Righty, so I've returned to the mod and just wanted to say I'm having great fun. Played a couple maps, most of which I can't name (one had a CP named 150th Hole or something, another was Tobruk, another was Supercharge, then there was one with a huge walled fortress city, and one with a dry river separating Allies from Germans, and a spawn point at a burned-out tank), and mostly enjoyed them. Tanking, spotting for artillery, firing artillery, fighting on foot - it's all enjoyable and satisfying. Being more of a slow-paced player, I stuck with support roles like I usually do, so it was mostly minelaying, artillery spotting and such for me. Marking a target for then to watch it get blown apart by a mortar or howitzer is immensely satisfying, even though I find the artillery system of FH2 to be a little bit too easy for my liking - in my humble opinion the gun line should be more dependent on the forward observer to direct their shots, as opposed to now when they get a BF1942-style spy sat view of the target. Far from game-breaking, though.
Only downer was the two 25 pounder guys spamming
non-stop for us to provide them targets, for then to ignore every target we gave them
.
[TEAM] [Person 1]: Artillery requesting a target.
{Safe-Keeper manages to get a marker onto an enemy tank}
[TEAM] [Safe-Keeper] Tank marked.
[TEAM] [Person 2]: Artillery requesting a target.
[TEAM] [Person 1]: Artillery requesting a target.
Try to imagine ten minutes straight of that. I managed to drown it out as it got really monotonous, but left the server when the lazy bums started pestering us to come all the way back to HQ to take down a German 109 for them, when one of them could've walked five meters to their Bofors and taken it down themselves. After all, it's not that they
needed the 25 pounders for anything other than an excuse to fill the text chat with spam
. What did they want, a limo to come over and
drive them to the AA gun?
Overall, though, as said, it's a great mod. Deserts get a tad bit monotonous, but I can't complain - I love how the mod dares to make use of a new setting instead of just recycling overused settings (granted, they have to do that, too, and I'm looking forward to Omaha as it'll draw players, but you get my idea).
Good work, guys, keep it up!
I'll stop editing this post now, I swear
.