Forgotten Hope Public Forum

Forgotten Hope 2 => Normandy maps => Feedback => Operation Lüttich => Topic started by: Toddel on 07-09-2009, 21:09:40

Title: Operation Lüttich 64
Post by: Toddel on 07-09-2009, 21:09:40
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Operation Lüttich 64
Post by: hslan.Corvax on 08-09-2009, 13:09:01
Its too damn scary :( Barely can see shiat and there are too much fausts and zooks around. AT class should be a bit more limited i think.
Title: Re: Operation Lüttich 64
Post by: Fenring on 08-09-2009, 20:09:49
The python/kit limiting is currently broken will be fixed in server patch.
Title: Re: Operation Lüttich 64
Post by: hslan.Corvax on 08-09-2009, 22:09:01
Why does it work for the BAR's then ? :(
Title: Re: Operation Lüttich 64
Post by: NoCoolOnesLeft on 08-09-2009, 23:09:12
Needs less fog. That's about it really.
Title: Re: Operation Lüttich 64
Post by: Kubador on 09-09-2009, 01:09:49
No no no and no. The fog has to stay, it gives this 'uncertain' feeling which is purely awesome.
Title: Re: Operation Lüttich 64
Post by: Kinsman on 09-09-2009, 09:09:14
Mine is to fix the Desc File, so the map does not appear as 32P in BF2CC and dumbass admins like me set the wrong map size.  :o
Title: Re: Operation Lüttich 64
Post by: hslan.totaler_humbug on 09-09-2009, 22:09:07
The fog is awesome. Makes that map creepy and tanking a nightmare.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 09-09-2009, 23:09:14
No no no and no. The fog has to stay, it gives this 'uncertain' feeling which is purely awesome.
i 100% agree. Its fantastic to see those panther tanks crawl slowly trough the fog, only to find a HVAP firing 76MM gun in their face suddently
Title: Re: Operation Lüttich 64
Post by: NoCoolOnesLeft on 10-09-2009, 10:09:39
You can have an 'uncertain' feeling to a map without the over-done fog.

You can get the same feeling through atmosphere and ambience - the lightmap, ambient sounds, lighting, statics etc.

I have to say it, but using fog is a very DICE way of going about things.  I don't want to sound harsh, but I love this map. I respect mappers - mapping is something I haven't managed to get hold of myself. After playing a fair few rounds I just think this map could use a revision.
Title: Re: Operation Lüttich 64
Post by: hslan.GN_Angrybeaver on 10-09-2009, 10:09:18
fog gotta stay,its typical for the cold,wet early mornings of normandy.
when im sneaking arround in the heges,i can almost feel the thaw in my face.
nice nice nice!
Title: Re: Operation Lüttich 64
Post by: Kelmola on 10-09-2009, 13:09:33
I like the fog. Not every map has it anyway, and from experience (having spent a year in Brussels) the weather near the Channel is usually foggy instead of clear. And fog in mornings (especially on open ground like fields) is not uncommon here in Finland, either. Lüttich has a wonderful atmosphere because of the fog, and that should not be messed with.
Title: Re: Operation Lüttich 64
Post by: DLFReporter on 10-09-2009, 13:09:13
I like the fog. Not every map has it anyway, and from experience (having spent a year in Brussels) the weather near the Channel is usually foggy instead of clear. And fog in mornings (especially on open ground like fields) is not uncommon here in Finland, either. Lüttich has a wonderful atmosphere because of the fog, and that should not be messed with.

Sorry for being a smartass here, but Operation Lüttich doesn't take place in Belgium. :)
Anyway I share your opinion about the atmosphere.
Title: Re: Operation Lüttich 64
Post by: Kelmola on 10-09-2009, 13:09:21
(having spent a year in Brussels) the weather near the Channel is usually foggy

