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Messages - GeoPat

Pages: 1 ... 3 4 [5] 6 7 ... 34
61
Modding / Re: Berlin
« on: 09-03-2018, 21:03:22 »
You have to rename the minimap "ingamemap" and then move it to your HUD/Minimap folder manually.
For the final version, follow some of these instructions to make it look great:
 http://www.realitymod.com/forum/f189-modding-tutorials/31987-how-make-perfect-minimap.html  Then compress it DXT1, I think.

62
Modding / Re: Berlin
« on: 09-03-2018, 14:03:05 »
The "generate" minimap button is "show".  It's under minimap near the bottom of the right hand side menu.

Don't worry about your flak gun color at this point in your map.  That stuff is so easy to change at the last minute.  You wont finalize it until after a good play test.  Someone can help you make custom textures if you need it.

63
Modding / Re: Berlin
« on: 08-03-2018, 17:03:58 »
Looks great!
Make sure to chew up that nice little park a bit.
We can play test it during the scrim of the next campaign, maybe.

64
It's best not to stir this pot.

It was my mistake posting the link here on the server forum to help someone who received the inevitable bad-key/insta-ban that most newcomers get.

Just don't post the link over there.

65
General Discussion / Re: Post your FH2 Screenshots
« on: 05-03-2018, 02:03:53 »
You guys realize it will mostly be used against infantry, right?

66
FH2 Help / Support / Re: community maps
« on: 04-03-2018, 05:03:09 »
You can check it by looking inside C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\fh2\levels
See if there are any new maps in there.

67
General Discussion / Re: Unofficial Complete FH2 Installer
« on: 21-02-2018, 19:02:43 »
Great job RADIO!

This is something that we've been waiting for.  It will certainly make things easier for the next tournament.

I recently experimented with putting FH2 inside of Project Reality.  I was able to play on the multiplayer server no problem.  I also used a chopped down version of mods/bf2 and had to add a few files to the main Project Reality folder.  I couldn't get local server to run, but I know anything.  I bet we could easily make an installer to install it into PR and give those players the option to play this great mod.  Probably an unofficial installer like this is the best way to go.

68
General Discussion / Re: Post your FH2 Screenshots
« on: 10-02-2018, 05:02:10 »
Quote
The only thing I hate, are retards jumping in your gun pushing you away or sitting in the gunners seat, while you are relocating.

I wish they would do something about that for the next release.  I've never seen a 2-man AT gun team operate successfully.  The driver seat is just an opportunity for a troll to have a little fun an get away with it.

69
General Discussion / Re: Isnt it time to make FH standalone?
« on: 09-02-2018, 11:02:56 »
Quote
If standalone is still not an option then at least make this Mod playable on PR and/or BFHD
This is a good idea and easy to implement.  I am currently have FH2 installed in the Project Reality/mods folder.  It works fine online but not local for some reason(possibly my total ignorance).  I had to add a few files to the main PRBF2 folder and a reduced version of BF2(still winnowing it down) to the mods folder to make it work.

It would be nice if PR players had to the option to download and play FH2.  I don't think it competes with their PR/WW2 project since they are such different games.  Maybe FH2 and PR can get together on this as a surprise for the next release.

70
They said 80 fascists not soldiers.  All the civis hiding in the cellars were probably counted as fascists.

71
General Discussion / Re: Forgotten Hope 2: State of the Game
« on: 20-01-2018, 21:01:36 »
I think this question might be worth a poll.

The current RP system used in the tournament allows the SL to place an RP by himself.  It last only 2 minutes whereas one place by 2 squad members last 10 minutes.  There is even a convenient button on the com rose.  The problem of SL hiding is the need for SLs to avoid action which sucks for him and sucks for the squad members when he doesn't do it.  As for hunting these spawn options, at least you know you killed the right box and the current system allows you to hear it from meters away.  RP camping is preferable to spawnpoint camping.  It can more easily be dealt with and if it gives these sociopaths an alternative then even better.

Let's just face it, there is something weird about the whole giving birth during battle thing.  When the SL is prone it's just awkward for everyone involved even onlookers.  I think I screamed HACK!!! in all chat when I first observed it.  I definitely shot the first guy who spawn on me.  Do any other games use it?  I dont want to seem close minded but I'd rather spawn next to a radio than on top of a guy's butt.

If RPs were included in the next FH2 patch the server could probably turn it on or off when they want to.

72
General Discussion / Re: Forgotten Hope 2: State of the Game
« on: 20-01-2018, 19:01:15 »
Do not expect removal of SL spawnpoints though, as that topic was already discussed to death.
When did that happen?  I curious what the arguments for keeping SL spawn were.

The current Rally Point system works way better and most pubbies are now familiar with it.  No more SL hiding. No more SL switching.  No more "Move moron!!! Can't spawn!!!", etc.  Maybe CMP can turn it off on some of their maps and add RPs.

73
Suggestions / Re: MAP IDEA: Arnhem
« on: 18-01-2018, 05:01:18 »
The update is coming fairly soon.   I suggest everyone get their map "ideas" in now if they want them to be included  ;).

74
Finally, a ridable horse!

75
Another point, don't place overgrowth in any area that random generation would cause such problems.  Place static vegetation there instead.  You can make it look better that way and it is more stable.  Certainly do this around trenches, flag zones, etc.

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