I'd like to say that the trailer is nice, but I will not play the game because it doesn't float my boat.
The revolutionary 3rd party 3D positional VOIP software "Mumble" is now integrated into the PR installer.
Probably the former, as the latter would involve modifying BF2. But it's a step in the right direction.QuoteThe revolutionary 3rd party 3D positional VOIP software "Mumble" is now integrated into the PR installer.
Now this looks cool. I wonder if it just installs mumble and then says fuck you enjoy or if it is actually integrated into the game so you can switch mumble servers on the fly when you join a server.
But the mumble thing, that would acctually get me interested in TS again, I don't and won't use it because I don't give a crap about what someone can see if they are not in the same grid ref as me.
I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.The simplest solution to that is to make a new profile for PR.
And yes, I like ARMA but I find PR boring.
Thats not simple. I like playing with clan tags and not some random name just for PR.I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.The simplest solution to that is to make a new profile for PR.
And yes, I like ARMA but I find PR boring.
Thats not simple. I like playing with clan tags and not some random name just for PR.I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.The simplest solution to that is to make a new profile for PR.
And yes, I like ARMA but I find PR boring.
I'll just wait for more content...and pray they finally remove the MEC, ffs that faction is a fail, reminds me too much of Vanilla.
Looking forward to all the West vs Russia scenarios though.
Alright it's nitpicky but I still see their flag and I still hear their voices and except for a colour swap the playermodels don't really look different.Thats not simple. I like playing with clan tags and not some random name just for PR.I would like to install it but PR is agressive to other mods. In FH2 my auto-reload is turned off and I can't turn it back on, my crosshair is greyed out and I can't get the colour back. These tiny things annoy the fuck out of me in FH2 so I simply wont re-install the mod as long as they didn't fix that.The simplest solution to that is to make a new profile for PR.
And yes, I like ARMA but I find PR boring.
I'll just wait for more content...and pray they finally remove the MEC, ffs that faction is a fail, reminds me too much of Vanilla.
Looking forward to all the West vs Russia scenarios though.
TBH the MEC is unrecognisable apart from their flag. The playermodels are heavily reskinned and the weapons are entirely different and realistic - G3s, not AKs. It's easier and more fun to have a heavily armed MEC than bother to make Egypt, Syria etc with all their own (less good) equipment.
Be still, my beating heart.Canadian forces! awesome!
http://media.realitymod.com/news/pr09/preload/canadian_forces.jpg
Not in 0.9 but they will get them in a later patch, AFAIK.Be still, my beating heart.Canadian forces! awesome!
http://media.realitymod.com/news/pr09/preload/canadian_forces.jpg
Wonder if they have recorded new voicecommands, would love to hear a nice canadian accent.
It really depends which province we are talking about. In British Columbia, for instance, I noticed no accent at all. However, BC is relatively unimportant...It's true, all you'll notice are the EHs and the Oh yeahs, oh and zeds.
The removal of the Rally is the worst idea ever imho.Have you tried it?
The removal of the Rally is the worst idea ever imho.Have you tried it?
Accents in North America are not distinguished by imaginary borders. Someone from Minnesota sounds much more alike someone from Alberta then someone from Texas. Or Newfoundland. Especially Newfoundland.
I am waiting till later and the nebs are gone to play... btw how the hll do I use mumble please help...Good idea, that's what I was planning to do too. The better players are usually on later in the day anyways, and several hours should be enough for the worse of the noobs (as in, outright refuse to use teamwork or just play to TK) to realize the mod ain't for them and shove off. And sorry, no clue how to use mumble. I can't anyways because my computer seems to not let my mics work.
Use a different profile, otherwise you won't be able to change your cross hair color and automatic reload will be deactivated.I thank you, Sir
IMHO FH2 should disable automatic reload too , after all FH 0.7 was like that .I agree.
I run FH2 just fine. on highStrange, but the again for some reason, many higher end machines can't run PR .9 lol. But maybe when the problem is solved you'll get a decent game in ;) If you choose to of course
I did lower settings on PR, and it lags like crap
Yeah, they lowered it, dunno why. Anyway, the lag seems to be a common problem. Apparently they isolated the cause on Korengal, some textures.They lowered it because people were killing civis so much/getting killed as civis and ending up with 1min spawntimes, and ofc that didnt please them. So, the devs have decided to do away with that and just make it a maximum of 30sec.
I guess I'll give PR another try. it had better not be as boring as the last releases, though...waste of five gigs, last release was. And if I can make good movies out of it, then its even better.I doesn't even take up 5 gigs....get your fact straight. ANd I like the new deviation HAMAS faction FTW M16A1 FTW AK-47 FTW Tavor FTW the list keeps growing...
no, i just said that in my experience, most of the players seem to be pricks, I never said all of them. In fh2 public, most of the people I play with are complete idiots, as well. only when i play with forumgoers do I seem to have a really nice time.What I said still stands. Take the high road. Don't complain about them, and start unnecessary crap that doesn't need to get started. Every time you say anything negative about their community, you are adding fuel to the fire. Most of the things that you can say about the PR community can be said against the FH2 community too. I personally have never had a bad experience in regards to the community in PR, or FH2 for that matter, aside from things in the forum, which would, and has happened in the PR forums as well. You yourself Warrior have already said you don't play PR much, and never liked it, so how many experiences with the community have you had anyway, including the fact that you aren't close to be active on their forums.
What did you do to make them act that way.
also, the few times I got it to run properly, they really seem to have dropped the ball on their quality control. Compare for example the Israeli weapons with the new AK models from the patch before this one. Then there is stuff like the players hand glitching through the MG3s magazine. Of course all very cosmetic stuff, but still, you expect more from PR after the other patches.
I just played a few rounds, and my judgement is: More of the same.
On most maps, for me, it is much too laggy to play at all.
Several Crashes to Desktop
If the lag was fixed, i would definitely play the game on SP, but I have validated as I stated before, that most people that played me were massive dicks, and I invite them all to suck massive choads.
Ok, ill break this down:What did you do to make them act that way.
I entered the passenger seat of a helicopter and I got kicked, I got kicked for being on mumble, I had my mic on auto-on, I coughed and they kicked me.
So i guess its not so much the players, but the admins being incredible dicks.
I entered the passenger seat of a helicopter and I got kickedTransport or Attack helo? Im assuming transport. Dont know why.
I got kicked for being on mumble, I had my mic on auto-on, I coughed and they kicked me.
i just found this video . that charge at the begining was just too damn awezum!Gotta love that air support near the end(8:00).
http://www.youtube.com/watch?v=SCCrROqA2mA
Does PR09 has some kind of "I Surrender" Thingy or a Military Salute?Yes, if you drop your current kit, you get an unarmed kit instead. That kit has empty hands and an option to salute.
i just found this video . that charge at the begining was just too damn awezum!Gotta love that air support near the end(8:00).
http://www.youtube.com/watch?v=SCCrROqA2mA
Why have the Chechen rebels been removed?!Not so much removed, just renamed from Chechen Militia to just Militia.
Thats exactly why they changed the name, so they could use it in more scenariosWhy have the Chechen rebels been removed?!Not so much removed, just renamed from Chechen Militia to just Militia.
Why I don't know. Perhaps they wanted to be able to use the faction in different scenarios without being forced to stick to what's plausible for the Chechens.
I gave this mod an honest try and if I'm being honest, it was a friggin borefest. I played on a full server for 3 hours straight and I never shot my weapon nor was I shot at. I rode around in an APC (with a full fireteam) looking for other APC's to blow up. The people were nice and pleasant but the mod just doesn't do anything for me gameplay wise. They have some nice looking maps but that's it.It sounds like you were playing Yamalia by the way that you describe your experience. It is a very boring map most of the time, and the only times that I've really had fun on that map are by driving around in APCs and using the TOW in a well-built FOB. To remedy your PR problem, I'd recommend playing as Hamas on Gaza beach with a very low ping, and you need to stay close to the cache in order to have a very eventful game. Listening to the SL, especially if he's a bit too much into the realism, will usually be a boring but death-free game. You also might want to, if it's an option, try getting a group of guys together with whom to play. A light-hearted clan might also be an option. Overall though, avoid hyper-realistic SLs in the game and wide open maps in the 2-4Km size; however, don't get me wrong, as they can also be very fun to play, not so much for the 4Km ones, but you need to go to and stay around objectives/caches in order to have fun.
I shoot my weapon every game of PR I play. But oh well, your loss. I enjoy PR quite a bit, it's a refreshing change of pace. Unlike many other mods that are more like normal BF2(AIX,USI,yes, even FH2 to a point), it's completely different. I like the intense moments that can be had while playing, and it offers an experience you wont find elsewhere.
UH...since you don't play it, and you don't have it on your pc, it is your loss. I think PR can have some intense moments, and in my opinion has some things that makes it more unique than the average BF2. It can be great fun, you just didn't get to really experience that. When it is fun, it is more fun than anything else on the refractor 2 for the most part.I shoot my weapon every game of PR I play. But oh well, your loss. I enjoy PR quite a bit, it's a refreshing change of pace. Unlike many other mods that are more like normal BF2(AIX,USI,yes, even FH2 to a point), it's completely different. I like the intense moments that can be had while playing, and it offers an experience you wont find elsewhere.
Jesus Christ...it's not my loss. I stopped playing a game that I don't like.
I do agree, PR offers an experience you won't find elsewhere... ::)
agree with gaza beach, but not need to stay at caches. Very Funny is doing raid with technical against IDF apcs.Sorry if it wasn't that clear, but I don't mean right on them or a few buildings away however players need to stay in the general area and try to predict where enemies will be coming from. I'm just tired of people saying that they've had a bad game when they've been fucking around on the edge of the map or building FOBs.
