Author Topic: Sammatus 64  (Read 3122 times)

Offline Ts4EVER

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Sammatus 64
« on: 07-02-2016, 03:02:00 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

« Last Edit: 09-02-2016, 22:02:14 by Ts4EVER »

Offline penaa

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Re: Sammatus 64
« Reply #1 on: 09-02-2016, 04:02:26 »
First I want to thank you guys for the 2.50 release, really great and keep it going! I've been waiting a long time that update..  (I played for about four hours yesterday and the time went fast.. Too fast) :D

But I was thinking, this GREAT Sammatus needs more tickets.. :)

Went about 13min when match was over.
« Last Edit: 09-02-2016, 04:02:09 by penaa »

Offline VICMAN

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Re: Sammatus 64
« Reply #2 on: 09-02-2016, 09:02:50 »
This map is awesome. Made a new best roundscore, a gold star in the first match on the map in 48 minutes :)

Offline Berkolok

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Re: Sammatus 64
« Reply #3 on: 10-02-2016, 02:02:55 »
russians need a mortar for more smoke since its very hard to flank flags and many open fields

Offline Sgt-ToTheHoly [NL]

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Re: Sammatus 64
« Reply #4 on: 10-02-2016, 05:02:27 »
damn this map whas an pain in the ass yesterday but its a nice map

Offline beavis_aka_ostwind

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Re: Sammatus 64
« Reply #5 on: 11-02-2016, 09:02:48 »
The key is attack West flag by good squad with smokes while rest of team pushing (with no chance) east flag and right border of map. Anyway its risky trick and the thing which can actually help - add mortars for soviet with smoke shells only (for balance). And teamplay of course  ;)

Offline Flippy Warbear

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Re: Sammatus 64
« Reply #6 on: 11-02-2016, 10:02:36 »
The usual case of Tobruk syndrome I'd say. Let's not draw any hasty conclusions just yet, even thought very observant first impressions are extremely healthy.

Offline SadCamelion

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Re: Sammatus 64
« Reply #7 on: 12-02-2016, 23:02:36 »
am I the only one to find the houses a bit... too bright? they seem to glow in contrast to the rest of the map.

There aren't enough Italian tanks.

Offline Ivancic1941

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Re: Sammatus 64
« Reply #8 on: 13-02-2016, 00:02:24 »
Its fixed in 2.51 I think...

What is loading song? Great map btw.,favourite in 2.5 8)
Floppy Wardisc or Floppy Wierdbear

Offline Flippy Warbear

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Re: Sammatus 64
« Reply #9 on: 13-02-2016, 00:02:17 »

Offline Mud Buddha

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Re: Sammatus 64
« Reply #10 on: 13-02-2016, 23:02:53 »
The usual case of Tobruk syndrome I'd say. Let's not draw any hasty conclusions just yet, even thought very observant first impressions are extremely healthy.

Yeah, this is definitely the new Tobruk, or Hurgten, or Omaha of this release ;-) Gonna take a while to get used to for everyone. I know I already cursed it to death just now as an attacking Russian. I mean, who forgets to bring arty to an invasion?! ;-)
FH2 is the game, DarklyDreamingDexter is the name.

Offline ajappat

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Re: Sammatus 64
« Reply #11 on: 16-02-2016, 21:02:31 »
Suomi KP is so ridiculously good, that I wonder if it directly causes imbalance to finnish favour. If russians get to first flag through open field with no arty and poor tank support, they just get whooped out by finns with smg's.

Offline Flippy Warbear

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Re: Sammatus 64
« Reply #12 on: 16-02-2016, 21:02:26 »
I'd say in the bigger picture for gameplay reasons the Suomi might have to be slightly more OP compared to the russian smg's because equipment wise the finns are going to be in a worse situation. While this doesnt apply exactly to Sammatus as the russians havent got such a massive tank advantage but for future maps it could be a problem. I dont know if it was intentional or not. I'd personally would make the finnish handheld weapons just tiny bit better than the russian ones just to balance out the fact that finns will most of the time fight as infantry, so to me it makes at least some sense if they got a bit of an edge in that area.

Also, finnish bias.

Sammatus might need some adjustments but I'd give it a bit more time before making any conclusions. Tobruk syndrome is a normal case that happens to many of the maps after they have been released.


Verta pakkiin, perkele.
« Last Edit: 16-02-2016, 21:02:07 by Flippy Warbear »

Offline Ts4EVER

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Re: Sammatus 64
« Reply #13 on: 13-06-2016, 17:06:16 »
2.52 changelog for Sammatus 64

- Add second T34/76 for the Russians
- Add Schreck pickup kit in Finnish main
- The Russians get a pickup mortar (as suggested by Berkolok http://fhpubforum.warumdarum.de/index.php?topic=20612.msg344494#msg344494 ) and two antitank rifles (for the apc)
- Increase overall tickets (as suggested by Penaa http://fhpubforum.warumdarum.de/index.php?topic=20612.msg344380#msg344380 )

Offline FHMax3

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Re: Sammatus 64
« Reply #14 on: 25-01-2017, 20:01:21 »
I found the secret. If you just hold the center flag, the Russians can't take the other two flags and have ticket bleed. The Finns are just holding one instead of three flags with the same result.
That other thread failed miserably and if you try to spam or flame here, I will break your arms.
FH2 won't be the last FH. ;)