Author Topic: Feedback on Sound and Effects  (Read 4188 times)

Offline Natty

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Re: Feedback on Sound and Effects
« Reply #30 on: 04-02-2012, 09:02:23 »
tank cannons sounds are broken in 2.4 due to the way they are mixed with distant sounds. That is why you think they are "low". They aren't, it's just that they get muffled by the distant overlay.

There ofcourse is limitations on how large you can make a muzzleflash without lag or just looking plain silly. FH1 cant be compared since it's different game, but ofcourse we could make the tank cannons muzzleflashes larger, I can look in to it perhaps, allthough I think the current one lets you see that the tank fired well enough, which is what their job is.

Offline Wakain

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Re: Feedback on Sound and Effects
« Reply #31 on: 04-02-2012, 15:02:44 »
talking about bulletsounds, PR in it's earlier versions had a very loud snapping sound for bulletimpacts, it was very intimidating, having a sort of suppression effect of it's own to the player. I don't know why it was removed in lieu of more visual suppression effects, but it might be something you would want to look into: loud bulletimpact effects that is.