As great Sensei once taught us all: Opinions are like assholes. Everyone has one and they all stink.How very wise.
ambushh!!!That's exactly what makes PR awesome
http://www.youtube.com/watch?v=QEtBUEllBMA
i just love those moments xD
Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.Why bother posting in this thread then? I for one don't care what you'd prefer, that's not what this discussion is about really.
ambushh!!!
http://www.youtube.com/watch?v=QEtBUEllBMA
i just love those moments xD
Why the hell did you quote the other post or why did you quote my post if you don't care? Why would more people care about your post than mine? Nice logic yeah...Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.Why bother posting in this thread then? I for one don't care what you'd prefer, that's not what this discussion is about really.
I was simply telling you that your statement holds nothing to thread. This isn't for saying "I don't like PR" or whatever. If you would have read what I said, I did state that I didn't care about your preferences, and said that it wasn't relevant to this thread. I'm not saying what you say doesn't matter, just that there was little purpose to your post.Why the hell did you quote the other post or why did you quote my post if you don't care? Why would more people care about your post than mine? Nice logic yeah...Shooting blindly around with blurry screen, well not my cup of tea. I rather wait in a window of broken house with K98h and shoot rushing Royal troops, one shot one kill, five shots five kills.Why bother posting in this thread then? I for one don't care what you'd prefer, that's not what this discussion is about really.
I was simply telling you that your statement holds nothing to thread. This isn't for saying "I don't like PR" or whatever. If you would have read what I said, I did state that I didn't care about your preferences, and said that it wasn't relevant to this thread. I'm not saying what you say doesn't matter, just that there was little purpose to your post.
Wow it's like Noel Coward and Oscar Wilde in a verbal deathmatch...;D
I'll put it this way. I'm angry because every single time a thread is put up about PR, or on the PR forums about FH2, the same comments are made every time. I really don't see the use in someone posting the same thing that has been posted before, especially seeing as the people who usually do this seem like they've never played PR/FH2 before. That's the reason I find his post irrelevant. It does nothing to help the discussion along, and has already been said previously.
Playing in a bad squad is really well bad but if your in a good squad the mod is great.Or playing with a good friend.
Its that simple good squad leader make this mod fun.
When you die and your squad is at the other end of the map, good luck getting there, later I just left every time my squat after respawning and became member of the nearest squat. Driving around for nearly 30 minutes for a maybe 3 minutes long but intensive fire fight, well I have to figure out if it is worth.Well, you're doing it wrong :)
- Walk three hours
- Get killed by somebody who is completely out of sight
- You are playing PR
Playing in a bad squad is really well bad but if your in a good squad the mod is great.Or playing with a good friend.
Its that simple good squad leader make this mod fun.
But alone it's pure misery :p
Well, you're doing it wrong :)
You should never be lonewolfing away from your squad in the first place, it's designed to punish that kind of behavior. It kinda sounds like you just jumped between random lonewolf squads.
The award winning Project Reality Studios (http://www.projectrealitystudios.com) and Black Sand Studio (http://"http://www.blacksandstudio.com") teams are proud to announce the official release of the Project Reality v0.91 Patch!
Over the past two months, we have been tediously combing through Project Reality v0.9, addressing any major issues and bugs which were introduced upon its release. With the help of our dedicated tester team and continued feedback from you, the community, multiple tweaks and alterations were performed that have greatly improved the overall game play and stability of the mod.
For those who preloaded the PR v0.91 release, the password required to unlock the installer is now avaliable and listed below. You can also obtain it on the official password page (http://www.realitymod.com/password). Also, thanks to several direct link providers, there are several mirrors available to download the un-passworded version of Project Reality v0.91. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of the download links here:(http://media.realitymod.com/pr091sig.gif) (http://www.realitymod.com/downloads.html)
Download Project Reality v0.91 Here (http://www.realitymod.com/downloads.html)
Project Reality v0.91 Preload Password:
IjkBAXEKVCT0t3Owu4y2Svqe78Mp5WZsUQYRNmdH6zJG9arcLo
If you already have Project Reality v0.9 installed, you only need to download the PR v0.9 to v0.91 Patch. If you do not have Project Reality v0.9 installed, or you have an older version than v0.9, you will need to download Project Reality v0.91 Full, which is split into two separate parts, "Part 1 of 2" and "Part 2 of 2". You will need to download and install both in order to play PR v0.91. The installer will remove any previous versions of Project Reality automatically.
- Fixes and Changes
Project Reality v0.91 is primarily a "bug fix" release to correct issues which were introduced with the Project Reality v0.9 release. In this new patch, we have strived to fix and tweak as many aspects of the game as possible to creating the most realistic, team oriented, online gaming experience available on the PC. Here is a brief overview of the major fixes made:
- Fixed TOW/HJ8 crash for some people when entering.
- Fixed Leopard 2A6 and Merkava HUDs having several graphic issues.
- Fixed IDF using english voices in some maps.
- Fixed spectator camera vehicle (prbot) crashing dedicated servers.
- Enemies close to mapper placed rally points will expire them.
- Forward Outposts can't be deployed too close to the edge of the map.
- Lowered maximum number of TOWs per team from 3 to 2.
- Medic kit requires 2 players in the squad to be requestable, instead of 4.
- Rally Points rearm automatically 10 min after expiring. Skirmish gamemode it's still 2 min.
- Updated various maps to help with performance issues.
- Updated Deployable MG nests to have 4x zoom.
- Losing a Forward Outpost will add a slow ticket bleed to the team on CnC.
- The team has 5 min to rebuild a destroyed Forward Outpost before the bleed starts on CnC.
- Forward Outposts must be deployed closer to the center of the map to inflict higher ticket bleed on the enemy on CnC.
- Decreased tickets from 300 to 200 on Vehicle Warfare.
For a complete, comprehensive list of all the changes and tweaks made in PR v0.91, please view the following forum thread:View the Full Project Reality v0.91 Changelog Here (http://www.realitymod.com/forum/f196-f/79410-t.html)
(http://media.realitymod.com/news/pr091/release/thumbs/bug_fixes_thumb.jpg) (http://media.realitymod.com/news/pr091/release/bug_fixes.jpg) (http://media.realitymod.com/news/pr091/release/thumbs/performance_improvements_thumb.jpg) (http://media.realitymod.com/news/pr091/release/performance_improvements.jpg) (http://media.realitymod.com/news/pr091/release/thumbs/gameplay_fixes_thumb.jpg) (http://media.realitymod.com/news/pr091/release/gameplay_fixes.jpg)
- Project Reality Mod Support
If you encounter any problems while installing and/or playing PR, please check out the Project Reality Mod Support forum (http://www.realitymod.com/forum/f357-project-reality-mod-support). If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can’t do anything if you don’t ask first!
- Project Reality v0.91 Server Files
If you currently host a Project Reality game server, you would have received the server files for Project Reality v0.91 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)
If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks (http://"http://alpha-networks.co.uk"). Alpha Networks provides Project Reality game servers to the public at highly competitive prices, as well as dedicated servers and first-class customer support.(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)
As always, the Project Reality Studios team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for all of their hard work and continued support. In particular, we want to extend a special thanks to the team over at Mod DB (http://www.moddb.com). They have been a huge help to Project Reality over the years and provide great support to not only PR, but the entire modding community. Your guys contributions and hard work have not gone unnoticed and are greatly appreciated!
Last, but certainly not least, we would like to thank Alpha Networks (http://alpha-networks.co.uk/) for providing critical test, build and Mumble servers. Project Reality would not be possible without their support.
We hope everyone enjoys Project Reality v0.91! See you on the battlefield!
- The Project Reality Team
I believe someone mentioned it in the PR:V topic as in "what if".
I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.
FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.
You will find the same from some FH2 players, trust me. Both communities have elitistI believe someone mentioned it in the PR:V topic as in "what if".
I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.
Not to mention I see it a lot ingame, even before .9 tbh. Idk I just don't like the attitude of some PR players. However some of them are incredibly nice.
True, however a lot of the FH2 community also plays PR. The elitism is much worse in PR then any other game I have ever played. People very openly talk shit about FH2, here people are simply more reasonable. For a matter of fact a lot of people, like your self defend PR (which is the reasonable thing to do). PR is the only game where I have actually gotten yelled at in. I actually made a topic about it once in the PR forums. I love FH2, as long as your trying nobody gets mad if you lose assets.You will find the same from some FH2 players, trust me. Both communities have elitistI believe someone mentioned it in the PR:V topic as in "what if".
I can play it without lag now, the easiest thing to change atm worked for me:). I CTD a lot though, usually the first map loads fine, but when it ends i crash on loading the next map. Ill just play once in a while i guess.
Not to mention I see it a lot ingame, even before .9 tbh. Idk I just don't like the attitude of some PR players. However some of them are incredibly nice.
Well, as I said, I've seen the same in FH2, including PR bashing. I just don't want this community doing the same the PR community, and heck, virtually every gaming community. At this point, I've seen about the same playing PR/FH2, both communities are similar in many respects. In PR, players get angry because they expect you to know what to do, and if you don't , there's a problem. In FH, the same thing could happen, though because the way FH2 is setup, not as much is lost when you lose a Tank for example. I just wish that both PR and FH2 players(Some do, many don't) could have open minds about both mods. I can honestly understand why some of them think FH2 is too arcade(they want something more unique from vBF2), and in many respects I agree, but I still play it because I personally have no problem with it. Some people want more of a radical change to gameplay, so they prefer PR. Others wish for a little realism, with history and fun. Those guys prefer FH2. The problem for me starts when the debate between which is better begins, and we have a wave of elitism that is in effect now. I think they are both great mods, and both have great gameplay. It all depends on what the person in particular thinks is more fun. Of course, this is when people begin saying very opinionated statements about one mod or the other, given whichever one they prefer, which is again more elitist crap that should have no meaning, considering that what a person likes is their opinion.
