No it wasn't. In the original the town had too much horrible hopping over walls/fences (or failing, if the fence/wall was a wee bit too high) and too much clear firelanes to block any advance. Now it's properly chaotic urban warfare with a thousand routes and places to hide.
Also, in the original the match could be won in a minute by the Germans, by the time people with older computers were still loading the map. If the Germans had a fireteam that managed to load their map fast enough, they simply grabbed a 251, forded the river, took a shortcut through the western OOB zone to bypass Church and the hedgerow (if you know exactly where you're heading you will make it through the zone alive before the timer kills you), and then ran to the Mortar flag which was usually not manned yet. Now, this could have been avoided by simply keeping a squad in rearguard duty, but public is as public does, and so we got the pushmode instead. The shortcut is IIRC still possible but with the pushmode requiring the capture of Church & Destroyed battery before Mortar it at least gives the Canucks a fighting chance: if the first two flags have fallen, half the Canadian team is queueing for the tanks, preventing an easy capture.