Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - batistadk

Pages: 1 2 [3] 4 5 ... 8
31
I mean, there's always hope of something new appears one day. But with much of the focus on France 1940 nowadays, if Pacific will show up, it won't be in the near future.

Best regards,

batistadk

32
Is there any home that one of the upcoming updates will include a 'Pacific map/maps'?

Do you refer to official updates? If yes, I wouldn't count on that...

33
Announcements / Re: French Kiss - A Forgotten Hope 2 Update
« on: 10-08-2020, 23:08:31 »
Breathtaking! Well done gentlemen, well done...  :o

Warmest regards,

batistadk

34
Suggestions / Re: Owen gun for Aussies and NZ?
« on: 09-08-2020, 17:08:22 »
Only on Pacific maps, for sure! Papua and Solomons.

An issue with the Owen is its cartridge, 9mm. As it happened with the Sten, the British didn't issued these weapons to the Mediterranean based on a logistics problem. They simplified their logistic chain in this theatre by using only one type of SMG cartridge, the .45 ACP.

But if someone is interested in making a landing on Bougainville map, it would be a nice choice for a SMG!  8) 8) 8)

35
Modding / Re: teamOnVehicle setup
« on: 29-07-2020, 00:07:51 »
I see. That's a lot of work; probably I need to exercise some patience on the Notepad.

Thanks for your answer and tips! Best regards,

batistadk

36
I'm glad this pack is getting better and better. Nice work everyone!

Best regards,

batistadk

37
Modding / teamOnVehicle setup
« on: 24-07-2020, 21:07:47 »
I've been playing around with some vehicles setups on multiple maps. I've been wondering about those vehicles that can be used by both teams, namely light vehicles, trucks, APC's and such. On COOP, it can be quite bothering those bots using vehicles they are not meant to, and sometimes I got surprised being shot by a SdKfz 251 full of British soldiers... :P

Of course I can use the aforementioned command to make a vehicle locked for the other team, but there is a way to make it global to all maps, altering the vehicle setup, or I need to modify each object map by map?

Thanks in advance!

batistadk

38
Announcements / Re: Bayard - A Forgotten Hope 2 Update
« on: 20-07-2020, 08:07:03 »
They're great, simply amazing!

I couldn't think of an average, mass-selling focused FPS that offered a Char B1 ever.
Definitely wasn't my favourite game, but I think that old WWII Online game had it.  IIRC the game was focused more on early war, and France was definitely a playable faction.

I think there's a general tendency towards portraying the later years of WWII, and it's nice to see some recognition for the early days!  As someone who also enjoys singleplayer (and COOP with friends!), I also second that I hope there'll be AI for the new French maps  ;)

The old WWII Online had a nice strategic gameplay idea, plus an impressive and quite accurate motorpool, but it was far from historical; actually a fictional, what-if WWII scenario... In fact, not my type of game. And yes, the Char B1 was there, with many other French interesting types.

Even if new French maps come without AI support, probably some guys will make it happen soon after the release. There are a few, but hard-working guys, dedicated to SP/COOP around here.

Best regards,

batistadk

39
Cool. Updating now.

Cheers!

40
Hi Ivan. Tried new Tulagi installation, but unfortunately got a CTD right after loading, just like Kandel.

Then, I proceeded to delete some spawnables based on my "intuition", namely: PT Boats, subs, LCT and Ford GPA. This way I loaded the map just fine. Marines didn't spawn, but I was able to board one of the LVT's and capture one of the CP's. All bots spawned inland normally. But I run into a CTD a few seconds later.

Some notes about my installation: deleted old cmp_Tulagi, copied the new one. Replaced all extra files as required.

Any ideas?

