Author Topic: Weapons without precision optics  (Read 2313 times)

Offline Risveglio

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Re: Weapons without precision optics
« Reply #15 on: 11-06-2010, 19:06:50 »
destructible buildings of a future BF3, FH will be unbeatable  8) 8) 8)

Offline Kubador

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Re: Weapons without precision optics
« Reply #16 on: 11-06-2010, 20:06:24 »
Yeah, but first we need Frostbite engine to be mod friendly and have over 1000 chineese coders to do the hard work that is required.

Offline MaJ.P.Bouras

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Re: Weapons without precision optics
« Reply #17 on: 11-06-2010, 21:06:36 »
Yeah, but first we need Frostbite engine to be mod friendly and have over 1000 chineese coders to do the hard work that is required.

1000 chinese are cheap...

Offline Oddball

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Re: Weapons without precision optics
« Reply #18 on: 11-06-2010, 21:06:59 »
Yeah, but first we need Frostbite engine to be mod friendly and have over 1000 chineese coders to do the hard work that is required.

1000 chinese are cheap...
Mexicans are cheaper, if you can train them... :P

Offline MaJ.P.Bouras

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Re: Weapons without precision optics
« Reply #19 on: 11-06-2010, 22:06:04 »
Yeah, but first we need Frostbite engine to be mod friendly and have over 1000 chineese coders to do the hard work that is required.

1000 chinese are cheap...
Mexicans are cheaper, if you can train them... :P

Well Chinese are 3 billion...I bet they are cheaper to train and use...Anyways...Destructible buildings and regional damage for vehicles would be cool...But can't happen.Or so i think

Offline [130.Pz]S.Lainer

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Re: Weapons without precision optics
« Reply #20 on: 11-06-2010, 23:06:16 »
You want it to be like in TF2 or Battlefield Heroes?

Well now you are just being an asshole.

I thought he wanted us to disable the right-click zoom. then it would be like TF2 and BFH, where you cant zoom, you just shoot.

Ohh.......Well now I look like the asshole.  Ah well I am used to it. ;D
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Offline Kev4000

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Re: Weapons without precision optics
« Reply #21 on: 12-06-2010, 17:06:28 »
It represents a smaller field of view.
Unfortunately, a 2D computer screen cannot differentiate between the smaller fields of view and zoom. For that, you'll have to wait for games that beam directly into your brain.

Offline MaJ.P.Bouras

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Re: Weapons without precision optics
« Reply #22 on: 12-06-2010, 17:06:08 »
Developers we need you to create VR now.Get to work fast.

Offline Jiggs_Casey

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Re: Weapons without precision optics
« Reply #23 on: 19-06-2010, 18:06:11 »
It would be nice if you could model "focus on the front sight tip".  This would bring the front sight into greater focus, but would slightly blur the rest of the FOV.  This is how it works in real life.

Offline Cadyshack

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Re: Weapons without precision optics
« Reply #24 on: 19-06-2010, 20:06:32 »
That effect is in game. It may be a tad slight, but it's there.

Offline psykfallet

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Re: Weapons without precision optics
« Reply #25 on: 21-06-2010, 16:06:19 »
I have a sligtly related question; does the k98zf41 zoom more than the normal right click zoom? Doesnt seem like it.



Offline Kubador

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Re: Weapons without precision optics
« Reply #26 on: 21-06-2010, 16:06:16 »
No, why would it? It's just different sights.

Offline Die Happy

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Re: Weapons without precision optics
« Reply #27 on: 21-06-2010, 16:06:34 »
the ZF41 should be x1,5 zoom (as in real life)
while the real sniper scope ZF4 has x4 zoom (in real life)
i m not really sure if these values have been applied ingame too

not sure how much the "normal" zoom  does but i guess it should be a bit less.

anyways i like the k98zf41 just because it looks and feels awesome and works very well on long range.
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Offline psykfallet

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Re: Weapons without precision optics
« Reply #28 on: 21-06-2010, 19:06:49 »
No, why would it? It's just different sights.
umm I'd think a scope would have some point..



Offline Kubador

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Re: Weapons without precision optics
« Reply #29 on: 21-06-2010, 19:06:43 »
Oh, I thought it's just a scope with no optics, you'knaw, for fancy aiming. Mah bad dawg.