BTW whats up with all this talk on the PR forums about how the FH2 team should give up all its assets, like EOD2 did? This has been going on for a while, people wanting FH2 and PR to merge. TBH I find its kinda insulting, FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.
Now I'm too frightened to even try PR! I feel like I would be in way over my head without weeks of tutorials. ;)Heh, you'll be fine :) There's a steep learning curve though, but just hang in there.
since new patch now i can play gaza beach and other map without lag, very good patchTBH it wasn't nearly good enough :( Oh well the mod is free, its not like I'm paying money for anything :)
try lower video settings, for me, i have a very smooth play in all maps that before 0.91 were laggingSame goes for me, better flow with this patch
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.
99% of the FH2 community will say=BTW whats up with all this talk on the PR forums about how the FH2 team should give up all its assets, like EOD2 did? This has been going on for a while, people wanting FH2 and PR to merge. TBH I find its kinda insulting, FH2 is great as it is, and deserves to be its own mod. Just because FH2 has a smaller community doesn't mean its a failure.
You will pry our FH from my cold dead hands.
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.
This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.
I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.
This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.
This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.
Heck there are plenty of people with really nice computers who have the same issues. Optimization problems effect people with all types of machines -- not just those on the lower spec.I did lower video settings. Everything is on high except textures which are on medium, and it works fine. However I should be able to put the textures back on high like back in .87.I usually find that lowering settings doesn't effect my FPS, which is an issue alot of people are having, even those with really nice tricked out gaming machines who ran 0.87 like a breeze.
This points to major optimization issues which were obviously introduced primarily in 0.9. Now lowered view distances hurt gameplay without actually addressing the problem that's causing the huge performance problems.
This. I had to lower them, but even on lowest settings, game runs like 30fps less than it used to. Now its usually 2-10 on maps like fallujah and that new whatever valley.
Fullujah drives me crazy, that map used to run perfect for me, seriously like butter. Everyone on the PR forums, with their NASA computers, pretends like there is no problem at all :( OH well TY FH2 devs for optimizing your mod so well....
Civilians + Mumble = lulz
http://www.youtube.com/watch?v=tCIip03RAXE&hd=1
PR, the serious mod :D
Considering the fast gameplay and low ranges we have that is time better spent on something else.
FAL! <3Indeed, and the M60!
Over the past 6 months, both Reality Studios (http://www.projectrealitystudios.com) and Black Sand Studios (http://blacksandstudio.com) have been rigorously working on creating, tweaking and testing the latest installment of the Project Reality Battlefield 2 modification; v0.95. We are proud to announce that all of our hard work on this feature packed version has finally concluded and the final release is in sight!(http://media.realitymod.com/pr095sig.gif) (http://www.realitymod.com)
- Project Reality v0.95 Trailer
The Reality Studios team has created the following trailer to showcase many of the newly added features and major changes you will find in the upcoming Project Reality v0.95 release. So dim the lights, grab your popcorn, sit back and enjoy the show!Click for trailer (http://www.youtube.com/watch?v=g3uZpVWCZts)
- Project Reality v0.95 Preload
Today officially marks the final approach to the Project Reality v0.95 release and final preparations are currently underway. Previous PR installers have come in 2 parts. From v0.95, the installer will now come in 3 parts. Also, due the massive amount of changes and newly added features/assets, the PR v0.95 release will not have a patch available. Be sure to stay tuned for the official Preload information, which will be released very soon!(http://media.realitymod.com/news/pr095/trailer/thumbs/german_forces_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/german_forces.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/close_support_bridges_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/close_support_bridges.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/3d_weapon_scopes_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/3d_weapon_scopes.jpg)
(http://media.realitymod.com/news/pr095/trailer/thumbs/thermal_imaging_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/thermal_imaging.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/deployable_mortars_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/deployable_mortars.jpg) (http://media.realitymod.com/news/pr095/trailer/thumbs/commander_uav_thumb.jpg) (http://media.realitymod.com/news/pr095/trailer/commander_uav.jpg)
Just in case you missed them, feel free to take a look at some of the more recent highlight threads related to Project Reality v0.95.- PR Developer Weekend 2010
- Russian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87627-russian-arsenal-additions-v0-95-a.html)
- US/UK Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/88093-us-uk-arsenal-additions-v0-95-a.html)
- Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
- Unconventional Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87903-unconventional-forces-arsenal-additions-v0-95-a.html)
- Deployable Mortars (http://www.realitymod.com/forum/f196-pr-highlights/86805-deployable-mortars-update-tutorial.html)
- Adjustable 3D UGL Sights (http://www.realitymod.com/forum/f196-pr-highlights/85954-adjustable-3d-ugl-sights.html)
- German Forces Preview (http://www.realitymod.com/forum/f196-pr-highlights/84844-bundeswehr-infantry-mini-preview.html)
- New Commander UAV System (http://www.realitymod.com/forum/f196-pr-highlights/84401-new-commander-uav-system.html)
- Close Support Bridges (CSB) (http://www.realitymod.com/forum/f196-pr-highlights/82503-close-support-bridges-csb.html)
- New Shader for 3D Optics (http://www.realitymod.com/forum/blogs/16426/b212-new-shader-3d-optics.html)
- Initial Results of the PR Soundtrip (http://www.realitymod.com/forum/f196-pr-highlights/88000-initial-results-pr-soundtrip-2010-a.html)
On the 8th - 10th October, 14 Project Reality developers from all over Europe will be meeting up once again for a weekend of drinking, gaming and generally just hanging out. The venue this year is the AFV Gunnery School in Lulworth. All of the attending developers will be keeping a live blog of proceedings this year. To keep up to date as it happens, you can follow the Highlights post (http://www.realitymod.com/forum/f196-pr-highlights/87996-uk-pr-developer-weekend-2010-a.html), which includes the live blog (http://prdevmeet.blogspot.com/)! You never know what sort of information may come out or what embarrassing/epic pictures may surface!
- The Project Reality Team
If I had a bigger HD I wouldn't mind trying this mod. Is that the FH2 scoped Enfield @ 3:30 ? :DCorrect. They asked if they could use it a while ago. Its been in the mod since they introduced insurgents (pretty much).
If I had a bigger HD I wouldn't mind trying this mod. Is that the FH2 scoped Enfield @ 3:30 ? :DCorrect. They asked if they could use it a while ago. Its been in the mod since they introduced insurgents (pretty much).
Whats with PR and the anti 50 cal rifles movement? Canada use the Tac-50 as an anti personnal weapon and its a bolt action. Screw balance, and make it work like a normal bolt action. Also the US should have the M107, not as a pickable kit, but rather a sub class; with heavy recoil, small number of ammo and also reduced damage to 50% per shot.
- Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
This is still BF2, right? Not yet for Arma?Yes, this is still BF2. PR for ArmA II is not released yet ;).
And this is the ond that PRs vietnam mod right? If so... *squeels and runs around like an excited little girl*
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.Whats with PR and the anti 50 cal rifles movement? Canada use the Tac-50 as an anti personnal weapon and its a bolt action. Screw balance, and make it work like a normal bolt action. Also the US should have the M107, not as a pickable kit, but rather a sub class; with heavy recoil, small number of ammo and also reduced damage to 50% per shot.
- Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
Norway will have a .50cal sniper when they are introduced. I bet they have a very good reason given by one of the military advisors as to why not give the Canadians one.Whats with PR and the anti 50 cal rifles movement? Canada use the Tac-50 as an anti personnal weapon and its a bolt action. Screw balance, and make it work like a normal bolt action. Also the US should have the M107, not as a pickable kit, but rather a sub class; with heavy recoil, small number of ammo and also reduced damage to 50% per shot.
- Canadian Forces Arsenal Additions (http://www.realitymod.com/forum/f196-pr-highlights/87778-canadian-arsenal-additions-v0-95-a.html)
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
wait for Norwegian forces ;D
wait for Norwegian forces ;D
And when Im canadian or american later?
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
Don't start that argument. They're not going to be in and that's final. Nobody TKs for a jet in PR anyways, we don't have the same problems you FH2 guys do.The .50 cal rifles bring in the whore factor. Before we had these rifles and people would always TK for them. That's why they were removed.
So if I start to TK for the jet, then they would be removed too? Just add the 50 cal as a sub class, anti material and thats it.
are you a pr dev? or else stfu on these matters
I don't like your tone.
At least we don't have the problem when you shoot your rifle grenade 10 meters off the target you get raged at or something similar and get raged at and kicked.
I don't think that large caliber rifles aren't in Pr because of this "whore factor" more like because it doesn't fit the gameplay. What's the purpose of light AT the 50. cal rifle does the same thing 10x better.
Its your funeralQuote from: FuchsI don't like your tone.
Deal with it.
Can we get a lock now? Before the thread goes to the depths of hell?Why? This thread has been going on for 19 pages, there is no need for a lock now.
Don't understand what you're talking about with the rifle grenade thing.
I'm sorry, this isn't WW2 anymore. Tanks don't have tin can armor today. The purpose of light AT is to disable and destroy armored and unarmored targets. A .50cal rifle will not penetrate the armor of a tank or heavily armored APC.
its used to disable optics and delicate objects. the bradley for instance, is protected againts 30 mm shells. same for the btr-80 and 90 .
bmps, however, are vulenrable to sustained .50 fire and the rear and sometimes sides.
Disabling Tank/afv/lav engines with 1 shot
killing/wounding a whole squad with sheer 50cal power of will
killing enemies through cover.
Alright the 50cal might be a bit overpowered the way i see it but i guess it should be like 1 per map allowed.
