Author Topic: Anctoville 64  (Read 14548 times)

Offline Matthew_Baker

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Re: Anctoville 64
« Reply #90 on: 25-07-2014, 01:07:42 »
I gotta agree that the objective version of this map should be held out of the rotation 'till it's fixed :(. A lot of people get bored and hop off when it comes up, not to mention the people who just don't know how to play objective mode yet.

I'm still a really big proponent of objective mode tho. With some proper teamwork and people who know how it works, it can be a really fun game-mode, and until we see more maps that play it (not just Operation Agreement) the casual pubbie players aren't going to bother with it. So even tho it's historically inaccurate, I'd like to see it brought back when it's fixed. 

Offline Ts4EVER

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Re: Anctoville 64
« Reply #91 on: 27-07-2014, 17:07:39 »
2.48 changelog for Anctoville 64

  • 64p: The Germans receive 1 Panzer IV H after the first sector falls
  • Moved the first static MG42 slightly back to avoid clipping through the walls
  • Moved the MG42 in the church to the next window to avoid clipping through the walls (the same position as on CQ 32)
  • Fixed one of the objective radios accreted with a cabinet
  • Fixed positions of few pickup kits and static MG34s
« Last Edit: 27-07-2014, 17:07:07 by Ts4EVER »

Offline Bob_0403

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Re: Anctoville 64
« Reply #92 on: 28-02-2015, 23:02:18 »
A little suggestion/question: why don't you use the thunders from BF1942's Mounte Cassino? I think they are extremely good and accurate, especially when you turn up your volume.

Offline Kinryu

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Re: Anctoville 64
« Reply #93 on: 28-10-2015, 02:10:40 »
Not a bad idea.

Offline Ts4EVER

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Re: Anctoville 64
« Reply #94 on: 28-10-2015, 20:10:58 »
Isnt there already thunder on there?

Offline jan_kurator

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Re: Anctoville 64
« Reply #95 on: 29-10-2015, 00:10:36 »
there is one, and I don't see a reason to change it ???

Offline Bob_0403

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Re: Anctoville 64
« Reply #96 on: 12-01-2016, 19:01:32 »
Yes I know that there is one already, but I think BF1942's sound is somehow more realistic.
Actually on normal sound level it is nothing special, but when you turn up your volume, it becomes incredibly realistic (bass sounds come alive and so on...). I used to start empty single player rounds and listen to the sound ;D
But in 1942 it is unplayable because everything else -apart from the thunder- become too loud
« Last Edit: 12-01-2016, 20:01:42 by Bob_0403 »

Offline gavrant

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Re: Anctoville 64
« Reply #97 on: 08-02-2016, 14:02:05 »
2.5 changelog for Anctoville 64

  • Anctoville 64 and 32 were swapped. The objective Anctoville is now 32, the "common push" one is now 64. The reason for the swap was that the "common push" Anctoville seems to be more popular.
  • The riflemen in both teams got their hand grenades and rifle grenades back.
  • Fixed several cloned/wrong/not-spawning pickup kits here and there.

Offline SchwarzeNuss

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Re: Anctoville 64
« Reply #98 on: 28-12-2019, 13:12:19 »
Part of the shelf is cut off by the wall.

Ein Teil des Regals wird durch die Wand abgeschnitten.