:07:45
I would totally wear my awards signature if I existed.
Title: Re: FH2.4 First Immpressions
Post by: Priestdk on 16-07-2011, 09:07:49
A thing that shut be noted, about all the reports of offbalaceing stuff.
Maps are neew and people need to learn howe they work first etc. give it a small week or so.

Other then that i am so happy this whent live it is bloody mayhem, i can sit in a corner of the map and just listen to the battle going on in the background, so epic.

my biggest downside is i dont understand why all servers havent registrated yet with the neew actual working/funcktoning awards system.
Just came from a 762 server still runs with old more or less broken award system and ranks, and i have seen other servers aswell. I doo hope all server eventually switch.

And my surgestion to most people here would be play for a week regulary try out things more then just a couple of rounds etc let the patch settle also especially because most servers still only run the 5 brand neew maps.
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 10:07:04
A strong worded letter to the 762 admins should do the trick. As where is the sense in having two Award lists.
Title: Re: FH2.4 First Immpressions
Post by: Kubador on 16-07-2011, 10:07:34
@THeTA0123,

your bias towards 'axis imbalanced superiority' stopped to be funny some time ago. I was there on hslan, played all maps on both sides as SL and wins/losses were quite even. I've seen that Bastogne, Vossenack, Eppel, Meuse were won by allies, only hurgen takes time to get used to (tobruk syndrome). It's all a matter of teams so stop your false impressions do the talking - get your facts straight man.

I admit that on some maps axis/allied tank quality to numbers ratio may be in fovour to axis but this balance cound't be done during pre release testing - the public will have to deal with this. Small map tweaks will come in later but it's not that allies will get steamrolled no matter what.

@Watchtower1001,

"Classic game play mistake 101"? Everyone is entitled to his opinion but when you start with usurpatory expertise then you cross the line. Nothing puts me off more than a wise guy setting his own preferences in stone and calling it "rules". The change you refer to (slower movement speed) is there for a valid reason. A lot of devs felt, along with a big chunk of playerbase (which did post it on forums/ingame chat - just before you ask), that infantry action is too hectic and chaotic - this had to be changed and IMHO it went very well.
 

Title: Re: FH2.4 First Immpressions
Post by: Tiny on 16-07-2011, 10:07:37
Awesome new version, like most have already said, much more immersion and awesome distant sound effects.

Was holding north on Hurtgen and could just hear the MG42's giving it to the yanks down south... :D

Waiting to try out new plane physics etc

I think this is the best patch so far.
Title: Re: FH2.4 First Immpressions
Post by: Biiviz on 16-07-2011, 11:07:17
Is the crawling animation new? It looked cool.

http://www.youtube.com/watch?v=6wl3JCtZvA0&feature=player_detailpage#t=293s
Title: Re: FH2.4 First Immpressions
Post by: Gezoes on 16-07-2011, 12:07:35
No one using the new OFFICIAL AWARDS SIGNATURES?? Surprising!!

Also, I wonder why 762 wont start running official awards. Are they afraid people who have earned their gold medals will stop playing there if they do?

The what? Ah... nope, maybe ;)

I knew it. And yes, probably.
Title: Re: FH2.4 First Immpressions
Post by: Oberst on 16-07-2011, 12:07:24
It feels so damn like a new game, just perfect! The Infantry combat is awesome. Haven't testet tanking much. It is difficult, but I am sure after some time you will be able to handle it.


But there is one thing, which was missing this mod since the ever first appearing of a Sherman in this mod. The Sherman now has its correct and totally accurate death animantion  ;D . I love the flying turret, it always makes me lol and remembering some bad tiger tank propaganda fotage. Best thing in the whole mod!  ;D
Title: Re: FH2.4 First Immpressions
Post by: mallow234 on 16-07-2011, 12:07:17
Download faster you Goddamn Client!!!
*cries*
Title: Re: FH2.4 First Immpressions
Post by: RedBullBF2 on 16-07-2011, 12:07:10
its really a new Game!

I cannot believe at all that is the still BF2. One could sell the play flatly for money.
Title: Re: FH2.4 First Immpressions
Post by: Wyrdstone on 16-07-2011, 12:07:00
So far I thought everything was great!
Huge improvement since last patch. I love the fact the battle seems so much more dangerous now. Explosions and the sounds are so nice!

Also I love how tank combat isn't so decided on the first shot.
Title: Re: FH2.4 First Immpressions
Post by: Natty on 16-07-2011, 13:07:35
I would totally wear my awards signature if I existed.
What name do you use for BF2?
Title: Re: FH2.4 First Immpressions
Post by: General_Henry on 16-07-2011, 13:07:25
mine is missing also... I played on the American servers.
Title: Re: FH2.4 First Immpressions
Post by: Seth_Soldier on 16-07-2011, 13:07:31
remember that not all the server use stat ! (they need to registred to use the stats)

check the list to know:
http://awards.fh2.ifihada.com/servers
Title: Re: FH2.4 First Immpressions
Post by: LuckyOne on 16-07-2011, 13:07:46
Another thing I dislike and that escaped me yesterday is the map switch times... It takes ages to switch to a new map! I don't seem to remember that from 2.3... And sometimes I can get ingame even though the round has already ended.
Title: Re: FH2.4 First Immpressions
Post by: General_Henry on 16-07-2011, 13:07:50
remember that not all the server use stat ! (they need to registred to use the stats)

check the list to know:
http://awards.fh2.ifihada.com/servers

they are on the list but listed as 0 games played, which isn't right :(
Title: Re: FH2.4 First Immpressions
Post by: Frotz on 16-07-2011, 13:07:34
I love the new patch, haven't used any tanks or planes yet though, infantry has been too awesome.

Played 10 rounds and from what I saw the new maps are awesome in looks and gameplay.

Played one round on each map as both teams.
Meuse River: First round in 2.4, the german team stomped the allies into the ground IIRC we had around 300 tickets left when the round ended.
As american later on we managed to lose, but the german team only had 70 tickets left.

Eppeldorf: This is a hard one for the germans, won overwhelmingly as american, for some reason the germans never got the idea that the area north of hill is mined. Good times defending the hill.
Lost as german by 150ish tickets, seems to me the germans need to focus on capping the town.

Vossenack: Lost as german, but not by too many tickets, main reason was that the back flags got captured and nobody seemed to care to recap, then the pushes towards Hof and Oberdorf got surrounded and exterminated.
Won it as american by 150 tickets or so.

Hurtgen Forrest:
Won as american, hard but possible. Won as german, but that's because the americans only pushed one of the flanks or so.

Bastonge: won as germans, after a hard start, my squad went for Wardin, everyone else went north. about 15-20 minutes in we managed to drive the americans out, thankfully some guys came south to help us out. Then we pushed west, finally into bastonge and it was soon over.
Pretty sure we won as americans, never actually saw the end, but when I went off the germans hadn't pushed past Wardin, and they only had 150 tickets left to the allies 400+ IIRC

I think with time we'll see that the maps are well balanced. Only map that I felt was hard to win was Eppeldorf for germans, but more teamwork will fix that.

On a side note, I would really like to see some of the africa maps now and of course some of the normandy ones but they won't be in the rotation for a while.

Title: Re: FH2.4 First Immpressions
Post by: M36 90mm GMC on 16-07-2011, 13:07:36
So I am just going to throw this out there. With the new tank damage modelling I don't think that just 76mm Shermans, Hellcats and M10s are going to be adequate against Panthers and King Tigers on most of these new maps. We are going to need more M36s on all maps instead of just on Meuse in order to keep the balance of power equal. But this is just my opinion.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 16-07-2011, 13:07:59
My first impression - I rate this release 6/10... This may change when I get to play online, but till then... Definitely 6/10 - solely on my experience with COOP.

The breakdown...

The Plus
++The new howitzer shell and mortar shell sound.
+++The fact that a CTD wont give you a shader bug or cause you to have to reinstall.
+The new tank damage and turret traversal
+The new Shader effect.
++The new explosions and the dust settling, along with even more shards and bits flying
+The Germans in their new gear.
+The new American face
+Love the mortar smoke shells
+The new maps. There are some real interesting effects and its So-o well done
+New aircraft handling and replaced plane mg sounds.
++Love the Stuka dive architecture and horn.
++The m1a1 carbine sound
++Bot Artillery fires even further!
+New death cry.
+Removal of 'grenade' shout


The Negative
---The new sounds for the most part.... After playing that fan-modders stuff on Creative XFI Fatal1ty, its hard to listen to the old rifle sounds and not get pissed.
I love the sound of the American m1a1 carbine, but its a far-cry from everything else. Many sound stop abruptly, many lack reverberation, and almost all still sound gamey. I want to hear, both in 1st and 3rd person, what my mind tells me is how each gun sounds irl. A sudden blast, and the uniqueness of each. It doesn't matter if its someone else, it should be loud. Tank cannons aren't bad, but they really shouldn't be so quiet. And the distance tank sound, although cool at first is meh after a while, and even a bit disheartening, because it sounds so far off for tanks not that far away. Explosions aren't bad - But again, after the minimod, an HE blast and a grenade explosion just dont measure up imo. FH2 can feel ALOT more realistic simply by virtue of the choice of sound samples. I really am not getting that, and the new 1903 Springfield sound actually makes me sad, and the bomb-drop sound is still cartoonish.
-No way to use the commo-rose to shout 'grenade'
-Weird Animations and bugs - The 76mm M3 gun has the guy standing all the way somewhere holding air, and the Italian truck doesn't have a driver in 3rd person view.
--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
---Terrible feedback - With ALOT of mg tracers gone, in combination with practically NO whizz and whip, its hard to tell you are getting shot at, even by an mg until it kills you. What is more, the sound of bullet hitting flesh is also gone, AND suppression has totally been removed  :'(
(I am at least glad hit detection still exists, but I wish pistols had crosshairs. You can't have close range pistol shots and be guessing where it is going)
--Single-player support.
I loved the fact that we got bot support for Meurse and the other map, but I really wished there'd be more maps with AI support. Having to wait another 6 - 9 months for those made me slump when I first started up the game tbh.  The worst part is that few, if any bugs got fixed between the last patch.
Bots still dont fire down the sights, tanks still have difficulty moving, although admittedly its improved somewhat, pistoliers still stand idle, mg42s still dont know how to fire from range and are easy targets... And the lack of maps, ofcourse...

Still, thoroughly enjoyed Falaise, moreso than Aserafimov's... Although, I noted that all the mortars are gone, and maps like Sidi Rezegh dont benefit from the facelift its CQ counterpart enjoyed - What's more, bots still run around with AT guns, bail tanks for no reason and die, and dont spawn on mgs, mortar positions etc -

In fact, in both new maps, the bots hardly spawn back at base to use their tank, so the whole Bulge effect of heavy tanks rolling over a thin defensive line is lost, for what is mostly infantry-only combat supported with arty... Still grateful for what is there, but I feel a tad deflated because there was little we SP-fans could do but sit and wait till now, unlike leading up to 2.3.
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 14:07:25
So I am just going to throw this out there. With the new tank damage modelling I don't think that just 76mm Shermans, Hellcats and M10s are going to be adequate against Panthers and King Tigers on most of these new maps. We are going to need more M36s on all maps instead of just on Meuse in order to keep the balance of power equal. But this is just my opinion.

The US Team still has a shit load of Bazookas on all maps. I think that evens it out quite well.
All the tanks you mentioned above can still outflank and take out any axis tanks with 2 shots to the side, so I don't think that this will pose a big problem either. :)


Edit: Djinn, SP support is a bonus, not a feature of FH2. Sometimes I feel you expect too much.
6/10... just wow... :-X
Title: Re: FH2.4 First Immpressions
Post by: therenas on 16-07-2011, 14:07:21
Well I don't know what to think of the missing MG tracers...
Of course it makes life easier for portable MGs and APCs, but your stealth bonus doesn't last long anyway if you need more time to hit your target because you cannot adjust your aim properly without tracers. Furthermore the lost of tracers does not only affect static MGs... I noticed it on the Hetzer as well and I guess it applies to all non coaxial MGs on vehicles... it also weakens the immersion when firing or being fired at.
Why has it been taken out anyway?
Title: Re: FH2.4 First Immpressions
Post by: Musti on 16-07-2011, 14:07:28
The US Team still has a shit load of Bazookas on all maps. I think that evens it out quite well.
All the tanks you mentioned above can still outflank and take out any axis tanks with 2 shots to the side, so I don't think that this will pose a big problem either. :)
I still think that 2 HVAP 76mm shots to kill KT is too much.
Its a goddamn tank destroyer isnt it?Most of the time you are going to die before you are able to shot another time (OR KT driver turns its front towards you)
I like normal tanks not being able to kill anything heavier that easily but tank destroyer should be able to do its job.

Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 14:07:50
I got killed yesterday by a single HVAP shot to the side of my KT...
Title: Re: FH2.4 First Immpressions
Post by: Rustysteel on 16-07-2011, 14:07:28
Well I don't know what to think of the missing MG tracers...
Of course it makes life easier for portable MGs and APCs, but your stealth bonus doesn't last long anyway if you need more time to hit your target because you cannot adjust your aim properly without tracers. Furthermore the lost of tracers does not only affect static MGs... I noticed it on the Hetzer as well and I guess it applies to all non coaxial MGs on vehicles... it also weakens the immersion when firing or being fired at.
Why has it been taken out anyway?

Because with them on you might as well have had a big neon sign saying "I'M OVER HERE COME SHOOT ME" giving you lifespan of 20seconds after firing. I'm very happy they got removed and hull mounted mg's still have them btw I think the hetzer  or stug are just the odd ones out.
Title: Re: FH2.4 First Immpressions
Post by: Natty on 16-07-2011, 14:07:08
the new 1903 Springfield sound actually makes me sad

--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
Interestingly, both these sounds are authentic .30CAL and M191903 gun sounds  :) proof that what you expect and reality, usually differs a lot  8)
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 16-07-2011, 14:07:25
How the tracers are set in 2.4:

- Handheld machineguns that used to have tracers (for example the german MG's) do not have tracers anymore.

- Stationary MG's dont have tracers anymore to increase their usefulness. This does not count in the quad .50 caliber AA-gun.

- Tank coaxials (the one next to the gun barrel) and hull mg's still have their tracers.

- if a tank has a cupola attached MG (Panther, some Shermans), the MG does not have any tracers.

- Stugs & Hetzer MG's are classified as cupola MG's, therefore they do not have tracers. However, the later model of the Stug 40 still has tracers when it fires from the gun mantlet (afaik)

- APC's (allied & axis alike) do not have tracers anymore to increase the lifespan and effectiveness of these vehicles.

- Deployable guns (lafette, .30 cal) do not have tracers anymore.

