This is an update to my previous map
Sidi Bou Zid, which was in need of an update since there is now an official map of that battle.
This is currently a WIP version, although it should be playable. Mostly all it needs is new lightmaps, but I decided to release an initial version first to find mistakes before I regenerate those, and I also wanted to see if anyone experiences crashes or lag on the map, which I haven't had any recent problems with but I have a relatively powerful computer. If at least a couple people could try loading it and see how it runs it would be helpful.
Download Link Alternative Link Updated 17 Sept 2013
I decided to go for a layout similar to FH0.7's Desert Rose, which I always really liked. Namely, it has two mostly independent areas of the map, where the city is more important to capture in terms of bleed, but the airfield flags grant useful equipment.
Minimap.

The French Battery flag is capturable by whichever team holds the airfield, even though the red 'X' always is displayed. The airfield is the only flag at which aircraft spawn, but each main base has an airstrip for rearming aircraft.
Other images.



