Author Topic: Separate German flamethrower/Better visuals on "hurt mode"  (Read 1588 times)

Offline BaskaBommi

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1. FH1 had a separate flamer for jerries. Will you make one for FH2?
2. Just to point out, that when you are hurt or bleeding, the indication for that are quite bland (compared what they are in Project Reality). Will you make better looking (and more noticable) version.
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Offline Turkish007

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #1 on: 21-10-2012, 15:10:55 »
Yes please, a flamethrower for the Germans!!!  :D

Offline pizzzaman

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #2 on: 21-10-2012, 15:10:36 »
Flammenwerfer 41?
Maybe in the Eastern Front, or other early war maps.
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Offline THeTA0123

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #3 on: 21-10-2012, 22:10:50 »
Early war=Flammenwerfer 35. Anything beyond 1942=Flammenwerfer 42

British flamethrower=Flamethrower, Portable, No 2. Used widely in the bocage

And then the ruskies with the ROKS 1 2 and 3 flamethrowers
 
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Offline Alakazou

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #4 on: 21-10-2012, 23:10:59 »
Here a list of all the portable flamethrower use in ww2 and we don't have in fh2:

Flamethrower, Portable, No 2
flammenwerfer 41
Flammenwerfer 35
Einstossflammenwerfer 46
M2-2 flamethrower
Roks-2
Roks-3
Type 100 Flamethrower
Type 93 Flamethrower
Italian Lanciaflamme Spalleggiabile Model 35


IIRC the Roks-1 wasn't a portable device.
« Last Edit: 22-10-2012, 07:10:24 by Alakazou »

Offline Turkish007

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #5 on: 22-10-2012, 12:10:44 »
You know what would be cool? A tank armed with  flamethrower! On an Opertion Barbarossa map, some of these would e hell of a lot of fun!

Offline djinn

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #6 on: 22-10-2012, 12:10:52 »
SIGH... I think its somewhere, maybe in the Old forum, where it says, and I'm not directly quoting, 'Don't ask for obvious things. '

If it was used significantly in a map that calls for it, I doubt the devs will leave it out.

If we had a thread for every WWII item not currently in which fans think is 'too cool not to have' we'd have a plethora of threads.


Offline BaskaBommi

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #7 on: 22-10-2012, 15:10:02 »
SIGH... I think its somewhere, maybe in the Old forum, where it says, and I'm not directly quoting, 'Don't ask for obvious things. '

If it was used significantly in a map that calls for it, I doubt the devs will leave it out.

If we had a thread for every WWII item not currently in which fans think is 'too cool not to have' we'd have a plethora of threads.
I do NOT ask for one. I ask, are you making one?
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Offline Turkish007

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #8 on: 22-10-2012, 15:10:26 »
Good question!   ;)

Offline djinn

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #9 on: 22-10-2012, 15:10:44 »
Has it been shown in a FH2 update? ::)
Unless it has, then either its not yet done, may not ever be done or we haven't shown it yet.

Except for things shown in updates or already ingame, it MAY exist, or it MAY not.

Hence my post of 'Don't ask for things that were well known as used' Or we we can do it for EVERY COMMON THING in WWII.


At question 2,
I think this was also discussed to death
We tend to take a more measured approach rather than the more hardcore approach that PR2 has.
Different game, different philosophy.
The degree of blur in bleed really doesn't need to be that 'hardcore 'Realistic' to the point of swooning. It serves no gameplay purpose other than frustration and ingame blindness.

I don't think its fun to spend time blindly calling for help for so long when you can just suicide and get it over with. Serves the same purpose - Besides, ours still makes it hard to aim.
« Last Edit: 22-10-2012, 18:10:46 by djinn »

Offline CHRISTIEFRONTDRIVE

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #10 on: 22-10-2012, 17:10:16 »
I wish I could play FH2 for 3 days straight. Sometimes I think it would be sweet to make a deal with the devil where my life is exactly 60 years long, and I can spend 30 years dicking around doing other stuff and then just FH2 for the second half of my life.
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Offline BaskaBommi

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #11 on: 22-10-2012, 19:10:23 »
I wish I could play FH2 for 3 days straight. Sometimes I think it would be sweet to make a deal with the devil where my life is exactly 60 years long, and I can spend 30 years dicking around doing other stuff and then just FH2 for the second half of my life.
How was this actually relevant to this topic?
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Offline BaskaBommi

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #12 on: 22-10-2012, 20:10:23 »
Has it been shown in a FH2 update? ::)
Unless it has, then either its not yet done, may not ever be done or we haven't shown it yet.

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Offline CHRISTIEFRONTDRIVE

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #13 on: 22-10-2012, 20:10:01 »
It wasn't relevant to the topic, but this place switches to the first thread you open when you login to reply, and I didn't notice I posted it in the wrong thread. Thanks for playing the internet police and quoting me though, so I can't just delete it and repost in the thread I meant to say that in.
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Offline BaskaBommi

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Re: Separate German flamethrower/Better visuals on "hurt mode"
« Reply #14 on: 22-10-2012, 20:10:01 »
It wasn't relevant to the topic, but this place switches to the first thread you open when you login to reply, and I didn't notice I posted it in the wrong thread. Thanks for playing the internet police and quoting me though, so I can't just delete it and repost in the thread I meant to say that in.
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