Sorry for being a smartass here, but Operation Lüttich doesn't take place in Belgium. :)
For me, Belgium and Normandy are both near enough the English Channel to share similar weather (that's due to the Channel and the proximity to the Atlantic) ;D OK, they might be some 300+ km apart, but the Frenchmen I met claimed the weather was just as terrible there.
Title: Re: Operation Lüttich 64
Post by: [11PzG]matyast on 20-09-2009, 09:09:29
Map is great, and has a great atmosphere. I think having the fog there sets it apart nicely from maps like Lebisey and Goodwood.
Title: Re: Operation Lüttich 64
Post by: SOE-BigWookie on 20-09-2009, 12:09:41
I'd say increase the size of the central village to more then one street and with more building to promote infantry combat
Title: Re: Operation Lüttich 64
Post by: Flippy Warbear on 20-09-2009, 12:09:32
Infantry combat is already promoted extensively in this map in both infantry vs infantry and infantry vs tank combat.
Title: Re: Operation Lüttich 64
Post by: SOE-BigWookie on 20-09-2009, 14:09:34
IMO the village seems a bit small and the village flags to close together
Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 01-10-2009, 09:10:33
I feel that the Germans have to many tickets on this one. I have never seen the allies win it, although the balance is a bit off generally because of the kit limiting being broken.
Title: Re: Operation Lüttich 64
Post by: Kelmola on 01-10-2009, 11:10:12
I feel that the Germans have to many tickets on this one. I have never seen the allies win it, although the balance is a bit off generally because of the kit limiting being broken.
I think the victory ratio is more like 2:1. ??? And tankers still drive alone, Africa style, without supporting infantry, which plays directly into German hands (with the Schreck being far more effective than 'zooka and none of the Allied armor having sideskirts), so it remains to be seen how the situation develops once the tankers learn Normandy tactics.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 01-10-2009, 19:10:03
I fell in love with Luttich. The M8 Greyhound is so epic.

Next to a little increase in the town maybe, this map deserves to be called=Well balanced, epic atmosphere, Vehicle and Infantery battles for all

^5 for this map. Congrats to the maker of it
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 15-10-2009, 23:10:16
Really, the Panzerschreck is becoming lame.


How many do the germans get of these weapons?Allied tanks cant even leave the main base, and they are always 1 shot kill..

Then we still have to face a same number of german tanks.......
Title: Re: Operation Lüttich 64
Post by: Ionizer on 15-10-2009, 23:10:08
Kit Limits are futzed up on Luttich and Falaise.  You can theoretically have everyone running around with Shreks and MG42s (or PIATs and Brens on Falaise) or whatever.  It's generally assumed that this is unintentional and that it will be fixed in the next release (I don't remember any Dev actually confirming that, so "generally assumed" is my fall-back).

Also, it's strange that apparently "futzed" is a real word, because my spellchecker isn't putting a red line under it.  Meanwhile, "spellchecker" is apparently not a real word for my spellchecker.  But umm, that's not relevant at all...
Title: Re: Operation Lüttich 64
Post by: Kelmola on 16-10-2009, 11:10:47
Really, the Panzerschreck is becoming lame.


How many do the germans get of these weapons?Allied tanks cant even leave the main base, and they are always 1 shot kill..

Then we still have to face a same number of german tanks.......
Two words: combined arms.
Title: Re: Operation Lüttich 64
Post by: Eat Uranium on 16-10-2009, 12:10:53
How many do the germans get of these weapons?Allied tanks cant even leave the main base, and they are always 1 shot kill..
If the kit limits worked on Luttich, the germans would get [1 + roundup(0.1 x n)] panzershreck kits (where n is the number of German players.  For 32 players, this is 5 kits.
Title: Re: Operation Lüttich 64
Post by: Kelmola on 18-10-2009, 11:10:36
Yesterday night on hslan there was both epic and hilarious round of Lüttich.

Our (American) SL hid in the top floor of the church, and our squad kept on spawning on him. Pretty soon, the Germans realized where the endless stream of Amis was coming from and tried to storm the church tower. The battle raged up and down the stairs BARs, grease guns and MP40s clattering with hand grenades, satchel charges and flamethrowers thrown in for good measure, but we could not get down and they could not get up.

Of course, if the kit limiting system had limited the amount of SMGs, we could probably have broken through and the fun would have been over sooner. M1 Garand > K98k when it comes to CQB.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 30-10-2009, 23:10:07
Imo luttich is still the best map on 2.2

The only thing bad bout this map, is the Panzerschreck/bazooka unlimited kits.

bout a week ago, i was the SL (705TH TD as Squadname :D)  and i stayed south of Mortain with the M10.

I thought we where screwed, since  once again, the majority of the good players joined the german team.

Yet my squad still was full of regulars, and we made life miserable for them.

Kuddos to Sturmbocke for his handy works in Mortain itself.+1 mate.