Best regards,

batistadk

41
Hey Darman, how are you? Glad you joined us!

Insteresting... I sent a PM to Ivan with some observations/opinions, and they almost match all of yours! Looks like I'm on the right path of "reading gameplay", with my observations close to yours, that are highly regarded!  ;)

I think Ivan is doing such a great job with this Pacific stuff, and with a couple of tweaks these COOP's will be kicking ass! On all of 3 maps I think a Push Mode would be better for playability, on both sides. And of course it would match the real battles, that were all annihilation to the last man. Plus some additional, well emplaced CP's would have a great effect, mostly on smaller layers, specially, as you said, on Tarawa 16.

One thing that bothers me greatly are the CTD's related to Japanese armour. I'm just trying to understand how AI templates work, but the fact is I got CTD's 100% of times on Tarawa (32 and 64), all crashes related to bots crewing something at some point. What do you think?

Ivan, sent you a PM.

Warmest regards,

batistadk

42
Also I thought, about the maps that need the bots to land on the island, isn't it possible to just change one flag on the island as if it has already been captured and force the bots to spawn on it? This way we can keep the fighting on land only.

That's a reasonable and easier workaround to apply, no doubt.

Whatever the arrangement I tried, I always ran into a CTD in the first few seconds on Tarawa 32. So, I tried to remove some spawnables. I started with the amphibious tractors, then LCVP's and finally tanks and planes. I got a stable round (but with all americans bots still not spawning) until I crewed one of those AA guns on Enterprise, just to get a instant CTD. I think those crashes are somewhat related to one or more spawnables (as you stated on Readme). So, I assume the aircraft and sea assets present on Wake are not related to the issues.

I couldn't even start a round on Tulagi 64. CTD right after load screen. Maybe, the same spawnable is causing troubles in both maps. Now, about the misterious 'bot allergy' to landing craft in Tarawa, I have no clue. Search and destroy bug mission ahead!

Cheers!

batistadk

43
Played Wake 64 and, indeed, the gameplay is just fine. The bots spawn in Daihatsus and proceed to the beach. Others board the planes in the carrier and proceed to attack targets. But nothing works on Tarawa and Tulagi 64.

Maybe you should consider wipe out all landing craft on both maps, except those LCVP's. Then see what bots think of it. Other ships should be erased too? Destroyers, PT Boats and subs. Of course some more experienced dev could give some input?

Besides that, amazing job. Wake 64 is a joy to play and to enjoy the scenery. I hope to hear from you in the near future Ivan!

Warmest regards,

batistadk

44
Hi Ivan. Great job! Now I can say that "Tenno Heika, banzai!" on a daily basis...  ;)

https://www.youtube.com/watch?v=CZFYcJeuakg

First, I did not know you are a doctor... You are doing the difference somewhere, in these hard times, for sure. Wish you all the best, and thanks for your hard work! You'll be on my prayers.

Now, about the maps. I did not have time to explore all of them, but I can give some input about what I saw. Everything is working allright. On the other side, Tarawa 64, for example, is quite unstable, related to those problems you mentioned on Readme. I recall Darman said bots don't like water, specially when inside vehicles.

I'm just saying it on top of my ignorance, but you could take a look on LCVP's on Omaha COOP. They are the only naval assets working with bots. In the beginning of the round, all of them start on board and head to the beach, landing properly. Maybe if the same settings are applied on Pacific maps you should have a workaround to start with; then delete the other landing craft (leaving one LVT or Seep to the player if possible) and see what happens.

And you still consider, in the future, creating navmeshes for Cabanatuan and Berlin? Huge work, but overland maps, so, less amphibious problems to deal with.

I would like to thank you again for you efforts. Finally, Pacific is here!

Warmest regards,

batistadk

45
Announcements / Re: Bayard - A Forgotten Hope 2 Update
« on: 14-07-2020, 21:07:32 »
They're great, simply amazing!

I couldn't think of an average, mass-selling focused FPS that offered a Char B1 ever. This is just one more reason why FH2 is well beyond any available thing on the market nowadays. Not only on gameplay, but also on dedication of the whole team about quality content and attention in historical development. My deepest compliments to all the guys out there!

Best regards,

batistadk

Pages: 1 2 [3] 4 5 ... 8