TODO list:
- WP mark on walls (Slayer)
- Burning house at C5, damage goes over roof (|7th|Nighthawk)
- Re-check cover for Germans in pre-church area (Cheesus Krighst)
- Replace Pak36 with Pak40
- Vickers at Swietokrzyska flag is blocking way
- Implement Area damage for Poles getting too close to German HQ
- Increase Hetzger grip value, to make it take less->none damage while driving (Check also APC)
- Check buildings (stairs) D4
- Remove mobile cooking thing from German HQ house (TurkishCommando007)
- Add Cables over buildings, to increase feeling of city (Cheesus Krighst)
- Remove Bazooka, give more molotovs
- Make a additional path by Posterunek 104 (Cheesus Krighst)
- Decorate visually and practically B5-7 road (Cheesus Krighst)
- Check enfield kit on ground (TurkishCommando007)
- Check for other camo for tank and apc, if there is a more fitting one (TurkishCommando007)
- Teamlock APC and PAK (TurkishCommando007)
- Change K98 sniper to Springfield or pattern 14 for allies (Axis will have K98 spawned still) (TurkishCommando007)
- One map version for testing with mobilespawn point (APC) (TurkishCommando007)
- Write info about Strategical Control points and Tactical
- Reduce Vickers ammo amount to 225 or original 200
In my opinion requires more testing with more players:
- The Ulica Swietokrzyska cover for Germans. Reason = It is possible that an full rush of 30 players would make a breakthrough, firstly, MG would run out of ammo, secondly with teamwork Germans can provide cover by blocking Poles from entering building, in other words, cut the supply route. I am however considering lowering amount of bullets for Vickers, either to 225 or 200.
Things that i leave as possible but not priority or lacking of resource:
- Gasmask for flamerthrower
- The Blyskawica SMG, there was a dude that all of the sudden posted that he will be giving me Blyskawica model, however, i have not heard from him since that
- House Clipping, (9. of Cheesus Krighst feedback), well, i look at it this way, one house fell into other and the other was stronger, it looks believable for me, but if nobody agrees with my view then i will consider it.
- The flying kits, it is very annoying, however i am not sure i understand why this happends. When i make a local network game all kits are placed correctly, when internet... it doesint :S
- Hetzger will remain un-teamlocked, becouse i think its Germans responsibility to not give it away, the foolishness should take consequences (thats big part of any game!).
- Some spawnpoints dont spawn on the latest capped flag so that would be better imo... / Assuming that you mean that some spawnpoints don't work, then that's a bug. It is better to solve it by fixing it than by putting a spawn Hanomag on the map. Reason = I am so far happy how the spawn system works, maybe what is lacking is information on ingame map, that some flags are "Strategic" some flags are "Tactical", Strategical are those that make enemy bleed and give key spawn points for Axis, Tactical are those that allows flag loosing team to quickly strike back and also that give spawn positions securing the Strategical flag. I think i will do like this, make Hanomag Mobile spawn point (if i manage
) on one version to test it, and also write short info which flags are strategical somehow on ingamemap.
If you have anything more to add or if you just want to argue about some part then now its the time to do it, in one day or two it will be too late
Cheers, Great feedback, keep it up! =)
Destro