Forgotten Hope Public Forum

Announcements => Developer Blogs => Topic started by: Ts4EVER on 20-04-2016, 19:04:36

Title: New map layers
Post by: Ts4EVER on 20-04-2016, 19:04:36
Hi,
today I would like to show you some of the new content to be released in the upcoming 2.52 update.
Originally, all FH2 maps had a 32 and a 16 player layer, however, as time progressed, these were often left out, starting with the Normandy update. The reason for this was simple: Nobody was playing them. The most populated server at the time simply played only the 64 player versions.
Since the advent of automated map changing scripts, this has changed. Because of that we will try to, step by step, retrofit existing maps until all maps at least have a 16 player version for smaller server populations. The first two maps to be upgraded are Sidi Bou Zid and Hurtgen Forest.

Hurtgen Forest 32p


(http://i.imgur.com/BdLXkx8.png)

This map is basically the last sector of the 64p versions. The Americans have a Sherman tank and an M10 tank destroyer.

Hurtgen Forest 16p


(http://i.imgur.com/IDcq4wi.png)

This is a king of the hill mode version centered on the final village.

Sidi Bou Zid 32p

(http://i.imgur.com/x2pby0G.png)

This basically flips around the map and has the Americans counter attack.

Sidi Bou Zid 16p

(http://i.imgur.com/KM3zJmZ.png)

This is a small infantry layer with four flags. The twist: You can only spawn on the two flags that are closest to your team's mainbase.

Anyway, that is it for now, but I hope that in the future I will be able to post more new map versions on here!
Title: Re: New map layers
Post by: Oberst_Kroenen on 20-04-2016, 20:04:47
They look really nice! Love the king of the hill Hurtgen forest. Will they be playable in SP?
Title: Re: New map layers
Post by: Matthew_Baker on 21-04-2016, 03:04:50
Love this stuff and I hope more are to come. 8) There's a lot of potential for good games on smaller layers of these maps.

Not to mention I'll no longer automatically bail when I see Sidi bou Zid coming up on the server and only 14 people on.
Title: Re: New map layers
Post by: Alubat on 21-04-2016, 14:04:03
Wow. Cant wait to play Huntgen small size

Any plans of a Mount Olympus King of The Castle ?
Title: Re: New map layers
Post by: Matthew_Baker on 21-04-2016, 17:04:16
I thought the Mount Olympus 16 layer actually was KotH on the castle flag  :D
Title: Re: New map layers
Post by: Alubat on 21-04-2016, 17:04:15
I thought the Mount Olympus 16 layer actually was KotH on the castle flag  :D

It is ? maybe I only remember playing the 32p version then  :-[
Title: Re: New map layers
Post by: ajappat on 21-04-2016, 19:04:00
What version of olympus is that team deathmatch in town? Could be fucked up server settings on 762, but everytime I've seen it on, it's been with some 50 players and devolves into spawnrape fest until one team wins. Atleast it's over quickly.
Title: Re: New map layers
Post by: Roughbeak on 21-04-2016, 19:04:52
The team death-match layer is the Olympus 32 version.

Regarding that server setting, my guess is that the server detects 50 players and selects the 32 instead of 64 layer. :)
Title: Re: New map layers
Post by: Ts4EVER on 19-06-2016, 11:06:52
Anyone had the chance to play these yet?
Title: Re: New map layers
Post by: Alubat on 20-06-2016, 09:06:13
Had lots of fun around Hof and Germerter North in Huntgen Forest 32p
Title: Re: New map layers
Post by: Alubat on 14-07-2016, 23:07:15
Any plans of St Vith 16 -32p layout

ex. The night counterattacks ?

Title: Re: New map layers
Post by: MajorMajor on 24-07-2016, 18:07:03
It'd be really nice if Totalize had a night-time, push version of the map in one of it's smaller layers. IIRC the operation was notorious for being the first large scale offensive of the Normandy campaign to be launched at night time (and included the use of some interesting equipment, such as Monty's Moonlight).
Title: Re: New map layers
Post by: Flippy Warbear on 24-07-2016, 19:07:14
Thats a nice idea MajorMajor. However I dont know how that moonlight thing could be done exactly.
Title: Re: New map layers
Post by: MajorMajor on 25-07-2016, 09:07:00
I'm not sure how Monty's Moonlight would translate into a good game mechanic either. It should make the battlefield brighter, thus making it easier for the Canadians to reach their objectives, with the drawback that Germans could see them silouetted agains the reflected light. FH2's night maps are not that dark to begin with, at least not as much as you'd guess if you trusted the whining on the ingame chat.