- Planes still have MG tracers.
Title: Re: FH2.4 First Immpressions
Post by: Musti on 16-07-2011, 14:07:19
I got killed yesterday by a single HVAP shot to the side of my KT...
Oh.
In that case. I must've had  a lag or something.
I take back my words, everything is nice and awesome.
Title: Re: FH2.4 First Immpressions
Post by: RedBullBF2 on 16-07-2011, 15:07:12
The only thing missing is the fragility of houses. Then the game would be perfect :-)
 
Title: Re: FH2.4 First Immpressions
Post by: Potilas on 16-07-2011, 15:07:12
For my taste new maps are too small and tank count is way off. 20 tanks for 1km maps is laughtable ;D 1-2 per side is much more reasonable. Im loving everyting else, but mappers should really consider how much they are putting team assets. One more small -. Give little more view distance for new maps. I feel bad for criticizing devs hard work, sorry :'(
Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 16-07-2011, 15:07:34
---The new sounds for the most part.... After playing that fan-modders stuff on Creative XFI Fatal1ty, its hard to listen to the old rifle sounds and not get pissed.
I love the sound of the American m1a1 carbine, but its a far-cry from everything else. Many sound stop abruptly, many lack reverberation, and almost all still sound gamey. I want to hear, both in 1st and 3rd person, what my mind tells me is how each gun sounds irl. A sudden blast, and the uniqueness of each. It doesn't matter if its someone else, it should be loud. Tank cannons aren't bad, but they really shouldn't be so quiet. And the distance tank sound, although cool at first is meh after a while, and even a bit disheartening, because it sounds so far off for tanks not that far away. Explosions aren't bad - But again, after the minimod, an HE blast and a grenade explosion just dont measure up imo. FH2 can feel ALOT more realistic simply by virtue of the choice of sound samples. I really am not getting that, and the new 1903 Springfield sound actually makes me sad, and the bomb-drop sound is still cartoonish.

Dude, gimme a download link to that fan made soundpacks, because there were only some shitty ones on this forum  8)

the new 1903 Springfield sound actually makes me sad

--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
Interestingly, both these sounds are authentic .30CAL and M191903 gun sounds  :) proof that what you expect and reality, usually differs a lot  8)

this is proof that children are watching too many movies these days! I LOVE ALL NEW SOUNDS!! Especially those fckin scary artillery ones! :D
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 16-07-2011, 15:07:08
@THeTA0123,

your bias towards 'axis imbalanced superiority' stopped to be funny some time ago. I was there on hslan, played all maps on both sides as SL and wins/losses were quite even. I've seen that Bastogne, Vossenack, Eppel, Meuse were won by allies, only hurgen takes time to get used to (tobruk syndrome). It's all a matter of teams so stop your false impressions do the talking - get your facts straight man.

I admit that on some maps axis/allied tank quality to numbers ratio may be in fovour to axis but this balance cound't be done during pre release testing - the public will have to deal with this. Small map tweaks will come in later but it's not that allies will get steamrolled no matter what.
Seeing with what allied team we had yesterday, wich had many bad-ass players... Getting ripped apart by all the Panzers at bastogne.. Assaults wich failed even with the best squads on Hurtgen.....

If you would infact know me, i am not like that. German bias is simply a FH2 meme. Many people came to know me from a huge diffrent angle. But you can betcha, that i wassent the only one, wich had there concerns before 2.4 release, and wich all came true with 2.4. After 7 battles yesterday, with a straight 6 loss streak on every map...The"You first need to learn the map before you can judge" excuse is ALWAYS brought up with every release. And with EVERY release it is always maps wich are PISS hard for the allies to play with, but not for the germans at ALL. Allied offensive style map? Have difficult defenses, low amounts of equipment and large ass ticket bleed!
German offensive maps? The exact opposite is done. Bastogne for example. There are 6 flags for the allies. if 2 ARE taken=THE ALLIES get a ticket bleed. Why? At hurtgen, you HAVE to capture ALL the flags to even WIN.

This has NOTHING to do with the bias meme. I have been playing Games since 2000 and i know what i see in both games and mods. and i do infact know, that 2.4 has a tilted balance in favour of the axis..
Yes i know that the Public is the best testing after all. But if then somebody comes with=NOTHING is wrong! L2P the map first!  Thats the same excuse i keep hearing over and over...


Yet nobody mentions how i was one of the first to mention the imbalance in favour of the allies in 2.3.... Or the constant winning of the allies on Bardia..
Nope you just use "your biased bla bla bla" as an instant. Please go try to find where i used "German bias" in a way that i actually "ment" it. And that was only once, and i made an apology for it. And in several cases i infact got recognition, because back then, the panther tank was way to powerfull in 2.2


And do not get me wrong. 2.4 is simply THE bad-assed, most beautifull, most improving release of them all. Everything...the sounds, the tanks, the infantry...All feels revived, fresh, yet familiar, great and simply epic. Everyone did an amazing job. With especially credits to natty for THE awesome new artillery sounds. You can betcha i am going PRONE everytime i hear that whistle.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 16-07-2011, 15:07:34
---The new sounds for the most part.... After playing that fan-modders stuff on Creative XFI Fatal1ty, its hard to listen to the old rifle sounds and not get pissed.
I love the sound of the American m1a1 carbine, but its a far-cry from everything else. Many sound stop abruptly, many lack reverberation, and almost all still sound gamey. I want to hear, both in 1st and 3rd person, what my mind tells me is how each gun sounds irl. A sudden blast, and the uniqueness of each. It doesn't matter if its someone else, it should be loud. Tank cannons aren't bad, but they really shouldn't be so quiet. And the distance tank sound, although cool at first is meh after a while, and even a bit disheartening, because it sounds so far off for tanks not that far away. Explosions aren't bad - But again, after the minimod, an HE blast and a grenade explosion just dont measure up imo. FH2 can feel ALOT more realistic simply by virtue of the choice of sound samples. I really am not getting that, and the new 1903 Springfield sound actually makes me sad, and the bomb-drop sound is still cartoonish.

Dude, gimme a download link to that fan made soundpacks, because there were only some shitty ones on this forum  8)

the new 1903 Springfield sound actually makes me sad

--The new browning .30 cal sound - Its loud alright. But it sounds nothing like I imagine it should, and its barely a gun sound.
Interestingly, both these sounds are authentic .30CAL and M191903 gun sounds  :) proof that what you expect and reality, usually differs a lot  8)

so this is when children are watching too many movies!

Yer, AUTHENTIC! I may never have heard a real one, but I doubt it goes BOOM and silence. It at least has reverberation, that this one completely lacks.

What is more, it is one thing to record a real gun sound, a whole other thing to make that recording close to what the real thing sounds like to people.

Gun sounds and cannon sounds need to be tweaked from the 'real' to sound as humans assume they hear it. Each gun sounds different, and distinct - then there is an echo i.e. reverb, usually ALOT longer than the gun sound itself.

I am not saying its not true its the real thing, but you need to understand, there is the way a person interprets sound, and there is a way a recorder does... especially for loud sounds like guns.



Sound pack is in the modding section. It sounds meh in normal speakers save for a few reallly good ones like explosions, but with the right soundcard (The same kind the guy who made it used it seems), it reallly shines. Now I dont say 'go take his sounds', but a page could be taken out of that to create a new sound rather than being self-assured that you are infallible.

Try a COOP map like PHL or PDH where most sounds are guns - and its a terrible cacophony that just pulls you out of immersion. The sound sources need to seem picked from the same world - They DO NOT.


I for one think removing tracers was a terrible mistake. If the guns really had it, leave it in. I use mgs all the time, and survive because I know what I am doing. I really dont think we should result in pandering to the lowest denominator to get good gameplay. The guns that DO have tracers currently are perfect. Its more subtle than it used to be, and that's perfect.

I for one believe strongly that these need to be returned. Without them, and without suppression, you really dont feel the sense of so many `7mm bullets hitting the ground or wall next to you... That was a big mistake, imo.
Title: Re: FH2.4 First Immpressions
Post by: Musti on 16-07-2011, 16:07:03
Theta it was all the fault of the team . we had many "veterans" but also a lot of totally new guys (i still remember this guy on Bastogne, that though that blocking with his tank small street that is the only way of getting out of allied base and sitting there for few minutes not allowing anyone to go through (for some reason others followed his example completely blocking the base) is a brilliant idea.
I played today and everything was going all right.
Title: Re: FH2.4 First Immpressions
Post by: Raziel on 16-07-2011, 16:07:42
First impression of playing 2.4 on release

Loved the installation support manual. Installed 2.4, set graphics from cont. panel and played with everything working smoothly. You made this step easier! (http://serve.mysmiley.net/happy/happy0001.gif) (http://www.mysmiley.net/free-confused-smileys.php)

Started playing on Forgotten Honor server with a ping of 65ms. What first hits you is the improved sounds and graphics. Damn! First map played was Eppeldorf. I spent a couple of minutes just running aroung the allied main base just listening and admiring. Time for some combat...death crys, bullets hitting flesh, bombs exploding, mortar shells whistling down to their explosive deaths, people dying around me. For the very first time in history Bf2 is portraying War in real life! That's how I felt! Good job devs. A real good job!
Loved the new spark and particle effect when tanks explode. Loved the new explosions (esp grenade explos) LOVED the new shaders. Finally my shaders are working as they were meant to do. Thank you!

I was saying to the others in all-chat that the pictures released on the website were nothing compared to what we saw while playing!! (http://serve.mysmiley.net/happy/happy0001.gif) (http://www.mysmiley.net/free-confused-smileys.php)

Unfortunatley, I was dying too much (since I was really tired yesterday  :-[ and reflex were slow) started dying right left and centre and decided to just start admiring changes. Started Sfakia on Single player and I must say that it looks BEAUTIFUL! Always loved Sfakia but the new under / overgrowth makes it look closer to real life Crete.

That was my first experience with 2.4 and I loved every second. Devs you should be proud of this baby as it screams awesomeness!

I was not going to this, but seeing that under my avatar I wrote "Bullet magnet" I will paste the proof in my signature  ;)
Title: Re: FH2.4 First Immpressions
Post by: kingtiger1891 on 16-07-2011, 17:07:36
Like:

Great sound effects.
Better image.
Removal of special AP.
Angle system, though there's apparently some bug in it, at least it's a good start.
The tweak of planes is really good too.
New maps and vehicles.

Dislike:

Turret, blocking traverse speed doesn't equals to making it slide and adding delay, that's a very bad solution.
Top armor problem is solved, but cupola issue still exist, cupola of pzIII,StugIV,Panther,Tiger,KT is still a weak spot. As I predicted several months ago, Jumbo can shoot Panther's cupola from the front while its armor is immune to Panther hit.
2pdr can damage pzIII,pzIV to the front now, this won't make NA balance any better.
M36 HVAP one shot KT to the front, even the glacis plate?
Title: Re: FH2.4 First Immpressions
Post by: Roden on 16-07-2011, 17:07:09
Only got time to play an hour with DLF on the PZDF (something) server, the map was meuse
so far i like i start enjoying tanking again, feelt great driving the 76 sherman in a small town with friendly infantry advancin toward the flag area while i provide smoke/He/mg-armour support

love that you see all the explosions now, aswell improved the sound/gfx even looked/sounded great on my 5+ old pc :)
Title: Re: FH2.4 First Immpressions
Post by: Stevo on 16-07-2011, 20:07:08
The team did an amazing job with the mod. The maps are incredible.

Every aspect of the game is of high quality.

I purchased dozens of games on steam during the summer sale and I still play this mod. =)
Title: Re: FH2.4 First Immpressions
Post by: Excavus on 16-07-2011, 20:07:54
I would totally wear my awards signature if I existed.
What name do you use for BF2?
Same as my forum name. I was playing on WaW and WOLF yesterday with some other FH2 devs such as Azreal and FatJoe.
Title: Re: FH2.4 First Immpressions
Post by: Alakazou on 16-07-2011, 20:07:41
Those 2 servers had problem with transmitting the information. I played the best game in my life on wolf yesterday and nothing was save  :P It's discouraging ^^
Title: Re: FH2.4 First Immpressions
Post by: djinn on 16-07-2011, 22:07:46
I probably need to retract the degree of my first post - I played a session online it plays excellent.

The sound - 'Works'. Explosions increase immersion alot, tank cannons are interesting, as is the distant sounds of gunfire - And in fact, I may even come to appreciate the lack of tracers for most mgs... it does make maps like the Hurtgen Forest very intense when an mg gunner opens up and you need to figure out where he is firing from.

But I do wish to know, perhaps if VonMudra could answer this, or someone doing more than just guessing, is this a better representation of tracer distribution with mgs, or less so.

For the sound,
I do feel with the kind of game FH2 is demands a more gritty, less gamey sound scheme to make it really pop. But like I said, the current sound 'works' - and more so than in 2.3, since many unchanged ones have been beefed up. Still, I totally do hate the Browning .30 cal and thompson sound though...

Also, I wish tanks and especially the 88 also get shell whizz in the future


Over all, Fh2 continues on its march to bring solid gameplay and pains-taking-quality and no one sensible can ever retract from that :)

Updated score: 7.5/10
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 22:07:40
Those 2 servers had problem with transmitting the information. I played the best game in my life on wolf yesterday and nothing was save  :P It's discouraging ^^

You statswhore. ^^
Title: Re: FH2.4 First Immpressions
Post by: Alakazou on 16-07-2011, 22:07:54
A proud one :)
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 16-07-2011, 22:07:39
I knew it. ;)
Anyhow, your sig is too big try adding the following code:
Code: [Select]
[table]
[tr][td]
Stats Picture
[/td][/tr]
[tr]
Rad's Teddy
[/td][/tr]
Title: Re: FH2.4 First Immpressions
Post by: therenas on 16-07-2011, 23:07:56
Like:

Removal of special AP.


Special AP ammo is still in there, just not on most tanks, and if its there, its usually only 2 or 3 shells...

Still, I totally do hate the Browning .30 cal and thompson sound though...

Well I don't know the real sounds, but I do believe the devs when they say they are accurate... and regarding that, everyone must live with that. War isn't always pretty... shapes were defined by needs and functionality. Sounds were only important if you wanted to silence them... apart from that war can be pretty ugly and even sound really bad...
Furthermore you cannot please everyone... so I think its best, if they stick to reality as close as possible.
Title: Re: FH2.4 First Immpressions
Post by: Secondawakening on 17-07-2011, 01:07:45
I must say the devs did an awesome job!
The foilage (esp the trees) is awe-some!
Tanks and aircraft are harder to master, but i like it.


Title: Re: FH2.4 First Immpressions
Post by: kettcar on 17-07-2011, 02:07:28
feel free to give feedback on the "Feedback"-Topics in the forum. We add the new sections Bulge and Germany.
Title: Re: FH2.4 First Immpressions
Post by: Hjaldrgud on 17-07-2011, 04:07:31
The battle of Hürtgen Forest is just awesome and epic. So much immersion! Though, a couple of more faust's would have done the trick. The germs got slaughtered on the blue flag when the american tanks came. Overall this patch raised the mod from 10/10 to 11/10! Can't wait to wake up tomorrow and play some more! Too bad humans need sleep. 4 am in Norway now :(

EDIT: LORD REJOICE, I love that we got 60m fausts with sights! Makes it much more effective!
Title: Re: FH2.4 First Immpressions
Post by: [F|H]Uffeh_SWE on 17-07-2011, 04:07:25
Absolutely fantastic job on level design and art. I'm quite blown away by the visual quality and I'm also very happy that the maps are less choke-pointy and that you give the players more area to move in. The forrests are absolutely brilliant.
The new physics for planes also feels like a huge step up.


