Forgotten Hope Public Forum

Forgotten Hope 2 => Community Polls => Topic started by: 9.Pz-Div. Günther on 03-01-2010, 01:01:58

Title: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: 9.Pz-Div. Günther on 03-01-2010, 01:01:58
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Poll opinions
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Negatives about the sound:

- You instantly betray your position and presence to the enemy

Positives about the sound:

- It's realistic


In my opinion, if you throw a grenade no one's gonna wait for it anyway or check where you've thrown it in the first place. Why not improve our anticipation skills instead and be more cautious. Nothing is more akward than giving away the position of a whole squad in an attempt to 'sneak' up on the enemy. Might as well add a bright pink flag to our inventory which we can use to wave at the enemy since we're giving ourselves away anyway it might as well be amusing.

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I'm sure you've all played Medal of Honor and Call of Duty and both of these games have a distinct sound when a grenade is thrown and falls on the ground. You can really hear the impact and I always felt that it made a grenade more.. valuable as you could hear its actual weight, and the material it fell on, specifically in MoH these sounds were detailed.

But most importantly, this will give you a heads up when a grenade is being tossed into your bunker as you would hear the sound of it bouncing around. If only for the sound itself it wouldn't even have to buy me time to get out..! Maybe there is already a sound like this but I've never heard or its very soft?

Lastly, c'mon guys I'm sure you're all incredibly annoyed and perhaps frustrated with the screaming that goes hand in hand when throwing a grenade. Nothing is more akward than trying to ambush an approaching enemy, but you've given away your position the second you pull out the pin, and see him dodge your grenade and shoot you in the face while you still have to swap and aim your weapon. Please remove it, it's got no use!

I understand it's meant to warn your buddies but either make it so that the scream only happens when you're in a few metres radius with friendlies or not at all. Let's be honest. If you can't anticipate then that warning scream won't prevent your buddies from being TK'ed anyway, so it's better that we learn to aim and anticipate movements. Please remove the sound!

Thank you.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: :| Hi on 03-01-2010, 01:01:13
This has been suggested many times and the search button would have brought up a few threads also wanting it removal but I understand what your saying.

Even if your buddies hear you throw the nade, how are they going to know where you threw it? Nobodies going to turn around and look at you for the 5 seconds it takes to throw.

So I second your suggestion
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: 9.Pz-Div. Günther on 03-01-2010, 01:01:04
This has been suggested many times and the search button would have brought up a few threads also wanting it removal but I understand what your saying.

Even if your buddies hear you throw the nade, how are they going to know where you threw it? Nobodies going to turn around and look at you for the 5 seconds it takes to throw.

So I second your suggestion

I didn't know it was suggested and please don't throw that 'search' remark in my face! I just want to get it out there and I think the more people bring it up the more likely it is to be changed.. ;)

But really, if it's been suggested - did the devs respond with 'yes we'll get rid of it' or what?

Thank you.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: :| Hi on 03-01-2010, 01:01:23
Most suggestion threads the devs don't really answer, some like the scream and other dont  :(

So its basically "make some happy and others mad" with issues like these
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: 9.Pz-Div. Günther on 03-01-2010, 02:01:50
Most suggestion threads the devs don't really answer, some like the scream and other dont  :(

So its basically "make some happy and others mad" with issues like these

But who could possibly like it and moreover WHY? Please provide me their addresses so I can pay them a persuasive visit. If there are just a handful of people want to keep it than it's lame to keep it in. I mean, removing it is just a press of the button!
Title: Do you want the 'grenade throw scream sound' in or out?
Post by: 9.Pz-Div. Günther on 03-01-2010, 02:01:53
:: Put above ::
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Torenico on 03-01-2010, 02:01:02
Or just make it like PR, say it when you want.

Its good for warning your mates tho..
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: 9.Pz-Div. Günther on 03-01-2010, 02:01:54
Or just make it like PR, say it when you want.

Its good for warning your mates tho..

Yeah I've heard people asking during gameplay if there was a way to turn it off. I think that he spoke for a thousand men because hardly anyone pays attention to ingame chat and this guy was desperate enough to give it a try! I was thinking the same thing, only I'm making a realistic attempt to get it changed/removed.
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Desertfox on 03-01-2010, 04:01:42
Or just make it like PR, say it when you want.

Its good for warning your mates tho..
I'd do this, but only if they changed the comma rose to normal
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Lobo on 03-01-2010, 06:01:49
Stop beating the dead and smelly horse.