The only reason the .50 cal rifles arent included is that they do not want to have fanboys only downloading the mod to use that weapon, and teamkill others for it etc. (Thats what the Devs told the comunity in the PR highlights).Considering the HUGE media attention these kinds of anti-material rifles recieved (From the 12.7mm to the 14.5mm to the massive Denel NTW-20 20mm) it is perfectly understandable
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.well its obvious
While PR are barring the typical fanboys by using in-game measure, we here use our typical mob-lynch in community-side to fend off potential troubles.well its obvious
Search the FH2 forums for PR people who suggested PR stuff to be added to FH2 and then said FH2SUCKSBIGGBALLSNOTREALISTIC
Now go to the PR forums and search for things FH2 players suggested for FH2 things to be added to PR
And I personally wish I could reduce death time from 30secs to whatever i want in singleplayer. I mean, who else is playing besides me? Why do i have to wait that long for a video game esp. When its so easy to die.Don't die? That's kinda the point of it :D
Other than that, pr is a great alternative to fh2 for me. I just hate the death time so much that its at times deterring.
Don't die? That's kinda the point of it :D
But, modding
\Battlefield 2\mods\pr\python\game\realityconfig_coop.py
with notepad should be what you want.
Lot's of people do that:
-Artillery system
- 3D scopes
- Blur shader
I wonder why some bot supported maps were removed after 0.7, then more after 0.8? I cant think of one offhead, but there are a good number.PR didn't offer SP support until v0.9. Before that, there was a SP mod for PR, they worked with mappacks and such. The maps are still available somewhere, but probably no longer up-to-date. If SP maps got "removed", to use the same word, it's probably 'cause other maps were more popular/wanted.
It is the fanboys who gives me the creeps.As is with any game ;).
Lot's of people do that:
-Artillery system
- 3D scopes
- Blur shader
After one of the most intensive work cycles in Project Reality history we are proud to announce that our hard work on PR v0.95 has finally concluded and a release date has been set for Project Reality v0.95:Friday, October 15th, 2010 at 09:57:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)
- Preload Project Reality v0.95 Now!
You can preload the Project Reality v0.95 now, allowing you to have the files on your computer and ready to go; when we officially release PR v0.95 you can immediately install it and jump straight into the game without delay! The password allowing you to run the installation files will be released automatically via the password page (http://www.realitymod.com/password) on Friday, October 15th, 2010 at 09:57:00.(http://media.realitymod.com/pr095sig.gif) (http://www.realitymod.com/downloads.html)
Download and Preload Project Reality v0.95 Here (http://www.realitymod.com/downloads.html)
View the Official Password Release Page Here (http://realitymod.com/password)
Project Reality has reached a new level content richness, which means you must download and install all three installers for Project Reality v0.95 to function. There is no patch included with this release due to the large number of changes and newly added features. Any previous versions of Project Reality you have installed on your computer will be automatically removed during installation.(http://media.realitymod.com/news/pr095/preload/thumbs/german_faction_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/german_faction.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/new_insurgent_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/new_insurgent_geometries.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/puma_afv_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/puma_afv.jpg)
(http://media.realitymod.com/news/pr095/preload/thumbs/updated_british_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/updated_british_geometries.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/mtlb_variants_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/mtlb_variants.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/usmc_aav_7a1_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/usmc_aav_7a1.jpg)
- New Features and ChangesFor a complete and comprehensive list of all the changes and newly added features in PR v0.95, please view the Project Reality v0.95 changelog:
- 3D Scopes for all Handheld Scoped Weapons
- Underslung Grenade Launchers with Adjustable Range
- Deployable Mortars
- 2D Marker System
- Overhauled Commander UAV System
- Thermal Imaging for Ground and Air Vehicles
- Close Support Bridges
- New German Faction
- Over 10 New Vehicles and Over 40 New Weapons!
- New Custom Kit Geometries for Nearly 7 Factions!
- 4 New Maps: Burning Sands, Iron Eagle, Kokan and Wanda Shan
View the full Project Reality v0.95 Feature List Here (http://www.realitymod.com/forum/showthread.php?t=88565)
(http://media.realitymod.com/news/pr095/preload/thumbs/burning_sands_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/burning_sands_map.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/insurgent_mortar_position_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/insurgent_mortar_position.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/iron_eagle_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/iron_eagle_map.jpg)
(http://media.realitymod.com/news/pr095/preload/thumbs/kokan_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/kokan_map.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/shturm_s_tank_killer_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/shturm_s_tank_killer.jpg) (http://media.realitymod.com/news/pr095/preload/thumbs/wanda_shan_map_thumb.jpg) (http://media.realitymod.com/news/pr095/preload/wanda_shan_map.jpg)
- Project Reality v0.95 Server Files
If you currently host a Project Reality game server, you should receive the server files for Project Reality v0.95 via the Server Admin Control Panel in the next few days, prior to the final release. If you are interested in hosting a new server, please follow the link below to apply for a server license.Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)
If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks (http://alpha-networks.co.uk). Alpha Networks provide Project Reality game servers to the public at highly competitive prices, as well as dedicated servers, and first-class customer support.(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)
In conclusion, the Reality Studios team would like to extend a few thanks. First and foremost, Alpha Networks (http://alpha-networks.co.uk/), for providing the Project Reality development team with critical test and build servers. Without their support, PR v0.95 would have never been possible. We would also like to thank the entire PR community, the wider Battlefield 2 news community and last (but certainty not least!) the Black Sand Studio mod teams for playing and supporting Project Reality over the last 5 years.
- The Project Reality Team
Updated Gary with a 2nd seat for lols.
We should make squad(s) at friday night there...It's been too long since I have played PR. You know the drill, poke me with a sharp stick and I'll join.
Think Il join.Only applies to enemy kits though.
I just read that your no longer able to pic up every kit. rifle man etc is posible but weapons who need special training (like snipers and hat) are not longer posible to pic up by anybody.
I don't know if i find this that good for the sake off fun. but It might be a good thing for gameplay!
That sounds awesome too meThink Il join.Only applies to enemy kits though.
I just read that your no longer able to pic up every kit. rifle man etc is posible but weapons who need special training (like snipers and hat) are not longer posible to pic up by anybody.
I don't know if i find this that good for the sake off fun. but It might be a good thing for gameplay!
Is this the one that comes with the3 Vietnam mod contents?PR:Vietnam is still in development.
Friday, October 15th, 2010 at 09:57:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)
The award winning Reality Studios (http://www.projectrealitystudios.com) and Black Sand Studio (http://www.blacksandstudio.com) teams are proud to announce the official release of Project Reality v0.95!
After countless hours of development, thousands of code changes, an intensive testing period, and a successful "preload" early release, we are pleased to announce the general availability of Project Reality version 0.95. As Project Reality fans are already aware of, the password required to unlock the installer for the preload version is now available and listed below. You can also obtain it on the official password page (http://www.realitymod.com/password/).
Thanks to several direct link providers, there are a number of mirrors available to download the un-passworded version of Project Reality v0.95. You can also download via torrent, but you will still need to enter the password in order to install. You can find all of the download links here:(http://media.realitymod.com/pr095sig.gif) (http://www.realitymod.com/downloads.html)
Download Project Reality v0.95 Here (http://www.realitymod.com/downloads.html)
Project Reality v0.95 Preload Password:
xZYgaWGIzUes2ydOuSrX8NEl9pPTDtLjM4q0oHkCQVmR35BwJK
Please note that due to the size of the mod, we have split the download into three separate parts, "Part 1 of 3", "Part 2 of 3", and "Part 3 of 3". You will need to download and install all three in order to play Project Reality v0.95. The installer will remove any previous versions of Project Reality automatically.
- New Features and Changes
If you missed our previous news post (http://www.realitymod.com/forum/f380-project-reality-news) and highlight reels (http://www.realitymod.com/forum/f196-pr-highlights) over that past month, Project Reality v0.95 features thousands of changes. All of these changes combined with the addition of new vehicles, weapons, maps, and a new faction, have helped make PR v0.95 into our largest most featured packed releases to date and promises players the most realistic, team oriented, online gaming experience available on the PC.(http://media.realitymod.com/news/pr095/release/thumbs/german_forces_thumb.jpg) (http://media.realitymod.com/news/pr095/release/german_forces.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/thermal_imaging_thumb.jpg) (http://media.realitymod.com/news/pr095/release/thermal_imaging.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/m60_machine_gun_thumb.jpg) (http://media.realitymod.com/news/pr095/release/m60_machine_gun.jpg)
(http://media.realitymod.com/news/pr095/release/thumbs/oh58d_kiowa_warrior_thumb.jpg) (http://media.realitymod.com/news/pr095/release/oh58d_kiowa_warrior.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/new_maps_thumb.jpg) (http://media.realitymod.com/news/pr095/release/new_maps.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/updated_kit_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/release/updated_kit_geometries.jpg)
(http://media.realitymod.com/news/pr095/release/thumbs/spg9_kopye_thumb.jpg) (http://media.realitymod.com/news/pr095/release/spg9_kopye.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/aavp_7a1_thumb.jpg) (http://media.realitymod.com/news/pr095/release/aavp_7a1.jpg) (http://media.realitymod.com/news/pr095/release/thumbs/new_usmc_kit_geometries_thumb.jpg) (http://media.realitymod.com/news/pr095/release/new_usmc_kit_geometries.jpg)
For a complete, comprehensive list of all the changes and tweaks made in Project Reality v0.95, please view the following forum thread:View the Full Project Reality v0.95 Feature List Here (http://www.realitymod.com/forum/f196-pr-highlights/88565-changelog-project-reality-v0-95-features-list.html)
- Official Project Reality Manual
While the Project Reality Wiki is still offline getting a major overhaul, for new and old players alike, we highly encourage you to read the Official Project Reality Manual, which has been updated for the PR v0.95 release.Download the Official Project Reality v0.95 Manual Here (http://www.realitymod.com/manual/Project_Reality_v0.95_Manual.pdf)
- Project Reality Mod Support
If you encounter any problems while installing and/or playing PR, please check out the Project Reality Mod Support forum (http://www.realitymod.com/forum/f357-project-reality-mod-support). If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can?t do anything if you don?t ask first!
