PR has hard time with forum again...
Yep, I don't visit there often after I stumbled on a thread discusing FH2's demise. There are some fine fellows there, but I don't see them often. Also on other websites people are still discussing this.
One guy (G.Drew) wrote this:
cant wait tbh, FH2 updates are always good
Others (supahpingi) do support us:
Anybody still playing this? Would be a shame if it died
Another person (not on the PR forums) said:
The gameplay is where FH2 falls flat on its face, which is probably the biggest factor as to why FH2 servers are mostly ghost towns at most times and why only a handful of german/european servers ever seem to get populated. FH2 did little to change the arcade style gameplay of BF2, keeping all the same gameplay mechanics, making FH2 a real chore to play and offering little to no incentive to use teamwork or any kind of authentic tactics.
Most rounds of FH2 on public servers consists of spawning, running somewhere quickly and dying with 10-15 seconds, and repeat ad-nauseum. There are no medics, tons of spawn points everywhere and not much point to playing as a combined team. Most FH2 players dont use mics.
For all the hard work FH2 team has done on the visual and audio aspects of the mod, trying to make things as authentic as possible (And suceeding!) it seems that the gameplay took a backseat in the development and it definitely shows, which ultimately makes FH2 a forgettable mod
(MODB)