I like the shader effect on desert maps too, you really bringing life to this old engine.


Game play wise it's better than before, still not my cup of tea though.
I guess bolt actions suffer from BF2 hit boxes.
PS. Also I would've like to see less distant fog..

Title: Re: FH2.4 First Immpressions
Post by: Neighbor Kid on 17-07-2011, 04:07:48
how come there is no suppression from MG's?  i thought there were..   or even from weapons in general.. because i get no suppression from anything.
Title: Re: FH2.4 First Immpressions
Post by: G.Drew on 17-07-2011, 04:07:26
how come there is no suppression from MG's?  i thought there were..   or even from weapons in general.. because i get no suppression from anything.
Removed after 2.0 because people didnt like it. Stupid people.
Title: Re: FH2.4 First Immpressions
Post by: Neighbor Kid on 17-07-2011, 04:07:44
how come there is no suppression from MG's?  i thought there were..   or even from weapons in general.. because i get no suppression from anything.
Removed after 2.0 because people didnt like it. Stupid people.

really? i coulda swore they was suppression in 2.3...

oh btw.. the M24 chaffee sounds the same as the sherman.... which it shouldnt.. totally different engines.. sherman had eitehr Radial engine or GAA V8 ... the m24 had cadillac engines...=/

also not sure if i really like the sherman turret of the m4a3 jsut going boom off the top.. hmm..

this is a minor one but i dont see any m4a3's with track links all over them cept for that 1 set on the front! need MOAR faust proctection! XP 
Title: Re: FH2.4 First Immpressions
Post by: Kubador on 17-07-2011, 10:07:25
I'll answer you in the evening Ta0 - can't right now.

Neighbor kid - if you have ingame anti aliasing you won't get any suppression shader, turn it off in game menu and force it via graphic card settings. The shader is still barely noticeable but it should be there for most people. It's a bug which we'll have to yet overcome.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 17-07-2011, 10:07:04
Neighbor kid - if you have ingame anti aliasing you won't get any suppression shader, turn it off in game menu and force it via graphic card settings. The shader is still barely noticeable but it should be there for most people. It's a bug which we'll have to yet overcome.

oh, I see. That explains why there isn't suppression. Will have to do that then. What else needs to be done externally to get stuff working?
Title: Re: FH2.4 First Immpressions
Post by: blue on 17-07-2011, 10:07:14
I miss the weapon sights. That alone has been frustrating the hell out of me.

I think I have lost my feel for this mod anyway. The work and feel is excellent, but a lot of the realism changes are just taking me too long to re-adapt to. I think the team has outdone themselves quality wise at least.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 17-07-2011, 13:07:48
I miss the weapon sights. That alone has been frustrating the hell out of me.

I think I have lost my feel for this mod anyway. The work and feel is excellent, but a lot of the realism changes are just taking me too long to re-adapt to. I think the team has outdone themselves quality wise at least.

Weapon sights? As in, ironsights? Please explain. Sorry to hear that blue. Personally, I thought the mod was moving a tad more in the arcade direction and less the realism one. Deviation in mortars and lack of ironsights dont account for shit in comparison to things like lower stamina penalty for jumpers, faster LMG aiming, faster reload and reduced damage from falling, to mention but a few. Grenades are even less deadly from what I note. I have no problem with these changes like I said earlier, I just find it hard imagining FH2 appearing more realism-centered than it used to be. Its more about immersion these days, not realism - And that works for me :)


About the suppression effect... I switched it off in the game settings i.e Antialiasing, and put it on in my card settings (ATI). It worked fine the first time, and I was even considering writing up here to express my thanks and joy on how excellent it is - Then my gfx card caused my screen to get spotted and BSOD during play, and I restart the game, and the suppression effect is gone. I deleted my profile, checked the AA settings in ATI settings, restarted the game, and STILL, no suppression effect.

Any help?
Title: Re: FH2.4 First Immpressions
Post by: NTH on 17-07-2011, 13:07:07
He means the crosshairs, when you are not aiming down the sights.
@Blue
It was done to enhance the infantry gameplay. Now smg's are much better in close combat fighting then before this change. As they should.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 17-07-2011, 13:07:34
He means the crosshairs, when you are not aiming down the sights.
@Blue
It was done to enhance the infantry gameplay. Now smg's are much better in close combat fighting then before this change. As they should.

True. You used to pwn with rifles at both close and short range especially for those with super reflex. All it took was one shot using the crosshairs and an SMGer coming round the corner couldn't compete with his pistol bullets. Now even in spray and pray CQC, the smg dominates. I think they reduced the effect range of it also, because smgs feels like in 2.0 - Short range only.

Sorry this is a deal-breaker for you, Blue.

About my suppression/ shader issue...
Title: Re: FH2.4 First Immpressions
Post by: therenas on 17-07-2011, 13:07:43
Grenades are even less deadly from what I note.

Well don't know about their actual killing power, but the damage radius is big.
I threw a grenade yesterday in a coop match and got hit by it, even though it exploded like 20m away...
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 17-07-2011, 17:07:32
Put "charge" back on its origenal spot in the voice/radio command


Now
Title: Re: FH2.4 First Immpressions
Post by: PanzerKnacker on 17-07-2011, 17:07:32
No, I like it better now, INCOMING is more useful than CHARGE
Title: Re: FH2.4 First Immpressions
Post by: Neighbor Kid on 17-07-2011, 17:07:55
I'll answer you in the evening Ta0 - can't right now.

Neighbor kid - if you have ingame anti aliasing you won't get any suppression shader, turn it off in game menu and force it via graphic card settings. The shader is still barely noticeable but it should be there for most people. It's a bug which we'll have to yet overcome.

think that woudl also work for shaking camera effect? or nothing to do with it?
Title: Re: FH2.4 First Immpressions
Post by: FatJoe on 17-07-2011, 17:07:00
Put "charge" back on its origenal spot in the voice/radio command

Now

"Incoming" is a lot more relevant than "charge" actually

The fact is, that when you're charging an enemy, you're usually in a spot where you can spend the time to look for this option in the Q-Rose.. However when a grenade falls by your feet, or you hear an incoming mortar round, or a tank coming around a corner, you simply don't have the time to locate this.. Which is why we changed this. We want the players to warn their buddies about an incoming danger, not spam "go" when they enter a vehicle :)
Title: Re: FH2.4 First Immpressions
Post by: Slayer on 17-07-2011, 18:07:06
think that woudl also work for shaking camera effect? or nothing to do with it?
Shaking camera is not a shader, so that has nothing to do with it.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 17-07-2011, 19:07:19
YER about that...

I manage to sort my ATI settings out, and the game CTDs... SP bugs and all that. I return to game, and no more suppression/ concussion effect  :(

I deleted my profile, started up the game again... and still - nothing
Title: Re: FH2.4 First Immpressions
Post by: Dago Red on 17-07-2011, 19:07:15
A fatal flaw averted......

With a release of such larger scope and ambition comes both improvements and disappointments.  Overall, I think this is a superb release with many improvements with just one fatal flaw.  Unfortunately, that flaw is so fatal it is absolutely 100% game breaking for me. After nearly a decade of playing FH I'd have to hang up my helmet, if not for the ability you've granted to remove the flaw myself.

I very quickly learned, thanks to some studious wolfers who read everything, that you can disable the post production effects -- thank you for making that easy to do. I strongly applaud the basic idea, and the effort that went into this graphical frill.  I am absolutely certain that if I were polled before release about it, that I'd say "Yes!" implement that feature.  Anything to improve immersion and the atmosphere of the game!

However, I cannot emphasize enough that, for me, this not only failed to improve immersion and the atmosphere of the game, but in fact had the exact opposite result.  It's not the greyed out area around the edges that bothers me the most, that's something I could lean to deal with.  But on my computer this effect renders like a layer of multi-colored static over the screen, it's subtle but significant.  I play in hi def 1080p.  I don't know if that make it worse for me or what but the overall effect is horrible.   After about 30 minutes I began to hone in on what was bothering me, indeed giving me a headache, and once I focused in on it after a map change (to a greener, darker map where this is more apparent) all I could see was this sparkly, oversaturated static.  I played several hours more on release night, excited to see all the maps but increasingly eye strained and agitated by this graphical "noise."  THANK GOD YOU CAN REMOVE IT.  Because FH is, and has been for these many years, my favorite game.  I have devoted countless hours of spare time in my life to helping run WOLF and keeping FH alive on an American server. It's my great hope that, with this new release, along with Waw and other NA servers we can revitalize this game west of Europe.
Title: Re: FH2.4 First Immpressions
Post by: NTH on 17-07-2011, 19:07:30
You are right Dago, in respect that when playing with a monitor that portrays colors better then the average LCD, you will feel like everything is saturated.
One of our testers noted the same and I think color correction (which is the effect you are talking about) was toned down after that.
Still if your monitor continue to give you this feeling you could tinker with the monitor setting. Check if your own settings are too oversaturated. Perhaps make a profile for FH2. I do this using ATI tools.

Which monitor do you play on?
Title: Re: FH2.4 First Immpressions
Post by: Dago Red on 17-07-2011, 20:07:28
I play on a Dell p221oh, 21.5" 1080p.

 It's the 3rd monitor I bought in a row, looking for one I could stand to play FH on -- literally.  It was time to replace the old 17" lcd I'd had since 2004 and first I bought a 23" Asus widescreen that was real pretty but I discovered that even though it was hi-def, all that extra screen real estate stretched out FH2's hud and interface badly.  After trial and error and return policy haggling I ended up with this Dell... the 1920x 1080 resolution is high enough to cover 21.5 inches, but anything larger and you need an even higher resolution IMO, otherwise the game doesn't look good as the hud doesn't abide by the same resolution as the actual game action.

If I can find some way to have post production render without the sparkly static effect being so apparent I'd do it, but for now, simply being able to remove it is good enough.  I just want to enjoy this release!


Title: Re: FH2.4 First Immpressions
Post by: NTH on 17-07-2011, 23:07:25
Hmm the Dell p221oh seems to have a regular TN panel, nothing fancy about that. Perhaps you have a sensitive reaction to the podt processing shader.

The shader consist of 4 things as Remdul explained:

1) Vignette, this darkens the corners of the screen. This add a gradient over most of the image. Skies look more realistic, and colors are no longer static, they change subtly as you look around.

2) Film grain, this adds a slight noise to the image.

3) Blur dither. Previously the fake DOF enabled on ironsights caused some 'double vision'. This is now reduced through randomizing the sampling position.
By default (i.e. when not in ironsight or vehicle) the blur is subtle and only slightly visible near the edges of the screen.

4) Color correction. This is the biggest change. Each level can now have it's own look. Color correction includes color balance changes, brightness, non linear color ramps.

When playing in low you will have none of these effects.
When playing with medium you will only have color correction
With high you have all 4 effects.

So which one is exactly bugging you? You could take countermeasure by calibrating you monitor to accommodate the FH2 look&feel.
Strat84 can explain this better then I, he had some experience with calibrating monitors iirc.
Title: Re: FH2.4 First Immpressions
Post by: Neighbor Kid on 18-07-2011, 05:07:04
M4A3's need  a couple more versions with track links on them!!! all of em the 75mm 76 and the e2!.. why not? it gives more protection and the germans have track links on there tanks which helps them! namely the tiger and even the KT!..  so more track links just MOAR!! Maybe some around the turret link the Sherman V   oh and the M24 chaffe probably could use a version with them applied too ( with a different sound as well it shouldnt sound like a sherman!)
Title: Re: FH2.4 First Immpressions
Post by: Sgt.KAR98 on 18-07-2011, 07:07:19
This patch gave FH2 a new life.Now the mod looks darker and creepier.Ok,I changed my mind about the new shaders.

The only thing I didn't liked at all was the crosshair being removed.

And I want to know how I can edit the prefix in this new FH2 launcher,why using mouse to control tank turrets cause lag and why I cant use the arrow keys to move land vehicles.

Oh,and where can I find the Kampfpistole and the MG26(t)?
Title: Re: FH2.4 First Immpressions
Post by: Paythoss on 18-07-2011, 08:07:39
For now ... im dont have to many complains to write  :P unless a Hurtgen Forrest is to dark for me  ;D .
I have one question ... why Panzer IV/70 is without a bow MG42 ?
(http://img834.imageshack.us/img834/5318/cutaway.jpg)
Early models with L/48 gun was even equipped with two bow MG42  ;D , late l/70 was with one on the right .
Title: Re: FH2.4 First Immpressions
Post by: djinn on 18-07-2011, 09:07:53
I owe you an apology Natty.

Sound is excellent. With the new Howitzer whizz (And people kept telling me it will never happen, it can't be done, it didn't exist, bla bla bla), the new mortar whizz, new effects, new rocket whizz and distant gun fire sounds especially the No.4.... It is SO-o immersive.

The sound is great Natty - Thank you.

I guess some sounds will be further tweaked in the future, but I still think the close range 3rd person sounds and the lack of M1A1 carbine style reverb, or even the sheer sound samples for most other guns isn't as realistic as the new ones. And tank cannon sounds are way to quiet and game sounding - Also doesn't do justice to the new distant cannon sounds.

I needed to do elimination to realize that the problem is from the sounds that DID NOT get changed. Like I said, just try that newbie 'modder''s patch and you'd get a sense of the type of tank cannon sounds I am hoping for to go with their awesome distant sound... Or closer yet, hear the PAK40

Also, I really think HE explosions i.e mortars, tank, Howitzer and grenade blasts could do with a random alternative  a la the one from said mod, to go with what is already ingame. Those are great, but they need randomness, especially for explosions.

Again, thank you for the overhaul Natty. FH 2.4, besides its 5 new maps, is more about adding moar immersion to a game that can't be touched by imperfection - Sadly, that art is totally lost on most people who just expect more content only. The mod never looked cooler - Punn strongly intended :)
Title: Re: FH2.4 First Immpressions
Post by: LHeureux on 18-07-2011, 10:07:58
Put "charge" back on its origenal spot in the voice/radio command

Now

"Incoming" is a lot more relevant than "charge" actually

The fact is, that when you're charging an enemy, you're usually in a spot where you can spend the time to look for this option in the Q-Rose.. However when a grenade falls by your feet, or you hear an incoming mortar round, or a tank coming around a corner, you simply don't have the time to locate this.. Which is why we changed this. We want the players to warn their buddies about an incoming danger, not spam "go" when they enter a vehicle :)
HAhahahhaha spamming "Charge" and "fire" in a vehicle when british, good times  :)
But even if you put "Incoming" people just think you are adding immersion or just saying it randomly. I always say "Incoming" and nobody reacts haha. Because sometimes it's just "Take cover" or "Stay low" wich people think it's even more on the way to add immersion to the battle.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 18-07-2011, 10:07:03
Also great work on the new commander artillery, howitzer and mortar. Its Excellent, and finally fits in with the rest of the mod. I guess I have a coder to thank for that... So who done it? Let me take my hat off to you

Oh, also noticed that the Yanks now have more maps with aircrafts.

