Author Topic: Longer delaying animation for piat and panzerfaust  (Read 2986 times)

Offline LHeureux

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Re: Longer delaying animation for piat and panzerfaust
« Reply #30 on: 30-05-2011, 06:05:44 »
As Irish says, THeTA you need to play a lot more. You say to put the tanks 8-1 for the allies? Are you crazy? I one shoted a panther from the front by shooting in his tracks (no angle in bf2 engine) with a Sherman V! And you want more of them? Allies are mostly always winning and you want them to win more?! Wtf.
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Offline kingtiger1891

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Re: Longer delaying animation for piat and panzerfaust
« Reply #31 on: 30-05-2011, 06:05:50 »
Video made in 2009, enjoy!

http://www.xfire.com/video/1dd955/

So I say yes for changing piat, no for faust.

Offline Butcher

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Re: Longer delaying animation for piat and panzerfaust
« Reply #32 on: 30-05-2011, 14:05:18 »
i would actually support his idea of more allied tanks if we got usefull german tanks in contrary. right now their performance is horrible.
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #33 on: 30-05-2011, 14:05:51 »
the tanks acutally would be fair, if the track bug would be there. Killing any tank from the front by shooting the tracks sucks so hard. thats the problem Panther at front is invulnerable, but still gets one shot kill if you hit the tracks.
If this problem is not solved, the new tank system will still fail.

Offline katakulli

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Re: Longer delaying animation for piat and panzerfaust
« Reply #34 on: 02-06-2011, 14:06:15 »
Piat was used against infantry IRL. As a bunker buster. Or rather, cover buster.
    Yeah but it was used like a mortar not like a quake 3 weapon.  :P Let's take rifle grenades as example.

  If you press left mouse button to fire a german or british rifle grenade there is a delay animation which gives your opponent enough time to  react and shoot you. But u.s. rifle grenades have short delaying animation which allows you to shoot somebody instantly.

  My point is all those weapons should have equal delaying animations.
 
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Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #35 on: 02-06-2011, 22:06:40 »
Actually, Katakulli, theres plenty of reports of PIATS being used like rifle grenades and such. At arnhem, One PIAT gunner fired a shot at a german soldier and for some weird reason the round detonated on impact
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Offline SiCaRiO

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Re: Longer delaying animation for piat and panzerfaust
« Reply #36 on: 02-06-2011, 23:06:35 »
I still think that a 13 kg chunk of metal shouldnt handle like a bb gun.

Offline ajappat

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Re: Longer delaying animation for piat and panzerfaust
« Reply #37 on: 02-06-2011, 23:06:28 »
Piat was used against infantry IRL. As a bunker buster. Or rather, cover buster.
    Yeah but it was used like a mortar not like a quake 3 weapon.  :P Let's take rifle grenades as example.

  If you press left mouse button to fire a german or british rifle grenade there is a delay animation which gives your opponent enough time to  react and shoot you. But u.s. rifle grenades have short delaying animation which allows you to shoot somebody instantly.

  My point is all those weapons should have equal delaying animations.
 

But isn't US rifle grenade only one, that can be launched with same position as rifle normally is fired. British and german grenades are meant to be fired with rifle butt on ground, while on US model you can set the power it goes off and with lower power it doesn't kick too much to be fired against shoulder.

Offline sn00x

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Re: Longer delaying animation for piat and panzerfaust
« Reply #38 on: 03-06-2011, 00:06:24 »
it should have a very low range then

Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #39 on: 03-06-2011, 00:06:43 »
Its longer then the faust 30
yet shorther then the Shreck

just like it was IRL
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Offline Miklas

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Re: Longer delaying animation for piat and panzerfaust
« Reply #40 on: 03-06-2011, 08:06:00 »
Its longer then the faust 30 <-- No it isn't.
yet shorther then the Shreck

just like it was IRL
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