Military procedures were to warn the mates about frags, and this gives us the perfect chance to add a measure against your "I don't give a crap about my mates" manias
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Oddball on 03-01-2010, 06:01:59
But Sir, We found this horse guilty and can't stop beating him until his given punishment is fullfilled..
(http://i912.photobucket.com/albums/ac324/Oddball_8/BeatDeadHorse.gif)
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: :| Hi on 03-01-2010, 06:01:50
(http://img100.imageshack.us/img100/5269/facepalm8bu0ph9.jpg)
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Desertfox on 03-01-2010, 06:01:17
Stop beating the dead and smelly horse.

Military procedures were to warn the mates about frags, and this gives us the perfect chance to add a measure against your "I don't give a crap about my mates" manias
You'd still be able to warn them, just by your own will
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Cory the Otter on 03-01-2010, 06:01:27
a little thing called VOIP
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: :| Hi on 03-01-2010, 06:01:38
Stop beating the dead and smelly horse.

Military procedures were to warn the mates about frags, and this gives us the perfect chance to add a measure against your "I don't give a crap about my mates" manias
You'd still be able to warn them, just by your own will

Telepathy
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Desertfox on 03-01-2010, 06:01:11
Stop beating the dead and smelly horse.

Military procedures were to warn the mates about frags, and this gives us the perfect chance to add a measure against your "I don't give a crap about my mates" manias
You'd still be able to warn them, just by your own will

Telepathy
Commarose or VOIP whichever
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Gl@mRock on 03-01-2010, 09:01:27
My suggestion on this smelly dead horse:

Left mouse button = With scream

Right mouse button = No scream

If that is possible, of course. That will make every body happy. (http://chopard.fest4.free.fr/emoticons/army/armata/armata_PDT_01.gif)
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Graf_Radetzky(CZ) on 03-01-2010, 09:01:35
bomba inescatra! and that weird italian greande make fear  :)
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: :| Hi on 03-01-2010, 09:01:57
My suggestion on this smelly dead horse:

Left mouse button = With scream

Right mouse button = No scream

If that is possible, of course. That will make every body happy. (http://chopard.fest4.free.fr/emoticons/army/armata/armata_PDT_01.gif)

I think thats a good idea, if implementable.

bomba inescatra! and that weird italian greande make fear  :)
Whenever I hear someone (on the enemy team) yelling the nade yell, it always scares me so it does have a good fear factor to it
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Flippy Warbear on 03-01-2010, 09:01:13
I'd like to choose between shout and no-shout while in different situations. I'd definately would like to warn my mates whenever they are around that Im going to throw a stick for them to fetch or if I am alone and I know theres an enemy hiding somewhere.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Tiku-Orava on 03-01-2010, 12:01:19
Most suggestion threads the devs don't really answer, some like the scream and other dont  :(

So its basically "make some happy and others mad" with issues like these

But who could possibly like it and moreover WHY? Please provide me their addresses so I can pay them a persuasive visit. If there are just a handful of people want to keep it than it's lame to keep it in. I mean, removing it is just a press of the button!

From my opinion it is ok to keep it. But if you have got any sense of modding it really isn't just a press of a button...
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Flippy Warbear on 03-01-2010, 12:01:41
Two threads of the same subject merged.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: djinn on 03-01-2010, 13:01:59
I once suggested this, when you select grenade, the only commo-rose option should be a single 'Grenade!' so that you can decide whether you want to say it or not

I originally wanted the grenade sound in as it is to have bots say it, but seeing that they don't, I don't see the use, to anyone.. except the enemy.

Also, ability to put the pin back after its pulled i.e once holding fire. Simply put, if you change the weapon selected, you should be able to save the nade.. don't discuss, not the main suggestion here
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Ts4EVER on 03-01-2010, 14:01:17
OK, a bit ot right here, but you always said bayonets are uncodable because you can't have two projectiles coming out of one barrel. Can't you do it somehow with the grenade code? I mean you can throw them with the right button.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Thorondor123 on 03-01-2010, 15:01:08
OK, a bit ot right here, but you always said bayonets are uncodable because you can't have two projectiles coming out of one barrel. Can't you do it somehow with the grenade code? I mean you can throw them with the right button.
But it's still the same projectile.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Ts4EVER on 03-01-2010, 15:01:36
... come to think of it, yes  :(
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Cory the Otter on 03-01-2010, 16:01:55
(http://img682.imageshack.us/img682/9359/bf2i.jpg)
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: 9.Pz-Div. Günther on 03-01-2010, 16:01:42
A bit late, but you can vote a new option now. Unfortunately you cannot change votes anymore.

Lobo: Did you even read my arguments? Maybe you can make it so that you can choose two types of grenades from your inventory, with scream and without, and still maintain the maximum of grenades thrown. I think something similar like this was done in FH 0.7, something with fuse lengths for explosives.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Torenico on 03-01-2010, 16:01:36
Yeah but for FH1 and BF42 nobody shouted "Grenade".