Gre-eat!

Now shut up and eat your oats! We ARE GOING TO RUSSIA!!!!


Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 18-07-2011, 10:07:10
So you are still staying with the low 7.5ish score?
What happened between Saturday and today?  :P
Title: Re: FH2.4 First Immpressions
Post by: Flippy Warbear on 18-07-2011, 10:07:41
Commander artillery used to be slightly disturbing at best in previous versions... now its friggin' terrifying.
Title: Re: FH2.4 First Immpressions
Post by: Lydecker on 18-07-2011, 10:07:02
Can't think of much words to say about Forgotten Hope 2.4... It's that good. No, great!

The overall change of sounds, shaders and FOV's create an awesome atmosphere and refine the already unique Forgotten Hope experience. It's no small feat to top already good 2.3 with this.

Especially the sounds, artillery rounds whizzing above, mortar rounds incoming and MG's letting it rip. The difference on sounds whether it's distant, close or indoors is very nice. It really takes you out there, into that foxhole preying on targets and covering from unavoidable death.

Planes! Oh yes, they are now much better! Although a bit hard to control the roll on high speed dive, especially the FW, they feel good. I've named myself 'Lumberjack' after a few trial and error strafings which would have been a piece of cake in 2.3, but now require spots from team, a look on the map for best direction of attack and understanding that the plane is filled with bricks. I watched the video on flying before release and I was certain Kev can't fly. ;) After not doing much than hitting trees, I concluded that neither can I and conducted series of offline practice to hone my skills. Flying is just awesome. It's hard and it's unforgiving.

I've been wondering... Have the planes been setup for joystick or mouse? Or both? Using a joystick, there is quite a quick response to roll, which then causes the plane to drop like a stone and creates undesirable tree hugging and craters. Can be overcome with practice, so it's not that bad.

//Lyd
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 18-07-2011, 11:07:42
Regarding the new sounds, they are awesome

but NOT the lewis gun!  NOT the LEWIS! MY god! put back the previous lewis gun sounds! it sounds like a freaking cheap hollywood action movie sound!

Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 18-07-2011, 11:07:03
Regarding the new sounds, they are awesome

but NOT the lewis gun!  NOT the LEWIS! MY god! put back the previous lewis gun sounds! it sounds like a freaking cheap hollywood action movie sound!

Oh yeah. We got another person who dislike specific weapon sound. I can bet now, that Lewis sound is closer to the real one as it was before when someone complain about springfield and new browning... :P
Title: Re: FH2.4 First Immpressions
Post by: djinn on 18-07-2011, 12:07:10
So you are still staying with the low 7.5ish score?
What happened between Saturday and today?  :P


Oh yes... Almost forgot

8.0. It can't more because there are some glaring bugs like the animation on the 76mm US M3 and AI issues, so its a weighted score based on everything. I wont give most games a 7, and I certainly wont give most mods a 6, so 8 is a realistically high number without being biased towards MY MOD...

Personally though, I am yet to meet a game with this level of replayability, fun and sheer quality granted that 7 year old game engine.
Title: Re: FH2.4 First Immpressions
Post by: 4Edge on 18-07-2011, 12:07:10
Loving it all so far, new sounds are great, especially the indoor effect. 

Had some issues with key mapping initially but reset keys as advised and did some re-mapping until it was as a I  was used to - simples!. 

Not enough tank time yet to comment on the turret movement thing.  Tried some flying in a co-op game - again not enough air time to comments on the changes to control characteristics.

Question -

I don't have the ATI catalyst utility but the AMD gfx one - anyone know how to change that to increase AA and AF to 16x?


The new maps play and look great.  Didn't see Axis dominate at all - depends on the team playing and teams ability to use the map to their advantage.

Well done all devs - well worth the wait.
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 18-07-2011, 14:07:12
Regarding the new sounds, they are awesome

but NOT the lewis gun!  NOT the LEWIS! MY god! put back the previous lewis gun sounds! it sounds like a freaking cheap hollywood action movie sound!

Oh yeah. We got another person who dislike specific weapon sound. I can bet now, that Lewis sound is closer to the real one as it was before when someone complain about springfield and new browning... :P
http://www.youtube.com/watch?v=p31mw0WPGrk
Doesnt sound like the one ingame ;)

i kinda like the browning one
Title: Re: FH2.4 First Immpressions
Post by: von.small on 18-07-2011, 14:07:33
lot of crashes between maps from using the incremental patch, will download the full version tonight and see if it fairs a little better.  But yeah, sorry that kind of thing overshadows the awesome for me - just personal irritations there not blasting FH2.

really like the mortar/ artillery noise now, and it feels like it's a key player on the battlefield.  Do not like the new thompson sound, ok I just need to get used to it, I thought it was someone with and Fg42 in one round and ignored him, only to have the guy blast the shit out of me in front of my squad.

Seems to me to be a lot more reliance on the men around a tank, and vice versa, which is awesome, I hope I see this extend out to other maps, always really pissed me off to see tankers racing away when there's 4/5 seats in the vehicle.  Had a great time supporting a sherman with a spanner and knife from all those pesky faust germans.  Thought it was a one off, but then in a different squad on a different server exact same thing again happened, tank driver was calling support not riding off like a Valkyrie.


Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 18-07-2011, 15:07:59
Question -

I don't have the ATI catalyst utility but the AMD gfx one - anyone know how to change that to increase AA and AF to 16x?


Download the ATI Catalyst. It is imo a tad better than the AMD.
Title: Re: FH2.4 First Immpressions
Post by: Kelmola on 18-07-2011, 15:07:29
Overall graphics - even better-looking than in the release trailer 8)

HE explosions - ossum2

Bulge/Hürtgen terrain - somehow I feel like home. Especially Hürtgenwald with its low-hanging sun, carefully selected colours and dry boreal forest (on top of the ridge) and the autumn leaves in the river valley, with mushrooms sprouting from the ground, feels just like Finland in early autumn ;D Also, snow-laden fir trees in Meuse/Bastogne/Eppeldorf feel all too familiar too. Eagerly expecting Finnish front maps when FH2 goes Ostfront.

Tanking - turret inertia feels quite natural after a while. Also, nerfing of zero-angle shots does not bother me since I couldn't aim accurately enough to hit those pixel-wide surfaces anyway. Quite the contrary, in fact, I felt that the armour was good for something now, finally. Also, new destruction animations are cool.

Infantry changes - more stamina for running but at a slower pace feels good, man. Hip-firing is still possible but only at short distances and forces to make some decisions in CQB: do I zergrush in firing wildly or do I go "tactical" and move in slowly but looking down the sights?

Hit indicator - since there's no crosshair for infantry anymore (except for riflenades), how about removing this for infantry and vehicles? Now it feels funny that out of nowhere, a cross appears in my eyes when I kill or wound someone.

New houses and churches - nice architecture there 8)
Title: Re: FH2.4 First Immpressions
Post by: NTH on 18-07-2011, 15:07:16

Hit indicator - since there's no crosshair for infantry anymore (except for riflenades), how about removing this for infantry and vehicles? Now it feels funny that out of nowhere, a cross appears in my eyes when I kill or wound someone.


If you would remove the hit indicator you don't have any feedback if you shot and hit someone.
And this game is to fast paced to ask someone to check out if their is a wounded person behind the broken tree near the bunker left of the flag :)
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 18-07-2011, 16:07:48
well you gonna keep shooting at him until the "You killed [player]" message pops up anyway, so it doesn't really have a point. I played without any crosshair (including hit indicator) at all for as long as I can remember and I never had a problem... just rifle nades were a bit tricky sometimes, but nothing that could've been handled. But now that the crosshair has been removed and nade launchers have their own I don't wanna remove them just because of the hit indicator :/
Title: Re: FH2.4 First Immpressions
Post by: therenas on 18-07-2011, 17:07:17
Only thing would be to remove enemy kill message at all, like in PR for example...
Title: Re: FH2.4 First Immpressions
Post by: Captain Pyjama Shark on 18-07-2011, 17:07:00
I get wounded a lot more now, not as much instant death.  Were any changes made to this?
Title: Re: FH2.4 First Immpressions
Post by: ajappat on 18-07-2011, 17:07:19
Only thing would be to remove enemy kill message at all, like in PR for example...
What's the fun with that?
Title: Re: FH2.4 First Immpressions
Post by: Natty on 18-07-2011, 17:07:27
Hip-firing is still possible but only at short distances and forces to make some decisions in CQB: do I zergrush in firing wildly or do I go "tactical" and move in slowly but looking down the sights?
That^ word by word, is literary the effect we wanted with this change :)

Kill messages will stay, and the hit indicator is there simply because there are many occasions when it might come in handy, for example lobbing a nade over a wall or terrain bump (ie laying in Hurtgen and too scared to stand up) you need to know if something happened over there.

Granted, I dont think I ever actually notice or look at the hit indicator, and honestly the kill messages scroll by so fast, I often miss who killed me, or who I killed, so their overall informativity(?) can be questioned, but they're staying no matter what. Not all maps have fast-scrolling killmessages (only maps like Tunis, Ramelle, Hurtgen and other maps with high kills-per-minute ratio).

And accept it, the times you get a 5-6 slaugther hit with a mortar shell in, you want the server to know about it  8)
Title: Re: FH2.4 First Immpressions
Post by: 4Edge on 18-07-2011, 17:07:19
Question -

I don't have the ATI catalyst utility but the AMD gfx one - anyone know how to change that to increase AA and AF to 16x?


Download the ATI Catalyst. It is imo a tad better than the AMD.

Ye I would do but every search i do leads me to the AMD catalyst website.  unless I'm missing somehting I can't find a link just to the ATI catalyst centre.

Title: Re: FH2.4 First Immpressions
Post by: Gezoes on 18-07-2011, 17:07:01
I like that little x and kill messages! Let's not go too PR shall we. Besides, on the flip side, corpses still indicate hits. You might think Finish him! and run straight into his buddy's aim. There are so many smaller tweaks and fun bits everywhere. The new MG's, HE explosions, skins, snow crisping under our boots, cold winds, falling packs of snow from buildings, mushrooms, rather long list.

Things that struck me most:
1. Sounds! (Arty!)I love good sounds but I could only dream of this. Stunning job across the board. Amazing work 8)

2. Indoor and outdoor soundsSniping or pouring clips out of windows in close combat is even more fun! This add-on has many other benefits hehe
3. Deep, dark woods. FH2 needed something different, and we got it. Crackling gunfire in the woods. I love Hurtgen.
4. No crosshair. I never even think about it, unless some people happen to chat about it. I feel that we finally see how good FH2 actually looks. It's like subtitles when you don't need them. I still keep reading them. Goodbye crosshair, thanks for the fun though!
5. Extra camera positions, a welcome fun comeback for them without affecting gameplay too much. I keep pressing F9 and F10 to see what's new on what.
6. Tank system. Weird in the beginning but feels already natural, turret has weight now, the swaying feels good. Love the sound of the Allied/Sherman coaxial MG now. First thing I did in 2.4 was MG-spray a house with a Sherman, shooting and shouting like a madman.

The bad? Mmm. Things I didn't like so much didn't get worse, or got improved. Does a floating ammo box count as bad? ;)
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 18-07-2011, 19:07:19
Ye I would do but every search i do leads me to the AMD catalyst website.  unless I'm missing somehting I can't find a link just to the ATI catalyst centre.

My bad, it's the same thing as ATI and AMD work together. You just need the Catalyst Control Center and there switch off the "Use Application Settings" Tag under 3D Options. Then set your AA level and enjoy. :)
Title: Re: FH2.4 First Immpressions
Post by: Musti on 18-07-2011, 19:07:52
After playing for some time i have to say.
Angle system works PERFECTLY!.
Standard Sherman bouncing off King Tiger shell? Or Panzerfaust doing only 15-20% damage when it hits Sherman in the rear?
1 shoting Hetzer from the front? thanks to changes in armor values and angle system its all now possible!.
At certain angles ofc.

I have a question though.Do both lateral and vertical angle count? And how? they somehow add to themselves
like here in "combined angle calculator" http://www.panzerworld.net/armourcalculator
Or are the they counted separately?
Title: Re: FH2.4 First Immpressions
Post by: Natty on 18-07-2011, 19:07:10
I hit a burning tank in the rear with panzerfaust on Bastogne, it didn't die... that was weird, I totally expected him to die as he was already burning....  :-\
Title: Re: FH2.4 First Immpressions
Post by: Musti on 18-07-2011, 20:07:17
Well not only Germans and their near to invincible Tiger II benefit from angle system  8)
It still not perfect. If a shell hits this tiny flat bit piece of tank tracks on the side of the sherman its considered as a flat angle where in real life it wouldn't, doesn't matter though since its not useful in any kind of situation.one in a million shot at best. and its not like there's much problem in killing a Sherman in Normandy/Bulge.
Title: Re: FH2.4 First Immpressions
Post by: HappyFunBall on 18-07-2011, 21:07:36
My first impression was that this was the first time I enjoyed FH2 as much as .07.

Noticed the change in tank controls, I guess my tank controls were set correctly because it didn't jump around for me. But I intend to try setting up and using the arrow commands next.

Can't put my finger on why, but I find infantry much more playable and enjoyable now. I have always sucked as an infantry player. But now I find I can actually play and be a little bit more than an easy target for enemy players.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 18-07-2011, 22:07:05
I hit a burning tank in the rear with panzerfaust on Bastogne, it didn't die... that was weird, I totally expected him to die as he was already burning....  :-\

Well technically, and someone jump in if I am off, tanking irl is no precise science. Firing head on with a round that penentrates is likely to either kill someone hit shells stored in the tank or cause an electrical fire. But if you are truly unlucky it may go right through, or hit somewhere harmless, just swizzcheesing the thing, so maybe this as realistic as it could be - As opposed to the:
1. Hit tank front equals no go
2. Hit tank from top equals instant C-Kill
3. Hit tank from back equals one-shot wonder etc....

