Author Topic: S.T.A.L.K.E.R.  (Read 63546 times)

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Re: S.T.A.L.K.E.R.
« Reply #225 on: 20-01-2012, 00:01:05 »
Tor showed me that yesterday, looks amazing!

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #226 on: 26-01-2012, 23:01:37 »
Playing Misery for CoP.

Feels like the Zone is punching you right in the face.

So, in case you havent played...

You start out in the installation of the game, with one neat feature called "Classes". You have three classes with unique abilities (No super power shit).

Those are,

Sniper
Scout
Assault

Sniper you start out with a Mosin Nagant, you are specialized in Sniping, i think you have moderate spring and Snipers will not break down that easy.
Scour, you start out with a VSK-94, wich looks like a VSS Val. Anyways, long sprinting, you can carry alot of stuff and you are specialized in maintaining these kind of weapons.
Assault, you can barely sprint, you can carry more weight, you start with a Ak-105 and you are specialized in maintaining assault rifles.

So i've chosen Scout. As i started, i noticed that you have NO difficulty, the mod makers select the difficulty. So i heard this mod is actually a noob-killer, ammo is a valuable resource, money isnt abundant, traders are big motherfuckers and the zone is a big piece of shit.

So, i started with an "honorary PM" and my VSK-94, walked a few meters, got ambushed by the new lookin' Flesh, two of them. First one comes rushing at me! Boom boom, he's down. 18 Bullets left, i forgot to say that you start out with NO ammo reserves.

So i made my way to Skadovs, or whatever the damn name is, walked around, testing lag, then a bunch of loners and bandits came out to fight a pseudodog, 3 dogs, one boar and two flesh, one bandit died i took his stuff, knifed a flesh.

Now an emission, waiting.

My plan is to stay here in this ship for 3 days before moving on, looting nearby bodies and going to hunt with my knife.


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Re: S.T.A.L.K.E.R.
« Reply #227 on: 03-02-2012, 06:02:03 »



I just mowed down 8 cats, 4 bloodsuckers, and took part in a gangwar between military and bandits in Dark Valley. I counted the dead NPCs and there were ~73, not including the phantom thing and controller. The only survivors were myself, and a friendly Loner who always camps by a rock. I make it a point to give him all my good weapons I don't need because he's survived so many waves of shit.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #228 on: 03-02-2012, 07:02:28 »
So, you got a Minigun, right?


Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #229 on: 13-02-2012, 04:02:36 »


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Re: S.T.A.L.K.E.R.
« Reply #230 on: 14-02-2012, 01:02:38 »
Sweet night mother.

So before last week, I got to Pripyat (fuck the lab before that, so many damn bloodsuckers). Now that I'm back at dads and reunited with my PC, Tonight will be the night that pseudodogs dine on the flesh of fallen monolith.









I also found a bunch of M16/4 variants, including the M16A1 I've been looking for! Really happy about that  ;D

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Yustax

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Re: S.T.A.L.K.E.R.
« Reply #231 on: 14-02-2012, 04:02:31 »


Oooooooh!!!?! What's this?! Updated models for a mod?

Offline LHeureux

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Re: S.T.A.L.K.E.R.
« Reply #232 on: 14-02-2012, 04:02:59 »
Stalker 2 models
Hey, huge ass .gif signatures are totally unnecessary and obnoxious. Not these anymore, thankyouverymany kkbyethx love you, all the homo. -Flippy

Offline Yustax

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Re: S.T.A.L.K.E.R.
« Reply #233 on: 14-02-2012, 04:02:41 »
Stalker 2 models

OOOOOOHHHHHHHHHHHHHHH!!!!!

I didnt knew of this. Danke!

Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #234 on: 14-02-2012, 07:02:12 »
Some more Concept Art:

Apparently, this place is "Young kommunar", its a Mine.





http://www.youtube.com/watch?v=TFSCxgxBNkI

I know the Stalker Super fans know this, but im dropping some rumours, or confirmed features??

Character will be Strelok, ONE BIG MAP (My dream, and the dream of all STALKERs), Game takes place in 2017, 50% new and 50% old Areas.
Moar Concept Art
Release Date might be Late 2012-Early 2013.


Offline Torenico

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Re: S.T.A.L.K.E.R.
« Reply #235 on: 14-03-2012, 01:03:00 »
kk i dont know what is this, but the idea of a Stalker MMO... hmmmmmmmmmmmmmmmmmmmmmmmm


http://www.cinemablend.com/games/STALKER-Online-MMO-Heads-Beta-39008.html


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Re: S.T.A.L.K.E.R.
« Reply #236 on: 14-03-2012, 06:03:35 »
Read about that awhile back, interested to see how it'll go.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Dukat

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Re: S.T.A.L.K.E.R.
« Reply #237 on: 15-03-2012, 01:03:25 »
Stalker MMO has a great future, if they get it to work. The general idea should be reference for Stalker 2 as well. I just got no clue how this mod is supposed to work yet. There are a lot of things that can be implemented badly.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

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Re: S.T.A.L.K.E.R.
« Reply #238 on: 17-03-2012, 17:03:13 »
Hey STALKERs, news from the front!

Development continues on Stalker 2, however a 2012 release date is unlikely!
http://www.shacknews.com/article/72902/stalker-2-development-continues

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Torenico

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