Always spamming "Deutchsland!", "Banzai", "We need AT support" and "Enemy Sub Spotted"

BF42 has alot of usefull voices, Fire, Hold Fire, Wait, "Dont Separate", Abandon Ship, Check your 6, etc.

Too bad nobody used them..
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Lobo on 03-01-2010, 16:01:45
Sgt.Loco, this is the basic problem:

This is a game, 95% persons play it only for their own interest and scores, with such feature they would use always the silent one and don't give a crap about the safety of their mates. It's a not valid system.
Afaik we can't customize this enough: switch off the sound with a key or using the right mouse or something.

So grenade shout stays.
Title: Re: Do you want the 'grenade throw scream sound' in or out?
Post by: Fuchs on 03-01-2010, 17:01:53
My suggestion on this smelly dead horse:

Left mouse button = With scream

Right mouse button = No scream

If that is possible, of course. That will make every body happy. (http://chopard.fest4.free.fr/emoticons/army/armata/armata_PDT_01.gif)

No, no! I always use the right mouse button to make my grenade ready a while before I throw it. If you don't want the enemy to hear you but you do know where they are, deploy (right mouse) the grenade when you are still out of range for them and then throw it when your in range.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Slayer on 03-01-2010, 18:01:06
Do as Fuchs said.

And: this is a WW2 game, not some "sneaky attackers behind enemy lines" game. So frontal attacks is the way to go. The grenade WITH shout is best in those situations.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: djinn on 03-01-2010, 18:01:03
Ow, Lobo.. Why?

I mean, weigh the odds here

On the Stay side, you get to warn teammates, and hopefully the even know where the greande landed and jump to safetly, and yes, you also warn the enemy at all times, and he will definitely go looking for you if he survives, which he might since he heard the warning too

Or,

On the go-side,.. say, using the commo-rose grenade call, good players wil still use it, while others wont, teammates may see the grenade and take cover or not and your dumb throw will reap its fruits.. I mean, why the heck will you toss one with teammates around?! And the enemy will be none the wiser

ISn't it kinda weighed in one direction?
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Cory the Otter on 03-01-2010, 18:01:10
maybe for 'sneaky' classes like recon...oh, wait. they didn't use grenades. that goes out the window.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Roden on 03-01-2010, 18:01:30
KEEP, or make so that the user can chose if he want to warn the friends and foe around him about that are nearby (yes think the way PR have it ...)

what so sneaky about throwing grenades anyways... no one cares about that a grenade just went of nearby  at the rear flag... 
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: flyboy_fx on 03-01-2010, 18:01:34
Turn it on or off!!!
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Cory the Otter on 03-01-2010, 21:01:49
keep it. if we give noobs a choice, they will either spam it or never use it. both are bad.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Desertfox on 03-01-2010, 21:01:15
keep it. if we give noobs a choice, they will either spam it or never use it. both are bad.
If we have be on the Comma rose, than it'll also be able to be used as a tactic
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Cory the Otter on 03-01-2010, 21:01:28
aah, but it will also be used to spam, and i would rather be found out and shot ingame than have a serverful of 64 idiots spamming 'GRENADE! GRENADE! GRENADE!' endlessly, lioke the 'Artillery requesting a target!'
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Kev4000 on 04-01-2010, 07:01:35
There's already enough greande teamkills in Fh2.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Natty on 04-01-2010, 08:01:36
no one, I say no one, would ever use the radio warning when throwing a nade.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: 9.Pz-Div. Günther on 04-01-2010, 10:01:38
Sgt.Loco, this is the basic problem:

This is a game, 95% persons play it only for their own interest and scores, with such feature they would use always the silent one and don't give a crap about the safety of their mates. It's a not valid system.
Afaik we can't customize this enough: switch off the sound with a key or using the right mouse or something.

So grenade shout stays.

It's just so out of place at times - I might as well hand over the grenade to the enemy if he knows it's coming anyway. Is it possible to cook grenades though, that might fix the problem partially. Do have to admit I got more accustomed to the scream since I've been paying attention to it, but still causing the enemy to flee in time.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: :| Hi on 04-01-2010, 19:01:53
no one, I say no one, would ever use the radio warning when throwing a nade.

If anything I would only use it to scare the crap out of enemies after sneaking up behind them  ::)
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Rage51 on 10-01-2010, 02:01:47
Good tactic there heh soon see them jump, I'm for keeping it anyway as in RL military of that time and present still train their men to shout, "Grenade" when chucking them so buddies know to take cover. The only time we don't is when 'posting' a grenade into a bunker window as no friendlies are in danger.

Lobo's right that as is the others that nobody would use the commo as I don't on PR either, I tell my mates via TS/VOIP but this does cause probs when non squad members are about.

As for the sound of the nade landing and rolling about it should stay as it's totally unnatural not to happen.

