Author Topic: Fall of Tobruk 64  (Read 25788 times)

Offline Flippy Warbear

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Re: Fall of Tobruk 64
« Reply #15 on: 23-06-2009, 14:06:41 »
Ohhh okay.

Offline THeTA0123

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Re: Fall of Tobruk 64
« Reply #16 on: 23-06-2009, 15:06:58 »
oooh thats the 32 version map?

Figures  ;D
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Offline Safe-Keeper

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Re: Fall of Tobruk 64
« Reply #17 on: 21-07-2009, 22:07:02 »
Quote
Ehm yes but if your with 2 persons holding a flag, how are the other flags getting in your control then?
Unless it's a very slow day, there will be more than three people on your team :P . Organize your team so that some players defend, while others attack. Or, if you have enough flags to make the enemy bleed, don't launch further attacks. Dig in as hard as you can and hold the Control Points until you win through ticket attrition.

Offline Slayer

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Re: Fall of Tobruk 64
« Reply #18 on: 27-09-2009, 18:09:35 »
djinn, I think the above is about Siege of Tobruk, not Fall...

Offline djinn

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Re: Fall of Tobruk 64
« Reply #19 on: 27-09-2009, 21:09:16 »
oops...just realised it when I went looking for this is Seige... Please someone post this in its right location: Seige of Tobruk 64 map

Offline Torenico

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Re: Fall of Tobruk 64
« Reply #20 on: 13-10-2009, 05:10:23 »
oops...just realised it when I went looking for this is Seige... Please someone post this in its right location: Seige of Tobruk 64 map


You can always copy your post, delete that one, and post in the correct thread.


Offline naoko

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Re: Fall of Tobruk 64
« Reply #21 on: 13-10-2009, 20:10:50 »
so....bots still unable run on Fall of tobruk? :o
« Last Edit: 15-10-2009, 17:10:54 by naoko »

Offline kettcar

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Re: Fall of Tobruk 64
« Reply #22 on: 24-11-2009, 12:11:29 »

Offline Ionizer

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Re: Fall of Tobruk 64
« Reply #23 on: 24-11-2009, 15:11:40 »
...?  What's the problem?  The wire doesn't go all the way to the right post?
 

Offline Paasky

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Re: Fall of Tobruk 64
« Reply #24 on: 24-11-2009, 17:11:43 »
Exactly. I'd also like to make a general complaint that the tree trunk textures aren't seamless. You can also see it in the wooden poles, it's disgusting.
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline djinn

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Re: Fall of Tobruk 64
« Reply #25 on: 25-03-2010, 08:03:22 »
Best SP-supported map as far as I can see... Bots go everywhere and use everything... Save for the Stuarts for some wierd reason. And a bit of work on the AI commander will allow bots to spawn back at the main base to come with tanks... Currently they rarely go back for more tanks (I've personally never seen them do it once) if they capture the first line of bases.. so it degerates into SP infantry-only

But its so cool how you can find them everywhere and anywhere, using mg positions, AT guns etc... And its such a lovely town isn't - The perfect model for all future maps... Custom statics, to-scale map, no ficticious stuff

Offline Timmay9/11

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Re: Fall of Tobruk 64
« Reply #26 on: 04-05-2010, 15:05:28 »
Tbh, this map bores the shit out of me


Its kind of frustrating for both teams I guess,
Germans take first flag and get pushed back immediately, loosing tanks and die wave for wave they try to get the flag.  Defenders get bore because they rarely see other parts of the map than just the first 2 flags…

I experienced that 3 out of 4 rounds play out like that. I think the problem is that the German armoured support get shot down by the Boys rifle as soon as they are in sight. It’s a tank slaughterhouse. Thus they can’t really support the German attack.
So, I think it would help to reduce the available boys AT rifle kits or add another German support vehicle, maybe this one

in addition to that I would place a few more satchel charges kits on the map,  that way the allies have still AT weapons as soon as German tanks drive through the destroyed inner city.

or a sdkfz as a mobile spawn point the Germans could park behind one of the ruins so they spawn nearer to the first flags ,  making it a bit easier to capture them.
There is only one thing I’m afraid of,  Nazi Zombies!!!
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Offline THeTA0123

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Re: Fall of Tobruk 64
« Reply #27 on: 04-05-2010, 16:05:25 »
do you have any idea how much those panzers rape you down? And the only availiable allied tanks are 2 stuarts wich still die from their frontal armor in one shot by Panzer IV, wich shoulndt happen with regular AP
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Timmay9/11

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Re: Fall of Tobruk 64
« Reply #28 on: 04-05-2010, 16:05:19 »
well,  they may rape you down,   for 2 seconds,  till 6  boys rifles rape the tank down...
serious, 
but maybe thats not the  cause for the problem,  still,  Germans have a hard time to capture the first falg and hold it...  for some reason
so, what do you think is the reason?
There is only one thing I’m afraid of,  Nazi Zombies!!!
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ia ia cthulhu fhtagn ia ia nazi zombie fhtang

Offline THeTA0123

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Re: Fall of Tobruk 64
« Reply #29 on: 04-05-2010, 16:05:57 »
well,  they may rape you down,   for 2 seconds,  till 6  boys rifles rape the tank down...
serious, 
but maybe thats not the  cause for the problem,  still,  Germans have a hard time to capture the first falg and hold it...  for some reason
so, what do you think is the reason?
1. The boys cannot kill the Panzer IV and III.
2. The germans need to coordinate. Their are tons of allied attack maps wich are 10 times difficult in the beginning (totalize, Villers etc)
3.Adding that awesome epic SDKZ 231 wont solve any balance. As boys would rape it. It will be like a lesser armoured Panzer II.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.