Author Topic: Infantry Boot Camp for FH2  (Read 36280 times)

Offline THeTA0123

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Re: Infantry Boot Camp for FH2
« Reply #120 on: 30-12-2009, 11:12:10 »
nice map   but why canadian models as targets? Shouldnt that be German ones?
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Aggroman

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Re: Infantry Boot Camp for FH2
« Reply #121 on: 30-12-2009, 13:12:48 »
Because there are no other dummy soldiers, and the ones he's using are already in since 2.2.

Offline Flippy Warbear

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Re: Infantry Boot Camp for FH2
« Reply #122 on: 30-12-2009, 13:12:30 »
Besides, those are british.

Offline THeTA0123

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Re: Infantry Boot Camp for FH2
« Reply #123 on: 30-12-2009, 13:12:07 »
aaaah ok makes sense now
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #124 on: 30-12-2009, 21:12:57 »
yeah, there's only British dummy solders for 2.2.  I actually wish they had German or Italian dummy soldiers.

Offline Josh094

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Re: Infantry Boot Camp for FH2
« Reply #125 on: 30-12-2009, 22:12:51 »
Could you release it now with the dummys in.

And do the light map thingy thing. You know the thingy you do to make the things have shadows and shading and things.  :D


Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #126 on: 31-12-2009, 03:12:01 »
that's exactly what I'm trying to do... but for some reason, my editor slowed to a crawl after lightmapping... plus the map at the moment is has the entire red zone covering the whole thing and I haven't figured out how this happened...

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #127 on: 05-01-2010, 05:01:42 »
Okay, folks.  Here's the WIP 5 release of FH2 Boot Camp.  Most of the map is now lightmapped (not everything is lightmapped... even the buildings in the South Garrison are not lightmapped)

http://www.megaupload.com/?d=2AWFVXS4

Right now, further editing of the map will have to be on hiatus due to the fact that the BF2 editor is being a butt.  The editor got slower everytime I lightmapped a group of objects.  The map doesn't have the combat area borders it previously had because the lightmapping process somehow messed things up, which made the red area cover the entire map, making it unsafe for players.  So until I can fix the problem with the editor, any more tweaks with the map will have to wait.
« Last Edit: 05-01-2010, 06:01:55 by pheeph »

Offline :| Hi

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Re: Infantry Boot Camp for FH2
« Reply #128 on: 05-01-2010, 06:01:34 »
I'll check it out  :)

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Raziel

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Re: Infantry Boot Camp for FH2
« Reply #129 on: 05-01-2010, 08:01:07 »
Good job pheeph! Downloading right now! Will check it out later on today and will get back to you!!  :)

Offline MK

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Re: Infantry Boot Camp for FH2
« Reply #130 on: 05-01-2010, 13:01:11 »
Great work witch these targets,but i have performance drops,almost slideshow

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #131 on: 05-01-2010, 21:01:25 »
well if you're running vista or windows 7, Battlefield 2 may require a lot more RAM.

Offline MK

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Re: Infantry Boot Camp for FH2
« Reply #132 on: 05-01-2010, 22:01:01 »
No i got xp and 3GB and i know how much ram BF2 require,FH2 works fine at max settings but in your map i have almost slideshow not all the time but often

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #133 on: 05-01-2010, 22:01:46 »
I'm also experiencing choppy performance every now and then in my map (especially with Windows 7), but it may also be the number of destroyable targets I have in the map.  I think the number of dummy soldiers is near 200.  I'm told by the bfeditor.org guys that usually a map can take up to 100 destroyables.  They also say the destroyable objects may not lightmap properly.  FH2 however can take up to 350.

So I might consider reducing the number of dummy soldiers if it can improve performance.  I might reduce the number in the shooting range and urban combat area in the Axis Training Area.  I would do the same in the Allied Urban Combat Area.

I might also reduce the number of walls and barriers by rerouting the big barriers just to surround the barracks and training areas on both sides while leaving the combat zone wide open.

Maybe I should use 3ds max to do the lightmapping.
« Last Edit: 05-01-2010, 22:01:53 by pheeph »

Offline Josh094

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Re: Infantry Boot Camp for FH2
« Reply #134 on: 06-01-2010, 00:01:10 »
Great work witch these targets,but i have performance drops,almost slideshow

Same problem.