Forgotten Hope Public Forum
Forgotten Hope 2 => Battle of the Bulge => Feedback => Eppeldorf => Topic started by: Toddel on 16-07-2011, 22:07:19
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"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
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I found a glitch on eppeldorf. Just north-norhteast of the eppeldorf north flag there's a small "cliff", on the cliff is a small mound. I was prone near the south side of the mound and could enter it. AFAIK small arms couldn't kill me, probably not arty either.
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Screenshot please.
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I noticed that the 105mm Howitzer can shoot directly at the germans spawnpoint in the woods inside the ABC Line. I don't know if that point can be spotted by Binoculars or that it is some kind of "pixel shooting" but either way it is extremly frustrating to get shot every time you either spawn or want to take the Mortar by the Howitzer. This is a very unfair advantage for the Americans.
I would recommend to somehow change either the position of the Howitzer or the spawn point so this Spawn Raping is no longer possible.
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Balance on this map is terrible. A far inferior axis team can win comfortably due to poor balance.
Have yet to see allies win or even a close match after many plays.
A half competent king tiger driver can practically win the map on his own.
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With all due respect but this is not good feedback BATTERIESc. If you think it is unbalanced state why and how you think it can be solved.
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He stated why he thinks it is unbalanced: Because of the king tiger. And I agree. IMHO an M36 Jackson is needed on the map if the KT is to stay. However, imo it might just as well be replaced by another Panther or even PanzerIV/70.
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He stated why he thinks it is unbalanced: Because of the king tiger. And I agree. IMHO an M36 Jackson is needed on the map if the KT is to stay. However, imo it might just as well be replaced by another Panther or even PanzerIV/70.
Sorry but one tank won't win a map. Especially a map where there is plenty of cover available.
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If you read the original post it says feedback or suggestions. I gave feedback , Im not an answers man.
The king tiger has to be pretty terrible to be destroyed since shermans cant touch it and the 76 needs to get 5 hits on side turret or 3 on back, it needs to be removed tbh. Also remove panzershreck kit and reduce faust kit number. Possibly replace king tiger with a tiger and add another 76 sherman to south farm instead of the 75 sherman.
The map just isnt balanced at the moment and I have only seen allies get rolled.
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I've been trying to get screenshots of the glitch, but the game keeps spitting out empty images.
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I have seen some very though fights for this map and once an utter domination of the Allied team. Granted on this instance the Axis team was terrible and the Allied team was full of good players.
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I think the setting of 76mm_M5 is wrong.
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT_0]
...
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win_static
~~~~~~~
76mm_m5_atgun_static_win
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT]
...
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
I think this should respawn.
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It does not respawn, once dead, if you want to use it again you have to repair it with the engineer's wrench. Spawn time of 9999 is just how this is done.
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It does not respawn, once dead, if you want to use it again you have to repair it with the engineer's wrench. Spawn time of 9999 is just how this is done.
Sorry,
The following is full text.
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
"76mm_m5_atgun_win" is Not Static M5.
If destroyed, can not be repaired.
wreckage will disappear after Tens of seconds.
and,
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT_0]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win_static
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
this is static M5.
but,
76mm_m5_atgun_win_static is wrong.
76mm_m5_atgun_static_win is correct.
I think it should be corrected as follows.
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_win
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
rem [ObjectSpawnerTemplate: CQ_64_EPPEL_Eppeldorf_North_AT_0]
ObjectTemplate.create ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.activeSafe ObjectSpawner CQ_64_EPPEL_Eppeldorf_North_AT_0
ObjectTemplate.modifiedByUser "Administrat"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 76mm_m5_atgun_static_win
ObjectTemplate.minSpawnDelay 9999
ObjectTemplate.maxSpawnDelay 9999
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
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this is correct, I changed some AT guns to moveable without looking at the respawn time. Ill fix this for next patch. Thx for reporting 8)
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If you read the original post it says feedback or suggestions. I gave feedback , Im not an answers man.
The king tiger has to be pretty terrible to be destroyed since shermans cant touch it and the 76 needs to get 5 hits on side turret or 3 on back, it needs to be removed tbh. Also remove panzershreck kit and reduce faust kit number. Possibly replace king tiger with a tiger and add another 76 sherman to south farm instead of the 75 sherman.
The map just isnt balanced at the moment and I have only seen allies get rolled.
M9 zook 3 shots to the side (hit the turret) and dead KT? The M9 zook is incredibly powerful and there are plenty of pick-up zooks each flag.
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more tickets.
Hellcat for US
German nebelwerfer in ABC line
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Something to take out that KT for PITY sake
A m18 Hellcat would be nice yes, they where present in luxembourg
Irish i got killed by nebelwerfer yesterday! you where also in the server
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I don't often say GERMAN BIAS...
...but when I do, I have good reasons. The only way the Germans can lose this is if they have a really poor team. Most of the time, Germany wins this map hands down even if they were bleeding all the time.
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One more Sherman 76 or Jumbo 76 would be nice, M18 makes things too easy. The KT have 6 minutes spawn time anyway.
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True Germans Always win this map (german fanboy speaking), so at first more tickets, the Nebelwerfer behind the abc line would be really important, its just to easy to take out.
