Author Topic: Road To Forgotten Hope 2.4: Part 2  (Read 18687 times)

Offline VonMudra

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #60 on: 12-07-2011, 20:07:25 »
Sorry, i start to spam now. but the epic question is - CAN WE USE MAHLZEITSTELLUNG ON TIGER NOW? the 80mm side armour angled at 45 degrees give it more armour protection than the front:



acutal ww2 tactics now in FH2!

In theory, it might work now! :D

Offline THeTA0123

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #61 on: 12-07-2011, 20:07:59 »
So this pretty means german tanks in Normandy will have the advantage due to almost equal numbers as allied tanks?  And now with HVAP and such removed....
You were talking about Africa and now you start about Normandy... I'm lost now.
Well if NA is fixed, i am very glad. But i always worried about the large number of german tanks and there ratio against allied tanks(In normandy). It was very historical inaccurate aswel

But seeing how panthers got killed on tracks, KT on top armour in 2.2-2.3.. then it wassent really an issue

But seeing now how this new tank system is implented...With HVAP removed aswel.....This is something i am worried now, as Normandy might become like NA Tank balance was in 2.2 2.25 2.26 and 2.3

Dont get me wrong, i am very glad HVAP is gone on shermans(aswel as PZG40   it wassent needed and it dint fit) and this new tank system is awesome..but i do hope the German tank numbers wont give a major buffing to the current normandy maps...

oh well, we will see.
But mark me words  ;)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline RAnDOOm

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #62 on: 12-07-2011, 20:07:09 »
Statics
 -------
  * Rock textures for Fruehlingswind (lili)


Operation Fruehlingswind maybe ?

 ;D

Offline Eat Uranium

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #63 on: 12-07-2011, 20:07:25 »
Sorry, i start to spam now. but the epic question is - CAN WE USE MAHLZEITSTELLUNG ON TIGER NOW? the 80mm side armour angled at 45 degrees give it more armour protection than the front:

acutal ww2 tactics now in FH2!
No.  Anglemod modifies damage after the materials.  Since the materials determine how 'thick' armour is, the side of the Tiger will always be 80mm thick no matter what angle it faces.  Once you hit it, the damage you do is then reduced (if you glanced it).

So i hope this issent implented on APCS trucks and such
It has to be otherwise they start taking unacceptable damage driving over even the smallest of bumps.  It is not applied as fully though.  No application to planes or playermodels.

Offline THeTA0123

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #64 on: 12-07-2011, 20:07:02 »
Statics
 -------
  * Rock textures for Fruehlingswind (lili)


Operation Fruehlingswind maybe ?

 ;D
Kasserine?   ;D

naah that would be beyond our dreams

NOW the real issue that haunts us all=

THE SPRINGFIELD M1903 A3 and MG26!
WILL it be included? And where! tell us bitte!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #65 on: 12-07-2011, 20:07:02 »
Both on PdH.

Offline Flippy Warbear

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #66 on: 12-07-2011, 20:07:34 »
Dont get me wrong, i am very glad HVAP is gone on shermans(aswel as PZG40   it wassent needed and it dint fit) and this new tank system is awesome..but i do hope the German tank numbers wont give a major buffing to the current normandy maps...


I can side with your concerns, however, we will see how things fare out with the old content when this puppy goes out. The public is the ultimate testing force after all. Its you the mindless, I mean, efficient lot who will show us how the maps actually play in a long term and then changes can be done accordingly to results and feedback we receive.

Offline Nissi

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #67 on: 12-07-2011, 20:07:21 »
From my point of view this new tanking system is the best I've ever enjoyed. It's just nice. 1 Shot one Kill is reduced quite a lot and many interesting battles are now possible. It's really an amazing work Kev realised.  :D

Vossenack is my prefered map of the upcoming release when speaking about gameplay - while Hurtgen Forest is with its very nice infantry combat on the very same hotness level. Vossenack is really nice both for infantry and tankers. Looking forward to playing it finally online.  ;D

Given that the FH2 server run in the future almost all maps the variety has risen imensly. The Bulge release has so nice diversity in it that I just love it much more than all the Normandy patches together.

Offline Rustysteel

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #68 on: 12-07-2011, 20:07:36 »
Thank you Kev for ace new tanking system 8)

I forgot to ask, this is pretty minor so forgive me, but when you shot a panther on the front glacis plate you got this really cool richochet effect and would see the round bounce off up into the air. Does this happen with the new angle modifier system when you hit the sides or top from silly angles where penetration will not occur? If it doesn't it's no big deal I'm still psyched for the impending wargasm happening on friday ;D but it would be a nice wee effect for some far off distant update.

