Author Topic: Purple Heart Lane 64  (Read 14439 times)

Offline AdamPA1006

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Re: Purple Heart Lane 64
« Reply #30 on: 10-05-2010, 05:05:42 »
Is BF2 engine able to change Anty baserape line while flag is capped.

sadly not.  :-[ this is a great idea and I have wanted this in FH since years back, even in FH1 maps. But no, we can't do it as in BC2 where the combat area is re-drawn after certain flags/objectives are taken.

we could fake it, by spawning a huge kill-object at each flag, that kills only german players.. but this feels like a haxx, and I dont know how we would communicate this to players.. perhaps by drawing push-similar huge red circles around the kill objects on the minimap, but tbh.... this is not intended to do in this engine, and the only thing we would end up with is a messy, buggy and un-clear feature that would annoy more people than it would please.

I love the idea though, it would allow us to move away from the old "conquest" maps and create "mission" styled maps never seen before in battlefield. :)

Please tell me you are working on another map because PHL has such incredible detail it would suck if you didnt do another

Offline Ts4EVER

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Re: Purple Heart Lane 64
« Reply #31 on: 10-05-2010, 09:05:05 »
Is BF2 engine able to change Anty baserape line while flag is capped.

sadly not.  :-[ this is a great idea and I have wanted this in FH since years back, even in FH1 maps. But no, we can't do it as in BC2 where the combat area is re-drawn after certain flags/objectives are taken.

we could fake it, by spawning a huge kill-object at each flag, that kills only german players.. but this feels like a haxx, and I dont know how we would communicate this to players.. perhaps by drawing push-similar huge red circles around the kill objects on the minimap, but tbh.... this is not intended to do in this engine, and the only thing we would end up with is a messy, buggy and un-clear feature that would annoy more people than it would please.

I love the idea though, it would allow us to move away from the old "conquest" maps and create "mission" styled maps never seen before in battlefield. :)

Please tell me you are working on another map because PHL has such incredible detail it would suck if you didnt do another

He claims he is, but he doesn't let anyone see it.  ;)

Offline Thorondor123

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Re: Purple Heart Lane 64
« Reply #32 on: 10-05-2010, 11:05:25 »
I have seen it.
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Offline Steel_Lion_FIN

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Re: Purple Heart Lane 64
« Reply #33 on: 18-08-2010, 21:08:38 »
BTW, isn't there a bug on the loading screen, or more like a typo? Robert Cole was Lieutenant Colonel during the Op. Overlord, but in the briefing says "Colonel Robert Cole"
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Offline Excavus

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Re: Purple Heart Lane 64
« Reply #34 on: 19-08-2010, 05:08:19 »
It should be Lt. Colonel Robert Cole.

Offline Unleashed

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Re: Purple Heart Lane 64
« Reply #35 on: 30-08-2010, 14:08:24 »
I haven't seen the germans win this map in 2.26 (playing mostly on 762 and hslan). I think it would be better for balancing if the americans needed to cap the flags in a row... or if the other german flags would be defendable (most of the time the americans just rape the germans to death now once they have capped their first flag).
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Offline THeTA0123

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Re: Purple Heart Lane 64
« Reply #36 on: 30-08-2010, 17:08:44 »
I haven't seen the germans win this map in 2.26 (playing mostly on 762 and hslan). I think it would be better for balancing if the americans needed to cap the flags in a row... or if the other german flags would be defendable (most of the time the americans just rape the germans to death now once they have capped their first flag).
Their wassent any change at all

I have played this map 10 times now and 8 times was i americans and 7 of them i lost

Map statistics bring up results, not a few matches where you loose
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Offline Ts4EVER

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Re: Purple Heart Lane 64
« Reply #37 on: 30-08-2010, 17:08:53 »
I'm pretty sure the Americans win it more often than the germans, at least on a full server. The map has much bigger room to maneuvre and more sneaky flanking routes than say PdH, making it impossible to cover all approaches to the flags. Usually the Germans only win if they manage to hold on to the last bridge flag, which is the only real bottleneck of the map. Because of this it is vital for one German squad to stay back, so the Americans can't backcap it eraly, because after that the map becomes too open to defend (at least for public player who for some reason feel the need to attack uncappable flags).

Offline THeTA0123

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Re: Purple Heart Lane 64
« Reply #38 on: 30-08-2010, 18:08:23 »
Its funny how the americans winning this more despite the more firepower they face.

Then again, this map forces you to teamwork. No teamwork=fun killwhoregame for the germans

and i saw plenty of them  :(
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Offline Kelmola

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Re: Purple Heart Lane 64
« Reply #39 on: 30-08-2010, 19:08:06 »
It's not a lost case for Germans even if the Bridge No 4 falls. The bleed will continue until the Amis cap either the Farm or FJR6 position and a teamwork defense can hold them even if it is difficult.

Of course, people have the tendency to spawn on one or the other. In addition, they often make the fatal mistake by assuming that any backcappers flanking behind the fence and through the ditch in the northwest (or southeast IRL, but let's not confuse people) would always go for the FJR6 flag - no they don't always, sometimes they do go for the Farm instead, attacking it from the lightly defended north/east side so having a forward-only defense of the Farm (the river and the MG nests) will result in a besieged German position on FJR6 that gets overrun more often than not, putting the Germans on bleed.

Offline TigerAce

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Re: Purple Heart Lane 64
« Reply #40 on: 31-08-2010, 12:08:54 »
Its funny 'cause its a map where Americans win more often instead of being another German rapefest.
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Offline THeTA0123

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Re: Purple Heart Lane 64
« Reply #41 on: 31-08-2010, 14:08:13 »
Its funny 'cause its a map where Americans win more often instead of being another German rapefest.
its always a german rapefest.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

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Re: Purple Heart Lane 64
« Reply #42 on: 05-09-2010, 00:09:42 »
There's a funny noclipping bug on PHL, the small boxes beside the 88 can be crawled through (and you can see from inside them as well when you're partway through). Screenshots:



Offline Steel_Lion_FIN

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Re: Purple Heart Lane 64
« Reply #43 on: 05-09-2010, 10:09:41 »
Have you tried if they have bullet collisions?
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Offline Kelmola

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Re: Purple Heart Lane 64
« Reply #44 on: 05-09-2010, 10:09:49 »
Not yet, must do that in the next game.