Author Topic: FH2 Zombies(ReleasE)  (Read 32145 times)

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #240 on: 03-01-2013, 01:01:50 »
Hey, Lupin! Are you planning to put on some servers, when this is all done, or will you trust this task in the hands of some big game community (762, VBIOS, hslan)?

Me and Havocide have been talking about renting a server. The problem is that I only have about $5 to my name right now and can't pay for it.

So things are a bit complicated.

People might just have to do lan over tuungle for the first release.
Thanks :). It's good to hear that you are atlest planning to do that. I, however have another question.
Is FH2 Zombies cosidered as a map-pack with zombie models and AI OR as a mini-mod?

Mini mod. You need to use a separate icon to launch it.

And there's a bunch of graphics and coding assets etc.

Offline sheikyerbouti

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Re: FH2 Zombies(ReleasE)
« Reply #241 on: 04-01-2013, 07:01:52 »
 you should try asking 762 for a server or alternatively, approach the Veteran Gamer's community.


 godspeed you Black Emperor
My Quebec includes Canada

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #242 on: 07-01-2013, 09:01:59 »
I was converting Operation Goodwood and was about to fix some minor problems with it when the folder literally vanished without a trace.

Needless to say I rage quit from modding for the day.


Edit:

Whoops...
« Last Edit: 07-01-2013, 11:01:46 by Lupin »

Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #243 on: 07-01-2013, 11:01:11 »
Are those supposed to be zombies?  ;D

And isnt that Anctoville?

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #244 on: 07-01-2013, 11:01:29 »
Are those supposed to be zombies?  ;D

And isnt that Anctoville?

Yeah, I did some work on Goodwood, and set up the frame work for Ancto.

Unfortunately, I forgot to swap the team numbers in Ancto so there's a massive Brit swarm and no zombies lol.

Offline King Faust

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Re: FH2 Zombies(ReleasE)
« Reply #245 on: 09-01-2013, 18:01:05 »
I can't download. :(

Türkçe?

Offline Steel_Lion_FIN

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Re: FH2 Zombies(ReleasE)
« Reply #246 on: 09-01-2013, 18:01:49 »
I can't download. :(

Even if you could, the link provided is for older version of FH2, so it would be pointless.
I'd rather play Kimble with my ass!


Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #247 on: 09-01-2013, 19:01:43 »
I can't download. :(

that link is for 2.4, the old version, so no need to download it. Wait a bit and new version will come.  :)

Offline King Faust

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Re: FH2 Zombies(ReleasE)
« Reply #248 on: 09-01-2013, 20:01:41 »
Forget it then.

Türkçe?

Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #249 on: 09-01-2013, 20:01:13 »
Forget it then.

for now, but I assure you that the new version will be awesome!

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #250 on: 19-01-2013, 04:01:55 »
I think I'm going to release soon (tomorrow). There might be some minor bugs, and it's lacking a bit of polish (I can't change mini-map icons for some reason..), but I feel bad because you've all been so patient and I keep slacking because I don't like working on the maps :P

The mod is very playable at the moment and should be fun enough as is.

When I release, I will request that this thread be locked, because I'm going to make a new one.

Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #251 on: 19-01-2013, 07:01:40 »
Yay!!!  ;D

Offline :| Hi

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Re: FH2 Zombies(ReleasE)
« Reply #252 on: 19-01-2013, 07:01:43 »
Looks like it is time to load Fh2 onto this new beast of mine

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #253 on: 19-01-2013, 09:01:37 »
Right now there's 8 maps.

Anctoville 16 and 64
Brest 64
Keren 64
Escape from Crete
El Al 16 and 64
Eppeldorf 64
Goodwood 64 (thought fh2 had a 16p version..)
Vossenack 64

The maps are a bit bigger this time around, but that just allows a bit more free roaming.

To be honest, a lot of the maps have a stock selection of equipment, and I'm sorry about that. I'll eventually release a map pack/patch with all the other FH2 maps and try to spice things up a bit. But for now, at least there's lots of zombies.  ;)

Also, :| Hi I'm pretty sure I animated that tank gif in your avatar years ago lol. It's always funny seeing my old metal slug sprites.  ;D
« Last Edit: 19-01-2013, 09:01:27 by Lupin »

Offline :| Hi

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Re: FH2 Zombies(ReleasE)
« Reply #254 on: 19-01-2013, 09:01:54 »
Haha, well its fine work!  The forum sizing doesn't do the full sized one justice at all. Would really like to learn how to make/animate pixel artwork in the Metal Slug style

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3