Offline Kev4000

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #69 on: 12-07-2011, 20:07:39 »
Fantastic update thanks FH team!
Love the new tanking system, no more turbo turret tigers and panthers ;D and vossenack looks beautiful
How hard was it to get the angle system form FH42 to work ingame? Does it apply to the top of turrets as well as the sides of the tanks?

Was just a few settings, to my surprise.
However the harder part is to clean up the vehicle collision meshes. Most worked rather well out of the box, however we're continuing a cleanup to make the system more predictable. But don't worry, in gameplay it works as intended in 99% of cases.

as we can controll Turret with arrow keys, will we be able to controll it with joystick too? that would be cool

Yes, this can now be set in the controls menu, which is more customizable for tanks. Will be explained in an upcoming User Manual detailing new settings and other technical changes in 2.4.

Sorry, i start to spam now. but the epic question is - CAN WE USE MAHLZEITSTELLUNG ON TIGER NOW? the 80mm side armour angled at 45 degrees give it more armour protection than the front:
acutal ww2 tactics now in FH2!

It may actually help in some situations, more so on tanks with already sloped armour. But that is not exactly as it works.
The projectile's damage drops off, not the amount of penetration. Overall, there's some amount of unpredictability resulting from it.
But it does bring about the intended gameplay. If a tank has more frontal armour then you can penetrate, you must actually flank them.

Anglemod is for any angle, its based on the angle of polygon vs angle of the projectile. 0 - 60 degree hits are the same though, so in 2/3 of cases it will not make any difference.
But even a panther hitting a sherman at a high angle, it may survive. So there's no one-way balance change here.

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #70 on: 12-07-2011, 20:07:59 »
YOU GUYS ARE GODS!!!!!!

i love the update. best thing that has ever happened to FH2!!!!
finally pantehrs become usefull! i love you!

In two days you will understand why all the devs and testers struggle to play 2.3 pubby. Their is no comparison!!

Friday will be a day you remember as the biggest step forward in the mods history. The experience will be crazy with many happy gamers.

^ This.
After starting TB for 2.4, my level of playing on pubby dropped like a rock

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline THeTA0123

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #71 on: 12-07-2011, 20:07:26 »
Dont get me wrong, i am very glad HVAP is gone on shermans(aswel as PZG40   it wassent needed and it dint fit) and this new tank system is awesome..but i do hope the German tank numbers wont give a major buffing to the current normandy maps...


I can side with your concerns, however, we will see how things fare out with the old content when this puppy goes out. The public is the ultimate testing force after all. Its you the mindless, I mean, efficient lot who will show us how the maps actually play in a long term and then changes can be done accordingly to results and feedback we receive.
yes you are absolutely correct

i am very looking forward now aswel to NA tank combat. I cannot wait to drive on gazala with mah M13/40 and actually see axis win  ;D
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #72 on: 12-07-2011, 21:07:50 »
thanks Kev for the work, and the detailed answer now. Im really looking forwart to the joysticking tanks.
In addition will different speed also be able now?

Offline Kev4000

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #73 on: 12-07-2011, 21:07:06 »
Thank you Kev for ace new tanking system 8)

I forgot to ask, this is pretty minor so forgive me, but when you shot a panther on the front glacis plate you got this really cool richochet effect and would see the round bounce off up into the air. Does this happen with the new angle modifier system when you hit the sides or top from silly angles where penetration will not occur? If it doesn't it's no big deal I'm still psyched for the impending wargasm happening on friday ;D but it would be a nice wee effect for some far off distant update.

Nope, the system is still heavily limited, so you will not see the ricochets from angled shots that would otherwise penetrate. Naturally we'd prefer angles actually increasing the amount of armour instead of decreasing the damage dealt.
One could say its more of a glitch fix then a new system. However just because of that, do not underestimate its impact on gameplay!

thanks Kev for the work, and the detailed answer now. Im really looking forwart to the joysticking tanks.
In addition will different speed also be able now?

If you're using an analog input for Tank Throttle controls you can adjust it. Can also do so for infantry. But that was possible all along.

Offline THeTA0123

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Re: Road To Forgotten Hope 2.4: Part 2
« Reply #74 on: 12-07-2011, 21:07:05 »
oh well 2 more days


i cannot believe i am looking more forward to the ZB26 (MG26't' for you bastards) and SPringfield M1903 A3 then the entire bulge


-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.