2.0 suppression and minor suppression from rifles ftw.
I concur. 2.0 like supression effects but tweaked a bit so that each bullet near your supress for a split second. Thus a single rifle impact near you gives you a barely noticable supression, an SMG like impact surely makes you duck away and a proper MG will make you hit the dirt and stay there, crawling away to a safe position (for flanking opertunity and such). W
hich would mean "weapon firing on your position dead ahead means you are going to wish to stay in cover or risk a quick didge across something like a road and jump behind the nearest cover to leap from cover to cover till you can engage the enemy. ". I'd be very pleased if the suppresion affect would be coded to allow for this.
PS: I believe suppresion should be seen as a compromised solution to represent you getting disoriented by enemy fire. A rifle roundimpacting near your head might not actually "blur" your vision but it sure would make you turn away your head/body. But having your head be turned down and away (a forced short bend/crouch and camera looking at the ground) would be a bit extreme for a game.
The suppression effect in 2.0 had a wee bit too large radius for my opinion. But the way it is in 2.2 I'd much much rather see it as it was in 2.0
From a game design point of view, I'd like to keep this effect like it is, only on MG's and Supportive Automatic Rifles, giving them a bit more role in the game than just being a MG. As in, if you want to suppress the enemy or give covering fire effectively, you need to have an MG with you.
If you'd enable a minor effect for rifles aswell and let them stack a squad of rifle men could supress the the enemy aswell (which would seem realistic to me, if a hail of bullets is impacting around you, even if it's "just rifle fire" you are not going to want to pop your head up aslo as bullets still being sprayed at you).
This could also please the "but in real life many less shots fired actually killed people", as people could fire in the general direction of a (suspected) enemy to try and keep the enemy either down in the dirt (so it can't fire back) or perhaps injuring or killing them. *Pictures a squad at the side of a road/field firing at bushes with enemies in/around them*.