So we need to try to work together as a community, taking up the roles there are to get SP off the ground... Hopefully so that we have something that works in 2.26. The projects and roles there are are thus:
1/ Navmesh
Pathmapping and Navmeshing of new maps like Op. Cobra, mareth and Lebesey, if nothing at all... New maps for bots means more fans for both FH2SP and FH2 as a whole - New simulations for testing your skills with bots, and good news alll around.
Required skill: Navmeshing
2/ AI
Spot currently closed - Position held by Drawde
3/ AI-Support
This is tweking done to improve the Ai code to see how we can get bots work around issues they may currently have such as use of charges, firing rockets too far etc. Rather than coming up with a new patch, please DL Drawde's patch, tweak it where you can, log changes and let Drawde know to see how we can include it and present it to the devs for incorporation into 2.26
Required Skill: AI, logic and conversance with BF2 AI files
4/ Navmesh-Support
While we work on adding new maps for bots, a minor role will be to iron out creases in already supported maps. Known issues exist that make bots get stuck here and there, these could be addressed. Also, we can try to navmesh more buildings that do not have them to make for a more robust gameplay in SP
We would like to get na
Required skill: Navmeshing
5/ Beta-testing
DL the Patches, try to see what makes things break, try to understand the logic of bots and lets see if we can improve it even further though your feedback
Required skill: Basic understanding of AI logic, the willingness to play and give feedback on anything worth noting.
6/ AI Poineers
While we have an unofficial AI person and are looking for Independent AI-Support, we would also like those who can to take up the project of making in-roads in bot-logic. Be inspired by the works of Drawde, Winterhilf, Bizness and Legion and join the unofficial ranks to add to what bots can do
We would for instance like to see bots fire field howtizers over long range, being able to see over hedgrow, hills and buffs. Furthermore, we will like bots to be able to use HE, mg and AP for tanks and AT guns, to deploy landmines and AP mines as well as clear enemy mines, the Stuka to use its divehorn and fly higher, Infantry to move more coordinated and obey the commo-rose options among other new AI improvements - Please join our motley crew and help the FH2SP community to flourish
Required skill: Advanced logic and AI-modding skills