Author Topic: No health bar on tanks  (Read 3684 times)

Offline phillip

  • Jr. Member
  • **
  • Posts: 349
    • View Profile
Re: No health bar on tanks
« Reply #30 on: 04-12-2009, 14:12:37 »
Alot of these would take alot of time to implement and wouldnt really chance the game experience much at all?  Most tank encounters are boom boom dead.  Only the strange odd shot that barely does any damage would be noticed.

a) removing a feature players use (never good)
b) would take alot of time to add cameras and stuff to say 30-40 vehicles (tanks, planes, trucks)
c) only benefits 3 guys who care about being immersed that much.

not worth it, imo.

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: No health bar on tanks
« Reply #31 on: 04-12-2009, 14:12:37 »
You can HEAR the flames and see the sparks in the current system - And then you get the hot flashes I was talking about so you are quite aware, maybe even more so than a white or red bar at the lower end of the screen can tell you

If the cupolla was re-adjusted to where the cupolla really is, this might help too - But that's just additional

Offline phillip

  • Jr. Member
  • **
  • Posts: 349
    • View Profile
Re: No health bar on tanks
« Reply #32 on: 04-12-2009, 23:12:50 »
your mom gets hot flashes.

 :)

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: No health bar on tanks
« Reply #33 on: 05-12-2009, 00:12:11 »
r--rrrigHT

Offline Desertfox

  • Hero Member
  • ****
  • Posts: 2.657
  • Knowledge is power, and power corupts.
    • View Profile
Re: No health bar on tanks
« Reply #34 on: 05-12-2009, 01:12:54 »
r--rrrigHT
how does he know that ???

Offline Kev4000

  • Developer
  • ******
  • Posts: 1.039
  • FH2 "special" coder
    • View Profile
Re: No health bar on tanks
« Reply #35 on: 06-12-2009, 00:12:16 »
The health bar is vital in some tank battles. Sure in Normandy most allied tanks are taken by one shot, but when driving heavy tanks or battling light tanks in medium tanks, its nice to have a health bar. In a perfect world we'd have localized damage, but unfortunately this world ain't perfect.

Offline Hockeywarrior

  • Jr. Member
  • **
  • Posts: 1.062
  • One of the superior 5-digit numbers
    • View Profile
Re: No health bar on tanks
« Reply #36 on: 07-12-2009, 04:12:34 »
Besides, even if you DID take out the HP bar on tanks, you would need cues of some sort as to how damaged you are. As Donuts said, the engine isn't capable of partial damage models, so you'd have to come up with some creative way to know how your tank is doing without having a HP bar to tell you.

Personally, I'd just say leave it in, as the ease with which you can see the HP bar pretty much reflects the ease at which you would know if your tank was up shit creek in real life.

Check out my Red Orchestra, FH2, and shooting videos!
https://www.youtube.com/channel/UCQK9lbdAEi9mAM5iGfHoeyA

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: No health bar on tanks
« Reply #37 on: 07-12-2009, 06:12:11 »
Sure... but the system I propose and having the health bar aren't mutually exclusive.. here's mine in summery:

1/ Above a certain health, tanks heal themselves to represent internal fixing
2/ Below a certain damage-level, they don't - smoke represented on tank
3/ Below another threshold, they bleed slowly and require a fix - tanks gives hot fla..erm, red glows to the perspective of the driver and sparks on the external side of the tank
4/ At 2-percent health, you have just enough time to bail since tank may explode at any time... It may last 5 secs or 5 minutes as at this point, it begins to lose health rapidly.... flame on tank shows this

I forget the finer details, but its in the past pages of this thread... at leasy worth considering the implication to tank-warfare - No health is just an additional idea, and if you notice, there ARE indicators

Offline Torenico

  • Masterspammer
  • ****
  • Posts: 5.632
  • ¡Viva la Revolución!
    • View Profile
Re: No health bar on tanks
« Reply #38 on: 07-12-2009, 06:12:33 »

4/ At 2-percent health, you have just enough time to bail since tank may explode at any time... It may last 5 secs or 5 minutes as at this point, it begins to lose health rapidly.... flame on tank shows this




Thats horrible.

I dont wanna see people bailing out tanks, your effort, your shots, your tactics, for nothing?

I say, keep this system.


Offline Kev4000

  • Developer
  • ******
  • Posts: 1.039
  • FH2 "special" coder
    • View Profile
Re: No health bar on tanks
« Reply #39 on: 07-12-2009, 07:12:41 »
Besides, even if you DID take out the HP bar on tanks, you would need cues of some sort as to how damaged you are. As Donuts said, the engine isn't capable of partial damage models, so you'd have to come up with some creative way to know how your tank is doing without having a HP bar to tell you.

Personally, I'd just say leave it in, as the ease with which you can see the HP bar pretty much reflects the ease at which you would know if your tank was up shit creek in real life.

We can add smoke and sparks, but I surely don't want to go through all tanks and add it.

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: No health bar on tanks
« Reply #40 on: 07-12-2009, 09:12:28 »
Smoke and sparks already exist.... tanks astart smoiking, then start sparking, then start burning

All the devs need to do is adjust the damage system, add the internal flash and perhaps add damage score for destroying enemy vehicles irrespective of anyone being inside it - Sure if you can take out the crew with it you score higher, but that should be a rarer treat

« Last Edit: 07-12-2009, 15:12:00 by djinn »

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: No health bar on tanks
« Reply #41 on: 07-12-2009, 21:12:00 »
...and perhaps add damage score for destroying enemy vehicles irrespective of anyone being inside it

This will lead to endless shooting spawning vehicles at undefended flags. Useless and annoying.

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: No health bar on tanks
« Reply #42 on: 07-12-2009, 22:12:52 »
It could be insignificant compared to destroying a full-house... But then again, isn't denial of logistics to the enemy a vald strategy... Why should everything be so controlled?

If the British team is pwning, say in Alamein and holding all flags and having strafing runs and bombing the crap out of the German side, shouldn't they be allowed to... eint that what those deadly AAs in most or all main bases are there for? Besides, its in the FH2.0 video so it must be legal :-)

Offline Wyrdstone

  • Jr. Member
  • **
  • Posts: 130
    • View Profile
Re: No health bar on tanks
« Reply #43 on: 08-12-2009, 16:12:22 »
wouldn't it make sense if that say a tank was hit on the front and the tank survived then it would be just as good as before?
in the vast majority of cases the tank would have a chunk out of the front armour but be fine
it would make a lot of sense to make the view go all grey for awile like when infantry are shot (the tank just got wacked by a piece of metal going 2000ft a second...)

if you greyed a tank like the tiger when it was hit on the front by a sherman then although you had almost no chance of taking it out by shooting it this way you atleast were left a few more options.
You could either drive away or (with teamwork) and other shermans go around the side and shoot at it from the side. This is what they used to do taking out german armour anyway!

it could be hit many times on the front and be fine and players wouldn't be looking "hey i keep losing some health each time i get hit here" instead it'd be like "frick that one sounded powerful better move somewhere else" or "damn i'm surviving these shots but i can hardly see to shoot back!"

this would be far more realistic. tanks would be shot till they were killed by a lucky round not by being worn down from multiple shots. Unless you hit the exact same place with a shell the armour on the tank would likely still be good.
I play as Dansolo online. I am also a FHT player.
You will often see me typing questions/crap/exclamations/obscenities.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: No health bar on tanks
« Reply #44 on: 08-12-2009, 19:12:32 »
I kinda like this last idea. I'd support the change in gameplay for this, however, it is not a top priority.