Personally, I wouldn't change a thing, just because I know the system may not be able to do any better

Totally love the aircraft handling now though - And not look even cooler using it too
Title: Re: FH2.4 First Immpressions
Post by: hslan.totaler_humbug on 18-07-2011, 23:07:14
Little impression from Hürtgen, cought by the big brotheradmin watching the game through the admintool:

[23:29:28]  DavidvaBrig(CH) -> thats impossible to win...
[23:29:32]  evhgear -> *§1MORT§0*God damit
[23:29:38] eXavs IrishReloaded -> nice attack USA :)
[23:29:38] [FH2] [ESF]Lightning -> OK GOING DOWN, MOVE IN!
[23:29:42]  jan_kurator -> impossibru!!!
[23:29:45] [FH2] [ESF]Lightning -> EVERYONE ONE LAST PSUH!
[23:29:52] [FH2] [ESF]Lightning -> WE *CAN* WIN THIS!
[23:29:56]  DavidvaBrig(CH) -> capping :D
[23:29:56]  LuckyOneCRO -> TANKS GET IN CAPZONE!
[23:29:58] hslan $kinny_Norri$ -> stug down?
[23:29:59]  evhgear -> why spawn on squad leader can kill a game
*** WARNING:  Sturmpionier40, your language is unacceptable.  Please keep it clean.
[23:30:06]  LuckyOneCRO -> DON'T BE SCOREWHORES
[23:30:19]  ultimatum616 -> it did not kill a game, you were really close to winning
Same IP = same team!
[23:30:31] [FH2] [ESF]Lightning -> What do you mean close? We ARE winning
[23:30:36]  DavidvaBrig(CH) -> GG
[23:30:43] [FH2] [ESF]Lightning -> Ok, 20 tickets to kill them
[23:30:52] [FH2] [ESF]Lightning -> DO NOT RISK GETTING KILLED
[23:30:52]  evhgear -> it transforms in party houses/bunker/church and it sucks hard
[23:30:54]  GoblinWeed -> sry
[23:30:56]  Zeno(NOR) -> /WINNING!
[23:30:57] [FH2] [ESF]Lightning -> EVERU TICKET COUNTS
[23:30:58]  DavidvaBrig(CH) -> what the??!!
[23:31:01]  Gezoes -> thats funny
[23:31:05]  [FHmod]Malsa -> NICE
[23:31:05]  DavidvaBrig(CH) -> WWEEEHEEE
[23:31:07] hslan $kinny_Norri$ -> damn
[23:31:07]  FlippyWarbear -> STAY ALIVE
[23:31:07]  DaWorg -> lol
[23:31:08] eXavs IrishReloaded -> NOOOOOOOOOOOO
[23:31:08] GjT= [BFE]Wilhelm -> STAY ALIVE
[23:31:09]  DaWorg -> :D
[23:31:09] [FH2] [ESF]Lightning -> DO NOT DIE!
[23:31:11]  FlippyWarbear -> HIIIIDE
[23:31:13]  Kelmola -> hide and stay alive
[23:31:13] [FH2B] -=|19SlaYer76|=- -> HIDE
[23:31:22]  BaxtersRevenge -> gg
[23:31:23]  KugelblitzCH -> loooooooool, hide
[23:31:23]  DavidvaBrig(CH) -> dont die!!!
[23:31:26]  jan_kurator -> STAY DOWN!!!!
[23:31:29]  DaWorg -> kill em, you can kill 12 GI's
[23:31:29]  LuckyOneCRO -> so how do you exactly hide 32 people?
[23:31:33]  Lydecker -> 11 kills
[23:31:36]  evhgear -> what a stressfub
[23:31:43]  LuckyOneCRO -> you put them in the fridge...
[23:31:47]  evhgear -> stressfull situation
[23:31:47] [FH2] [ESF]Lightning -> omgomgomgomgomg
[23:31:48]  hslan.Bulwey -> GG
[23:31:49] hslan $kinny_Norri$ -> how could build sth as stupid as M10 :D
[23:31:51]  Fr.Geier[HIW] -> *§1TOT§0*gg
[23:31:52]  DavidvaBrig(CH) -> GG
[23:31:57] GjT= [BFE]Wilhelm -> GG
[23:31:57] [FH2] [ESF]Lightning -> gg whoever wins (allies)
[23:31:58]  JohnnyRaygun -> lol
[23:32:02] [sCs] snakeshitswiss -> ffs comon we have to win
[23:32:02]  jan_kurator -> gg
[23:32:04]  Lydecker -> gg
[23:32:04]  hslan.Catwisel -> *§1TOT§0*gg
[23:32:04]  Zeno(NOR) -> SO CLOSE
[23:32:06]  Sekh765 -> gg
[23:32:07]  FlippyWarbear -> gg!
[23:32:08]  Lydecker -> tough one
[23:32:09] [FH2] [ESF]Lightning -> EPIC!
[23:32:09]  jan_kurator -> hahahaha
Title: Re: FH2.4 First Immpressions
Post by: Malsa on 19-07-2011, 00:07:41
That round on HSLAN was really exciting. We greyed Germeter twice, but lost it both times. Then we managed to grey it one third time and finally cap it with 21 tickets left  ;D All we had to do was to keep safe and let those germans bleed out their 300 tickets. Round ended with 7-0 to allies.
Title: Re: FH2.4 First Immpressions
Post by: MadFF on 19-07-2011, 00:07:45
I am having a great time with FH2. 

I have always enjoyed FH2, great games with good people, willing to help players out.

One thing with the new download, though.  What is with all the "noob" calling?  And not in a fun, teasing way -- but in a nasty way.  With a new update you are going to get a bunch of players that haven't played in a long while, and also a bunch of brand new players that don't know anything about the mod.  People are trying out the new toys, and also learning what to do.  It will be shame to lose a bunch of new people because they get grief about not knowing how to play, and also possibly losing long time players who are tired of the spamming.  Hopefully new players aren't telling their friends to not bother with FH2 because of a "clique" of high and mighty experienced players that seem to not want new people. 

Just try to stop and calm down if another player obviously doesn't know what he is doing. 
Title: Re: FH2.4 First Immpressions
Post by: Lydecker on 19-07-2011, 00:07:52
Tough round in Hurtgen Forest. Irish was yelling on voip to just go out there and kill something when we finally lost the flag. Made me chuckle when our squad only had like 2 guys left and there was ~30 players out there :) Was'nt quite enough, we lost with 0-7.

The round started a bit bleak, with only few guys guarding north and enemy steamrolling us there. After Lumbermill we started losing grip on middle and south. Katz went past in a minute, with a tank on the flag when it was available for contest. Then it really picked up when they just leaked through the seams towards Germeter and the house-to-house fighting began.

There was just crazy running and gunning from house to house, east side of the road. We would bunker down, kill everyone rushing in and then rush out to the next house to try something, ending up mostly dead. It was just desperate kill or be killed situation and one of the best moments in FH2 for a long time.

//Lyd
Title: Re: FH2.4 First Immpressions
Post by: Kelmola on 19-07-2011, 00:07:54
Katz went past in a minute, with a tank on the flag when it was available for contest.
That would be me. Was supporting my squad at the Bunker flag when Crossroads fell. So I put pedal to the metal and charged straight for the only flag that mattered at that point. Luckily nobody had the sense to spawn with an AT kit (that I saw; maybe my hull gunner got some of them,  since I was usually looking at the wrong direction), so I managed to stay alive until other friendöy vehicles caught up with me. After capping I inched forward, only to be shot by the PaK.

Our first assault on Germeter almost succeeded, and I was mentally cheering already, but then the meter started going the wrong way and we were beaten soundly back. Honestly, after the second grey-out had failed, I bet that most of us had lost the hope and we were really just expecting to do one last glorious final charge that against all expectations succeeded.

But really, the round was the best and most epic I've ever played. Nail-biting excitement to the very last second. Hopefully there's a battlerecording of it, it simply begs for a YouTube treatment.
Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 19-07-2011, 01:07:57
All what germans needed then was a rush in to the barn and they could get their 7 tickets. Fortunately they were coming separately and I had enough time to reload my thompson ;)
(http://i859.photobucket.com/albums/ab151/kurator91/random/screen001.jpg)
Title: Re: FH2.4 First Immpressions
Post by: Sgt.KAR98 on 19-07-2011, 04:07:59
No way removing the kills!!!If removing crosshair was bad,removing that would make FH2 the same sh.. that PR is!
Title: Re: FH2.4 First Immpressions
Post by: Wulfburk on 19-07-2011, 05:07:24
removing crosshair was good
Title: Re: FH2.4 First Immpressions
Post by: MaJ.P.Bouras on 19-07-2011, 05:07:50
Something needs to be done with the rankings...I mean seriously i stayed inside my friends tank doing jack shit and i got top player. 98 points
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 19-07-2011, 08:07:21
Well you helped him to points and he helped you, don't see the problem.
Title: Re: FH2.4 First Immpressions
Post by: 4Edge on 19-07-2011, 12:07:00
Ye I would do but every search i do leads me to the AMD catalyst website.  unless I'm missing somehting I can't find a link just to the ATI catalyst centre.

My bad, it's the same thing as ATI and AMD work together. You just need the Catalyst Control Center and there switch off the "Use Application Settings" Tag under 3D Options. Then set your AA level and enjoy. :)

Understood, so it's the same thing but you don't appear to be able to create a profile just for FH2 with the AMD version. 

The original ATI version appeared to have a function to let you create a profile for one game.  Anyone else come cross this and  managed to create a profile in the AMD catalyst tool?  I'm assuming anyone who has downloaded the latest ATI driver will by default now be using the AMD catalyst centre.  If I was to set wide-tent to get 16x, that means it will apply that setting for all games, not just FH2 - correct?

cheers
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 19-07-2011, 12:07:53
Iirc you can't set it for one game via the games link, but you can make a profile using a hotkey which also launches a game after changing the AA settings.
I will try this when I get home today.
Title: Re: FH2.4 First Immpressions
Post by: LtJimmy on 19-07-2011, 13:07:56
All in all I must say this is a epic release. Loving the new sounds, especially some of the LMG's (Lewis, M1919).
NEW MAP FOR THE KIWI'S WOOOO! (Operation Hyacinth).
Only complaint if any is: New Zealandic? what is that? to pertain from New Zealand is to be either
a.) A New Zealander
or
b.) New Zealand i.e. New Zealand Lamb, a New Zealand unit etc.
Title: Re: FH2.4 First Immpressions
Post by: 4Edge on 19-07-2011, 13:07:37
Iirc you can't set it for one game via the games link, but you can make a profile using a hotkey which also launches a game after changing the AA settings.
I will try this when I get home today.

thanks, any info would be greatly appreciated..

Title: Re: FH2.4 First Immpressions
Post by: NTH on 19-07-2011, 13:07:13
I am having a great time with FH2. 

I have always enjoyed FH2, great games with good people, willing to help players out.

One thing with the new download, though.  What is with all the "noob" calling?  And not in a fun, teasing way -- but in a nasty way.  With a new update you are going to get a bunch of players that haven't played in a long while, and also a bunch of brand new players that don't know anything about the mod.  People are trying out the new toys, and also learning what to do.  It will be shame to lose a bunch of new people because they get grief about not knowing how to play, and also possibly losing long time players who are tired of the spamming.  Hopefully new players aren't telling their friends to not bother with FH2 because of a "clique" of high and mighty experienced players that seem to not want new people. 

Just try to stop and calm down if another player obviously doesn't know what he is doing.

Don't focus on the few people who call other noobs, because they will do that regardless of which game they are playing. Focus on the people who make the game fun and enjoyable.
Title: Re: FH2.4 First Immpressions
Post by: IrishReloaded on 19-07-2011, 13:07:48
So now Ill write my impressions, opinions and some minor bugs I found.

Starting with the new tanking system.
+ new turret system
+ new sound for US mgs in tanks
+ terrain sound
+ tank battles last longer
- new mg sound for german tanks.
-more WTF moments ( e.g. cant kill Sherman on front with Pz. IV but he can.
- Tankers tend to camp more on Infantry maps instead of attack
- cant see shells flying
- every sherman has another zoom factor at the X View- also the 76mm Sherman on Meuse seems to have the Widescreen bug, as the circle of aiming is just 1/3 of the screen.
- Was killed in Hetzer 2 times cause I was shot at the side armour from the front.
? Stug 40 MG. You operate it from the commanderposition ? Is this intended?
-------------------
Other Vehicles
+/- Jeeps can take too much damage,
- Like I said when I first saw the Rocket Willy: Its getting abused as Tankhaunting jeep. Need to be made much slower to prevent this!

Infantry:
+ new weapon sounds are epic,
+ different sounds indoor and outdoor ! love it
+/- spray and pray works too good espessialy with BAR, STG.
+ Panzerfaust 60 and 100: just epic.
- M9 Bazooka seems little weak imo.


static weapons:
+/- Arty a little too accurate. Its more like sniping from above.
+ Smoke for arty
- 57mm M1 Gun still is totaly bugged when moving. You get stuck every 2nd meter, while Pak 40 moves like on tracks.

Planes: (just fly 2-3 times in singleplayer and once in MP)
+ Faster
+ sound when you are on the ground and in the air, sounds just cool
+ the feel like planes now.
+/- extrem hard to kill something on the ground because they are so fast
- bug: when you crash the plane it just looks stupid

Maps:
Sfakia: - the new trees look too green compared to the gras that looks dry. The citroen will lead to flag rushing.

Vossennack: Really like this map, you can do a lot of stuff, as Infantry, as Tanker, as jeeprusher ^^

Hürtgen: Really interesting gameplay, and ambiente. You dont see the enemy, you just hear them. Map needs a lot of teamwork on both side to win. Spawmpoint system is really good to prevent too much Bunkerparties.

Eppeldorf: good map, heavy fights for the trenches, much more intense then on St. Lo. Just dont like the colour correction. Its too white for me. I know in real life its like that, but when Im sitting in front of PC in the evening it blind my eyes.

Bulge: not much to say, this map offers enough space to operate where you want, as what you want and gives you the freedome to play the game you want. I really like the Wardin flag, as I play most commonly there.
The map is so hugh that I have not even been to all flags yet. How long did you take to make this map? really like it

Meuse: mh, my least favorit map in the new update. Just like the Jagdpanther there and waiting at the allied east main exit for my victims ^^.

Title: Re: FH2.4 First Immpressions
Post by: Slayer on 19-07-2011, 15:07:39
That round on HSLAN was really exciting. We greyed Germeter twice, but lost it both times. Then we managed to grey it one third time and finally cap it with 21 tickets left  ;D All we had to do was to keep safe and let those germans bleed out their 300 tickets. Round ended with 7-0 to allies.
I'm SO glad I was there to experience this round! After the next map had started I was still a bit shaking! This will be among "most epic rounds on FH2 ever" in my personal Hall of Fame, alongside rounds such as Luttich where I killed every German in Mortain together with Dukat (http://fhpubforum.warumdarum.de/index.php?topic=1683.msg117961#msg117961) and the Falaise round which we won with 1-0.

Wow, just wow. Winning the map after having greyed Germeter three times.
Title: Re: FH2.4 First Immpressions
Post by: Gezoes on 19-07-2011, 19:07:42
...
The round started a bit bleak, with only few guys guarding north and enemy steamrolling us there. After Lumbermill we started losing grip on middle and south. Katz went past in a minute, with a tank on the flag when it was available for contest. Then it really picked up when they just leaked through the seams towards Germeter and the house-to-house fighting began.

There was just crazy running and gunning from house to house, east side of the road. We would bunker down, kill everyone rushing in and then rush out to the next house to try something, ending up mostly dead. It was just desperate kill or be killed situation and one of the best moments in FH2 for a long time.
//Lyd

Hell of a round indeed. Watched the map. Middle was a go, bridge down south was a go. Tried to bail SL :D, but alas. Why the hell not, so I took my squad north. Bit of gamble to commit to a third passage but things might go sour elsewhere. Another squad joined us and we quickly capped the the first flag. Partizan war with Lydecker und freunde ;) between the flags after which we capped the second northern flag (Lumbermill?). Tricky situation, the other squad went on, but we held back at the Mill while down south the blue arrow wave was rolling.

