Author Topic: Caen Streets  (Read 10184 times)

Offline elander

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Caen Streets
« on: 10-03-2010, 23:03:47 »
;)

Very image heavy!!

Caen Streets

Have a look, and tell me your thoughts ;), wanna test?













Download and test

Download
« Last Edit: 27-05-2010, 13:05:12 by elander »

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Offline [79th]NikiTa

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Re: Cq Minimap :) Got a problem
« Reply #1 on: 11-03-2010, 11:03:22 »
do you have your map.desc in info directory ?
If yes do you have the tags dealing with you 64mapcq or what ever size or mode you are doing ?

Usually that is what is making that issue.
Look into an other .desc file and copy past the missing blocks.

Offline sn00x

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Re: Cq Minimap :) Got a problem
« Reply #2 on: 11-03-2010, 13:03:58 »
is this an fh map, or a cq ma?

Offline elander

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Re: Cq Minimap :) Got a problem
« Reply #3 on: 11-03-2010, 13:03:33 »
is this an fh map, or a cq ma?

A fh map :)

Close Quarters :)

do you have your map.desc in info directory ?
If yes do you have the tags dealing with you 64mapcq or what ever size or mode you are doing ?

Usually that is what is making that issue.
Look into an other .desc file and copy past the missing blocks.

I got no desc file in the info directory...
« Last Edit: 11-03-2010, 13:03:17 by elander »

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Offline sn00x

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Re: Cq Minimap :) Got a problem
« Reply #4 on: 11-03-2010, 14:03:07 »
copy a desc file from another map, and edit for your map :)

Offline elander

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Re: Cq Minimap :) Got a problem
« Reply #5 on: 11-03-2010, 15:03:23 »
*edit*

sorry missunderstood
« Last Edit: 11-03-2010, 19:03:40 by elander »

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Offline [F|H]Taz18

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Re: Cq Minimap :) Got a problem
« Reply #6 on: 11-03-2010, 16:03:25 »
I am serious... I've never seen a desc file...

mapdata.py?

No, it should be YOURMAPNAME.desc and should be in the info folder!

Offline elander

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Re: Cq Minimap :) Got a problem
« Reply #7 on: 11-03-2010, 19:03:03 »
.. :P

ofc. I just thought that file was a .con file.

I've done all this before even starting this thread.

Maybe i should upload the map at it current state for try and error test by someone who got the time? :)

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Offline [79th]NikiTa

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Re: Cq Minimap :) Got a problem
« Reply #8 on: 12-03-2010, 11:03:02 »
yes why not.
Let s try. :)

Offline [79th]NikiTa

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Re: Cq Minimap :) Got a problem
« Reply #9 on: 14-03-2010, 13:03:49 »
ok it is a .desc issue.
You added double quotes '"' in your map description. Just remove them or replace them by single quotes.

You can copy past the next code. Double quotes replaced by single quotes.
Code: [Select]
<map>
<name> The Fall of Dresden </name>
<briefing locid="''You guys burnt the place down, turned it into a single column of flame. More people died there in the firestorm, in that one big flame, than died in Hiroshima and Nagasaki combined.'' --Kurt Vonnegut, Jr">map description for modders maps not localized (english only)</briefing>

<music> common/sound/menu/music/es_war_ein_edelweiss.ogg </music>

<modes>
<mode type="gpm_cq">
<maptype ai="1" players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
</mode>
</modes>
</map>


Offline elander

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Re: Cq Minimap :) Got a problem
« Reply #10 on: 14-03-2010, 15:03:37 »
Nope. I've seen this and edited it before. Still dosnt show up. What about for you? Can you see it?

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Offline [79th]NikiTa

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Re: Cq Minimap :) Got a problem
« Reply #11 on: 15-03-2010, 10:03:12 »
Nope. I've seen this and edited it before. Still dosnt show up. What about for you? Can you see it?
yes it is working for me.
Just copy past.
Did you try just by removing the single quotes ? Just keep the st and last double quotes.

Code: [Select]
<map>
<name> The Fall of Dresden </name>
<briefing locid="You guys burnt the place down, turned it into a single column of flame. More people died there in the firestorm, in that one big flame, than died in Hiroshima and Nagasaki combined. --Kurt Vonnegut, Jr">map description for modders maps not localized (english only)</briefing>

<music> common/sound/menu/music/es_war_ein_edelweiss.ogg </music>

<modes>
<mode type="gpm_cq">
<maptype ai="1" players="64" type="headon" locid="GAMEMODE_DESCRIPTION_headon">Unlocalized test for this mode on this map</maptype>
</mode>
</modes>
</map>

Offline elander

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Re: Close Combat 90%done (Img heavy)
« Reply #12 on: 21-03-2010, 15:03:41 »
First post updated :)  :o

« Last Edit: 24-03-2010, 14:03:05 by elander »

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Offline Fuchs

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Re: Close Combat 90%done (Img heavy)
« Reply #13 on: 21-03-2010, 15:03:08 »
Nice work mate! Any big old city would do, Caen or Bayeux or whatever  :P
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Aggroman

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Re: Close Combat 90%done (Img heavy)
« Reply #14 on: 21-03-2010, 16:03:25 »
Holy shit!!!
Get it on a server, fast!