I got a nice score of 30-4. I only used HVAP twice if i recall
Title: Re: Operation Lüttich 64
Post by: General_Henry on 02-11-2009, 15:11:50
The problem that this map often kills servers, is that, the action is not concentrated enough. I want to compare this map with the 2.1 Gazala, where Bir Hakeim just makes the map extremely boring.
the bugged kits also contributed to the poor balance of the map, but that's easily fixed.





I know most people here won't agree with me, but I suggest that



1. Remove the flag "farm"

It seemed a bit too radical but currently the farm is diverting too many players from the town/church (by observations)

Personally I don't find the farm having much tactical value for both sides(IF the town is actually the focus of this map) other than being some sort of distraction. One of the reasons of such distraction, is, ironically, the fighting there is often too epic.

Mathematically, the spread of action should follow the normal distribution of action for a 4-flag system like the current luttich (the action SHOULD concentrate in the town for the majority of the games). However the fun in the farm distorted the distribution thus it had very low value of existance as a flag.

(please excuse my lousy mathematics, not gonna make a model here)


2. Expand the Town

It would then become reasonable to expand the size of town after removal of the farm flag because more action is expected there


3. Lengthen Capture Time(not grey time)

Logical change when flags reduced from 4 to 3.


4. If someone miss the farm(and I do), make it a 16-player map

It would certainly be intense to fight in the farm instead of letting it being forgotten
Title: Re: Operation Lüttich 64
Post by: Die Happy on 02-11-2009, 15:11:38
usually (taken from the betatesting experience) the church is the flag with the least action.
not sure why but i guess mostly due to the long way from every flag to it.

and the 16player version battling about the city is great and should not be changed.

Title: Re: Operation Lüttich 64
Post by: General_Henry on 02-11-2009, 16:11:43
usually (taken from the betatesting experience) the church is the flag with the least action.
not sure why but i guess mostly due to the long way from every flag to it.

and the 16player version battling about the city is great and should not be changed.



as my post suggested, the farm take away most people. If a 3-flag system is adopted instead, Church would then be a critical factor for the battle and would regain attention(both in bleed terms/tactical). How about try that out in betatest?

maybe make battle for the farm a 32 p version then?
Title: Re: Operation Lüttich 64
Post by: phillip on 02-11-2009, 16:11:49
I think alot of people like the map.  It may play completely differently when there are not 15 people running around with zooks/shreks.

I think the church is isolated because Allies have to practically run past The west town flag to get there.  Atleast it feels like it.
Title: Re: Operation Lüttich 64
Post by: Die Happy on 02-11-2009, 17:11:04
but you would take out a flag that people use

wouldnt it make more sense to take out the flag that people dont use ?


i wouldnt take out anything btw ;)
Title: Re: Operation Lüttich 64
Post by: Kelmola on 02-11-2009, 18:11:12
Instead of taking away flags, I would consider either adding a fifth flag, OR having something like a mortar battery at the church to make it more interesting. The map is compact as is, it would become too crowded if the church flag is taken away; Gazala is much bigger.

Though personally, I find the church interesting due to the flamethrower, which is epic no matter how many schreck kits you might have. Gotta love how the tankers panic when you fire it at them and roast the passengers riding on the deck at the same time. (Memo to self: do not run forwards when firing that thing.) Hmmm. Maybe MOAR FLAMETHROWERS there to make it even more interesting for us pyromaniacs? Those things would be mighty useful when clearing the city, so getting them would be a priority no matter which side you're on.
Title: Re: Operation Lüttich 64
Post by: General_Henry on 03-11-2009, 14:11:52
but you would take out a flag that people use

wouldnt it make more sense to take out the flag that people dont use ?


i wouldnt take out anything btw ;)

I suppose there're reasons that a beautiful church and a beautiful town exist...
Title: Re: Operation Lüttich 64
Post by: Slayer on 05-11-2009, 00:11:03
I think the farm is beautiful, too.
Title: Re: Operation Lüttich 64
Post by: ajappat on 11-01-2010, 17:01:23
Map plays much better now without bazooka spam. I never liked it much as it was before but now it was damn good.
Title: Re: Operation Lüttich 64
Post by: Torenico on 30-01-2010, 03:01:58
^ Exactly, the map is so much better now.