Sorry Loco just have to rifle nade them like I do for total surprise! ;D
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: robert090993 on 10-01-2010, 11:01:42
I personally think that we should keep the shouting, because i believe all of us here, have been in the building, and heard "GRENADE!". You suddenly jump out of prone, sprint to any cover and jump down. You survive, and you relieze you have just had the biggest rush you have had on a bf2 mod.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Josh094 on 10-01-2010, 15:01:19
Or you hear "Grenade!" Your heart drops, your bowels drop and then you are blown out of the nearest window.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Kubador on 10-01-2010, 17:01:57
If there is really no way to use shout for primary and no shout for secondary fire then I'm voting for keeping the warning. It does more good than bad for the team. Most of the time you use it in attack and chaos situations where the enemy still may not hear the shout but your mates will due to close proximity. In sneaky moments (which happen rarely) you'll just have to use other assets. Anyway it's not a best idea to blow your cover with a nade.

There's (or was) also a neat trick to shout 'incoming' which sounded exactly the same as granade warning. At that time you'd be waiting with your smg for enemies to pop out of the room in panic right to your trap. Preatty good way to clear buildings and saving ammo.

P.S. Also Sgt. Loco it is just respectful to others by using search function and dig up a thread or making new one with some new insight. Otherwise it's same old story for others. Please treat it as a friendly advice.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Jobabb Jobabbsen on 11-01-2010, 23:01:52
The shouting should be taken away imo.  I dont really believe in the "realism" of grenade-shouting. Basicly you warn your comrades of course. But these rules dont count in light and noise discipline, which was strict in many assaults. In real im very sure they were quiet just as much as they screamed before throwing a grenade, aswell as warning their friends with hand signals or gesticulations. Something i know is impossible in FH2, but to replace it with screaming GRENADE and completely reveal your position is unnecesarry. It should been lower volume at least.
   I guess it could be a few more TK's but i somehow doubt it would be any drastical change. Rather a very few more TK's than always reaveal your position when using a grenade, which imo is the best surprise weapon.
Its just my opinion, its just an unimportant detail all in all of course :)

 

 
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Slayer on 11-01-2010, 23:01:48
A grenade is not a surprise weapon, it is to clear concealed enemies.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Jobabb Jobabbsen on 12-01-2010, 00:01:18
A grenade is not a surprise weapon, it is to clear concealed enemies.
It is for clearing concealed enemies amongst other uses, yes. But its also a very good surprise weapon. Its more devastating than a rifle and it doesnt reveal your position so obviously as a rifle (particulary in FH2).
I would say the 2nd episode of BoB pretty well show how good it is as a surprise weapon.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Cory the Otter on 12-01-2010, 00:01:18
Sgt.Loco, this is the basic problem:

This is a game, 95% persons play it only for their own interest and scores, with such feature they would use always the silent one and don't give a crap about the safety of their mates. It's a not valid system.
Afaik we can't customize this enough: switch off the sound with a key or using the right mouse or something.

So grenade shout stays.
so why is this still going on?
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Slayer on 12-01-2010, 20:01:19
A grenade is not a surprise weapon, it is to clear concealed enemies.
It is for clearing concealed enemies amongst other uses, yes. But its also a very good surprise weapon. Its more devastating than a rifle and it doesnt reveal your position so obviously as a rifle (particulary in FH2).
I would say the 2nd episode of BoB pretty well show how good it is as a surprise weapon.

OK, I agree with you that you could use it as a surprise weapon, but it wasn't designed that way. That's why I don't think the grenadeshout is a problem. If you want to use the grenade for a surprise, cook it way before you're gonna meet the enemy, then you'll have your surprise.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: Hresvelgr on 13-01-2010, 22:01:43
The thing is, at least in my experience so feel free to disagree, whenever I toss a 'nade while shouting "GREEENAAADE!!!" for whatever reason most of the time any nearby teammates take that as a cue to rush forward right to the exact place it landed. I don't know whether that is because in every language but English "Grenade" means "charge forward", because people just like to spite me by lowering my score, or because most pubbies really are that retarded. But regardless, the shouting serves no purpose but to alert the enemy as to the direction from which said grenade is flying.
Title: Re: New grenade 'falling on the ground' sound + removal of scream throw sound
Post by: 9.Pz-Div. Günther on 14-01-2010, 21:01:43
Sorry Loco just have to rifle nade them like I do for total surprise! ;D

Actually, I noticed if you see your mate, or the enemy shoot a rifle grenade it will have a long clear white smokeline which totally reveals where the grenade came from. This is just as bad as the grenade throwing sound. So if you don't move out in time you'll get a rifle grenade right back on your position. But perhaps it's realistic, I'd like to know..