We kept fending off incoming Germans who could still cap now and again, and ruin our momentum. We eventually joined the main assault and reached Germeter quickly, but it became damn hot. Spawning close became crucial and we occupied a safehouse just north of the flag. Died when the greying was going on and Lightning yelling our squad should get into the flag zone. YOU THINK?! :P

We respawned, grabbed our balls again and started running. I think we got to cover in the zone again but I don't even remember. Then: 7-0. Wonderful teamwork on both sides. Heart rate made the meter pop.
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 19-07-2011, 19:07:35
- M9 Bazooka seems little weak imo.
Ye. the M9 issent an improvement at all. Should be heck alot more powerfull because the germans also get much better AT weapons.

If people come with "The AT round dint always penetrated the theory penetration" excuse again, i can come up with alot more of that stuff wich should be applied then


Also lewis gun sound does suck     alot  ;D  All the sounds are epic but this one is a letdown!
Title: Re: FH2.4 First Immpressions
Post by: Musti on 19-07-2011, 20:07:36
M9 isn't much of an improvement indeed, apart from the fact that it can actually damage Tiger 2 (and i think its 2 shots to the side of Panther instead of 3)
But i 've spotted something weird (not tested properly yet). Is the Panzershreck more accurate than Bazookas? i did some test shots and schreck had a lot smaller spread of the rockets (actually they were really accurate) while bazookas were much worse.
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 19-07-2011, 20:07:50
M9's deviation and dmg suck... I imagined it being much more powerful than it turned out to be. Sometimes I feel like it has even a bigger spread than M1. Tbh I hate that stupid deviation, if it just took like 5 seconds to settle and then fire accurately that would be great. But now it's just random luck even if you get the distance right :|
Title: Re: FH2.4 First Immpressions
Post by: Slayer on 19-07-2011, 21:07:36
The deviation and dmg only suck on large distances. When you are close up to a Panther or anything, it will deal a lot of damage and deviation will be non-existent.
Title: Re: FH2.4 First Immpressions
Post by: Musti on 19-07-2011, 21:07:37
HEAT penetration doesn't depend on range.Anyway whats the point of having a bazooka if you have to get close anyway?
Title: Re: FH2.4 First Immpressions
Post by: PanzerKnacker on 19-07-2011, 21:07:27
HEAT penetration doesn't depend on range.Anyway whats the point of having a bazooka if you have to get close anyway?

You ALWAYS have to get close with hand held AT weapons. You should be grateful that you even have any!
Title: Re: FH2.4 First Immpressions
Post by: Ts4EVER on 19-07-2011, 21:07:40
Like all rocketat weapons, the bazookas deviation is coded in such a way, that the chance of hitting a tank is roughly 50% at half of its historical effective range (all ranges are scaled down ingame by half). That is why the Panzerschreck has smaller deviation. And yes, you need to get somewhat close to the tank, sonce WW2 era rocket weapons were rather primitive.
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 19-07-2011, 21:07:09
HEAT penetration doesn't depend on range.Anyway whats the point of having a bazooka if you have to get close anyway?
Exactly

There's also plenty of reports of the M9 Bazooka penetrating PZIV's, stugs, tigers(sides) with ease. EVery HEAT weapon had its problems with penetrating in WW2. even the panzerfaust. I can fully understand that this weapon should not penetrate the tiger KT, panther, JP  frontally...but some better performance and some less aiming time would be Very appreciated

Title: Re: FH2.4 First Immpressions
Post by: Ts4EVER on 19-07-2011, 21:07:29
That reminds me, I killed a Kingtiger with the M9 on Meuse the other day, in a crazy hail mary shot that hit its back armor I guess  ;D

About the HEAT: They don't lose damage or penetration over range ingame. they used to, but Kev fixed that in 2.26. I remember testing it.
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 19-07-2011, 21:07:01
That reminds me, I killed a Kingtiger with the M9 on Meuse the other day, in a crazy hail mary shot that hit its back armor I guess  ;D

About the HEAT: They don't lose damage or penetration over range ingame. they used to, but Kev fixed that in 2.26. I remember testing it.
...So thats why the faust used to Not 1s1k Shermans from the side when you long range shotted them?
Title: Re: FH2.4 First Immpressions
Post by: Ts4EVER on 19-07-2011, 21:07:47
Before 2.26 rocket at was seriously fucked up. Basically gunnie or whoever coded them before kev became weapons coder read about "effective range" and coded them in such a way that once the projectile flew further than that range, it lost all penetration. So even if you managed to hit a Sherman with a faust or Schreck over 200m somehow, it delt zero damage. After 2.26 the present system with unlimited range was introduced. Effectiveness is now limited by deviation for rocket at or by drop for Panzerfausts and PIATs.
Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 19-07-2011, 21:07:23
Well that explains a ton. You could one shot a PZIV from back with PIAT at point blank...but 3 shots at further
Title: Re: FH2.4 First Immpressions
Post by: Musti on 19-07-2011, 21:07:53
You can destroy King tigers with M9
sides/rear/back of the turret. i think its about 3-4 shots.so yeah not that hard.
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 19-07-2011, 22:07:12
holy shit, I just had a WTF moment destroying a Pak 40 on Goodwood with captured Panzerschreck... he was more than 180m away, basically at the very edge of the fog, and I hit him while STANDING... you wouldn't do such thing EVER with either of the Bazookas.. :(


SCHRECK=OP!!!11!1!!1
Title: Re: FH2.4 First Immpressions
Post by: Kelmola on 19-07-2011, 22:07:37
M1 rocket velocity 81 m/s
M9 rocket velocity 105 m/s
Panzerschreck rocket velocity 130 m/s

I wonder why Panzerschreck is more accurate and has longer effective range ;)
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 20-07-2011, 01:07:43
I could understand longer range, but tbh it should all be same accurate and not Pschreck >>> Bazookas just cuz it's German lol ;D... and a few rounds ago I shot a StuG at zero angle with M1A1 to the tracks from just 20-30 m away and it only got him smokin/sparking. Damn Beavers >:( ;)
Title: Re: FH2.4 First Immpressions
Post by: Musti on 20-07-2011, 01:07:08
I could understand longer range, but tbh it should all be same accurate and not Pschreck >>> Bazookas just cuz it's German lol ;D... and a few rounds ago I shot a StuG at zero angle with M1A1 to the tracks from just 20-30 m away and it only got him smokin/sparking. Damn Beavers >:( ;)
Yeah stugs now seem to survive 1 shot from zooka (rear, sides, doesn't matter)
For some weird reason.
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 20-07-2011, 02:07:45
i think the angles - while definately making tank combat more interesting - are also creating some wird situations. had this happen on lüttich yesterday: i was in a stug and the 76mm sherman was coming down the street. he saw me a bit earlier and shot my stug in the side while i was turning at him. it only took away 2/3rd of my health so that i could fire a shot at his side, which also damaged him, but appearently didnt kill him. both shots, the shermans and the stugs, should have killed.
Title: Re: FH2.4 First Immpressions
Post by: Kelmola on 20-07-2011, 02:07:05
Re the angles, today I survived being hit at a point-blank range with a 6pdr on Goodwood. Of course, being in a kittah this would not be anything to write home about, but I was in a 251 of all things. Had about 40% "health" left, enough to drive over the dumbfounded gunner.*

PROBLEM ANGLE CALCULATOR?

*) I got out in case there was more coming, and he exited the gun likewise, then I realized I suck in CQB and got back in, and hit the gas pedal.
Title: Re: FH2.4 First Immpressions
Post by: Lightning on 20-07-2011, 02:07:46
Hmm, it does appear anglemod is applied to APCs. This should not be the case in my opinion.
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 20-07-2011, 02:07:16
Kelmola, that was me! i loaded a HE shell because i thought it would do the job and i also feared that you would jump out of your 251 any time soon. obviously the HE wasnt enough.
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 20-07-2011, 08:07:28
holy shit, I just had a WTF moment destroying a Pak 40 on Goodwood with captured Panzerschreck... he was more than 180m away, basically at the very edge of the fog, and I hit him while STANDING... you wouldn't do such thing EVER with either of the Bazookas.. :(
SCHRECK=OP!!!11!1!!1

It's called a lucky shot, nothing to call OP here. ;)
Title: Re: FH2.4 First Immpressions
Post by: :| Hi on 20-07-2011, 08:07:29
I've never been Tk'd by so many people before, just playing as infantry  :-\
Title: Re: FH2.4 First Immpressions
Post by: Lydecker on 20-07-2011, 09:07:56
I've never been Tk'd by so many people before, just playing as infantry  :-\

Ditto. Even an experienced eye is sometimes fooled by similar coloring and shadows. The helmet is a dead giveaway, but with 100-200m distance in Hurtgen Forest...

Yesterday on Fall of Tobruk (HSLAN/Axis) we had 3 mortars. I was one and there were 2 others. It took me a while to notice that no matter what was on the target, the other 2 pretty much always dialed 0,0 and shot. TK's were naturally abundant. I usually shot to the sides of screen if target was full of friendlies, depending what it looked on the map and even then, I managed to TK 1-2 guys.

Getting shot in the back on Goodwood by friendly forces was a bit O_o since the uniforms are quite different... Maybe he'd not seen a Brit uniform yet? :)

//Lyd
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 20-07-2011, 10:07:40
People will learn.
Don't worry, if you aren't sure, check if he is shooting at you before returning fire.
If you have a bit more time, aim for 3 seconds and wait if a name comes up in blue.
Title: Re: FH2.4 First Immpressions
Post by: General_Henry on 20-07-2011, 12:07:27
i think the angles - while definately making tank combat more interesting - are also creating some wird situations. had this happen on lüttich yesterday: i was in a stug and the 76mm sherman was coming down the street. he saw me a bit earlier and shot my stug in the side while i was turning at him. it only took away 2/3rd of my health so that i could fire a shot at his side, which also damaged him, but appearently didnt kill him. both shots, the shermans and the stugs, should have killed.


I tested on killing stugs in local with 75mm gun of sherman, side shots are perfectly okay, but for rear shots there is a sloped part which you could not 1s1k a stug. Then I tested with a zook and the stug also survived a rear shot to the sloped armour.

somehow the skirt bug is still there but extremely hard to produce a frontal 1s1k with 75mm gun.

panzer IV is totally okay for zooking or whatever, at least in local.

I am a bit surprised that even a 90 degree shot with 75mm gun to the panther's side would not kill it. I don't think that is a very good idea?


the general impression of the angle-mod is that it is amazing, it allows your APC to escape death if your enemy is careless, and tanks like panthers are insanely powerful now. It now beats the sherman 76 pretty easily.

the Sherman jumbo is a bit disappointing, it got 2-shot by a jadgpanther in the front. (I think that guy use regular AP) It was like invincible in FH1.

For maps I love Eppeldorf most, Bastongne 32 is amazing and Bastongne 64 isn't bad too. Hurtgen Forest is nice but those MG positions are totally pointless as they got mortared almost immediately. Also people on the German team are totally clueless of how to defend the last flag. Vossanack is a bit chaotic I think, plenty of back-cappings but the map itself is nice for the layout.

Meuse River ... Hm, not much feeling of a German offensive on 64 server so far. It is just a snowy map with new toys to me.
Title: Re: FH2.4 First Immpressions
Post by: PanzerKnacker on 20-07-2011, 12:07:56
Mah feerst eempresshon is very nice.
I quite like 2.4 and enjoy every round of it.

The sounds are epic, the tank physics are epic and the weapons are epic.
Also the playermodels are epic.

Now, as I mostly played as an American because the German team was always full, this is mostly an Allied point of view.

Hurtgen Forest - almost my favorite map, it's awesome, I've been waiting for a forest fight too long, it's just great. although without a Squad leader the spawns are a bit far away from the action but nvm.

Eppeldorf - definetely my favorite map, defending the hill or east village is absolutely amazing and it's epic.

Bastogne - It's a remake of Operation Nordwind as much as I can see. Love the Zooks and Can't-see-shit-in-this-god-damned-forest situations xD

Vossenack - Not really a fan of it, a push version would maybe be better but still...Hetzer <3

Meuse River Line - Well, I do kinda like it. I only played German on that map, and the Allied artillery is just a murder. Ninja capping all the time and those god damn quad .50s on halftracks are just annoying.

Overall, I still have many tanks to try out, didn't even got to drive a JagdPanther or the JagdPanzer IV. or any plane for that matter. Let me join hslan immediately!
It's very nice, excellent job devs and testers, thank you!
Title: Re: FH2.4 First Immpressions
Post by: NTH on 20-07-2011, 12:07:16

 Hurtgen Forest is nice but those MG positions are totally pointless as they got mortared almost immediately. Also people on the German team are totally clueless of how to defend the last flag.


Hmm interesting as I was having the same thought a few days ago. It shows how quickly players adapt to their environment. But as you might have noticed, MG's don't blow up anymore and the mortar can concentrate on one spot only. So when there is a lull in the mortar pounding at overlook you can manage to get a few shots of with the MG's
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 20-07-2011, 14:07:34
the general impression of the angle-mod is that it is amazing, it allows your APC to escape death if your enemy is careless, and tanks like panthers are insanely powerful now. It now beats the sherman 76 pretty easily.

well, the sherman 76 shouldnt be on par with the panther, like it used to be before the patch. hvap was a curse. panthers were pretty ineffective because of those overpowered 76mm guns in 2.3. now they are usefull and you need to flank them, thats how it should be.
Title: Re: FH2.4 First Immpressions
Post by: von.small on 20-07-2011, 15:07:08
If the german player on old maps holds a grenade until the auto animation kicks in, why does he bow like a matador?  It looks very BF: Heroes.   :P

Title: Re: FH2.4 First Immpressions
Post by: Musti on 20-07-2011, 16:07:57
well, the sherman 76 shouldnt be on par with the panther, like it used to be before the patch. hvap was a curse. panthers were pretty ineffective because of those overpowered 76mm guns in 2.3. now they are usefull and you need to flank them, thats how it should be.
Since we have HVAP only on TD's now, in my opinion it should be able to kill panther from front from almost any angle.
Tank Destroyer should be able to do its job.
Title: Re: FH2.4 First Immpressions
Post by: Gezoes on 20-07-2011, 18:07:48

Hurtgen Forest is nice but those MG positions are totally pointless as they got mortared almost immediately. Also people on the German team are totally clueless of how to defend the last flag.


