Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: katakulli on 29-05-2011, 18:05:10

Title: Longer delaying animation for piat and panzerfaust
Post by: katakulli on 29-05-2011, 18:05:10
    Well bazooka and panzerschreck have delaying animations while activating the sights.
    http://vimeo.com/24381780

    But we can activate especially piat's sights and shoot somebody instantly which make those weapons overkill against infantry ( and also they look like quake 3 rocket launchers  :P )
    http://vimeo.com/24381912

    My suggestion : Please make piat's and panzerfaust's delaying animations longer to match with other at weapons.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 18:05:23
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: SiCaRiO on 29-05-2011, 18:05:28
agree with the piat
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: evhgear on 29-05-2011, 18:05:02
This video makes me realize that the panzerfaust is aimed like if it was a rifle, and not a rocket with back-fire. As it is now the back of the tube is on the body of the shooter, so maybe make something for changing this to something that looks more like the bazooka ?
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Ts4EVER on 29-05-2011, 18:05:04
(http://www.taskforcebaum.de/geraet/panzerfaust/pzfstschtz01.jpg)
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Thorondor123 on 29-05-2011, 19:05:24
^ That is how the panzerfaust was used. Not like the bazooka.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: evhgear on 29-05-2011, 21:05:35
I thinked it was shooted like a normal rocket, but even, he's holding it on his side, not if front of him.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 29-05-2011, 21:05:04
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: PanzerKnacker on 29-05-2011, 21:05:54
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots

Germans have more armor on their tanks. Which means you need to learn to flank them. SUFFER!
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: SiCaRiO on 29-05-2011, 21:05:18
piat ja, panzerfaust no, as panzerfaust has an ammo disadvantage against the other 3 types.
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots

piat where heavy and the least reliable of all AT weapons (clumpsy to shot, not very accuarate,etc), they should be like that ingame.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: EverettWV on 29-05-2011, 22:05:34
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots
[/quote]

Piat will kill a stug or p4 with one shot to the rear.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 29-05-2011, 22:05:28
I say no because Piat needs all of his shots to kill even a panther

And you need to get to the rear of PZIV/STUG and still need  2 shots

Piat will kill a stug or p4 with one shot to the rear.
[/quote]Nope

This sometimes happens, but its rather rare

Quote
piat where heavy and the least reliable of all AT weapons (clumpsy to shot, not very accuarate,etc), they should be like that ingame.
And making the already weak Anti-tank weapons of commenwealth even weaker?

German tanks where outnumberd 8-1 in normandy, this should also be in
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 22:05:45
Piats are the best AT and AI weapon ingame.
The shoot accurate as hell over the full distance, and you can easily kill german tanks from behind with 1-2 rockets, and have still one left to damage another one!.

Germans: Panzerfaust, 30m, bad view with the weapon, and you also need to get to sides to kill something, then you need to run back.

and btw take it as it is Tao, German tanks had better armour on the mass of their tanks!  

edit: Quality =/= quantity.

edit 2: More playing would help you, you make too many suggestion / post stuff / ect when noone ever sees you actually playing
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 29-05-2011, 22:05:03
Seriously, Guys, Nerfing the PIAT is ASKING for trouble.FFS the last thing that needs to be done is DOWNTUNING the Infantry held anti-tank weapons. Its already difficult as it is with every Anti-tank weapon to properly fight tanks. Even the Panzershreck
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 22:05:35
have you even read the thread!!!??!?!!?

Its about to make all anti tank weapons equal in the aiming time! Not about making Piat weaker. eventhough it shoud bet more inacurate!!!!
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 29-05-2011, 22:05:40
have you even read the thread!!!??!?!!?

