Author Topic: Road To Forgotten Hope 2.4: Part 2  (Read 18522 times)

Offline Kev4000

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #120 on: 13-07-2011, 01:07:19 »
Really? As in like over the hatch? Is it going to be in the 2.4?

No not over hatch. That would've required adding in a bunch of code uniquely positions for each tank etc. and delay release by a month :P
Its just a simple rear 3p chasecam, though very limited in view. Eitherway it is not of any significance.

Offline jan_kurator

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #121 on: 13-07-2011, 01:07:11 »
I hoped that 3rd person cameras will be removed from all vehicles... :(

Offline Dukat

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #122 on: 13-07-2011, 01:07:30 »
I just always felt claustrophobic in them.

OMG Thanks!

I hoped that 3rd person cameras will be removed from all vehicles... :(

OMG hell no! Not as long as viewing slits require the driver to strech inside his seat.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Zulnex

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #123 on: 13-07-2011, 02:07:08 »
Fantastic update as always. Thank you very much for your hard and excellent work: DEVs, MODs, Beta Testers and everyone involved. 8)

Offline Matthew_Baker

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #124 on: 13-07-2011, 03:07:59 »
its about to get frosty up in this bitch

Offline Kev4000

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #125 on: 13-07-2011, 04:07:40 »
its about to get frosty up in this bitch

And then hot again. And then wet. And then muddy. And then cloudy. And then sunny. And then frosty again!

Offline flyboy_fx

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #126 on: 13-07-2011, 05:07:18 »
I love Bipolar weather!!!!!!
Don't hate the forum, hate it's users...


Offline KomradePedrovsk

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #127 on: 13-07-2011, 06:07:03 »
Wow no more invisible explosions! I've been wishing for that for so long, awesome job!

Even in FH1 they were never eradicated, especially with artillery, even though it wasn't as bad as in FH2.
« Last Edit: 13-07-2011, 06:07:01 by KomradePedrovsk »

Playing FH since 0.5

Offline kingtiger1891

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #128 on: 13-07-2011, 06:07:39 »
Yeah, I just know it can be done! Now if the angle system works as it's supposed to, this can be the major 2.4 improvement for me.

Just a few questions, does the system work for side armor alone, or all part of armor? I mean if a 17 pounder hit panther glacis plate at 70 degrees, would it do less damage than usual? And does it solve cupola and top armor problem?

I don't like the lowered fov though. But anyway, can't wait to fight some helpless 2 pdr with my pzIV. ;)

Offline Tuco

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #129 on: 13-07-2011, 06:07:32 »
Cant wait to fight a PzIV with my helpless 2 pdr.  8)
If you have to shoot, shoot, dont talk.

Offline tom-at-o

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #130 on: 13-07-2011, 06:07:49 »
Hi. Can anyone tell me if the patch is incremental or is everything too different? My FH2 folder is very full because of the maps i have added over the last year. It now stands at 4.5GB for this Mod alone. I would probably be better off with one single new install.

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #131 on: 13-07-2011, 06:07:58 »
There will be both a full-installer and an incremental patch. That will all be discussed tomorrow.

Offline flyboy_fx

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #132 on: 13-07-2011, 07:07:06 »
I might just do the full install. Clean start! :D
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Offline Miklas

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #133 on: 13-07-2011, 07:07:38 »
Yeah, I just know it can be done! Now if the angle system works as it's supposed to, this can be the major 2.4 improvement for me.

Just a few questions, does the system work for side armor alone, or all part of armor? I mean if a 17 pounder hit panther glacis plate at 70 degrees, would it do less damage than usual? And does it solve cupola and top armor problem?

I don't like the lowered fov though. But anyway, can't wait to fight some helpless 2 pdr with my pzIV. ;)
I think Kev said a few pages back that the angle system was for all polygons.

OnT: I love this update! Best news ever that some sort of angle system is implemented. Now I will finally be afraid when I see a KT!
Love the map and the explosion-thingy is surely going to be awsome.  8)

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #134 on: 13-07-2011, 07:07:51 »
Vossenack, well what can be said about that map ohh yes everyone ho plays this map is going to whant to go to church;-)
And in some cases the forrest north and south is your friend.

About the tank system, it makes tanking so mutch more interesting and fun, the right tanks in the hands of the right people and they all have there advantages and disadvantages etc. Atleast now if you drive a heavy/medium/light tank it also feels like it in meny ways.