Author Topic: FH2.4 First Immpressions  (Read 24340 times)

Offline Neighbor Kid

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Re: FH2.4 First Immpressions
« Reply #120 on: 17-07-2011, 04:07:48 »
how come there is no suppression from MG's?  i thought there were..   or even from weapons in general.. because i get no suppression from anything.
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Offline G.Drew

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Re: FH2.4 First Immpressions
« Reply #121 on: 17-07-2011, 04:07:26 »
how come there is no suppression from MG's?  i thought there were..   or even from weapons in general.. because i get no suppression from anything.
Removed after 2.0 because people didnt like it. Stupid people.
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Offline Neighbor Kid

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Re: FH2.4 First Immpressions
« Reply #122 on: 17-07-2011, 04:07:44 »
how come there is no suppression from MG's?  i thought there were..   or even from weapons in general.. because i get no suppression from anything.
Removed after 2.0 because people didnt like it. Stupid people.

really? i coulda swore they was suppression in 2.3...

oh btw.. the M24 chaffee sounds the same as the sherman.... which it shouldnt.. totally different engines.. sherman had eitehr Radial engine or GAA V8 ... the m24 had cadillac engines...=/

also not sure if i really like the sherman turret of the m4a3 jsut going boom off the top.. hmm..

this is a minor one but i dont see any m4a3's with track links all over them cept for that 1 set on the front! need MOAR faust proctection! XP 
« Last Edit: 17-07-2011, 08:07:07 by Neighbor Kid »
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Offline Kubador

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Re: FH2.4 First Immpressions
« Reply #123 on: 17-07-2011, 10:07:25 »
I'll answer you in the evening Ta0 - can't right now.

Neighbor kid - if you have ingame anti aliasing you won't get any suppression shader, turn it off in game menu and force it via graphic card settings. The shader is still barely noticeable but it should be there for most people. It's a bug which we'll have to yet overcome.

Offline djinn

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Re: FH2.4 First Immpressions
« Reply #124 on: 17-07-2011, 10:07:04 »
Neighbor kid - if you have ingame anti aliasing you won't get any suppression shader, turn it off in game menu and force it via graphic card settings. The shader is still barely noticeable but it should be there for most people. It's a bug which we'll have to yet overcome.

oh, I see. That explains why there isn't suppression. Will have to do that then. What else needs to be done externally to get stuff working?

Offline blue

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Re: FH2.4 First Immpressions
« Reply #125 on: 17-07-2011, 10:07:14 »
I miss the weapon sights. That alone has been frustrating the hell out of me.

I think I have lost my feel for this mod anyway. The work and feel is excellent, but a lot of the realism changes are just taking me too long to re-adapt to. I think the team has outdone themselves quality wise at least.

Offline djinn

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Re: FH2.4 First Immpressions
« Reply #126 on: 17-07-2011, 13:07:48 »
I miss the weapon sights. That alone has been frustrating the hell out of me.

I think I have lost my feel for this mod anyway. The work and feel is excellent, but a lot of the realism changes are just taking me too long to re-adapt to. I think the team has outdone themselves quality wise at least.

Weapon sights? As in, ironsights? Please explain. Sorry to hear that blue. Personally, I thought the mod was moving a tad more in the arcade direction and less the realism one. Deviation in mortars and lack of ironsights dont account for shit in comparison to things like lower stamina penalty for jumpers, faster LMG aiming, faster reload and reduced damage from falling, to mention but a few. Grenades are even less deadly from what I note. I have no problem with these changes like I said earlier, I just find it hard imagining FH2 appearing more realism-centered than it used to be. Its more about immersion these days, not realism - And that works for me :)


About the suppression effect... I switched it off in the game settings i.e Antialiasing, and put it on in my card settings (ATI). It worked fine the first time, and I was even considering writing up here to express my thanks and joy on how excellent it is - Then my gfx card caused my screen to get spotted and BSOD during play, and I restart the game, and the suppression effect is gone. I deleted my profile, checked the AA settings in ATI settings, restarted the game, and STILL, no suppression effect.

Any help?

Offline NTH

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Re: FH2.4 First Immpressions
« Reply #127 on: 17-07-2011, 13:07:07 »
He means the crosshairs, when you are not aiming down the sights.
@Blue
It was done to enhance the infantry gameplay. Now smg's are much better in close combat fighting then before this change. As they should.


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Offline djinn

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Re: FH2.4 First Immpressions
« Reply #128 on: 17-07-2011, 13:07:34 »
He means the crosshairs, when you are not aiming down the sights.
@Blue
It was done to enhance the infantry gameplay. Now smg's are much better in close combat fighting then before this change. As they should.

True. You used to pwn with rifles at both close and short range especially for those with super reflex. All it took was one shot using the crosshairs and an SMGer coming round the corner couldn't compete with his pistol bullets. Now even in spray and pray CQC, the smg dominates. I think they reduced the effect range of it also, because smgs feels like in 2.0 - Short range only.

Sorry this is a deal-breaker for you, Blue.

About my suppression/ shader issue...

Offline therenas

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Re: FH2.4 First Immpressions
« Reply #129 on: 17-07-2011, 13:07:43 »
Grenades are even less deadly from what I note.

Well don't know about their actual killing power, but the damage radius is big.
I threw a grenade yesterday in a coop match and got hit by it, even though it exploded like 20m away...

Offline THeTA0123

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Re: FH2.4 First Immpressions
« Reply #130 on: 17-07-2011, 17:07:32 »
Put "charge" back on its origenal spot in the voice/radio command


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Offline PanzerKnacker

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Re: FH2.4 First Immpressions
« Reply #131 on: 17-07-2011, 17:07:32 »
No, I like it better now, INCOMING is more useful than CHARGE
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Offline Neighbor Kid

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Re: FH2.4 First Immpressions
« Reply #132 on: 17-07-2011, 17:07:55 »
I'll answer you in the evening Ta0 - can't right now.

Neighbor kid - if you have ingame anti aliasing you won't get any suppression shader, turn it off in game menu and force it via graphic card settings. The shader is still barely noticeable but it should be there for most people. It's a bug which we'll have to yet overcome.

think that woudl also work for shaking camera effect? or nothing to do with it?
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Offline FatJoe

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Re: FH2.4 First Immpressions
« Reply #133 on: 17-07-2011, 17:07:00 »
Put "charge" back on its origenal spot in the voice/radio command

Now

"Incoming" is a lot more relevant than "charge" actually

The fact is, that when you're charging an enemy, you're usually in a spot where you can spend the time to look for this option in the Q-Rose.. However when a grenade falls by your feet, or you hear an incoming mortar round, or a tank coming around a corner, you simply don't have the time to locate this.. Which is why we changed this. We want the players to warn their buddies about an incoming danger, not spam "go" when they enter a vehicle :)

Offline Slayer

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Re: FH2.4 First Immpressions
« Reply #134 on: 17-07-2011, 18:07:06 »
think that woudl also work for shaking camera effect? or nothing to do with it?
Shaking camera is not a shader, so that has nothing to do with it.