Author Topic: Sound Problems  (Read 637 times)

Offline Paasky

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Sound Problems
« on: 20-01-2010, 19:01:52 »
Alright, so I'm making a new wheeled tank.

It's all coded and ready, except for one thing: The engine sounds don't exist in 1p view. They work just fine in 3p, or when you first sit in the tank (the start up sound) but the engine is completely silent when moving. Also the editor gives a "Ignored Warning[SoundEngine] : " when I fire the co-ax 30cal.

The sounds did work earlier, but then the wheels didn't show up until I entered & exited the vehicle. This fixed itself after exporting with proper wreck models, I think.

So there must be something wrong with the engine, I just can't figure out what. Especially since it's essentially the greyhound settings with a few tweaks.

EDIT: Tested it on a map instead of the editor, sounds work fine there. But it must have some underluying problem if it doesn't work in the editor, right?
« Last Edit: 20-01-2010, 19:01:54 by Paasky »
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline Natty

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Re: Sound Problems
« Reply #1 on: 20-01-2010, 19:01:30 »
new sounds or stock fh2 ones?

post the .tweak, it is hard to help otherwise...

Offline Paasky

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Re: Sound Problems
« Reply #2 on: 20-01-2010, 19:01:18 »
Stock FH2, as I said it's mostly copied off the greyhound.

http://koti.mbnet.fi/peksoft/wawstuff/panhard178.con
http://koti.mbnet.fi/peksoft/wawstuff/panhard178.tweak

Now you know what it is :o
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline sn00x

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Re: Sound Problems
« Reply #3 on: 20-01-2010, 20:01:45 »
pics or it didnt happen!

Offline fh_spitfire

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Re: Sound Problems
« Reply #4 on: 20-01-2010, 21:01:58 »
Quote
Tested it on a map instead of the editor, sounds work fine there. But it must have some underluying problem if it doesn't work in the editor, right?
Not really, the 1p sounds don't work in editor in my case too.