- Project Reality v0.95 Server Files
If you currently host a Project Reality game server, you would have received the server files for Project Reality v0.95 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)
If you are in the market for a new game server to host Project Reality, look no further than PR's officially endorsed server provider, Alpha Networks (http://alpha-networks.co.uk). Alpha Networks provides Project Reality game servers to the public at highly competitive prices, as well as dedicated servers and first-class customer support.(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)
As always, the entire Reality Studios team would like to thank all of the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for all of their hard work and continued support. Without your combined efforts and contributions, Project Reality would not be where it is today.
We hope everyone enjoys Project Reality v0.95! See you on the battlefield!
- The Reality Studios Team
The over over using of "Realism" resulting in less and less action will eventually be their downfall
With only extreme die-hardcore fans who can afford playing 8 hours a day remaining.
I loved PR back in the older days, when it still had more faster paced combat then it has now
M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-This is why I uninstalled PR after a few tries.
There was something with this boxes falling from the air that i needed to defend?
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?
Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^This is why I never reinstalled it. Yes, military service even on the frontlines is 99% waiting but I do not want that in my game.
when i was playing this mod one year or so ago I felt very strange:
M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?
Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^
I'm downloading .95 now, but apparently there are some major game play issues with this release. The PR devs always have an uncanny ability to alter one or two HUGE things that totally ruin the game. Then they pat themselves on the back and blatantly ignore their community feedback.I do understand them though, in a way.
For instance, right now they have made impossible to pick up and use advanced enemy kits like the HAT or similar kits. When you try to pick one up and use it, on insurgency for example, the screen completely blacks out.
Seriously?!! That was one of the few things that actually still made this game fun -- running around stealing valuable kits off of enemy soldiers! It also made the enemy alot less willing to throw its life away if they used an important kit, for fear of it falling into the wrong hands. Now that's gone.
I'm sure there's more but currently they aren't accepting any feedback! All of the suggestions/feedback threads in General Discussion have been locked, and the Feedback section of the forum is totally locked! Why would you not have those forums open ON THE DAY OF RELEASE?
The arrogance of the developers kills me sometimes.
Edit:Yeah I understand your point about change blah blah blah. The problem is their attitude. Over the years they've become increasingly dickish on their forums, backed up by an entourage of elitist PR fanboys that squelch any bad opinions about their beloved game. (Gee kinda sounds like these forums sometimes ...)
That was just a dev-sympathy rant though. I don't like that attitude either, they should not just isolate themselves from opinions about their game.
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak
Going to look for a fix, see if it helps my CTDing, DCing and general lag im getting.ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak
fix your firtual memory: http://www.realitymod.com/forum/f27-pr-bf2-support/86712-crashing-desktop-issue-question-virtual-memory-fixed.html
Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me. I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.
Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode. I'm scarred for life!
Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me. I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.
Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode. I'm scarred for life!
Just finished a 1 1/2 hours round on Fallujah West and WOW, that was great. I played on the US side and was in a VOIP squad and we had a pretty competent SL so the round was really nice.
We got into some very heavy firefights in the dense street, including close quarter battles. Sometimes the distances between us and the enemy was so short that we just lobbed grenades into each others fireing positions.
We had dedicated mortar/spotter suqads that bombed enemy positions so the infantry could advance safely, we had APCs and those really cool AAVs that gave fire support. Fighting was tough and in the end we lost, but it was really great and an immersive round. PR crashed once in the beginning, but then it ran fine and smooth throughout the rest of the game.
Insurgency was always and probably will always be my favourite game mode in PR. Hopefully I can play a round on Lashkar Valley as BW soldier soon. Fortunately I have enough time this weekend ^^
Now I've realized it. PR is just AD&D in modern warfare disguise.
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?
I don't recognize the PR you are talking about
n00bz lol gtfo
Reenactments in sweden? get outta here :) never heard of itSometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?
I don't recognize the PR you are talking about
n00bz lol gtfo
I think the big question here is : Are you into reenactment ? ;D
Sometimes when I read all these nay saying stuff about PR and the reasons why I almost always go: wait wtf you talking about PR now?
I don't recognize the PR you are talking about
n00bz lol gtfo
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.
Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.
Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.
priestdk, although I can relate to what you type *in* your message ...seriously...this is the worst English I have seen - ever - . You are danish, you had English in school...come on dude. This is really terrible.
Maybe you have dyslexia ; but that is no longer an excuse. (Spell-checking..!).
So, protip : If you want to come over as an adult with half a brain, and want people to take what you say seriously...use a spell checker please please please.
Every modern browser has the ability to spell check as you go - chrome, firefox, opera. Just rightclick every word with a red line under it, and it will suggest the error. This way not only do you fix all the stupid phonetic typing, you ALSO learn proper English slowly.
Forgotten hope is more realistic then Project Reality ever will be !
As a particular Australian gaming magazine editor wrote about PR -
"The really important thing about Project Reality is that it reminds us what PC is all about: the niche. Ours is a platform that can cater to incredibly specific mini-slices of the gaming cake."
And thus it's not like we're creating a game that has universal appeal, in fact we're targeting exactly the kinds of people who enjoy either role-playing, or heavily team orientated play. Having said that though, niche markets are very insular.
Forgotten hope is more realistic then Project Reality ever will be !(https://regtransfers-sth-se.diino.com/download/zrixxx/Pics/Fun/trollface.png)
Priestdk's experience sounds oddly familiar.Most things on your list are the way they are because it's the best you can do in BF2. Medevac and disabling certain weapons in a kit for example are simply not possible(yet..). Sometimes you have to have less realistic features to promote a more realistic and teamwork oriented gameplay.
In addition to the overly serious armchair soldiers, the problem is that some eager posters on PR forums fail to realize is that their "hardcore style" is still a very "gamey" view of reality. Which is why I made the joke about modern-day mod for AD&D.
- Medics might nowadays be able to save the lives of wounded who would have been certain KIA's in WW2, but from combat effectiveness perspective they are still as good as dead - they are not up and running in a few seconds, not even holding a weapon. "Realistic" would be if they still disappear but a ticket is not lost if the "dead" was "revived" and "healed" properly. Or maybe, just maybe you could let them continue playing but they could only crawl and would have the "wounded shader" and no minimap.
- The reason why firefights may last long IRL is that in long-range combat most of the shots are not aimed because you tend to keep your head down and just spray in the direction of the enemy in order to keep his head down (which is why assault rifle was invented in the first place, it is not all about the accuracy of fire but the volume of fire). In real life, people have a quite heightened self-preservation instinct compared to games, so they won't expose themselves unnecessarily to take aim unless they get a particularly good opportunity. Enter the random deviation. However, if and when people do have the time and opportunity to take aim then the accuracy won't be "random" at all (except at extreme ranges) and then the firefight will be over very quickly indeed. The random deviation however works against that. Some would argue ;) that having a stronger suppression effect from enemy fire and a slowly narrowing cone of fire (as in FH2 support weapons) until there is no cone anymore would be a more "realistic" solution. As for claiming that any movie firefight is realistic and basing a game on said movies would make it realistic...
- PR vs. FH2 spawn system... Scotty still beams all you redshirts down in both mods.
- You will die if you pick up the kit of an enemy "specialist". WAT. Maybe you can't use the "special equipment" (AT missiles and such) without specific training for that piece of equipment (or at least, not as effectively), but that shouldn't prevent you from using the rifles, pistols, grenades etc. which hardly need a user's manual.
- You will die if you enter a friendly vehicle without the right equipment? Purely a gaming mechanic, although more realistic would be let people to enter but disable the controls.
- Fortifications appear out of empty air in the middle of combat... mmmkay.
- Waiting 10+ minutes to ambush an enemy "force" of three soldiers... sure, that might be realistic (depending on the situation; realistic in a behind-the-lines patrol or guerrilla war, not so much in a set-piece assault), but your mileage may vary if it makes for a fun game. Saying that PR is "better" than FH2 (or vice versa) because of this is comparing apples and oranges, it's all a matter of taste.
no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.
FH2 is not that, it is not a new take on BF2, it is a new take on FH1. That is the difference :)
PR has BF2 players that are fed up with lol:ing around on Karkand and prone-spam. These players are in what is called "End-game casual" state of BF2. It means they have gone through all the phases you go through when you play, and get stuck with, a game. Now they simply dont get the same kicks from BF2 but still want to stay in the game, so PR is a great extension of this because it takes them back to the beginning state of the game, when BF2 was new to them and they were climbing in ranks, unlocking, learning maps, learning aim, learning tactics etc.
CTD 4 times with no error message. Im just back at windows and the game disapeard on me.The frequent and sometimes team wide CTDs that came with the new version are being worked on. If they put you off playing too much, wait for a patch.
5 times i have seen mostly on the maps were the neew german forces are present, 25 people on the team crashing and leaving the rest of the team around 5-8 people fight against a hole enemy team.
PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.
Well... yes, actually. Might not of scored 90%, but it was fairly high.PR has its fair share of people who got BF2 solely for PR though. It attracts people looking for a gameplay not found anywhere else. If it was simply a break from vanilla and not something new and revolutionary, PR would be long dead like virtually every other BF2 mod.
oh re-he-he-he-eally (Jim Carrey voice)? And how do you obtain this information then? Was there a poll on the PR forum asking "did you buy BF2 only to play PR?" I guess that poll scored a fine 90% Yes. ;D
[no you misread me, Im not "nay saying" them. They have done something extraordinary :) Many many Battlefield 2 players have had enough of the vanilla playstyle, and PR comes as a refreshing new look on this game. Pretty much like FH1 was for bf1942 - a new take on the game.
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it? ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it" 8)
Priests posts sums up PR for me
Played 0.9 read the manual etc.