I had some BoB "Scenes" or reenacts in this map :P
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 30-01-2010, 18:01:43
The fights in Mortain are always intresting
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 19-02-2010, 10:02:34
In my opinion, the Panzerschrecks should be removed. It is simply to much for an allied tanker.
For comparision, the germans have 4 medium tanks and one armored car
Now the allies have 2 sherman tanks with 75MM guns, 1 76MM sherman and 1 M10 TD. With 2 Light tanks.
All german tanks can take down the allied ones, even the Puma.
The shermans need to go to the sides of the Medium panzers, the TD and 76MM sherman need special ammo to kill the thougest. The Light tanks require lots of skill to be effective against the Stug and PzIV

And then you have to count 5-7 panzerschrecks??? It is simply to much.

The map statistics do not lie=
http://fh2.bfstats.info/map.php?map=operation_luttich&maptype=64

I played OP luttich the past week many times, and i barely won. Even with the Famous Lumberjack commando

edit= This is not to declare german bias. Or not whining. It is a complaint over quiet some people that the panzerschrecks on Luttich are simply to much.

Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 19-02-2010, 13:02:50
And the G43s can go to pickup only too!
Title: Re: Operation Lüttich 64
Post by: Eat Uranium on 19-02-2010, 13:02:18
In my opinion, the Panzerschrecks should be removed.
Long have I said this.  Since even before 2.2.  No shrecks on the spawn menu!
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 19-02-2010, 15:02:34
And the G43s can go to pickup only too!
actually  they can stay, i have no problem with them

But the spawnable Panzerschrecks is just to much
Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 19-02-2010, 20:02:27
And the G43s can go to pickup only too!
actually  they can stay, i have no problem with them


I think they should be removed, for the sake of historical accuracy. The G43 was a rather rare supplementary weapon, not the main infantry rifle. And the balancing concerns about this are quite ridiculus. Both the Garand and K98k are insta gib weapons and unless you are in real close combat or room to room fighting I don't see the Garand having that huge of an edge. And even if it was the case: Nobody is complaining about the Germans having better tanks on most maps, why shouldn't the Americans have their historical advantage?
The heavy German tanks are mostly balanced out by airpower and more American tanks. Why not balance out the Garands by giving the Germans more lmgs (after all, there tactics were pretty much based around them).
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 20-02-2010, 00:02:00
Well then, the tank balacing you just said, issent done always

Falaise pocket, Luttich, Goodwood

Where is this so called airpower? present on 2 maps on wich the planes get ripped apart

The allies had 2 things better then the germans= Airpower and Artillery.
Tbh, none of the above are implented in FH2 atm

but i did some more searching and indeed, it is true about the G43. You are absolutely right
Title: Re: Operation Lüttich 64
Post by: Natty on 22-02-2010, 21:02:14
On Luttich in 2.25 axis can spawn with 32x0.1 shrecks. that is 3.2, Not 5-7 as you say.
Title: Re: Operation Lüttich 64
Post by: Eat Uranium on 22-02-2010, 21:02:07
On Luttich in 2.25 axis can spawn with 32x0.1 shrecks. that is 3.2, Not 5-7 as you say.

Which if you follow the guide in the wiki, comes out at 5.  Five super AT weapons that belong only in pickup kits.

1 + roundup(32x0.1) = 5
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 05-05-2010, 23:05:20
they still dont belong as spawnable kits. 4 allied medium tanks have to face 4 german tanks. And THEN you add up the panzerschrecks?
Title: Re: Operation Lüttich 64
Post by: Kelmola on 18-05-2010, 21:05:39
Seeing the pictures (the ones with the river south of Mortain) of the early WIP development version of this map in the "secret files" thread made me think (slowly, as you can see).

Was it ever considered, that roughly where there is currently the Farm, would be the famous Hill 314, and roughly south of the road south of Mortain there would have been the river in a ravine/depression (which the US would have to cross before entering Mortain?

Don't get me wrong, right now the map is extremely enjoyable "bocage hell" map, but nevertheless it feels very generic. It could be named after almost any town in Normandy, whereas having Hill 314 would have made it unmistakeably Lüttich.
Title: Re: Operation Lüttich 64
Post by: Flippy Warbear on 19-05-2010, 01:05:16
Highly doubt such huge hill could be included properly.  :-\
Title: Re: Operation Lüttich 64
Post by: TigerAce on 19-05-2010, 12:05:26
Perhaps you could include a small fraction of the hill, like just a bunker with some barbed wire, trenches and maybe an anti tank gun?
Title: Re: Operation Lüttich 64
Post by: Kelmola on 19-05-2010, 12:05:29
Perhaps you could include a small fraction of the hill, like just a bunker with some barbed wire, trenches and maybe an anti tank gun?
My thoughts exactly. It would not have needed to be even as big as Kidney Ridge on El Al, just something that could be imagined as a hill to be fought over would have sufficed. (The map is highly scaled anyway, as the town of Mortain would easily cover all of the map instead of the one-block wonder it is now.)