Bad mortar, shelling key enemy positions of which the Germans have a lot on Hurtgen :P The MG's are in good spots to mow the US down. Ofcourse the US will and should shell or spot those MG's. The US is hard to play on Hurtgen and is under fire pretty much from the get go. People also focussed on this map since the release since it's so different and awesome, leading to good US teamwork. So, yeah, you bet I will spot them wooden barriers just under that MG of yours :D
Title: Re: FH2.4 First Immpressions
Post by: General_Henry on 20-07-2011, 19:07:04
the general impression of the angle-mod is that it is amazing, it allows your APC to escape death if your enemy is careless, and tanks like panthers are insanely powerful now. It now beats the sherman 76 pretty easily.

well, the sherman 76 shouldnt be on par with the panther, like it used to be before the patch. hvap was a curse. panthers were pretty ineffective because of those overpowered 76mm guns in 2.3. now they are usefull and you need to flank them, thats how it should be.

the difference between the sherman 76 and the sherman 75 seemed to be only that the sherman 75 need two shots to the side of a panther while a sherman 76 only needs one. I am okay with the sherman 76, but the sherman 75 need two hits to the side of the panther in close range? seriously?

oh, also sherman 76s could kill kingtigers in two shot in the side while the sherman 75 is totally hopeless.
Title: Re: FH2.4 First Immpressions
Post by: atikabubu on 20-07-2011, 20:07:07
From all the changelog digging i've conducted, a conclusion arises: DEM RUSSIANS ARE COMMING!!!
[also, i found the dev forum, but all is password protected :F (nothing for fans since 0.5b? :3)]
Title: Re: FH2.4 First Immpressions
Post by: Schneider on 21-07-2011, 00:07:15
Well, not going to write too much, but hats off, really.
It's been a long time since I last had so much fun with FH2 like I had those days after the the 2.4 release.
I really really like the product that has come out of the recent gameplay changes, plus the new maps are very well made.

Awesome work dudes, awesome.
Title: Re: FH2.4 First Immpressions
Post by: 16floz470ml on 21-07-2011, 03:07:56
I have had a really great time playing the new update.  Everything is awesome.  After all these years I still cannot believe FH is free.  Thanks.  Played all weekend.  The wife tried to complain but I told her to fuck off and turned it up.  Like others have posted the thing that does not seem right to me is the sherman jumbo.  The frontal armor seems weak.  Should jagdpanzer be able to do a one shot kill to the front?       
Title: Re: FH2.4 First Immpressions
Post by: DaWorg! on 21-07-2011, 04:07:03
Today i got two or three shots in Jumbo (76) from Jagdpanzer IV at front armour with no damage taken. I think its surviving nicely, considering its Panther gun on that Jagdpanzer
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 21-07-2011, 14:07:31
Today i got two or three shots in Jumbo (76) from Jagdpanzer IV at front armour with no damage taken. I think its surviving nicely, considering its Panther gun on that Jagdpanzer

had to face 2 jumbos in my hetzer yesterday. the first one 1 shot my hetzer with its short 75mm gun frontally, the 2nd one also did after not taking damage by a pzgr40 directly into its ass without any slope at about 10 metres away. i know its a heavy tank but the problem i have is that the hetzer seems to take so much damage frontally by everything, even 75mm guns.
Title: Re: FH2.4 First Immpressions
Post by: Eglaerinion on 21-07-2011, 14:07:30
I have had a really great time playing the new update.  Everything is awesome.  After all these years I still cannot believe FH is free.  Thanks.  Played all weekend.  The wife tried to complain but I told her to fuck off and turned it up.  Like others have posted the thing that does not seem right to me is the sherman jumbo.  The frontal armor seems weak.  Should jagdpanzer be able to do a one shot kill to the front?       
Fh 2.4 home wrecker edition.

Title: Re: FH2.4 First Immpressions
Post by: THeTA0123 on 21-07-2011, 14:07:52
Today i got two or three shots in Jumbo (76) from Jagdpanzer IV at front armour with no damage taken. I think its surviving nicely, considering its Panther gun on that Jagdpanzer

had to face 2 jumbos in my hetzer yesterday. the first one 1 shot my hetzer with its short 75mm gun frontally, the 2nd one also did after not taking damage by a pzgr40 directly into its ass without any slope at about 10 metres away. i know its a heavy tank but the problem i have is that the hetzer seems to take so much damage frontally by everything, even 75mm guns.
Have this reported in the bug section. Also indeed about the sherman jumbo... it gets even One shotted by PZIV

Still balance wise i am dissapointed...Every server its tonnes more victories for the axis. Bastogne, Eppeldorf... all maps i saw nothing but axis victories....  allied tanks cant do shit anymore vs german tanks . Especialy american.....And then these things like non reverse on hellcat and a Sherman jumbo wich armor doesnt work...... I really hope they will work on this......i am just very dissapoint in this part of 2.4

Seeing my win/loss ratio wich is mostly american played.......it says enough
Title: Re: FH2.4 First Immpressions
Post by: Strat_84 on 21-07-2011, 18:07:25
Also indeed about the sherman jumbo... it gets even One shotted by PZIV

... Which is normal if the PzIV shot the right place. The Jumbo has a monster front/turret armor, but it's still a regular sherman elsewhere.  :)
Title: Re: FH2.4 First Immpressions
Post by: :| Hi on 21-07-2011, 19:07:17
Driving the Calliope, and killing a STuG and a JagdPanther  ;D


Then Excavus joined in and manned the gun, wasn't so successful that time, but it was pretty fun
Title: Re: FH2.4 First Immpressions
Post by: Comrade Roe on 21-07-2011, 20:07:51
I like 2.4. Very good, improved, I found the Drilling... I like the Thompson now. The M1A1 Thompson sounds like a minigun on full auto though. That just makes it more awesome.

 However I noticed BF2 and all my mods have started lagging more. I don't get the "Connection problem!" thing popping up, it just lags. I toned down the settings on FH2 and it all still lags. Even lowest settings lag, and I have a pretty good gaming machine. Usually it just lags on internet though. Even on American servers! (I'm American)
Title: Re: FH2.4 First Immpressions
Post by: Excavus on 21-07-2011, 21:07:07
Driving the Calliope, and killing a STuG and a JagdPanther  ;D


Then Excavus joined in and manned the gun, wasn't so successful that time, but it was pretty fun
Hah that was pretty funny how I was shooting at tanks and keeping them busy, then you come up behind in the Calliope and stole my kills.
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 22-07-2011, 11:07:03
I'm just wondering, why is that Anctoville, Eppeldorf, Meuse River, Saint-Lo and Vossenack have "1944" in their name?
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 22-07-2011, 11:07:32
I'm just wondering, why is that Anctoville, Eppeldorf, Meuse River, Saint-Lo and Vossenack have "1944" in their name?

Because those battles all took place in that year.
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 22-07-2011, 12:07:36
Yeah I figured, but then why isn't there a year in the rest of the maps' names? Like PHL, PdH, all of those operations etc...
Title: Re: FH2.4 First Immpressions
Post by: von.small on 22-07-2011, 13:07:51
Yeah I figured, but then why isn't there a year in the rest of the maps' names? Like PHL, PdH, all of those operations etc...

Thanks for pointing that out, I have now uninstalled FH2 for blaintant inconsistency.   ( :P )
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 22-07-2011, 13:07:09
Well its either inconsistency, or the battles also took place in another year. at least for the fighting in the ardennes i can say that the germans used that way in 1940. so very well possible there were battles in those areas.
however i have no clue about anctoville.
Title: Re: FH2.4 First Immpressions
Post by: Natty on 22-07-2011, 15:07:18
Yeah I figured, but then why isn't there a year in the rest of the maps' names? Like PHL, PdH, all of those operations etc...
didnt have time to add it to the mapnames, I added it to their names in localization, but not loadscreen. Will do for next patch.
Title: Re: FH2.4 First Immpressions
Post by: djinn on 22-07-2011, 20:07:50
Yeah I figured, but then why isn't there a year in the rest of the maps' names? Like PHL, PdH, all of those operations etc...
didnt have time to add it to the mapnames, I added it to their names in localization, but not loadscreen. Will do for next patch.

May I suggest sorting the Maps by Date rather than Name, since maps like Giarabub are sorted under G, but start with 'The Seige', which makes it harder to find. Also, you get the sense of the WWII build-up from Bardia to the Bulge...Hm, Sounds like a movie :)

Kinda like how Battlegroup Frontline named thiers e.g. 1944 July, Mapnane
Title: Re: FH2.4 First Immpressions
Post by: Mobilis_in_Mobili on 28-07-2011, 22:07:05
Today i got two or three shots in Jumbo (76) from Jagdpanzer IV at front armour with no damage taken. I think its surviving nicely, considering its Panther gun on that Jagdpanzer

had to face 2 jumbos in my hetzer yesterday. the first one 1 shot my hetzer with its short 75mm gun frontally, the 2nd one also did after not taking damage by a pzgr40 directly into its ass without any slope at about 10 metres away. i know its a heavy tank but the problem i have is that the hetzer seems to take so much damage frontally by everything, even 75mm guns.
Have this reported in the bug section. Also indeed about the sherman jumbo... it gets even One shotted by PZIV

Still balance wise i am dissapointed...Every server its tonnes more victories for the axis. Bastogne, Eppeldorf... all maps i saw nothing but axis victories....  allied tanks cant do shit anymore vs german tanks . Especialy american.....And then these things like non reverse on hellcat and a Sherman jumbo wich armor doesnt work...... I really hope they will work on this......i am just very dissapoint in this part of 2.4

Seeing my win/loss ratio wich is mostly american played.......it says enough

Yep, the 75 Sherman is a useless machine now, the overall turret changes are pathetic...  and am just as dissapointed about 2.4 allied tanking... don't even care about playing anymore for the most part.  I was a good tanker before - so I think I can speak with some knowledge to back it up. 
Title: Re: FH2.4 First Immpressions
Post by: Eglaerinion on 28-07-2011, 22:07:40
You just have to play smarter than before, choose your battles. The German tanks feel more like the heavy beasts that they were, plays out alot more like FH.
Title: Re: FH2.4 First Immpressions
Post by: 16floz470ml on 28-07-2011, 22:07:50
Whatever man.  On Hurtgen Forest the 75mm Sherman is king of the battlefield.  Mows down all infantry, the paks, and 88 with no problems.  One shots the stug from sides or rear.  It is still one of my favorite tanks.  Recently had an awesome round as squad leader driving the Sherman on Hurtgen.  Drove all the way to their main after a couple of tries using heavy smoke.  Once we got to the last two flags they protected me and the Sherman 75 and my gunners slaughtered everybody.  I even got the objective award.   
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 29-07-2011, 01:07:52
A question aside, i dont want to spam with another thread here...
why does the jagdpanzer IV not have a mg like the jagdpanther (not coax but 2nd position). I know the thing sucked in reality against infantry, but later versions usually it had a mg in front. its not that it would be totally imbalanced then. its kinda annoying when you have a buddy and he can only sit on top of your tank.
Title: Re: FH2.4 First Immpressions
Post by: Kelmola on 29-07-2011, 01:07:02
Where is the Geballte Ladung Appreciation Thread?

Oh well, won't make one just because I was one kill short of Tank hunter badge, I'm holding Faustillery, there's a Cromwell in my sights, the round is about to end, and then the previously Wasp-flamed area decides to expand to where I stand.
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 29-07-2011, 01:07:16
Where is the Geballte Ladung Appreciation Thread?

there you go, geballte ladung is kickass now!
(http://img717.imageshack.us/img717/5586/screen006s.jpg)
Title: Re: FH2.4 First Immpressions
Post by: evhgear on 29-07-2011, 03:07:12
(http://img717.imageshack.us/img717/5586/screen006s.jpg)

AHAH I love the fact that theres still idiots on airfields :P
Title: Re: FH2.4 First Immpressions
Post by: kingtiger1891 on 29-07-2011, 07:07:16
Today i got two or three shots in Jumbo (76) from Jagdpanzer IV at front armour with no damage taken. I think its surviving nicely, considering its Panther gun on that Jagdpanzer

had to face 2 jumbos in my hetzer yesterday. the first one 1 shot my hetzer with its short 75mm gun frontally, the 2nd one also did after not taking damage by a pzgr40 directly into its ass without any slope at about 10 metres away. i know its a heavy tank but the problem i have is that the hetzer seems to take so much damage frontally by everything, even 75mm guns.
Have this reported in the bug section. Also indeed about the sherman jumbo... it gets even One shotted by PZIV

Still balance wise i am dissapointed...Every server its tonnes more victories for the axis. Bastogne, Eppeldorf... all maps i saw nothing but axis victories....  allied tanks cant do shit anymore vs german tanks . Especialy american.....And then these things like non reverse on hellcat and a Sherman jumbo wich armor doesnt work...... I really hope they will work on this......i am just very dissapoint in this part of 2.4

Seeing my win/loss ratio wich is mostly american played.......it says enough

Yep, the 75 Sherman is a useless machine now, the overall turret changes are pathetic...  and am just as dissapointed about 2.4 allied tanking... don't even care about playing anymore for the most part.  I was a good tanker before - so I think I can speak with some knowledge to back it up.

I really hate the new tank turret traverse system too, why should blocking traverse speed = making it slide and adding delay?

And what's the big deal of "traverse speed hack"? Only tiger, m10, achilles have much slower turret traverse speed, others are almost the same. Sorry but I think applying this totally pointless new traverse system to all tanks just to prevent "speed hack" of a few specific tanks is again totally pointless.
Title: Re: FH2.4 First Immpressions
Post by: ajappat on 29-07-2011, 08:07:55
Turrets don't slide or have delay if you set your mouse sensitivity low enough from options.
Title: Re: FH2.4 First Immpressions
Post by: Leopardi on 29-07-2011, 08:07:12
Today i got two or three shots in Jumbo (76) from Jagdpanzer IV at front armour with no damage taken. I think its surviving nicely, considering its Panther gun on that Jagdpanzer

had to face 2 jumbos in my hetzer yesterday. the first one 1 shot my hetzer with its short 75mm gun frontally, the 2nd one also did after not taking damage by a pzgr40 directly into its ass without any slope at about 10 metres away. i know its a heavy tank but the problem i have is that the hetzer seems to take so much damage frontally by everything, even 75mm guns.
Have this reported in the bug section. Also indeed about the sherman jumbo... it gets even One shotted by PZIV

Still balance wise i am dissapointed...Every server its tonnes more victories for the axis. Bastogne, Eppeldorf... all maps i saw nothing but axis victories....  allied tanks cant do shit anymore vs german tanks . Especialy american.....And then these things like non reverse on hellcat and a Sherman jumbo wich armor doesnt work...... I really hope they will work on this......i am just very dissapoint in this part of 2.4

Seeing my win/loss ratio wich is mostly american played.......it says enough

Yep, the 75 Sherman is a useless machine now, the overall turret changes are pathetic...  and am just as dissapointed about 2.4 allied tanking... don't even care about playing anymore for the most part.  I was a good tanker before - so I think I can speak with some knowledge to back it up.

I really hate the new tank turret traverse system too, why should blocking traverse speed = making it slide and adding delay?

And what's the big deal of "traverse speed hack"? Only tiger, m10, achilles have much slower turret traverse speed, others are almost the same. Sorry but I think applying this totally pointless new traverse system to all tanks just to prevent "speed hack" of a few specific tanks is again totally pointless.

Of course its gonna slide if you brute force it with your old sensitivity. Lower your sensitivity and no more slide.
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 29-07-2011, 08:07:03
Of course its gonna slide if you brute force it with your old sensitivity. Lower your sensitivity and no more slide.

