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Modding / [IDEA] Succession map
« on: 24-04-2010, 18:04:44 »
This is an idea I've had in my head for quite some time, and before I try it out myself, I wondered if anyone else had given this thought, or even given it a try at some point.
Basically, the "succession map" is similar to the succession game, like the hilarious Dwarf Fortress cult classic Boatmurdered, where players take turns playing a single-player game and write in colourful terms about the process. DF has a strong succession game tradition, as the gameplay lends itself well to this playing style.
But I got to thinking, what about making a map this way? There would be two different ways to do this. Either just split a blank map into clearly labelled sections (using textures or whatever), for then to fill in your and send it off to the next guy, or just take turns designing it freely (one hour of total work time per person or something). Or you could designate a heightmap and give it basic textures, lightmaps, and so on, and take turns placing statics and vehicles and whatnot from there.
I think this idea has potential for lots of fun (and some "what? I didn't intend for a whole airfield there!" frustration) , and that some very colourful and enjoyable maps could come out of this, as long as some basic ground rules are laid down that everyone agree on and every mapper takes his or her task seriously.
Basically, the "succession map" is similar to the succession game, like the hilarious Dwarf Fortress cult classic Boatmurdered, where players take turns playing a single-player game and write in colourful terms about the process. DF has a strong succession game tradition, as the gameplay lends itself well to this playing style.
But I got to thinking, what about making a map this way? There would be two different ways to do this. Either just split a blank map into clearly labelled sections (using textures or whatever), for then to fill in your and send it off to the next guy, or just take turns designing it freely (one hour of total work time per person or something). Or you could designate a heightmap and give it basic textures, lightmaps, and so on, and take turns placing statics and vehicles and whatnot from there.
I think this idea has potential for lots of fun (and some "what? I didn't intend for a whole airfield there!" frustration) , and that some very colourful and enjoyable maps could come out of this, as long as some basic ground rules are laid down that everyone agree on and every mapper takes his or her task seriously.