Any update? - try to make a clean color texture (uvm channel 1), detail (chan 2) & dirt (chan 3) for the house. For example: the inner walls + floor for example are not correctly scaled. Remember: the FH2 detail texture are mainly 512 x 2048 pixels. 512 pixel go on 3m. If your floor is larger than 3m x XY you mostly have to add a spline so that you get 2 or more surfaces that are not larger than 3m x XY (For example: 3x12m + 2x12m; not 5m x 12m).- find out how it looks together: http://www.bytehazard.com/bfstuff/bfmeshview/ meshviewer is a very cool tool from Remdul (FH2 dev). You can export your model with the texture out from Max and have a good look on it with the meshviever.- to export your model: export tool & read me (read it really careful ) http://www.pointofexistence.com/forums/index.php?/topic/18970-poe2-3dsmax-tools/