BTW, having reread Beevor's "D-Day" more thorougly, it's clear to me that the Abbaye flag needs a 3-inch AT gun position covering the eastern approaches

In another news, weren't the guns even in 2.26 still 6pdrs, and the trucks Bedfords instead of GMCs?
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 19-05-2010, 13:05:45
It indeed surprises me. The M5 76MM AT gun saw the full brunt of the Assault of the panzer devisions all over the place. Mortain, The church.  Everywhere.

Yet we still have 6PDR's...........
Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 19-05-2010, 18:05:54
Judging from his own statements I think that Fenring doesn't build his maps around historical stuff but around certain gameplay principles.

Gazala -> Big open tank map with fortified positions for the infantry
Lüttich -> infantry hunts down tanks between hedges and cornfields
his new project -> ... nevermind

And so far his maps all have delivered what he intended. History... not so much. Fun factor: High.
Title: Re: Operation Lüttich 64
Post by: hslan.totaler_humbug on 19-05-2010, 19:05:16
It indeed surprises me. The M5 76MM AT gun saw the full brunt of the Assault of the panzer devisions all over the place. Mortain, The church.  Everywhere.

Yet we still have 6PDR's...........

There is no 76mm AT gun in the build yet.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 19-05-2010, 21:05:56
It indeed surprises me. The M5 76MM AT gun saw the full brunt of the Assault of the panzer devisions all over the place. Mortain, The church.  Everywhere.

Yet we still have 6PDR's...........

There is no 76mm AT gun in the build yet.
(http://forgottenhope.warumdarum.de/screenshotsfh2/news/091223/105mm.jpg)
The gun on the right


Or do you mean that it issent rigged yet?
Title: Re: Operation Lüttich 64
Post by: Eat Uranium on 19-05-2010, 21:05:37
The guns are in the build but of an unknown level of finishnessed.
Title: Re: Operation Lüttich 64
Post by: LtJimmy on 30-05-2010, 16:05:11
Luttich once again doesn't have the GMC CCKW. It's been replaced by the Bedfords ???
Title: Re: Operation Lüttich 64
Post by: Cadyshack on 16-06-2010, 08:06:26
On the 76mm:

WaW has in fact got it usable to a degree. Only big problem is that HVAP does not work at all.
Title: Re: Operation Lüttich 64
Post by: Miklas on 27-06-2010, 11:06:51
Since the Abbaye flag starts as American wouldn't it be better to have the MG42 and the Lafette replaced by American MG's?
It seems a bit odd that there is a lafette set up outside the church and a MG42 in the tower or am I missing something?
Title: Re: Operation Lüttich 64
Post by: Eat Uranium on 27-06-2010, 13:06:59
Yes.  What US MG can you use?  The M1919A4 only comes on a tripod very low to the ground, and the BAR is out of the running.
Title: Re: Operation Lüttich 64
Post by: Miklas on 27-06-2010, 15:06:48
Yes.  What US MG can you use?  The M1919A4 only comes on a tripod very low to the ground, and the BAR is out of the running.
Doh!
I knew it was something I've missed.  :(
Title: Re: Operation Lüttich 64
Post by: McCloskey on 27-06-2010, 22:06:43
Fixed tripods would be pretty cool though (as on tables etc)
Title: Re: Operation Lüttich 64
Post by: Excavus on 28-06-2010, 02:06:58
Couldn't we get an M1919A6? Or replace it with the Lewis?
Title: Re: Operation Lüttich 64
Post by: Eat Uranium on 28-06-2010, 02:06:59
Couldn't we get an M1919A6? Or replace it with the Lewis?
Neither were used in Normandy, though the Lewis seems to be on a couple of Normandy maps (or at least it was on the old Falaise.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 28-06-2010, 09:06:28
The M1919A6 saw large use after the normandy campaign. From september on it was seen alot in belgium, northeast france, germany, Holland and so on.

But not our current normandy campaign
Title: Re: Operation Lüttich 64
Post by: General_Henry on 30-06-2010, 14:06:33
This map had lots of potential and beautiful scenaries, but I feel the placement of stuffs are rather wrong for the gameplay, it is one of the most "tiresome" map which you just repeatedly run around the two flags in Mortain.

