Also for some reason I haven't been able to get the Navmesh program to work on my PC yet. I've spent hours trying to figure it out, but when I try to create a navmesh for a particular map it just won't do it. After I input mod:fh2 then map: (map name) it runs for a few lines, automatically opens BF2Editor, then crashes. The only error msg I've ever seen has been to do with GTS directories, which I have created, however they're just empty folders as I have nothing to put in them. I'm not sure if I need to create something in BF2Editor first like AI strategic areas or what, but I haven't quite mastered SinglePlayerEditor yet. Anyway, this means I cannot create a whole new navmesh to accommodate the overgrowth draw distance issue.
Hi Volkssturm,
You need to do some preliminary steps, before start navmeshing process.
Lets start with a checklist of things you
must have in order to get to the next step.
1.) A copy of Python installed
2.) At least 2 Capture Points (flags)
3.) Strategic Areas placed on the Capture points that are neighbored.
4.) A Closed Combat Area (Placed anti-clockwise with the 'Used by pathfinding' Checked.
5.) An 'ai' folder in your level directory containing an 'ai.ai' file. (can be copied from an existing
single player fh2 map)
Also, in the link below you will find Kysterama's tutorial, which I believe is very useful.
https://drive.google.com/file/d/1pzojPRQPXNyQN8CTrJnbOg03K5xgQ0WF/view?usp=sharing