Ask for some help because ive forgotten or it isnt in the manual and get insta-kicked or ridiculed.
People arent helpful or anything.
The PR community are a bunch of douches from what ive experienced in my 10 hours of gameplay, ive never played PR since then.
Sheik... relax. when you play fh2 you play 90% BF2 and 10% FH2... not so "shit" anymore this game, is it? ;)
Without it you wouldnt be able to play any mod at all, so perhaps do a reality check and realize you are playing battlefield 2 all the time, you just dont "know it" 8)
http://www.youtube.com/watch?v=MZMlITOAMpwWe should do a FH2 one
serius bussiness xD
Or, just borrow VonMudra. Get him to reenact kubelschrecking.http://www.youtube.com/watch?v=MZMlITOAMpwWe should do a FH2 one
serius bussiness xD
we borrow some clothes from Vonmudra
Make ourself a gebalte ladung.
Add a huge arrow over the guy with it with the words=HSLAN.Corvax
let him teamkill the entire squad
Ugh lately I've been getting this MD5 Tool Mismatch Punkbuster error that prevents me from playing the game for more than 5 minutes. Really sucks to get it too, because there's no known fix for it, other than installing and reinstalling everything completely...Same, expect mine is a hardware issue (2Gb not cutting it anymore).
And of course, FH2 runs fine.
Same, expect mine is a hardware issue (2Gb not cutting it anymore).
http://www.realitymod.com/ (http://www.realitymod.com/)Yeah.. it's April 1st in Australia ;)
PR AMA2 Cancelled
PR Vietnam Cancelled
:'(
... wait nvmd april 1st faill... ::)
Lowewolfing works much better in PR than in FH2. Most of the squads are so stupid you can just easily kill them one by one. In FH2 you just get shot by rifle fire of the whole squad.
^
Usually but there's a share of dicks too. I remember that when I started to play the game, a guy in my squad tk me just because I didnt own a headset and he did it like 9 times and the admin was giving him the right to tk me because I wasnt a "teamplayer" even though I stayed most of the round with an lmg covering the flank of a spawnpoint or with binoculars reporting enemy movement.
It would help what?Relations between FH2 and PR in particular.
Haven't seen much of those comment anyway.Saying most PR squads are stupid whilst implying FH2 squads are superior qualifies in my view.
You are actually one of the flamers in this thread that Damecos is talking about.
I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.
You are actually one of the flamers in this thread that Damecos is talking about.
Am I? So ain't allowed to say my opinion about some matter because it's not about how super good PR is?
This thread is about PR, I haven't said PR sucks or anything just told my opinion about one thing in the mod and you all start flaming me that I whine and talk shit about PR.
Also I don't have to like the mod to be allowed to post in the thread in FH2 forums about PR and opinions about it. "Fanboy" comments don't give accurate picture about the mods to new players, so it's good to have different opinions of different people.
I haven't flamed or said that PR sucks, just stated my opinion that lonewolfing does work in PR, is it a good thing or bad thing? That is decided by the reader of the comment. So please don't start flaming me for not saying PR is worlds best team playing game and praise it all the time.
I just give accurate opinion about lonewolfing not flaming, trolling or talking shit about other mods. Assholes.
I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.
Trust me, especially if you're going CAS or support a mic (in combo with mumble) will boost both your performance and your fun.
Install mumble, make it work and play some evenings on NwA server. Then you will have some rounds you will never forget. I've played FH2 about as much but although it most of the time is more fun, PR certainly has more epic moments you will remember.
no, its detrimental to relations between PR and Paavopesusieni. and i kinda agree, no matter where i go there is a fuckton of 14year-old-i-know-everything-about-guns'n'shit-and-the-army-cause-i-play-PR-and-CoD-fanatic-squads, that kick you if fire a Fcking blind round because they think they are freakin special forces but really only fail when they use 30minutes of proning just to get blown up and try to play a "real" military squad when they dont what the Fck its about and how you do it.
/rage mode off
I've played PR a lot without a mic... No problems. Even not in teamplay squad. Only problem has been in other player's attitudes. I play usually as medic or marksman/sniper. Sometimes I use A10 if it's available.
Trust me, especially if you're going CAS or support a mic (in combo with mumble) will boost both your performance and your fun.
Install mumble, make it work and play some evenings on NwA server. Then you will have some rounds you will never forget. I've played FH2 about as much but although it most of the time is more fun, PR certainly has more epic moments you will remember.
I have mumble. I just don't speak.
The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?That's Shijia Valley, China
Any stories of good squad experiences?The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?That's Shijia Valley, China
The map looks cool. However, isn't this like the third afghanistan map with a river running through it and mountains on the side?(http://www.tacticalsites.com/~warlab/assets/Shijia/shijia_valley_05.png)
That´s...uhm...the point of it. Why going on a solo mission when you can take your squad members with you?
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
Oh but for that I'd need
A) A specific kit to drive an automobile as silly as it sounds
B) A vehicle to drive that the "driver's license" kit suits for
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
That´s...uhm...the point of it. Why going on a solo mission when you can take your squad members with you?
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
Oh but for that I'd need
A) A specific kit to drive an automobile as silly as it sounds
B) A vehicle to drive that the "driver's license" kit suits for
C) To wait in base for the said vehicle to be totally full of people or else I get kicked for driving off by myself.
Point is to sit around and wait for people to spawn at the main when I could accompany them at the "front" far faster? Now if they would be all dead, I'd understand that they would appreciate a lift, but if they are already far away, the fuck would I wait for anyone if I still want to play with my squad and get back into the game as fast as possible? Sure, I can wait. Thats pretty much everything I do in that mod anyway, just wait.
On a final note: I really dont care however you respond to this. I dont even play PR. I cant even remember when I played it the last time. Not my type of a mod.
So in the end, I would end up walking. :P
I have no problem transporting people. I have a problem if I have to wait most of the round to get people that Im supposed to transport, when I could just use the transport for my own transportation back to my squad members, which btw is supposed to be "the way" how to play PR. But if I need to carry people all over the map, then I end up walking if I want to reach my mates asap.
There's nothing wrong with taking transport to your squad or a forward position.
Thats what I thought! But all these elitist PR'ers get a sore ass about it and throw in the ignorance-card, simply for the fact that I rather play with my squadmates than:
A) Walk for several minutes and lose valuable playing time
B) Wait for team members to man the truck/jeep/whatever light vehicle so I can then start doing the taxi route for them and maybe after that get to my intended location
I've been kicked from squads, and then from the server, because I was on my way to my squad from the other side of the map as there were no rally points or forward spawns. No vehicles at the main base and our helium voiced SL was screaming at me for not being there and if I wouldnt get there asap, he'd kick me. Which he did. So you must understand I have a very bad taste in my mouth about PR and its playerbase. Few bad apples have ruined it for me to the point that it just grinds me the wrong way.
I am nowadays too adjusted to the FH2 mentality in which transports are less valuable and maps arent so goddamn big you need to re-schedule your day in order to play the damn game. :/
Help!
http://www.realitymod.com/forum/f27-pr-bf2-support/95557-xp-shaders_client.html (http://www.realitymod.com/forum/f27-pr-bf2-support/95557-xp-shaders_client.html)
Hard to comment on that. I'm not too sure what happened but my impression is that UKWF tested something in the past that went completely unnoticeable by most. Now with the 128p Test Server running they argue that the DEVs ignored a system that according to them is more stable. Not only that, but opened the hostilities by claiming that it was stealing players from all 64p servers and it was an unfair competition.
The result of this was 3 or 4 polemic threads, banned UKWF members + their testing and a limitation of the 128p SISU Server to 2 days a week (friday and saturday).
If it is feasible or not, I have no clue. I just researched dunem666 posts but I can't find the thread that explains their over 64p system. In case you did find, please link me to it.
The only thing I could find was this.
http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/97630-windows-server-64-a-2.html
The explanation got removed, dunno why. Even if they are doing it out of spite I will still be most interested it the results.
I don't see PR sharing their own 128P code with other mods, because of the license system PR uses.
afaik, once the code is bugfree, its gonna be released for free, so expect, vanilla, fh2,pr,etc to have 128 players
Got a source for that? If true that is great news!This is most likely the case. 128p still needs a lot of testing and bugfixing.
Got a source for that? If true that is great news!This is most likely the case. 128p still needs a lot of testing and bugfixing.
Never had a problem with PR as long as I play it with like 5 friends, so we just make our own squad and people leave us alone.I remember years ago we used to play some PR with you, Aussen and some other guys who's name I forgot, my apologies. Good times.
It works quite nicely.
The explanation got removed, dunno why. Even if they are doing it out of spite I will still be most interested it the results.
I don't see PR sharing their own 128P code with other mods, because of the license system PR uses.
Honestly, I doubt PR will and it's a thin moral line that stops me from crossing to one side or the other. I see no issues in sharing such a code with FH2 community, but it can be a big deal when talking about the vanilla one. It would attract more players to PR and extend its lifespan, kind of like a "last gift" sort of thing while they focus most of their efforts in Arma II.
Speaking of which, there was a thing going on at the BIS forum weeks ago. Some Arma II communities felt threatened and questioned PR DEVs to why they're not sharing their work at any shape or form. But in this case, it's just to avoid alot of PvP nuissance that you find in Arma II. The DEVs are totally right about this if they want to revolutionize the way PvP is played in that plaftorm, among other things.
Still is fair to say that PR seems to be gathering more and more resources and are not dependent of other mod teams. It is working, regardless if people like or not. So yeah, I highly doubt they will handle the code just like that.
But imagining that they do, how exactly would you solve it amongst you?