In my opinion, having 4 cappable flags is too much for a map of this size. None of the flags could "screen" off the enemies so you're forced to spread out as the Americans - but that don't happen often in public server.

There is a danger of spreading out also - The Axis are very mobile, they could flank the flags which you only have 2 men defending and you can do nothing about it, it makes the Americans having very tough times exerting a ticket bleed on the Axis.

It is arguable that, the Americans are as mobile, but not very often you're gonna to bring your trucks from your main base to be parked near mortain to move around.

I think that, the main problem is that it is very frustrating for you, either as an American/German, to be running from this flag to that flag like mad for the whole round....

I can't think of any fixes to the existing layout, though...
Title: Re: Operation Lüttich 64
Post by: SiCaRiO on 13-07-2010, 10:07:24
i hate the 90 meters view distance , can it be raised to some real value?
Title: Re: Operation Lüttich 64
Post by: Slayer on 13-07-2010, 14:07:56
i hate the 90 meters view distance , can it be raised to some real value?
It is on a real level now, as you experience morning fog on Luttich.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 13-07-2010, 17:07:09
Morning fog allowed the 76mm M5 guns to remain hidden for quite a while.... When the battle broke loose, the M5's smashed the forward advance of the germans
Title: Re: Operation Lüttich 64
Post by: hankypanky on 01-08-2010, 00:08:26
Most overplayed  map ever.... Please HSLAN remove it out of rotation for a while. People want to see other maps more often. Today I jump into HSLAN and this damn map was playing, and then 2 maps later is shows up again.... Every time I see that map pop up I feel like puking.
Title: Re: Operation Lüttich 64
Post by: phillip on 29-08-2010, 04:08:27
I think I enjoyed this map more with the spawnable shreks as axis.  The fausts would be okay, except the kit limits seems to be low or something.  It is hard to get ahold of one of the kits on axis (havnt been put on allies yet)  and even if you do you only get one shot compared to the Bazooka.  More fun hunting tanks all over the map before, now just hide in the city from the tanks.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 29-08-2010, 23:08:21
I think I enjoyed this map more with the spawnable shreks as axis.  The fausts would be okay, except the kit limits seems to be low or something.  It is hard to get ahold of one of the kits on axis (havnt been put on allies yet)  and even if you do you only get one shot compared to the Bazooka.  More fun hunting tanks all over the map before, now just hide in the city from the tanks.
NO please no! NO more of the shreck BS

It was completly imbalanced to do that.

4 allied tanks of wich 2 had good firepower vs 5 german tanks with good firepower AND then 5 Panzershrecks?
Hell no

Remeber also the zook needs to get to the rear of the PZIV and stug and needs 2 shots on sides and rear for the panther
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 12-10-2010, 23:10:34
Now that we have window .30CAL, it can replace the placeholder MG42 at Abbaye church
Title: Re: Operation Lüttich 64
Post by: Alakazou on 03-11-2010, 21:11:27
I have play this map like 3 time in two day and I have come to the conclusion we need a pushmap here. The 4 flag dilute the action. We need a push map like that.

(http://img44.imageshack.us/img44/54/minimapol.jpg)


I don't know if it was test or suggest but I think it will improve the action.
Title: Re: Operation Lüttich 64
Post by: AdamPA1006 on 29-12-2010, 08:12:11
I have play this map like 3 time in two day and I have come to the conclusion we need a pushmap here. The 4 flag dilute the action. We need a push map like that.

(http://img44.imageshack.us/img44/54/minimapol.jpg)


I don't know if it was test or suggest but I think it will improve the action.

+1 looks good, would concentrate action
Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 29-12-2010, 14:12:09
Really??!!

Four flags in game at the same time, all reachable from both mains in roughly the same time, no pre-mapped progression... and you want PUSHCODE???
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 29-12-2010, 16:12:34
Luttich would be the WORST map for pushcode

It will rise the axis victories from 60% to 99.9%


Its like saying=HEY we want spawnable panzershrecks back
Title: Re: Operation Lüttich 64
Post by: Mud Buddha on 29-12-2010, 18:12:41
No no, no pushmode on Lüttich please. Maybe make the Abbey more defendable so people actually stay there, but the map is fine as it is. It is meant (at least I think it is) as a kind of fast playing, angsty close quarters tank map with danger lurking behind every hedgerow, and it works.
It may not be the most beloved map out there (I'm not particularly fond of it myself), but I guess it works how it was intended. Every time it comes on I think about quitting, but then when I decide to play a couple of minutes anyway (you know how it goes) I'm hooked again by its frenetic gameplay (provided both teams have good teamplay). :)
Title: Re: Operation Lüttich 64
Post by: Steel_Lion_FIN on 29-12-2010, 19:12:56
I think the other way around. You see, in the beginning amis have all the flags. My suggestion is to make abbey and farm cappable first and after germans have secured the flags/flanks then mortain itself would be cappable.

