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Messages - 9.Pz-Div. Günther

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16
Tactics & Tutorials / Re: Satchel charge
« on: 31-01-2010, 20:01:57 »
Yeah! I was surprised when he made that remark. I've thrown dozens of Geballte Ladung on the top of the engine of many Shermans but one satchel only brings it down to 30%. I'd like to see the satchels be stronger.

17
Suggestions / Re: No more deserted flags
« on: 31-01-2010, 20:01:42 »
Actually, I think even flags that are unprotected should be protected somehow. On many maps there are just too many flags so some of them are guarded only by a few players who may incidentally spawn there. Everyone wants action so move to the front line leaving flags open for just one person to back flag cap it. I vote for more push-map flags!!

18
Off-Topic / Re: Dutch translation
« on: 30-01-2010, 05:01:00 »
Heheh.. hij wilde gewoon ff laten weten dat ie ook een Nederlander was.. :P Ik woon in Brabant en 'kapot maken' is - in mijn boek - iemand iets aandoen, alhoewel niet wordt verteld *wat* die persoon dan precies gaat doen - maar het is wel iets gewelddadigs.. :P Wordt vaak gebruikt om mensen sterk te intimideren. Het heeft een goede impact omdat je WEET dat die jou gewelddadig en jouw leven wil aanvallen, maar omdat niet verteld wordt wat hij precies gaat doen blijf je tasten in het duister, en als je je laat intimideren dan maakt dat je des te banger. :P

Wie komt er nog meer uit NL hier?

19
Tactics & Tutorials / Re: Satchel charge
« on: 30-01-2010, 04:01:46 »
I noticed, many, many times when I dropped a Satchel charge on the back of a Sherman it would stay even if they drove away. However, the Satchel only damages it until like 70%. I would imagine it would kill any tank instantly, isn't this a bit odd?

Also, I'd solve this by throwing two satchels, by the preparation process of the Satchel just takes too damn long. I've tried putting two on the back in a row, but before I could throw the second one, the first one already went off, killing me in the explosion. I'd have to wait for the first one to go off, but obviously, the tanker would be alerted.

And usually they run off, and since the tank is still 100% functional at 30% health, Satcheling a tank is almost useless. Perhaps there are more vulnerable places to put the satchel? Personally I think one Satchel should just kill medium armour in one hit.

20
Tactics & Tutorials / Re: Effective Use of the Panzerfaust
« on: 30-01-2010, 04:01:48 »
I guess I might have hit the sandbags or tracks then. Now that I think of it, it does make sense the energy would be lost there since it would lose all its energy on that initial impact. Aiming for the tracks works though?

21
Suggestions / Re: Idea regarding turret traverse ..
« on: 30-01-2010, 04:01:23 »
I never seen anyone use this 'exploit'. Have any of you guys ever even tried speeding up sensitivity to check if this is not some urban legend?

Also, lol, I imagine you can't aim for sh*t with such a high sensitivity, it would only be useful for extremely close combat, let's say 10 metres. It comes with a downside. It's only use is that the turret spins faster so AT infantry can't get close to your tank.

Seriously, what frustrated nerd would script macro's to exploit turret traversion? I imagine he'd rather spend his time hacking his neighbour's computer or something. :P

22
Off-Topic / Re: Omnicide Final Released
« on: 28-01-2010, 01:01:57 »
It looks cool but incomplete - I watched the trailer and noticed the only thing that seems to have changed are the enemies which are bots - looking like zombies. It should have its own Dawn of the Dead a-like maps and settings, all grim looking and such. Also, the soldier outfits and weapons just remind you too much of vanilla BF2, and I think they were out to create something opposite. Needs a lot of work, but with a little extra effort, I would find this mod very desirable. Otherwise, I should probably get Left 4 Dead, which is complete.

23
General Discussion / Re: Questions about armor
« on: 28-01-2010, 00:01:52 »
I don't suppose textures could be loaded partly onto vehicles? E.g. only the part of the texture with the number, writing, logo, etc. to load seperately instead of the whole vehicle skin? Just throwing in an idea.

24
Suggestions / Re: A few suggestions
« on: 28-01-2010, 00:01:00 »
Yes, the shields were there to stop AT fire. Specifically for handheld AT weapons, the rocket would lose most of its effectiveness as the explosion takes place after collision. There's also a small gap between the shields and the tank to release the blasts energy preventing it from further penetration the tank's actual armour.

25
Suggestions / Re: Range of View in Tanks
« on: 28-01-2010, 00:01:13 »
3rd person view is disabled for tanks 'fo sho'. It is only allowed for trucks, APCs and jeeps - vehicles which armaments are not under drivers control. By 3rd person view I mean a camera view hoovering above vehicle in a way it is shown with it's surroundings.

Yes that's what I mean as well. When not aimed mode in a tank, you still get a reasonable top view of the tank and the environment. I assume it's the view from the cupola. But rather, the commander should either have his head stuck out when in this view or view from the inside like in RO, I'd still like to see some alternative or extra vulnerability as a trade-off for this 'over view' as I'll call it for now to prevent fuzz about what's considered a 3rd person view.

26
Off-Topic / Re: Battlefield Bad Comapny 2 Beta Key Promotion
« on: 27-01-2010, 01:01:55 »
Hmm.. I was thinking it could be a positive thing as people are more likely to be pressed into battle rather than laying in the bushes sniping. Then again, it leaves less room to get in cover as crouching still literally sticks out your head.

27
Suggestions / Re: New grenade 'falling on the ground' sound
« on: 27-01-2010, 01:01:46 »
Thanks Natty! Glad to hear you like my suggestion. It's a small detail, but it would just be so awesome too have! Take note of those sounds in games like Medal of Honor: Airborne or Call of Duty, which has a very distinct sound, but all fantastic!

28
Suggestions / Re: Range of View in Tanks
« on: 27-01-2010, 01:01:59 »
What are you talking about?  No tank in FH2 has a "3rd person view..."

Yes there is, just switch the camera views.

And Cadyshack is right, a Cupola view, like in RO would have my vote instead of the 3rd person view.

29
Also, concerning any barrel-artillery, wouldn't it be awesome to be able to actually 'trigger' the launch? Instead of sitting just behind the barrel (which of from firing the backblast would furnace you in RL) and getting shot down easily.

Check: http://www.youtube.com/watch?v=oA80w9sxTzY

I remember in BG42 you would have to take seat in a small protected bunker to fire the Nebelwerfer and I thought this was a SUPER awesome detail I'd love to see in FH2!

Thank you.

30
Suggestions / Re: Alternate History Maps Suggestion Thread
« on: 26-01-2010, 03:01:19 »
Sorry, if it was supposed to be a fan project please DISREGARD my part of the comment.  :) Guess I kinda jumped on the gun there, I'm really protective of my precious FH2 devs!  :P

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