Author Topic: EXPERIMENTAL AI SOLUTIONS FOR SP/COOP (Community effort)  (Read 61824 times)

Offline Void

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #165 on: 30-01-2012, 23:01:15 »
Quote
......How could I fix this?

You can't. BF2 will not balance more than 96 bots.

Please try to keep this thread on topic, if you have more questions about bot ratios there is already a topic for that, or you are welcome to create a new one.

Offline djinn

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #166 on: 31-01-2012, 06:01:36 »
Here is the thread you want to use
http://fhpubforum.warumdarum.de/index.php?topic=16717.0



And going forward, please lets use threads for what they were intended.
This thread is specifically for cutting edge, out of the normal experental AI solutions.
Not issues, bugs or questions.

Most downloads can be found in the DL thread stickied for convenience.
Questions on DLs can ve asked there also.

General AI suggestions goes in the 'suggestions for the AI dev(s)'
And  bugs can be posted in the bugtracker linked from the 'introducing the bugtracker' thread.

Lets keep our little forum tidy so any SPer who drops by can find help easily
Withpit having to plough through numerous similarly-titled threads and topics
With non-related posts filling its thread.

Take the time to appreciate the order before posting.
« Last Edit: 31-01-2012, 06:01:48 by djinn »

Offline ksl94

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #167 on: 12-02-2012, 15:02:53 »
Sorry guys, I just posted this AI ratio question seconds before that topic opened, and I think I managed to partially solve my problem. If I shall delete any of my Offtopic posts in this thread, please let me know.

Offline djinn

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #168 on: 12-02-2012, 17:02:59 »
Its fine.

It just helps other SPers with similar issues when they can find it by looking in threads on the subject.


Offline Michael Z Freeman

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #169 on: 23-02-2012, 12:02:36 »
So I've been playing my way through each map in turn looking at what works, and wonderful it is if you look at FH as a glass half full. Fierce, atmospheric battles on some maps. Bots that use the majority of assets and can stand in for scary germans or gallant allies pretty well. There's even scope for multiplayer training here, but that is a little limited by the AI not responding to supression (watch this space). There are some other areas like the way FH classes work, and the mechanics of FH operation that the AI could understand more about. Some maps lack strategies and pathing - in desert maps for example half the desert is ignored. But the strategies and pathing are being worked on by the FH devs now. FHSP could even be a secret training weapon for some MP clans :D

Offline gavrant

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #170 on: 25-02-2012, 13:02:06 »
So I've been playing my way through each map in turn looking at what works, and wonderful it is if you look at FH as a glass half full ... FHSP could even be a secret training weapon for some MP clans :D

I beg to differ, the glass is half empty. SP is too different from MP and often is more like those zombie shooters. I bet I've heard bots mumbling "braaains" and howling, while trying to circumnavigate some barrel.

Offline Tankbuster

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #171 on: 25-02-2012, 13:02:22 »
Zombies are not armed with lethal weapons and cannot drive vehicles, that being said I agree with you. Also I noticed that when tanks go into combat with each other, their movement becomes normal instead of that suden reversal. Shermans flank heavier tanks like the panther. Could this be added for Panzer 3s in NA because currently they try to go toe to toe with crusaders and then die.


Offline gavrant

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #172 on: 25-02-2012, 15:02:50 »
Yeah, in my opinion as inexperienced tanker, AI drivers are quite good when there are no problems with pathfinding. But AI infantry is so slow in comparison with humans!

Offline Michael Z Freeman

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #173 on: 25-02-2012, 16:02:12 »
Ah, bots that run  :o ?

(they do when they go for a vehicle)

Offline djinn

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #174 on: 25-02-2012, 23:02:55 »
Yer, but I want SP/COOP to be a bit faster paced.

If bots see a target and dashed to get in firing distance, it makes them less of targets and actually emulates how humans play a bit more.


Currently, they also run when they want to stab you, so just taking that code and applying it all weapons should have similar effect.

Offline Michael Z Freeman

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #175 on: 01-03-2012, 15:03:09 »
Yeah, harder to hit with sniper rifles.

As an SP fan I just published a moddb blog post about all this that, I hope, highlights some of the misunderstandings about the BF2 AI.

Forgotten Hope and the Overlooked Potential of the Battlefield AI

Offline Tankbuster

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #176 on: 04-03-2012, 08:03:30 »
Is it possible to make bots go prone when they come under fire? Because now they stand up straight and get killed much faster. It would also be more realistic.

Offline djinn

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #177 on: 04-03-2012, 11:03:37 »
Well, I know bots in BF2/ Fh2 can 'hear' when they are being engaged.
Anyone care to comment if this can be translated into defensive action?

ofcourse you should be aware that this was never planned by BF2 engine, but if it CAN be worked in, maybe worth considering.


Offline Michael Z Freeman

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #178 on: 04-03-2012, 12:03:26 »
Is it possible to make bots go prone when they come under fire? Because now they stand up straight and get killed much faster. It would also be more realistic.

Yes it is. I'm still testing but it is possible to do it.
« Last Edit: 04-03-2012, 12:03:59 by DJ Barney »

Offline Michael Z Freeman

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Re: The Single Player Fan Project: Work to be done and feedback
« Reply #179 on: 06-03-2012, 16:03:02 »
So I'm getting some work done on Issue 80: AI cannot lay mines. I got them crouching with a mine (see screenshot on the issue page). I don't think I ever saw them doing that before. Progress ! Now to actually get them laying the mines ... I think that needs another ai template fixing.