(http://farm6.static.flickr.com/5241/5304159584_4e6b932cfb_m.jpg)

Like so.
Title: Re: Operation Lüttich 64
Post by: Slayer on 29-12-2010, 21:12:03
Let's keep it as it is. Push is to symbolise the slow progress of an army thorugh different lines of defense, like on SoT. That is not the case on Luttich, where all points were attacked simultaneously. We have some pushmaps, and some open maps. Let's not break with that, it will kill variety in the mod.
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 30-12-2010, 00:12:58
dont try to fix what issent broken
Title: Re: Operation Lüttich 64
Post by: Steel_Lion_FIN on 30-12-2010, 01:12:08
I like the map as it is now, but IF it was to have a pushmode, I'd suggest that layout.
Title: Re: Operation Lüttich 64
Post by: Kwiot on 11-05-2011, 23:05:20
I found a bugged ladder in the farm - after I reached half of it, I simply fell down... Maybe it was only once... Haven't got the opportunity to try it later...
Title: Re: Operation Lüttich 64
Post by: Kwiot on 26-06-2011, 22:06:32
Bazooka kit only as pickup kit - the spam of bazooka near German base is just focking annoying!  ::)
Title: Re: Operation Lüttich 64
Post by: THeTA0123 on 13-10-2011, 21:10:42
Map is very imbalanced now...Allies getting there asses kicked all the time. German panzers became way to strong and no more HVAP for 76mm or 57mm AT guns aswel

Get rid of one panther and add a AT gun to abbey.

And finnaly FFS add the M5 76mm AT gun...They where the first at GUNS the germans encounterd..Where is the so called "historical accuracy"?
Title: Re: Operation Lüttich 64
Post by: Kelmola on 13-10-2011, 23:10:38
add a AT gun to abbey.

And finnaly FFS add the M5 76mm AT gun...They where the first at GUNS the germans encounterd..Where is the so called "historical accuracy"?
This. The defence of the Abbey was famous for the 76mm guns... it was they who stopped the German advance.

Instead, we have the two 6pdr's in the town and one in the farm.
Title: Re: Operation Lüttich 64
Post by: Mud Buddha on 14-11-2011, 12:11:32

Get rid of one panther and add a AT gun to abbey.

And finnaly FFS add the M5 76mm AT gun...They where the first at GUNS the germans encounterd..Where is the so called "historical accuracy"?

I concur. The abbey is the big weakspot in this map: As allies nobody wants to defend it becasue there's nothing to defend with, and for the Jerries it hardly has any advantages as well (if I'm correct: no extra hardware except an APC). With the fog in this map the only advantage the big tower has is gone so the whole flag becomes a bit pointless. You can't even control the road from there because of all the hedgerows. Maybe indeed an AT gun on the hill at the map's edge (if not for historical accuracy, do it for playability) and some other incentive for keeping that flag guarded.
Title: Re: Operation Lüttich 64
Post by: evhgear on 25-11-2011, 19:11:32
I just had a really wierd bug on HsLan on this map. When I died the auto-switch putted me in the german team, but I've spawned at a US controled flag, with a USA skin, Garand kit but on the TAB stats I was on the german team. Quite wierd bug.
Title: Re: Operation Lüttich 64
Post by: Natty on 03-01-2012, 07:01:23
6pounders are probably there because we didnt have 76mm guns when the map was made.
Ill look in to that.
Title: Re: Operation Lüttich 64
Post by: CologneSky on 24-01-2012, 03:01:45
Just played another round on Hslan, and I must say that Lüttich probably is the most imbalanced map of all right now.

Allies played a really really good round and stayed in control of all 4 flags for most of the round.
Some times Axis capped flags, but they were quickly recapped by an Allied team which was dominant (in terms of player quality).

