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Messages - Fenring

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106
General Discussion / Re: why is FH2 moving so slow?
« on: 04-04-2009, 10:04:38 »
ok guys put down your pitchforks and torches.

But basicly this is some of the reasons why fh2 moves slower than fh1:
* No reusable content like bf42, for normandy everything except some simple undergrowth geometry and rocks are our own content. We could basicly release a stand alone game if we got a refractor 2 license from dice.

*Much higher quality in visuals in maps, models and textures. New complicated stuff like normals, speculars animations, custom shaders etc.

*The engine and editor is totally built around the workflow for creating a game similar to bf2, its definately harder for a ww2 game and we had to come up with various hacks to get stuff that where basic in bf1942. Some stuff doesnt work at all.

*The team is smaller.

Still the progress and team size is much bigger than in 2006, in that year it was very close that fh2 was discontinued. The mod was in 2007 basicly finished by 3 devs, toddel, lobo and ctz. Now fh have like 6-9 somewhat active devs and that a huge improvement.

To make things go faster we need more people making enviroment models / statics (houses, furniture, vegitation etc) since thats is very time consuming in bf2, you dont need to be a pro, motivation beats portfolio every time. So if you have that skill or any other modding skill dont hesitate to give fh a call.

107
Modding / Re: FH2 Modding Q&A
« on: 30-03-2009, 14:03:18 »
When you learn the optimal workflow the bf2 level design is far easier, altough as azreal said its getting the optimal workflow that is hard. I will try to find the time to make better tutorials than goes trough the ideal and fastest workflow of a whole map from ideas/layout to complete heightmap and texturing.

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