@THeTA0123: You got killed by the Nebelwerfer so what? the point is the next American who likes to can just take a jeeb and take it out which makes no sense at all.
For the Germans one Panzerfaust 100 would be great, you can remove the schreck from the hill as compensation.
Also is would be really usefull to exchange the Panzerfaust 30 (!?) from the south farm for a Panzerfaut 60.
A Hellcat for the Americans, as an axchange for the armorde car would be great! Maybe give the Americans an additional movable Pak or other defensive equipment, like spawnable bazzokas ans stuff.
And dont forget the most important thing just three times as much tickets!!!!
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as an axchange for the armorde car
Well, as a player, i want to note M8 greyhound is my number 1 reason to play eppeldorf.
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wouldnt mind if a Hellcat was addet for the Americans and they still got theri armored car.
But would you need as an Allied Player for winning this map?
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Nebelwerfer can fire and does fire at allied forward western spawn and fixed arty/mortar pieces behind allied ABC line. Is it meant to be like that? Didn't check if cloud/tree aiming is possible, it could be.
Thank you.
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Nebelwerfer can fire and does fire at allied forward western spawn and fixed arty/mortar pieces behind allied ABC line. Is it meant to be like that? Didn't check if cloud/tree aiming is possible, it could be.
Thank you.
Solution: place it behind German ABC line. Advantage for both sides.
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What? And deprive us of the battles to control the Nebelwerfer? ;D
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Placing it behind the front where it makes sence. Placing there to protect it as pretty much all allied heavy arty on pretty much all maps.
Of course german arty is well of somewhere in the middle of nowwhere (Goodwood, Mareth, Mount Olympus)
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It was never planned that our next patch would take so long to develop, but for your information Eppeldorf has been updated a lot since 2.4 release, alot of your feedback has been listened to and noted.
We hope the map will be more balanced in the next patch
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A minor note about the spawnpoints at Eppledorf south and Southfarm.
At Eppeldorf South there is a Spawnpoint at the top of the churchtower, in my opinion its pretty useless, most of the time you are justrunning down the stairs, instead of spawing there at the beginning. I know the sniper rifle is in the tower and there is an MG, but the statc MG is not that usefull as every static MGs in FH. Also I d like to see pickup kits somewhat more hidden and removing this spawnpoint would also contribute to that.
An other thing is are those spawnpoints right in the middel of the houses at South Farm. There are often (stupid noob Sherman dirves accomplishing nothing for there team) sitting on the hill raping the spawning infantry.
Placing those spawns so where behind the houses or nearer to the forest should help. In general more in direction of the german base. Of course only speaking about German spawns.
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i <3 the HEAT rifle grenades on this map
South eppeldorf. Building where the flag is. 1st floor
Oooh please germans, charge in from north eppeldorf ;D
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Nebelwerfer can fire and does fire at allied forward western spawn and fixed arty/mortar pieces behind allied ABC line. Is it meant to be like that? Didn't check if cloud/tree aiming is possible, it could be.
Thank you.
Solution: place it behind German ABC line. Advantage for both sides.
Sorry, but this is not a solution for the Nebelwerfer being able to rape the allied spawn and arty near the barn behind ABC.
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Actually just about anything can rape those spawns. Kingtiger or panther even more commonly than nebelwerfer I think.
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repositoning the spawns should be considered in this case, with this point added me arguments stay valid.
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Err, what do you want exactly?
Nebel is now behind ABC and I don't see how that affects in any way to US spawn points or arty?
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Replace the German Pak AT gun in main base with a towed Pak on a german truck. Nobody uses the AT gun except probably during the first minutes of advancing to the farm and entrenched hill.
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As far as I remember, this particular AT gun is supposed to help the Axis forces against basecampers and isn't meant to take part in the attack.
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A sniper rifle spawns on the middle of the road near the church each time the church gets capped.
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Are you sure you re not talking about Vossenack?
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Im sure. Well this bug also happens in Vossenack too.
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2.46 changelog for Eppeldorf 64
- Moved the ammo box at Eppeldorf South from the house to the nearby truck to prevent AP mine spamming (also affects Eppeldorf 32).
- Fixed "buried" pickup kits - the sniper kit in the church (Eppeldorf South) and the AT kit at the Eppeldorf North.
Minimap for reference:
(http://i61.tinypic.com/674b3a.jpg)
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It is possible to shoot rifle into German main (click for bigger screenshot). Or if you're really evil, park M36 here.
(http://i.imgur.com/f6YFR6Gl.jpg) (http://imgur.com/f6YFR6G)
Unless you changed ABC borders in 2.46 it is also possible to shoot rifle into US main (click for bigger screenshot). The image is from 2.45 but I forgot to report this before the update, and no, the warning did not trigger where I was even though on map it's clearly deep into ABC. Again, parking Kingtiger here will guarantee !!FUN!! for the other team.
(http://i.imgur.com/ce5qgHXl.jpg) (http://imgur.com/ce5qgHX)
NOTE: I did retreat after taking said screenshots in order to not attack mainbase, the kills were just "proof of concept".