Only then will you notice the "/troll" at the end of the post. Oh the internet, where you can not imply sarcasm without a thousand smilies.
Yes, I am mildly disappointed in that some of the maps who were spotted on the test server which, based on their title, could have had unique gameplay (invasion, paradrop) did not make it and the new front will have initially only three maps (but then again, a snowdrift or a snowy fir tree are universally exploitable statics, as I have said in numerous threads before so the value of Bulge lies not in the maps alone but also in the statics).
To clarify, I enjoy most maps and even play the-map-that-shall-not-be-named grinding my teeth. However, what is the most significant difference between FH2 official maps and 99,9% of fan/tournament maps is the "art direction". FH2 locations have each a distinct theme and feel "lived in", that is, items feel naturally placed. Even many very polished, apparently very much time and effort consuming fanmaps feel just like that: maps for a third-person shooter. For some maps, it is "sufficient". For others, maybe not. And it is this "art direction" (for the lack of a better word) that I must commend all the devs and mappers for, and this is one of the most important reasons why I will keep playing FH up to infinity.