Author Topic: Longer delaying animation for piat and panzerfaust  (Read 3014 times)

Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #15 on: 29-05-2011, 22:05:40 »
have you even read the thread!!!??!?!!?

Its about to make all anti tank weapons equal in the aiming time! Not about making Piat weaker. eventhough it shoud bet more inacurate!!!!
I still think it is a bad idea. The PIAT and Faust simply should has lesser aiming time then the rest, as these are both weaker
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Offline Butcher

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Re: Longer delaying animation for piat and panzerfaust
« Reply #16 on: 29-05-2011, 22:05:16 »
im fine with the animations that we have right now... in fact i think delaying animations are rather annoying, especially on the mgs, but needed for balance. the AT weapons are quite balanced atm - at least thats my opinion. to make the time it takes to shoulder your weapon even longer would kill some fun of the game.

edit: im excited how the stronger AT weapons in botb will perform.
« Last Edit: 29-05-2011, 22:05:57 by Butcher »
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #17 on: 29-05-2011, 22:05:42 »
Piat >>>>> Faust.
Thats a fact.
why:
Piat:
better aiming, farer shooting, 3 rockets, good against infantry.


Faust:
big part of the weapon in your field of view. One shot, short distance.


So we have the 3 strong AT Weapons: Bazooka, SChreck, Piat vs Faust.

Thats why these 3 should have delay, while faust not.

Offline EverettWV

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Re: Longer delaying animation for piat and panzerfaust
« Reply #18 on: 29-05-2011, 22:05:47 »
Nope

This sometimes happens, but its rather rare

It almost always happens if you hit them in the rear.  Just tested it on total and killed the p4, stug, and Wirbelwind all with one shot to the rear.

Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #19 on: 29-05-2011, 22:05:55 »
ja he has no idea, cause he never plays.....

Offline Steel_Lion_FIN

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Re: Longer delaying animation for piat and panzerfaust
« Reply #20 on: 29-05-2011, 22:05:30 »
I say no to the original idea, because:

1)The Piat has a long deployment animation and weakest ammo, which compensates the fast aiming animation.

2)Panzerfausts foibles have been mentioned already: Low ammo count and low range.
I'd rather play Kimble with my ass!


Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #21 on: 29-05-2011, 22:05:44 »
ja he has no idea, cause he never plays.....
i beg your goddam pardon?

I think i played this game far more then you ever did
« Last Edit: 29-05-2011, 22:05:57 by THeTA0123 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #22 on: 29-05-2011, 22:05:27 »
no cause i still play it every day. . . . . 

you dont even join the Gamenights....

Offline THeTA0123

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Re: Longer delaying animation for piat and panzerfaust
« Reply #23 on: 29-05-2011, 22:05:07 »
no cause i still play it every day. . . . .  

you dont even join the Gamenights....
You play it now, i played it alot since 2.0

And i dont have the time anymore to play the gamenights
And i played alot with the anti-tank weapons to know that the PIAT is by far the best.

Here people complain about the large ammo amount, when you need to go to the REAR of the most common german tanks to even inflict damage. Do you have ANY idea what for a serious disadvantage that is?
Then people say you can hit tanks beyond the operational range. But can you do that often? forget about it. It is very difficult to long range hit a tank with PIAT. Many times did i wasted all my shots missing even against a tank in a normal range.

Because to me, Tank vs infantry balance was always imba towards tanks. You only need one decent thinking player to start a killwhore fest and win the entire map

People who remeber the times of Otto zeimer can recall this. He took a panther, and the map was won for the germans. Period.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Flippy Warbear

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Re: Longer delaying animation for piat and panzerfaust
« Reply #24 on: 29-05-2011, 22:05:09 »
* Flippy Warbear sits leaned back into his armchair in a dark corner, sipping a fine scotch and smoking a cigar, observing how all this will end up.

Please... continue...


Offline IrishReloaded

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Re: Longer delaying animation for piat and panzerfaust
« Reply #25 on: 29-05-2011, 22:05:34 »
Faust : sides of tank and bum.
Piat: behind of tanks bum bum bum......

and yes Tanks were the hell for infantry! So it should be imba towards tanks.........yes the raped in war, yes they can rape here too.
edit: its then the role of the oposite tank to kill the raping tanks.
and if there is no other tank, you wait till the raper comes closer and ambush it ......its all about tactic
« Last Edit: 29-05-2011, 23:05:19 by eXavs IrishReloaded »

Offline DaWorg!

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Re: Longer delaying animation for piat and panzerfaust
« Reply #26 on: 29-05-2011, 23:05:33 »
Well tanks rape infantry, planes rape tanks, and AA guns rape planes....i like it this way  :D

And to the topic, well its not problem to kill tank with piat + you have awesome superaccurate close combat mortar against infantry. Got myself killed by one shot from piat while driving pz IV today
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Offline SiCaRiO

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Re: Longer delaying animation for piat and panzerfaust
« Reply #27 on: 29-05-2011, 23:05:44 »
no cause i still play it every day. . . . .  

you dont even join the Gamenights....
You play it now, i played it alot since 2.0

And i dont have the time anymore to play the gamenights
And i played alot with the anti-tank weapons to know that the PIAT is by far the best.

Here people complain about the large ammo amount, when you need to go to the REAR of the most common german tanks to even inflict damage. Do you have ANY idea what for a serious disadvantage that is?
Then people say you can hit tanks beyond the operational range. But can you do that often? forget about it. It is very difficult to long range hit a tank with PIAT. Many times did i wasted all my shots missing even against a tank in a normal range.

Because to me, Tank vs infantry balance was always imba towards tanks. You only need one decent thinking player to start a killwhore fest and win the entire map

People who remeber the times of Otto zeimer can recall this. He took a panther, and the map was won for the germans. Period.

thats pwned infantery since WW1, all weapons should have advantage and dissadvantage that they had in that time, and in the correct numbers.

piat was shit againts tanks, then it should be like that in game, just like AT rifles. you can balance that with more tanks for the allies.

thats also the reason why i want less g43s for the germans.

Offline Kev4000

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Re: Longer delaying animation for piat and panzerfaust
« Reply #28 on: 30-05-2011, 01:05:43 »
Piat was used against infantry IRL. As a bunker buster. Or rather, cover buster.

Offline Ts4EVER

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Re: Longer delaying animation for piat and panzerfaust
« Reply #29 on: 30-05-2011, 01:05:54 »
On top of that: How often does this really happen? I mean if it was like the riflenades on PdH I could understand, butt as it is now I get killed by one as infantry once every full moon.