Author Topic: FH2 Zombies(ReleasE)  (Read 32169 times)

Offline :| Hi

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Re: FH2 Zombies(ReleasE)
« Reply #210 on: 24-12-2012, 20:12:14 »
XWW2 has a Bf2 version?

Holy shit I thought they only made one for 1942  ;D

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #211 on: 24-12-2012, 20:12:22 »
Yeah, they do. But its not quality enough to get a player hooked up with it.  :P

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #212 on: 25-12-2012, 02:12:54 »
Going to be hella' busy working on the mod tonight.

Unfortunately, we don't have a server yet. So lan + tunngle are going to be the only way for a while.

Offline |7th|Nighthawk

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Re: FH2 Zombies(ReleasE)
« Reply #213 on: 25-12-2012, 19:12:46 »
Sounds good to me ;)
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Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #214 on: 25-12-2012, 19:12:23 »
Do I have to download that Hamachi thing to play on a LAN?

Offline |7th|Nighthawk

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Re: FH2 Zombies(ReleasE)
« Reply #215 on: 25-12-2012, 19:12:04 »
Hamachi is a virtual LAN. You only need it when you play with friends online and want to set up a local server that they can see ;)
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Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #216 on: 25-12-2012, 19:12:32 »
So I need nothing but tungle to play on a LAN

Offline |7th|Nighthawk

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Re: FH2 Zombies(ReleasE)
« Reply #217 on: 25-12-2012, 19:12:21 »
Tungle is pretty much the same; you don't need it either for LAN purposes.
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Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #218 on: 25-12-2012, 19:12:26 »
Oh, great! Nothing needed.

Offline Lupin

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Re: FH2 Zombies(ReleasE)
« Reply #219 on: 26-12-2012, 01:12:47 »
Still working on it. I might be able to get an """open FH forums only beta""" out today. It will be a little.. rough, but I said I would release on Christmas.

Just need to fix the jeep locking problem first.


Edit:

Now to convert Russian voice files... with bf2s lovely ogg format this is going to take forever..

Edit 2:

Just had some random crash bug on one of the maps.. and I'm not sure why. I've been working on this for the past 8 hours so this will just have to wait until tomorrow afternoon..
« Last Edit: 26-12-2012, 07:12:27 by Lupin »

Offline |7th|Nighthawk

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Re: FH2 Zombies(ReleasE)
« Reply #220 on: 26-12-2012, 09:12:47 »
We have time, Lupin. Nobody forces you to release this zombie mod tomorrow. We, and I think I can speak for everyone here who awaits the release, are really happy that someone invests his spare time for giving us the next FH zombie mod. An open beta sounds promising though, maybe you can release it by this week ;)
"I'm sorry Dave, I'm afraid I can't do that..."

Offline :| Hi

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Re: FH2 Zombies(ReleasE)
« Reply #221 on: 26-12-2012, 09:12:34 »
Yeah, take your time Lupin, no worries, no rush  :)

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #222 on: 26-12-2012, 11:12:06 »
I wish you patience  :)

Offline Turkish007

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Re: FH2 Zombies(ReleasE)
« Reply #223 on: 28-12-2012, 20:12:39 »
Could you tell me which maps did you convert to Russians by the way?

Offline sheikyerbouti

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Re: FH2 Zombies(ReleasE)
« Reply #224 on: 28-12-2012, 23:12:45 »
 hey turkish,

 remember that every time you ask lame questions, it takes away from development time.


so keep your mouth shut and be patient. Lupin will get her done eventually and maybe will let you beta-test as long as you stop pestering him with pointless questions.

 (unless of course that you want to learn how to mod and speed things up)
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