Every single MG on this map works in favour of the germans as a serious chance to stop allied progress. Even the british ones are suggestive to hesitate and to camp. But obviously the germans don't need to be favoured. The S-mines are removed from the scout class but brens are given. That is not very consistent, I think.
Shouldn't the brits get some special equipment for their last assault on the african continent? I'm not quiete sure about the historical facts though.
As a player the situation is desperate. As german you're supposed to win with ease, everything else would be a shame. And the brits got no hope and usually fall back after they capped the central square or even before, only trying to kill the germans by setting up a defense.
There are only a few small passages leading to even smaller bottlenecks, all in a bent tube. No wonder somebody called it Unreal Tunisment. No hard feelings please, but that describes the map best. If you want it that way, then it's all fine, isn't it? However, I don't see big chances to make major changes with minor fixes.
What came to my mind was to open the area between british and german HQ, adding statics and stuff, abandoning the idea of a push map. But this is nothing I pondered long about. But just to show how big the changes would have to be.