Anyway, IIRC there were problems with Monty's Moonlight in Totalize. I thought it was due to lack of clouds on the night of the attack, but a quick google search suggests that it was due to the dust raised by the preliminary bombing.
Title: Re: New map layers
Post by: Flippy Warbear on 25-07-2016, 18:07:38
Anyway, in either case, a night version (historically correct mind you) of Totalize would be pretty pimp!
Title: Re: New map layers
Post by: GeoPat on 28-07-2016, 04:07:49
The little research I've done indicated that when it produced the silhouette effect it was disastrous for the attackers and was then mostly done by converging searchlight beams over a battlefield, sometimes into low clouds to provide general illumination.  Thus you can just make a custom sky box with searchlight beams then tweak the lighting settings to the appropriate whitish illumination.  Some of the night maps that have a full moon could have the appropriate settings.
Title: Re: New map layers
Post by: jan_kurator on 28-07-2016, 17:07:12
The little research I've done indicated that when it produced the silhouette effect it was disastrous for the attackers and was then mostly done by converging searchlight beams over a battlefield...
Same thing actually happened during the battle of Seelow Heights, with the same disatrous results for the attackers (probably much worse and on the bigger scale to be honest). Anyway, Seelow could use a smaller layer to potray the initial attack on the cliffs, which took place at night in real life IIRC, instead of what we have now  ;)
Title: Re: New map layers
Post by: valleyman on 21-08-2016, 21:08:17
Sidi bou Zid 16p is a great play.  Really like the spawn points once you cap the two nearest flags.  Both of these maps' 32p versions can be played with 16p with no problem.
Title: Re: New map layers
Post by: Ts4EVER on 15-04-2017, 11:04:49
Some more new layers for the next version:

https://www.youtube.com/watch?v=tsFzwBOwc2I
Title: Re: New map layers
Post by: MajorMajor on 17-04-2017, 11:04:28
Glad to hear that we're getting more small layers! St. Vith has always been one of my favourite maps, but it didn't quite work at lower-traffic hours. Also, I do think that in the 32p layer the German team could use another PzIV. Of course, won't be able to tell unti it's played on the server.  :P
Title: Re: New map layers
Post by: Ts4EVER on 07-05-2017, 12:05:31
And another one for the next patch:

https://www.youtube.com/watch?v=TECQYv2EH68
Title: Re: New map layers
Post by: FHMax3 on 07-05-2017, 15:05:01
And another one for the next patch:

https://www.youtube.com/watch?v=TECQYv2EH68
Isn't that too much tanks for Canadians in the 32pl version?? Interesting that this is based on Op. Harvest.
Title: Re: New map layers
Post by: Oberst_Kroenen on 07-05-2017, 18:05:15
The new layers look nice. It seems that the 32 version will be a tank massacre
Title: Re: New map layers
Post by: Ivancic1941 on 13-09-2017, 20:09:27
Sidi bou zid 16 is great! Nice job there.

Suggestion: How about Op. Cobra16 - tank only? So fight will be around Farm flag that will now have big cap radius. You cant get out of vehichle, but you can still repair and spot from other seats in tank. I think,as this is tank orientated map, this would be cool and good map for testing this new gamemode.

Your taughts?
Title: Re: New map layers
Post by: Matthew_Baker on 13-09-2017, 21:09:12
If Cobra got a 16 layer, I think it should be an inf fight in Hebecrevon. The town is realy well suited for that.

The 32 layer could be a tank KotH. I don't think it's good to keep people locked in vehicles, but a big cap radius and lots of tanks sounds fun.
Title: Re: New map layers
Post by: GeoPat on 14-09-2017, 20:09:41
I kind of made some small levels for Cobra.  It was 3 flags in the town for the 16.  The 32 had fewer flags and reduced play area from the 64 but it kept about the same number of tanks.  It was really just a rough draft.  I don't know if it will be used as the basis for an official release.
Title: Re: New map layers
Post by: Ivancic1941 on 27-12-2017, 17:12:19
Is reason why we wont see one layer of Seelow and Totalize in night, that because you would need also to put some light effects too~which are new statics~which is new lightmaping needed?
Title: Re: New map layers
Post by: GeoPat on 27-12-2017, 19:12:58
Seelow is kinda dark already.  You could probably add some lanterns and campfires to it.  I think there are already streetlights.
Title: Re: New map layers
Post by: fighterpil on 11-01-2018, 19:01:37
This would be a nice feature for singleplayer to reduce lag. Is this still a planed feature?