Is it possible to make a flag that spawns different stuff depending on how many times it's been taken? For example: A flag that will initially spawn APCs (Hanomags and Bren Carriers) and/or armed transports (Willy MB, Chevy, Opel Blitz w/ Zwillingsockel MG34s, etc) at both of the "Main Bases". When it's taken, it then spawns Armored Cars (222s and Marmons) at both bases. If it gets capped again, it spawns light tanks for both sides, and then if it gets taken again, it spawns medium tanks for both sides (and continues to spawn them until the map ends). If possible, it'd be best if it continues to spawn all the "lighter" equipment as well as "upgrading" to the heavier stuff as the battle progresses.
I suppose I could get a similar outcome by putting the heavier stuff on delayed spawns. That would make it kinda beneficial to take the main flag and set up defenses ASAP to repel the heavier stuff, but if the attackers take too long taking the flag, the defenders get the heavier reinforcements to help push them back.
I don't know. I originally wanted to try this for a Fort Capuzzo map. The fort was taken and retaken like 5 times over the course of the North African campaign and I thought I could maybe recreate that with the steadily progressing equipment, kinda showing how time goes by. But now my thought process is all screwy (not to mention I can't find very many good period photos of Fort Capuzzo to base my map on, and the BFEditor keeps crashing once I get the road system around the Fort completed, etc). I'm thinking of starting over on a new battle/location. Unfortunately, I can't find one that really pops out at me the way Fort Capuzzo did. Oh well.