wow I just returned from a week on the Azores, and am met with an avalanche of updates and actually a release of the patch!
Im telling you the guys have done some serious crunching and testing to get all this stuff together these last days, nice one!
FYI:: Ive skimmed through most of the pages of these announcement threads, and the issue about the informativeness(?) of our changelogs needs perhaps a clarification; what you read there is a summary, kind of like the "highlights" of what we actually develop. A quick check ot our internal filehandling system tells me we have updated the mod mover 2,500 times since the last patch.
Obviously, we cant make a changelog with all those entries, it wouldn't be comprehensive. It is also not possible to summarize and present every single little detail, it would take weeks to write it.
For old maps, such as Crete, the changelog might just tell you "Crete updated", while in our internal automated changelog forum, the developer might have added a note for the testers to check out, in this case this was me, and the Crete changes were infact;
- Ambient sounds
- BF2 trees replaced with FH2 trees
- Removed a few (4-5) Bofors guns to make the german assault easier
- Made it possible for up to 6 german transport planes to exist at the same time (was 4)
- Re-placed german airfield spawns better (faster access to planes)
- Added Pak35s for german defense at Aerodrome, Suda Bay & Chania
- Added german pickup Mortar at Monastery and Aerodrome
- Slight redesign of "Rear Guard" flag (bigger capzone, opened one tent, repositioned spawnpoints to prevent too much spawnkilling)
- Bigger capzone at "Hill" flag
- New Lightmaps on terrain + ground (needed after new trees placements)
- Correct Game Mode Description ("Assault")
- Removed static noise from destroyable radios (mod-wide fix, as these caused soundbugs inside all houses on maps they are placed on)
- Added EAX sound file (loads openlandscape reverb properties)
- COOP / SP updates (by Remick04)
- Added working ticketbleed python plugin (by Spit)so this is just an example of what a proper changelog would look like, for one map... We simply can not write it all in this detail for everything, it takes too much time.
Hope you enjoy the release, and I am sure in matter of hours, many of the updates we have done, will be clear to you, by experience instead of text files
Thanks