It seems to me that only one 128p server would be enough for the entire FH2 community and for that you need the 2 most famous server admins to share the costs. The UKWF suggestion for what I remember (and you posted) is even worse, since it involves 3 servers.
http://www.youtube.com/watch?v=Q-Wmsd2FvVg&feature=feedlik
this is just priceless, just watch it till the end, you wouldnt regret it :P
(http://media.realitymod.com/headers/update.jpg)
With a lengthy break since our last release, the Project Reality Team is proud to announce that work has officially concluded on Project Reality: BF2 v0.96, and a final release date has been set:Friday, July 15th, 2011 at 18:00:00
PRT (Project Reality Time) / UTC (Coordinated Universal Time)
Preload Project Reality: BF2 v0.96 Now!
As with our last few releases, you can preload the files for Project Reality: BF2 v0.96. This will allow you to have the files downloaded, ready to go for release; so when we release the password to unlock the installers, you can immediately install and be playing within minutes!. The password allowing you to run the installation files will be released automatically via the password page (http://www.realitymod.com/password) at the above time.(http://media.realitymod.com/pr096sig.gif) (http://www.realitymod.com/downloads)
Download and Preload Project Reality: BF2 v0.96 Here (http://www.realitymod.com/downloads)
View the Official Password Release Page Here (http://realitymod.com/password)
This version comes in two separate types. If you have Project Reality: BF2 v0.95 already installed, you simply need to download and install the v0.95 to v0.96 "Patch". Otherwise, if you have any previous versions, or you do not have Project Reality installed at all, you will need to download the v0.96 "Full" installers, which comes in 3 separate parts due to the sheer amount of content in Project Reality. All three parts must be installed in order to play if you use the "Full" installers.(http://media.realitymod.com/news/pr096/preload/thumbs/shijia_valley_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/shijia_valley.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/pla_kit_geometry_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/pla_kit_geometry.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/sprint_settings_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/sprint_settings.jpg)
New Features and Changes
While this version primarily focused on fixing issues with previous versions of Project Reality, there are some new additions to the game.
- New map: Shijia Valley (4km) (GB vs PLA)
- New game mode: AAS Routes (AASv4)
- New vehicle: Panther CLV
- New PLA kit geometries
- Many changes to existing maps regarding layouts, tickets and overall balance
- Tweaks to soldier sprinting, as well as changes to soldier movement to increase the effect of momentum
- Performance improvements in several weapons and vehicles
- Fixed crashes caused by the UAV and German AT weapons
- Countless other bug fixes and other tweaks and changes
For a complete and comprehensive list of all the changes and newly added features in PR:BF2 v0.96, please view the Project Reality: BF2 v0.96 changelog:View the Full Project Reality: BF2 v0.96 Feature List Here (http://www.realitymod.com/forum/showthread.php?t=99755)
(http://media.realitymod.com/news/pr096/preload/thumbs/panther_clv_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/panther_clv.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/fixed_german_at_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/fixed_german_at.jpg) (http://media.realitymod.com/news/pr096/preload/thumbs/fixed_uav_thumb.jpg) (http://media.realitymod.com/news/pr096/preload/fixed_uav.jpg)
Project Reality: BF2 v0.96 Server Files
If you currently host a Project Reality game server, you should receive the server files for Project Reality: BF2 v0.96 via the Server Admin Control Panel in the next few days, prior to the final release. If you are interested in hosting a new server, please follow the link below to apply for a server license.Apply for a Project Reality Server License Here (http://www.realitymod.com/forum/licenseapp.php)
If you are in the market for a new game server to host Project Reality: BF2, look no further than PR's officially endorsed server provider, Alpha Networks (http://alpha-networks.co.uk). Alpha Networks provide Project Reality: BF2 game servers to the public at highly competitive prices, as well as dedicated servers, and first-class customer support.(http://www.realitymod.com/images/affiliates/alpha_networks_500x54.jpg) (http://alpha-networks.co.uk)
In conclusion, the Project Reality team would like to extend the usual thanks. First and foremost, Alpha Networks, for providing the Project Reality development team with critical test and build servers. Without their support, PR:BF2 v0.96 would likely never have happened. We would also like to thank the entire PR community, the wider Battlefield 2 news community and last (but certainty not least!) the Black Sand Studio mod teams for playing and supporting Project Reality over the last 6 years.
- The Project Reality Team
Lets see
11 hours FH2
11 hours PR
2 hours of sleep
CHALLENGE ACCEPTED
I have been eagerly awaiting the Vietnam portion of Project Reality. Another disappointment.qft
/sad trombone
I would say that PR style would be more suitable for the "Nazis vs. Resistance" style scenarios which on the other hand are less suitable for FH style. Though even then (especially so then!) you would need a map filled with objects behind which the Resistance can hide.Yea, but that would need a statics library in the size of ours... I think a "normandy beach" is the easiest pick since you dont need more than a few bunkers.. the rest can be made using vBF2 or PR statics, grass, trees etc..
That, makes it a bad choice for this project, but a good choice for FH2.. (dont ask why we still dont have it..)Why don't we have it? :P
Natty still up too late? You're talking nonsense. First you say statics are a problem and then you suggest to make an inland map with loads of WWII statics, to which Afterdune simply has no access to.Maybe it's passed your bedtime "sander" since you seemed to be too tired to see my point. My point was; I understand that making a bf2 terrain with some bunker is the easy-way-out, and that is the reason why they're doing this. However, to make it even remotely interesting with a PR ww2 map, it should be made in to something more interesting.. get it? Making an Omaha map which isnt Omaha is just.... ehh.... Making interesting fun maps requires work, it's not like Gulf of Oman for BF2 would have been any popular if the map stopped at the railroad (no construction yard or village behind) and the US had to walk ashore from the water while the MECs sit in bunkers and just pwn them. No one would play it, it's just not enough game material for people to care about. However, in bf1942, after seeing SPR and other movies, people loved the meatgrinder of having just 2 ways off the beach. It was a proper gameplay design which had a compelling game play, a clear challenge and which players "accepted" to be in favor of the other team, just because they projected their own vision of "Omaha" on to the screen, even if the map wasnt even trying to look or be the real Omaha.... This PR map could do the same, but if it tries to hide behind being "another beach" or "another section" people wont care. Maybe fill up a server once or twice, but surely there isnt any depth in terms of experience, just running over no-name BF2 terrain with sand texture and fight for some lame bunker.
SiCaRiO, are the lightmaps applied in on the map? It looks like they aren't or it's PR and it's ugly textures and statics striking again :-\
Then the players will create the game play, because they dont need "design" to play, they know better than map designers how soldiers move around in terrain, so it's better to leave it up to them instead of designing real maps.
it works ;)Ofcourse it does, it's a niche mod. You can make players do anything in a niche mod.
it works ;)players are not game designers (simply put)
That´s why PR is such an unsuccesful mod that´s being played by a minority of the BF2 modding scene. ::)
Maybe it's just me but... no wait, it's not. :-\
That´s why PR is such an unsuccesful mod that´s being played by a minority of the BF2 modding scene. ::)
Maybe it's just me but... no wait, it's not. :-\
That´s why PR is such an unsuccesful mod that´s being played by a minority of the BF2 modding scene. ::)
Maybe it's just me but... no wait, it's not. :-\
Pwned.
The thing is, players want something different sometimes, not the usual mainstream "we know how you want to play so we'll design a perfect map for your enjoyment". PR has a different concept, and that's why it's so successful.
Look at Mount and Musket Battalion for example, they have a similar concept where organized regiments conduct line battles. There are no objectives besides one... Kill your enemies before they kill you. There are no flags to hold, no objectives to control (although they introduced a conquest mode similar to BF2 recently), just a massive number of soldiers (over 200!) trying to outmaneuver and outshoot their opponents. And the maps are usually generic and open so the players decide where they will stand and where they will die. :P
Frankly but WWII cannot be done in that style of pure killing - is war really about trying to kill every single enemy soldier?
it works ;)Ofcourse it does, it's a niche mod. You can make players do anything in a niche mod.
Is it fun? In my opinion, No. I rather play something well designed than to have my co-player create the experience for me, since they simply can't do that, players are not game designers (simply put) because to me a game experience is not created just by VoIP, I demand much more from a computer game if I am to invest hours in to it. A bit like watching movies that lack proper story or directing... if it's bad, I just turn it off.. It's entertainment, nothing else.
Maybe it's just me but... no wait, it's not. :-\
and im glad its this way, otherwise I will be drowned in the current mainstream fun game industry is trying to shove down my throat :DNice :) you finally admitted on the internet that you think good design always mean shoving down mainstream games down your throat. I knew it all along, and now you admitted it. great, it means chatting with you, is utterly pointless ;D
and im glad its this way, otherwise I will be drowned in the current mainstream fun game industry is trying to shove down my throat :DNice :) you finally admitted on the internet that you think good design always mean shoving down mainstream games down your throat. I knew it all along, and now you admitted it. great, it means chatting with you, is utterly pointless ;D
No way will this compete with FH2.last time I checked it wasn't supposed to.
That video of normandy looks so drab, I'm sorry. And there are germans on the beach at the waters edge? So much for reality. No way will this compete with FH2.
Server keeps shitting itself.Yeah, it's really frustrating. We have tested this for so long, but never got those crashes. Hope to have it all fixed soon.
After playing for a short bit I like the way it plays so far. Still wish this had been a PR tweaked map for FH2 instead of a WW2 tweaked map for PR. Would have been 10 times better looking and only a 1/3 of the current DL size. And if Dune ever wants to back up and give this a go from the FH2 side I know we could get everything together in a couple of weeks. ;)Can't disagree with that ;). Though the goal was to make a "proof of concept" of what PR would be like in a WW2-setting. Got a little out of hand though, hehe, but I like the end result.
The deviation was the best part of PR.....I hope it does not become shit like FH2.
Careful eyes will notice the addition of several features that we already have in our beloved FH 2.Such as?
Start making harder...
Start making harder...
Start making harder...
That's what she said.