Round ended with a very luck last minute victory for Allies (3 tickets remaing vs. Axis 0).
Now this was an Allied team which one the next round (Actonville) with something like 300 to 0.

All other times I played this map, Axis won. I really think something has to be changed.

Or is it only a matter of ticket settings by the server? Starting tickets were 500 to 400 (500 for Axis).
Title: Re: Operation Lüttich 64
Post by: Steel_Lion_FIN on 25-04-2012, 16:04:35
Reading Anthony Beevors D-Day I have come to a conclusion on this map: the height map is wrong. Mortain tuns along rhe pass between hills 285 and 314. Abbey didn't have 76mm guns, but "a platoon of tank  destroyers with 3 inch guns". Then again, it could be an error in translation, as I have the finnish bias translation of the book. I will see if I can find out more.
Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 26-04-2012, 14:04:04
Americans called their at gun units "tank destroyer platoon".
Title: Re: Operation Lüttich 64
Post by: Mud Buddha on 26-04-2012, 15:04:32
Probably the translation since 3 inch is roughly 76 mm   ;-)
Title: Re: Operation Lüttich 64
Post by: Kelmola on 26-04-2012, 19:04:03
The previous point might be a translation problem, but at one point, couple of pages later, the translation implies that two crewmen of a tank destroyer vehicle at the Abbaye roadblock were wounded by Typhoons. Which means I did not read the book carefully enough the first time. Probably.
Title: Re: Operation Lüttich 64
Post by: Steel_Lion_FIN on 26-04-2012, 21:04:09
Anyone read the heightmap bit?
Title: Re: Operation Lüttich 64
Post by: gavrant on 09-04-2014, 16:04:59
2.46 changelog for Operation Lüttich 64


Minimap for reference:
(http://i60.tinypic.com/2i7mqt4.jpg)
Title: Re: Operation Lüttich 64
Post by: McCloskey on 09-04-2014, 17:04:19
  • Mortain West: replaced the MG42 tripod spawning for the Allies with the .50 cal MG. Can't replace other emplaced MGs at the American service - no suitable, historically correct bipod exists in the mod.

I don't want to come across as a smartass but couldn't you just do this:

take the M1919A4 .30 cal on the tripod, change the weapon's animation stance from prone to stand (so there will be essentially 2 versions of that MG), now the mapper can put it on a table or something similar under a window/by a wall/anywhere really? It's not like the A4 was only used with the gunners lying on the ground or was it?
Title: Re: Operation Lüttich 64
Post by: gavrant on 09-04-2014, 17:04:55
We already have the tripod-less M1919A4 (see Ramelle), but it has so limited rotation ranges in comparison with the German MGs, that it makes the M1919A4 almost useless on the map.
Title: Re: Operation Lüttich 64
Post by: McCloskey on 09-04-2014, 18:04:35
I see. Well, then can't you increase the rotation range (think this would probably be the easiest solution)? Or make the tripod pivotable like the deployable tripod is?
Title: Re: Operation Lüttich 64
Post by: gavrant on 09-04-2014, 18:04:02
The easiest solution would be to make a new M1919A4 on the M1919A6's bipod together with its animations, but I'm too lazy to order a new weapon from our modelers for a single, rather old map :)
Title: Re: Operation Lüttich 64
Post by: McCloskey on 09-04-2014, 19:04:35
I didn't know there were A4's with bipod :o Anyway, I'll just pretend the Americans ran out of .30 cals on this map and had to do with captured MGs :D
Title: Re: Operation Lüttich 64
Post by: Ts4EVER on 09-04-2014, 19:04:25
There were no M1919A4s with bipod.
Title: Re: Operation Lüttich 64
Post by: gavrant on 09-04-2014, 19:04:18
Perhaps I'm wrong, but I think I saw a photo of A4 with bipod on Wikipedia (currently it shows only A6 with bipod).
Title: Re: Operation Lüttich 64
Post by: Kinryu on 28-08-2015, 05:08:00
I seen to have trouble on this map on single player, the Germans can't capture a single base and when I played the German side I could only hold the Barn while the team floundered.
Title: Re: Operation Lüttich 64
Post by: McCloskey on 20-06-2018, 00:06:03
Bump up the ticket count please, it's the same issue as with Lebisey - game ends in like 15 minutes on a full server.
Title: Re: Operation Lüttich 64
Post by: jan_kurator on 13-05-2020, 18:05:59
2.56 Changelog for Operation Lüttich 64: