This has become one of my favourite maps, but sadly it's frequently skipped or stopped early as the Axis team is usually unable to cap the first two flags.
I've seen a couple of Axis total victories (entire map capped) and once the team can break out to the railway line the gameplay is always superb, but the potential is too great for Axis to get trapped in the woods at the start.
I think the big problem is the amount of armour that the Allies get at the start - unless Axis cap very quickly (i.e. before all the Allied armour arrives on the scene) the Shermans are able to sit back and make mincemeat of the attackers. Axis tankers are often ultra-cautious because of the lack of engineer kits, which only makes the problem worse.
I think it would play better if Allies had fewer tanks at the outset, to make the initial US defence infantry only. Alternatively, the first two flags could be individually non-recappable by Allies, rather than being sector push. Possibly a couple of granatwerfers and some more pickups (schrecks and engineer kits) might help tip the balance.
Really needs a little tweak for public play - great shame that this fantastic map isn't getting the play it deserves.