BE awware Project Reality started making WW2 maps Look at this currently i playing it !I've always liked this map in FH2 and have even asked permission from the original mapper to (sort of) recreate this one. No FH2 assets are used anywhere, so nothing to worry about.
King Faust, you must launch Project Reality from pr.exe, going into "community mods" from in-game BF2 won't work.I launch from pr.exe already.
PR 1.0 beta is out. Too bad it's a torrent.
PR 1.0 beta is out. Too bad it's a torrent.
Why is that bad??
I just downloaded this again after a pause of few years. Any server recommendations?
Built in Mumble? How does that work? I wasn't able to play 0.97 mostly because going wrong with Mumble setting, so every squad/server kicked me
Played some matches yesterday and I have to say that it has it's moments. Some animations are not fluid and you get the feeling that the game runs not fluid and the overal look is not my cup of tea but whatever ... Suppression effect is awesome and really working as it should - we need this in FH2 ;D - and the build in communication system is a must have too. It just runs flawless and you can talk to every dude around without fiddeling too much in any settings, but you don't have to use it when you don't want to. Only thing I did was rebinding the keys for local and squadtalk and I cranked up the volume a bit. That's all and you have the best working com system in any game so far.
Tank gameplay is also nice and the effects of the whole game are quite cool. Overall not bad, but nothing that keeps me addicted. There are just some fundamental gameplay mechanics missing, that you even have in ArmA II. I lost my squadleader not only once because almost all the player models look the same and not in the sense of a unifrom look, but really like clones. Some subtle tags for atleast squadmates or the SL would help alot and would not make the game any less "realistic" either. Jumping around on a carrier and saying "here am I" isn't any more realistic. I know that this system is all build around the forced communication, but you spend just so much time with searching for your own squadmates. On the other hand is the HUD very clean and tidy so maybe it just needs better balance.
That's my impression so far and I think I will give it a shot once more today just to see more of the content and the maps. All in all - good job.
That and the "spawn bug" as I like to call it... Basically there's no direct feedback why you can't select the kit (limited/whatever like in FH2) and so I get stuck with a respawn timer of 6000 s with no possible kits to select... what's up with that?
Anyway at the end of the round I had like 3 kills and 12 deaths and I still ended up 12th on our team.
And the point difference in best squads was ridiculous, our best had almost 3000 points, and the Bluefor best almost 7000!
Overall, nice effects, awesome sounds but needs a group of people to play with to be really enjoyable... Oh and while Mumble is nice people generally have their mics set too low so I can't hear half of them.
Have to say project reality makes it really feel like reality as it was in the army. Waiting, nothing happening boredom. Though when something happens it's really cool even without any Hollywood effects just like real life ;D, just too time consuming.
Plus, it is sad that I did not find any Mi-24 Hind on a coop map.
Where is the Osprey? Couldnt find it.Well coop its khamisiyah ALT later and pavlovsk_bay
Ok I really need a bigger screen... That or limit myself to playing the "tacticool" side. I can't hit anything with ironsights as it's so damn hard to hunt for that 1 pixel of an enemy lying prone... Ridiculous...
Otherwise, nice mod, especially when you get into a cooperative and vocal squad that actually has a SL who knows his s***.
What class were you? They usually give irons (with the exception of mil, tal, ins) ironsights because combat is not their primary role, like medic.
I haven't really played for a year but I'm back into it now. Problem is I can't create a local server to get some practice in but the rest all seems to be working fine.
Here's an error that comes along soon as I create a local game:
http://img197.imageshack.us/img197/1575/za0l.png
Straight to the desktop! I've tried deleting profiles, reinstalling PR and BF2, and whatever else I can think of. I couldn't find anything like this on the PR forums so if no one here can get around this then I'll head there in a week.
Anyone else not able to access the website? Is it down?
back now
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???
With the help of new team members custom content is being made as well as new models that were generously provided by other mods in order to make PR:WWII an unforgettable experience.
Cant believe I just now notice how the MEC guy looks like the soup nazi.
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???BGF team themselves gave us permissions to use many of their models and assets. We even have "aserafimov", a BGF dev, working with us :)
WOW!! Thats Waspers Tiger Tank!! Who gave them the permission to use it???BGF team themselves gave us permissions to use many of their models and assets. We even have "aserafimov", a BGF dev, working with us :)
One dude can share an whole mod? Bitch please?"Back then" we were in touch with Wasper as well, who gave the minimod permission for many assets. It wasn't until recently that aserafimov got involved too.
That is a bit of a shit tone Kratzer. I had some dealings a couple years back with Wasper and he was very particular on what I could snag and who I would have to contact to get additional "stuff".Lol, sounds like you met him in a dark alley :P
I have finally decided to install PR v1.2.
Im still learning, but I like it more this time than 3 years ago (the last time I tried it)..
& I have a boss PC to run it. ;)
Catch me as $talker on The US server: [PR v1.2.0.0] Free Candy Van [Los Angeles]
;)
Wonder if FH2 will follow....that would be nice indeed i guess it would attract new players to
You guys think you'll pledge anything? Even the minimum $5?
I'll probably go back to PR at some point. I fucking love that mod.
Last I played was eight or nine months ago. As a Russian infantryman right at the start on Saaremaa, got dropped off by the cow while my 7 squadmates advancing through the woods were blabbering endlessly in mumble and not paying attention, they halted for no apparent reason (not to build a FOB, since our SL had taken an AR kit for some reason) and completely failed to notice the Osprey landing a hundred yards in front of us right at Orisaare and an enemy squad getting out.
I could see the whites of their eyes, the burger grease dripping fromn their lips. Opened fire with my PKM and nailed five of them and damaged the bird. I reported it coming in, landing, and taking back off again. I didn't need to since it literally drowned out our comms. As it flew back off into the distance, my squad finally unfucked itself and woke up.... only for our medic to teamkill me, our LAT kit to shoot a tree, our HAT kit to fire at the plane once it was a million miles away, and our SL wielding an RPK to empty a banana clip into an empty house a hundred feet from all the dead Yanks I had just killed and then kick me from the squad for firing without permission.
And that was the day I quit PR for the five hundredth time.
PR had over 1300 unique players playing on over 16 servers just two hours ago. Still going strong with ~800 players. :)Go finish those juicy FDF assets, so we can properly play Nuijamaa :P
YOU WILL LEARN BY THE NUMBERS, I WILL TEACH YOU!
http://www.realitymod.com/forum/blogs/12510/b425-numbers.html
Yeah it's great. Let's hope there is no legal response from EA, but so far everything seems quiet. Maybe a new era of BF2 "modding" has dawned ;D
FH2 can never be like PR.
It's because while the theme is more vibrant FH2 was never designed for simple convenience and keeping newcomers on a more equal footing in mind,
while you can just join a squad, chat around and learn the game in PR, unlike the awkwardly frantic fashion of joining multiplayer in FH2.
This is one reason why I hate linear maps in this game and Red Orchestra 2, they both never let you improvise and if you don't know any good spots people camp at it gets very frustrating easily, whereas in PR intel is a big part of the game and your communication is the deciding factor in your survival over you map knowledge...
standalone
mumble
completely removing bf2 spot system
do it! ;D
Can you go into more detail?
No more enemy spotted abuse or no more spotting entirely?
@Lucky,
I'm gonna rephrase it as always but
1.Rifle 1-shot on chest needs to go. It should maim pretty bad though. Rifle shouldn't be the deciding item in cqb over what lead to the close contact itself.
It is true that the survival chance was quite good, but you could not keep going as you can in FH2.
4.Bren and mg42 damage must be on par with smg's. Yeah the bullets are bigger but with the accuracy these guns have it's hard to say there are ANY drawbacks of having them over any other gun in the game. Especially bren.
Are you kidding me? Please just review this: http://digitality.comyr.com/flyboy/ir/img/bullets-x5-1.jpg
There is way more powder in a rifle cartridge than in a pistol cartridge. May I ask if you ever shot a fire-arm in your life? Just try shooting a full calibre machine-gun right before trying out a sub-machinegun and you will realise how utterly silly this request of yours was.
Played 2 amazing rounds today (2 and a half actually) Top squad on every single one with pubbie players and 2 veterans from [F|H]. 10+ full servers on the list when i tried to join up!WHY DIDNT YOU ASK ME, YA GREEK C*NT?!
It's a remake of St Lo. And before anybody asks: It is not plagiarism, it is not forbidden to remake maps or reuse heightmaps.
Tanks are in ww2??
https://m.youtube.com/watch?v=rH-8ei1ez4o
https://m.youtube.com/watch?v=WdXtnV7u6g4
BTW what is going on in PR land? New patch planned?BTW whats in FH2 land? Will soon be update? :D
PR has hard time with forum again...Yep, I don't visit there often after I stumbled on a thread discusing FH2's demise. There are some fine fellows there, but I don't see them often. Also on other websites people are still discussing this.
cant wait tbh, FH2 updates are always goodOthers (supahpingi) do support us:
Anybody still playing this? Would be a shame if it diedAnother person (not on the PR forums) said:
The gameplay is where FH2 falls flat on its face, which is probably the biggest factor as to why FH2 servers are mostly ghost towns at most times and why only a handful of german/european servers ever seem to get populated. FH2 did little to change the arcade style gameplay of BF2, keeping all the same gameplay mechanics, making FH2 a real chore to play and offering little to no incentive to use teamwork or any kind of authentic tactics.(MODB)
Most rounds of FH2 on public servers consists of spawning, running somewhere quickly and dying with 10-15 seconds, and repeat ad-nauseum. There are no medics, tons of spawn points everywhere and not much point to playing as a combined team. Most FH2 players dont use mics.
For all the hard work FH2 team has done on the visual and audio aspects of the mod, trying to make things as authentic as possible (And suceeding!) it seems that the gameplay took a backseat in the development and it definitely shows, which ultimately makes FH2 a forgettable mod