^ this.  ;D
Damn, I had to wait almost two weeks for the first one who actually uses the 'hack' to complain. Thx Kingtiger. ^^
Title: Re: FH2.4 First Immpressions
Post by: kingtiger1891 on 29-07-2011, 08:07:18
0.5, I think it's low enough. You guys don't play under high ping, so you can't understand what it feels while there's "original delay + intended delay".

And there's delay no matter what sensitivity you set, if you move the turret and jump out at the same time, the turret continue to move for a while when you're outside the tank, I call that delay.
Title: Re: FH2.4 First Immpressions
Post by: LHeureux on 29-07-2011, 08:07:43
0.1 its just perfect for me, like the old one.
Title: Re: FH2.4 First Immpressions
Post by: [130.Pz]S.Lainer on 29-07-2011, 09:07:42
0.5, I think it's low enough. You guys don't play under high ping, so you can't understand what it feels while there's "original delay + intended delay".

And there's delay no matter what sensitivity you set, if you move the turret and jump out at the same time, the turret continue to move for a while when you're outside the tank, I call that delay.

In a perfect world FH2 would have 128 player maps with at least 15-1 infantry to tank ratios.  Rocket AT would be very limited. And fucking tankers would have real world turret traverse speeds (what was the tiger like freaking 60 seconds to spin 360).  The current system is not perfect but it really puts FH2 on the right path in my opinion.  The day that we see tankers happy to have a couple guys in there tanks with MG's blazing to fend of infantry instead of pissed off is the day we reach perfect harmony between tanks, squishy infantry types and game play.
Title: Re: FH2.4 First Immpressions
Post by: Leopardi on 29-07-2011, 09:07:20
0.5, I think it's low enough. You guys don't play under high ping, so you can't understand what it feels while there's "original delay + intended delay".

And there's delay no matter what sensitivity you set, if you move the turret and jump out at the same time, the turret continue to move for a while when you're outside the tank, I call that delay.
if you have high dpi mouse, no its definitely not low enough. And since it slides so much you either move the mouse like in 2.3, or the sensitivity is simply too high.
Title: Re: FH2.4 First Immpressions
Post by: Lydecker on 29-07-2011, 09:07:27
I have tank mouse sensitivity down to 0.1 like LHeureux and the mouse sensitivity way up. It still "slides" a bit but nothing big. Turret speeds are slow, but why turn the turret when you can turn the tank? :)

2 weeks gone by FAST with FH2.4 and I'm loving it ever more. I loved flying and infantry in 2.3 and I love them even more in 2.4. Tanking is also very gratifying for me and man I hate it when a Sherman 75 outwits me and gets a shot to the side or rear. Wreaking havoc with the M10 in Vossenack is just a blast! Ignore the inf and go after the enemy armor with full speed and HVAP rounds! That Jagdpanther just has that sexy side profile!

Only downside I can see is the a bit more gamey play I see on servers. Stats mean much, much more to people and this creates spawn camping situations and high skilled WW2 Rambos.
Title: Re: FH2.4 First Immpressions
Post by: Priestdk on 29-07-2011, 10:07:23
I have no problems what so ever tanking now wether its in a Regular sherman or a something bigger, my mouse sensativity is on 0,4. Use the tank controls experiment with them more it really does help.
when you tank now you have to use your brain i see alot of the old style rambo tanking still after the lates patch witch are most peoples mistake, half the tank drivers forget to turn the tank and only turn the turret meaning a Jumbo can and will be one shooted in the side easyli plain and simple.
Tanking is made so people have to be a little more carefull now and also think a little and the bedst thing to do as allied tanker is to try and flank the enemy.
there is alot less 1 shot tank kills now unless your right at the enemy tanks face, i have seen a chaffe take out a Jagtpanther from behind with ease the Jagtpanther hade no chance because of the slow rotating tank it is, and the chaffe have the speed to keep cirkling him, he dident stand a chance same can be done with the Jagtpantzer IV and most stuks.
The allied also have another advantage witch is the Bazzoka you have 3-4 rounds pr kit were the faust have 1. (and yes if you hit a tank in the skirts it does nothing at all to the enemy tank most of the time you just give your location away to the tank driver)
dont always drive direktly into the enemy compound have som distance between you and them and the inf cant hit you unless they are lucky or skilled faust users.
you will not and newer again see totaly balanced tanking the allied tanks have there strenght and the germans tanks have theres same with weeknesses. Use them!
Also way to feew people remember to take the wrench kit and somtimes fall back a little and repair your self no wonder you dont stand a chance.

Another thing Tanks are alot more vital to gameplay now and to each teams like yeasterday on Goodwood i saw the King tiger plus 2 other tanks getting totaly and utterly wasted because they all 3 choose to camp in the usaly spot in B3/B2 area doing nothing what so ever to help there team so the Germans got totaly and utterly overrun bye the brittish were the King instead going to help and suport the german team we cut have won so easyli because we lost only with 15 tickets, reason be there is 1 fire fly witch is realy the only danger to the king tider because after the patch the king tiger is a hard nut to crack witch it shut be so people need to think about what they are doing with the teams assets alot more.
But sadly even good assets get vasted quite alot lately bye people, i mean if you cant think as far as if you drive the king tiger direktly into the farm flag pole/compound at Eppeldorf map and dont understand why you get cluster fucked within 1 min after map start well perhabs you shut not be tanking at all.


Just som freindly advice after playing dayli sins latest patch release. :)

Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 29-07-2011, 10:07:12
^ This.

I remember yesterday's round on Goodwood (or it was 2 days ago?) when one King Tiger completely dominate the battlefield. Fact is that there was only obout 30ppl on the server then and it was really hard to find enough ppl to knock out that Tiger and others to defend flags and as all tried to destroy that Tiger at all costs we lose that battle miserably... I remember that some of british ragequit game then, yeah, it was really annoying but I still was enjoying the game - it was a textbook example of well used asset! IIRC McCloskey was a driver - good job mate!

Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 29-07-2011, 17:07:26
Thanks, it was actually my first time driving that beast in an MP game :D And it was awesome, its armor value + the angle system... It felt.. god-like.

I was like

(http://t0.gstatic.com/images?q=tbn:ANd9GcTRMc3qx63jBcXnhXnuMyrGR6q5lHkYSepuR1zKnkv3ouXuIS2HBw) they are scratching my paintjob! ;D

Too bad my teammates in Cagny were slacking and didn't spot the Firefly that must've driven all around the map and got into my back.. even then it took him 2 shots but till I was able to turn that fat biatch around the second shot finished me off. Still, really awesome shit and I was like that dude in Make Love, Not Warcraft episode of South Park.. no matter what you threw at me, I was gonna prevail (well, frontally anyway) :)

>>> the new tanking system and flight physics are awesome... but I'm not pleased with "balance" on Meuse (just an example).. Allied armor can't do SHIT against all that German "steel" (which was bad in those times anyway but whatever :-\ ). Plus, only 3 rockets for M9.. oh man I'm not even gonna get into that.
Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 29-07-2011, 20:07:38
Only one thing which really dissapointed me on Goodwood then was 88 shooting you in the ass from 10m and didn't kill you!! I sneak all that way around cagny to take 88 and make spectacular kill and nothing! I damaged you but you were still alive... That was awesome when infantry around you realized that someone took 88 and they tried to kill me. I took both of them with a pistol  8)
Title: Re: FH2.4 First Immpressions
Post by: McCloskey on 29-07-2011, 20:07:43
SO IT WAS YOU! That scared the crap outta me cuz at first I had like no idea where I was getting shot from :)
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 29-07-2011, 22:07:01
0.1 its just perfect for me, like the old one.
I have tank mouse sensitivity down to 0.1 like LHeureux and the mouse sensitivity way up.

no way .. i have it at 3.5! you can compensate the slide with a bit of training.
why do i do that? having the mouse sensitiviy at 0.1 sets you at a serious disadvantage in a self propelled gun, because the gun doesnt seem to move. at a high speed it works perfectly fine for stug, marder, hetzer, jagdpanzer and jagdpanther and doesnt slide.
Title: Re: FH2.4 First Immpressions
Post by: :| Hi on 29-07-2011, 22:07:03
Yeah, I keep it at default settings, perfect for me. A little training and a combo of arrow keys, and you'll be fine.
Title: Re: FH2.4 First Immpressions
Post by: Lydecker on 30-07-2011, 00:07:58
0.1 its just perfect for me, like the old one.
I have tank mouse sensitivity down to 0.1 like LHeureux and the mouse sensitivity way up.

no way .. i have it at 3.5! you can compensate the slide with a bit of training.
why do i do that? having the mouse sensitiviy at 0.1 sets you at a serious disadvantage in a self propelled gun, because the gun doesnt seem to move. at a high speed it works perfectly fine for stug, marder, hetzer, jagdpanzer and jagdpanther and doesnt slide.

Well, it works perfect for me. I have quite a good mouse, with a switch button between modes. Led off mode is around 1750dpi and led on is around 4000dpi. 1750dpi is perfect for inf and 4000dpi is perfect for everything else. Funny thing though, 4000dpi is needed for inf on BFBC2 :p The other mode is dead slow there. I never really tweaked the mouse for FH2, I kept the default settings until 2.4. Even then, only tank sensitivity was set to 0.1, after going through 1.0, 0.5 and 0.2. I rarely tweak the mouse in a game, it just messes up the feel for it.
Title: Re: FH2.4 First Immpressions
Post by: Neighbor Kid on 30-07-2011, 01:07:33
i love the new exhaust effect on tanks.. but i think it should be darker just a tad so its a little more visible..  not much.. just a shade.

m24 needs sounds of its own..
Title: Re: FH2.4 First Immpressions
Post by: General_Henry on 30-07-2011, 07:07:39
Only one thing which really dissapointed me on Goodwood then was 88 shooting you in the ass from 10m and didn't kill you!! I sneak all that way around cagny to take 88 and make spectacular kill and nothing! I damaged you but you were still alive... That was awesome when infantry around you realized that someone took 88 and they tried to kill me. I took both of them with a pistol  8)

Meuse is OK, there are some good spots for your sherman to hide...but, unfortunately, you do have to hide.
Title: Re: FH2.4 First Immpressions
Post by: evhgear on 30-07-2011, 16:07:16
with the time I've played Meuse, I think I can affirm that german have a clear advantage on the US team with all thoses tanks, and devs will need to rebalance this map.
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 30-07-2011, 16:07:32
Havent seen germans lose meuse a single time (about 10 games or so played there). i think its the numbers of tanks. germans have 1 jagdpanzer IV, 1 hetzer, 1 Panther, 1 Kingtiger, 1 Panzer IV, 1 Jagdpanther on that map vs 1 jumbo, 1 jackson, 1 Chaffee, and 2 shermans (1 stubby and 76 each). thats 6 all in all stronger tanks vs 5 weaker ones.

i think the stronger german tanks are fine now, however the number of vehicles could be tuned into the allies favour.
Title: Re: FH2.4 First Immpressions
Post by: Gl@mRock on 30-07-2011, 17:07:14
with the time I've played Meuse, I think I can affirm that german have a clear advantage on the US team with all thoses tanks, and devs will need to rebalance this map.

The lack of teamplay is the biggest problem IMO so far.
You need to cap a flag and hold it to be able to move on otherwise you are stuck in the main spawn and the campers are able to do their works.
Title: Re: FH2.4 First Immpressions
Post by: :| Hi on 30-07-2011, 17:07:45
Or I stop the opposing team from capping one particular flag, via sniper rifle  :)
Title: Re: FH2.4 First Immpressions
Post by: jan_kurator on 31-07-2011, 12:07:51
Havent seen germans lose meuse a single time (about 10 games or so played there).
(http://i859.photobucket.com/albums/ab151/kurator91/random/screen005.jpg?t=1312106801)
Title: Re: FH2.4 First Immpressions
Post by: Butcher on 31-07-2011, 13:07:21
well maybe they win 1 out of 5 or so games, but i still havent seen it.
and 48:0 is rather close ... most german wins are like 120+ : 0
Title: Re: FH2.4 First Immpressions
Post by: Oberst on 31-07-2011, 14:07:51
Dont we track stats now? I mean isnt it possible now to back everything up with datailed data. I did a quick search and found out that map stats arent tracked right now or atleast arent displayed, but isnt that possible?
Title: Re: FH2.4 First Immpressions
Post by: Thorondor123 on 31-07-2011, 15:07:25
I tracked the map balance stats during beta testing. Meuse was the most balanced map.
Title: Re: FH2.4 First Immpressions
Post by: Natty on 31-07-2011, 15:07:30
public play and internal testing are two different worlds  :)
Title: Re: FH2.4 First Immpressions
Post by: LuckyOne on 31-07-2011, 16:07:24
public play and internal testing are two different worlds  :)

Indeed, in public play you have a bunch of random dudes thrown into a completely new map for them while in internal testing almost everyone knows everyone and they sometimes do things pubbies could only dream of... Plus they know all the ins and outs of the maps after a while...
Title: Re: FH2.4 First Immpressions
Post by: Natty on 31-07-2011, 16:07:45
Not only that. We dont get 32 v 32 in our testings, and we also all know eachother and have been playing together for years. Public players play much much "harder" and nastier.
Well I could write an essay about the differences between public play and internal testing play... Luckily, we get nice feedback from you, so we can update maps and fix problems (and we thank you for that) :)
Title: Re: FH2.4 First Immpressions
Post by: DLFReporter on 31-07-2011, 20:07:17
The maps are being tracked, at least you can see the results on HSLAN for that map.
Title: Re: FH2.4 First Immpressions
Post by: Kwiot on 01-08-2011, 08:08:16
Tank turret hints:

- Lower your mouse sensitivity to very, very low. Almost minimum. Makes the turret actually responsive.
- Add arrowkeys to your tank turrets controls.
- Use arrowkeys to turn turrets easier and use your mouse to fine adjust aim.

Remember:
- Using high mouse sensitivity in your tank control settings will make your turret go bat-shit insane and very, very difficult to control. This is to counter people who were laming with the sensitivity in the first place. They used to have high sensitivity to make the turrets spin very fast. This made it very lame and unfair towards those who didnt do this. Now they are leveled to more even grounds.

I came yesterday from holidays and now downloading the patch.... But I'm worrying about this turret steering - do I have to use WSAD (for moving), narrow keys (for speed turning turret) and mouse (for accurately aiming and shooting)? Or can I use only mouse and WSAD keys?  ??? I don't have 3 hands...
Title: Re: FH2.4 First Immpressions
Post by: :| Hi on 01-08-2011, 08:08:41
Mouse and WASD. Arrow keys are optional
Title: Re: FH2.4 First Immpressions
Post by: Kwiot on 01-08-2011, 09:08:55
Ok, thx for the reply... Let's go on the battlefield!  ;D
Title: Re: FH2.4 First Immpressions
Post by: nebsif on 01-08-2011, 14:08:27
Can I haz post vids here? Includes winning Hurtgen forest, hyper jumping and ninjaing a KT.
http://www.youtube.com/watch?v=FHpRrzOFZIk