Its about to make all anti tank weapons equal in the aiming time! Not about making Piat weaker. eventhough it shoud bet more inacurate!!!!
I still think it is a bad idea. The PIAT and Faust simply should has lesser aiming time then the rest, as these are both weaker
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Butcher on 29-05-2011, 22:05:16
im fine with the animations that we have right now... in fact i think delaying animations are rather annoying, especially on the mgs, but needed for balance. the AT weapons are quite balanced atm - at least thats my opinion. to make the time it takes to shoulder your weapon even longer would kill some fun of the game.

edit: im excited how the stronger AT weapons in botb will perform.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 22:05:42
Piat >>>>> Faust.
Thats a fact.
why:
Piat:
better aiming, farer shooting, 3 rockets, good against infantry.


Faust:
big part of the weapon in your field of view. One shot, short distance.


So we have the 3 strong AT Weapons: Bazooka, SChreck, Piat vs Faust.

Thats why these 3 should have delay, while faust not.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: EverettWV on 29-05-2011, 22:05:47
Nope

This sometimes happens, but its rather rare

It almost always happens if you hit them in the rear.  Just tested it on total and killed the p4, stug, and Wirbelwind all with one shot to the rear.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 22:05:55
ja he has no idea, cause he never plays.....
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Steel_Lion_FIN on 29-05-2011, 22:05:30
I say no to the original idea, because:

1)The Piat has a long deployment animation and weakest ammo, which compensates the fast aiming animation.

2)Panzerfausts foibles have been mentioned already: Low ammo count and low range.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 29-05-2011, 22:05:44
ja he has no idea, cause he never plays.....
i beg your goddam pardon?

I think i played this game far more then you ever did
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 22:05:27
no cause i still play it every day. . . . . 

you dont even join the Gamenights....
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 29-05-2011, 22:05:07
no cause i still play it every day. . . . .  

you dont even join the Gamenights....
You play it now, i played it alot since 2.0

And i dont have the time anymore to play the gamenights
And i played alot with the anti-tank weapons to know that the PIAT is by far the best.

Here people complain about the large ammo amount, when you need to go to the REAR of the most common german tanks to even inflict damage. Do you have ANY idea what for a serious disadvantage that is?
Then people say you can hit tanks beyond the operational range. But can you do that often? forget about it. It is very difficult to long range hit a tank with PIAT. Many times did i wasted all my shots missing even against a tank in a normal range.

Because to me, Tank vs infantry balance was always imba towards tanks. You only need one decent thinking player to start a killwhore fest and win the entire map

People who remeber the times of Otto zeimer can recall this. He took a panther, and the map was won for the germans. Period.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Flippy Warbear on 29-05-2011, 22:05:09
/me sits leaned back into his armchair in a dark corner, sipping a fine scotch and smoking a cigar, observing how all this will end up.

Please... continue...

Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 29-05-2011, 22:05:34
Faust : sides of tank and bum.
Piat: behind of tanks bum bum bum......

and yes Tanks were the hell for infantry! So it should be imba towards tanks.........yes the raped in war, yes they can rape here too.
edit: its then the role of the oposite tank to kill the raping tanks.
and if there is no other tank, you wait till the raper comes closer and ambush it ......its all about tactic
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: DaWorg! on 29-05-2011, 23:05:33
Well tanks rape infantry, planes rape tanks, and AA guns rape planes....i like it this way  :D

And to the topic, well its not problem to kill tank with piat + you have awesome superaccurate close combat mortar against infantry. Got myself killed by one shot from piat while driving pz IV today
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: SiCaRiO on 29-05-2011, 23:05:44
no cause i still play it every day. . . . .  

you dont even join the Gamenights....
You play it now, i played it alot since 2.0

And i dont have the time anymore to play the gamenights
And i played alot with the anti-tank weapons to know that the PIAT is by far the best.

Here people complain about the large ammo amount, when you need to go to the REAR of the most common german tanks to even inflict damage. Do you have ANY idea what for a serious disadvantage that is?
Then people say you can hit tanks beyond the operational range. But can you do that often? forget about it. It is very difficult to long range hit a tank with PIAT. Many times did i wasted all my shots missing even against a tank in a normal range.

