I like the map a lot, it has good ambience and looks very good. Especially with all the new sounds, the shaders and incoming mortars. It really gives a feel of "holy crap!".
I have played quite a few rounds on this one, but the US get beaten by ticket-bleed most of the time - that has been _my_ experience so far. The US mostly get to the flag the Germans can't recapture (forgot the name), but the bleed doesn't stop until all flags are capped. I think that's a bit rough. If the bleed stops at said flag, at least then you get to see who's the better team. Nothing is worse than being defeated by ticket-bleed, even though your team is the stronger one. Perhaps something to add there, is when ticket bleed stops at that flag, you could also make it so the Germans _can_ recapture the flag. But that may just result in a stalemate evolving around that flag, which I can understand could be something you don't want.
Don't get me wrong, I like that it's hard for the US to take all those flags, but ticket bleed that doesn't stop until all flags are capped would not have been my personal choice.
Assets-wise, I think the map is balanced fine.
I also don't like the fact that a large part of the map is off-limits. I know that's part of the level design, but I prefer more freedom of movement. Not worth discussing that further in here though, I think that's covered enough in the "FH2 teamwork" thread
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