Because to me, Tank vs infantry balance was always imba towards tanks. You only need one decent thinking player to start a killwhore fest and win the entire map

People who remeber the times of Otto zeimer can recall this. He took a panther, and the map was won for the germans. Period.

thats pwned infantery since WW1, all weapons should have advantage and dissadvantage that they had in that time, and in the correct numbers.

piat was shit againts tanks, then it should be like that in game, just like AT rifles. you can balance that with more tanks for the allies.

thats also the reason why i want less g43s for the germans.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Kev4000 on 30-05-2011, 01:05:43
Piat was used against infantry IRL. As a bunker buster. Or rather, cover buster.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Ts4EVER on 30-05-2011, 01:05:54
On top of that: How often does this really happen? I mean if it was like the riflenades on PdH I could understand, butt as it is now I get killed by one as infantry once every full moon.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: LHeureux on 30-05-2011, 06:05:44
As Irish says, THeTA you need to play a lot more. You say to put the tanks 8-1 for the allies? Are you crazy? I one shoted a panther from the front by shooting in his tracks (no angle in bf2 engine) with a Sherman V! And you want more of them? Allies are mostly always winning and you want them to win more?! Wtf.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: kingtiger1891 on 30-05-2011, 06:05:50
Video made in 2009, enjoy!

http://www.xfire.com/video/1dd955/

So I say yes for changing piat, no for faust.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Butcher on 30-05-2011, 14:05:18
i would actually support his idea of more allied tanks if we got usefull german tanks in contrary. right now their performance is horrible.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: IrishReloaded on 30-05-2011, 14:05:51
the tanks acutally would be fair, if the track bug would be there. Killing any tank from the front by shooting the tracks sucks so hard. thats the problem Panther at front is invulnerable, but still gets one shot kill if you hit the tracks.
If this problem is not solved, the new tank system will still fail.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: katakulli on 02-06-2011, 14:06:15
Piat was used against infantry IRL. As a bunker buster. Or rather, cover buster.
    Yeah but it was used like a mortar not like a quake 3 weapon.  :P Let's take rifle grenades as example.

  If you press left mouse button to fire a german or british rifle grenade there is a delay animation which gives your opponent enough time to  react and shoot you. But u.s. rifle grenades have short delaying animation which allows you to shoot somebody instantly.

  My point is all those weapons should have equal delaying animations.
 
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 02-06-2011, 22:06:40
Actually, Katakulli, theres plenty of reports of PIATS being used like rifle grenades and such. At arnhem, One PIAT gunner fired a shot at a german soldier and for some weird reason the round detonated on impact
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: SiCaRiO on 02-06-2011, 23:06:35
I still think that a 13 kg chunk of metal shouldnt handle like a bb gun.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: ajappat on 02-06-2011, 23:06:28
Piat was used against infantry IRL. As a bunker buster. Or rather, cover buster.
    Yeah but it was used like a mortar not like a quake 3 weapon.  :P Let's take rifle grenades as example.

  If you press left mouse button to fire a german or british rifle grenade there is a delay animation which gives your opponent enough time to  react and shoot you. But u.s. rifle grenades have short delaying animation which allows you to shoot somebody instantly.

  My point is all those weapons should have equal delaying animations.
 

But isn't US rifle grenade only one, that can be launched with same position as rifle normally is fired. British and german grenades are meant to be fired with rifle butt on ground, while on US model you can set the power it goes off and with lower power it doesn't kick too much to be fired against shoulder.
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: sn00x on 03-06-2011, 00:06:24
it should have a very low range then
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: THeTA0123 on 03-06-2011, 00:06:43
Its longer then the faust 30
yet shorther then the Shreck

just like it was IRL
Title: Re: Longer delaying animation for piat and panzerfaust
Post by: Miklas on 03-06-2011, 08:06:00
Its longer then the faust 30 <-- No it isn't.
yet shorther then the Shreck

just like it was IRL
^^My added comment. Play more and post less...